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Java ClientPlayerPositionRotationPacket类代码示例

本文整理汇总了Java中org.spacehq.mc.protocol.packet.ingame.client.player.ClientPlayerPositionRotationPacket的典型用法代码示例。如果您正苦于以下问题:Java ClientPlayerPositionRotationPacket类的具体用法?Java ClientPlayerPositionRotationPacket怎么用?Java ClientPlayerPositionRotationPacket使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


ClientPlayerPositionRotationPacket类属于org.spacehq.mc.protocol.packet.ingame.client.player包,在下文中一共展示了ClientPlayerPositionRotationPacket类的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onClientPlayerPositionRotation

import org.spacehq.mc.protocol.packet.ingame.client.player.ClientPlayerPositionRotationPacket; //导入依赖的package包/类
@PacketHandler
public void onClientPlayerPositionRotation(PCSession session, ClientPlayerPositionRotationPacket packet) {
    final Entity entity = session.getEntity();

    final double deltaX = packet.getX() - entity.x;
    final double deltaY = packet.getY() - entity.y;
    final double deltaZ = packet.getZ() - entity.z;

    entity.x = packet.getX();
    entity.y = packet.getY();
    entity.z = packet.getZ();
    entity.yaw = packet.getYaw();
    entity.headYaw = entity.yaw;
    entity.pitch = packet.getPitch();

    SpongeGame.instance.getServer().getNetwork().getSessions().stream().filter(otherSession -> otherSession.isConnected()
            && ((PCSession) otherSession).getPacketProtocol().getProtocolPhase() == ProtocolPhase.INGAME).forEach(otherSession -> {
                if (otherSession != session) {
                    otherSession.send(new ServerEntityPositionRotationPacket(entity.id, deltaX, deltaY, deltaZ, GenericMath.floor(packet.getYaw()
                            * 256.0F / 360.0F), GenericMath.floor(packet.getPitch() * 256.0F / 360.0F), false));

                    otherSession.send(new ServerEntityHeadLookPacket(entity.id, GenericMath.floor(entity.headYaw * 256.0F / 360.0F)));
                }
            }
    );
}
 
开发者ID:InspireNXE,项目名称:Pulse,代码行数:27,代码来源:IngameHandlers.java

示例2: isMovePacket

import org.spacehq.mc.protocol.packet.ingame.client.player.ClientPlayerPositionRotationPacket; //导入依赖的package包/类
public boolean isMovePacket(Packet packet) {
	return packet instanceof ClientPlayerMovementPacket || packet instanceof ClientPlayerPositionPacket
			|| packet instanceof ClientPlayerPositionRotationPacket || packet instanceof ClientPlayerRotationPacket;
}
 
开发者ID:MineGuard-dev,项目名称:TestServer_Java,代码行数:5,代码来源:MovementHandler.java

示例3: isMovePacket

import org.spacehq.mc.protocol.packet.ingame.client.player.ClientPlayerPositionRotationPacket; //导入依赖的package包/类
public boolean isMovePacket(Packet packet){
	return packet instanceof ClientPlayerMovementPacket
			|| packet instanceof ClientPlayerPositionPacket
			|| packet instanceof ClientPlayerPositionRotationPacket
			|| packet instanceof ClientPlayerRotationPacket;
}
 
开发者ID:netherrack,项目名称:netherrack,代码行数:7,代码来源:MovementHandler.java

示例4: onUpdate

import org.spacehq.mc.protocol.packet.ingame.client.player.ClientPlayerPositionRotationPacket; //导入依赖的package包/类
@Override
public void onUpdate() {
    super.onUpdate();
    if (moved) {
        if (RadixClient.getInstance().getMinecraftConn() != null) {
            ClientPlayerPositionRotationPacket positionRotationPacket =
                    new ClientPlayerPositionRotationPacket(this.isOnGround(),
                    this.getPosition().getX(), this.getPosition().getY(), this.getPosition().getZ(),
                    (float) 180 - this.getRotation().getYaw(), -this.getRotation().getPitch());
            RadixClient.getInstance().getMinecraftConn().getClient().getSession().send(positionRotationPacket);
        }
        moved = false;
    }

    Vec3i selBlkPos = RadixClient.getInstance().getSelectedBlock();
    try {
        if(selBlkPos != null) {
            int sbcx = selBlkPos.x & (RadixClient.getInstance().getWorld().getChunkSize() - 1);
            int sbcz = selBlkPos.z & (RadixClient.getInstance().getWorld().getChunkSize() - 1);
            Block selectedBlock = RadixClient.getInstance().getWorld().getChunk(selBlkPos.x, selBlkPos.z)
                    .getBlock(sbcx, selBlkPos.y, sbcz);
            if (Gdx.input.isButtonPressed(Input.Buttons.LEFT)) { // left mouse button down
                if (selectedBlock != null && selectedBlock.isSelectable()) {
                    if (breakPercent <= 0) {
                        RadixClient.getInstance().beginBreak();
                    }
                    Item curItem = RadixAPI.instance.getItem(itemInHand);
                    if (selectedBlock.getHardness() <= 0 || gameMode.equals(GameMode.CREATIVE)) {
                        breakPercent = 1;
                    } else {
                        float incr;
                        if (curItem instanceof Tool) {
                            incr = 50f / selectedBlock.getBreakTimeMS((Tool) curItem);
                        } else {
                            incr = 50f / selectedBlock.getBreakTimeMS(null);
                        }
                        breakPercent = MathUtils.clamp(breakPercent + incr, 0, 1);
                        wasBreaking = true;
                    }
                    if (breakPercent >= 1) {
                        RadixClient.getInstance().breakBlock();
                        resetBlockBreak();
                        wasBreaking = false;
                    }
                }
            } else {
                if(wasBreaking) {
                    wasBreaking = false;
                    RadixClient.getInstance().cancelBreak();
                }
            }
        }
    } catch (BlockStorage.CoordinatesOutOfBoundsException e) {
        e.printStackTrace();
    }
}
 
开发者ID:mstojcevich,项目名称:Radix,代码行数:57,代码来源:Player.java


注:本文中的org.spacehq.mc.protocol.packet.ingame.client.player.ClientPlayerPositionRotationPacket类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。