本文整理汇总了Java中org.spacehq.mc.protocol.data.game.values.setting.Difficulty类的典型用法代码示例。如果您正苦于以下问题:Java Difficulty类的具体用法?Java Difficulty怎么用?Java Difficulty使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
Difficulty类属于org.spacehq.mc.protocol.data.game.values.setting包,在下文中一共展示了Difficulty类的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: transformDifficulty
import org.spacehq.mc.protocol.data.game.values.setting.Difficulty; //导入依赖的package包/类
public static Difficulty transformDifficulty(Byte value) {
if (value == 0) {
return Difficulty.PEACEFUL;
} else if (value == 1) {
return Difficulty.EASY;
} else if (value == 3) {
return Difficulty.HARD;
}
return Difficulty.NORMAL;
}
示例2: getDifficulty
import org.spacehq.mc.protocol.data.game.values.setting.Difficulty; //导入依赖的package包/类
@Override
public Difficulty getDifficulty() {
return difficulty;
}
示例3: setDifficulty
import org.spacehq.mc.protocol.data.game.values.setting.Difficulty; //导入依赖的package包/类
@Override
public void setDifficulty(Difficulty diff) {
this.difficulty = diff;
}
示例4: loginPlayer
import org.spacehq.mc.protocol.data.game.values.setting.Difficulty; //导入依赖的package包/类
public synchronized Player loginPlayer(Session session) {
GameProfile profile = session.getFlag(ProtocolConstants.PROFILE_KEY);
World world = server.getWorldManager().getWorld("world");
Location location = world.getSpawnLocation();
CyanPlayer player = new CyanPlayer(server, profile, location);
player.setPlayerNetwork(new CyanPlayerNetwork(server, session, player));
// world.getPlayerService().readPlayer(player);
player.loadData();
// player.load();
ServerJoinGamePacket packet = new ServerJoinGamePacket(player.getEntityID(), world.isHardcore(), player.getGameMode(), world.getDimension().getId(), world.getDifficulty(), server.getMaxPlayers(), WorldType.DEFAULT, false);
session.send(packet);
players.add(player);
// Send spawn packet
ServerPlayerPositionRotationPacket ppacket = new ServerPlayerPositionRotationPacket(player.getLocation().getX(), player.getLocation().getY(), player.getLocation().getZ(), player.getLocation().getYaw(), player.getLocation().getPitch());
session.send(ppacket);
Position position = new Position(player.getLocation().getBlockX(), player.getLocation().getBlockY(), player.getLocation().getBlockZ());
ServerSpawnPositionPacket spawnPacket = new ServerSpawnPositionPacket(position);
session.send(spawnPacket);
// set time
player.setTime(0);// TODO
// Send health
ServerUpdateHealthPacket healthPacket = new ServerUpdateHealthPacket(20, 20, 1);
session.send(healthPacket);
// Send Difficulty
ServerDifficultyPacket diffPacket = new ServerDifficultyPacket(Difficulty.NORMAL);
session.send(diffPacket);
world.getPlayerService().savePlayer(player);
// Send packets for all players
for (Packet packets : player.getSpawnPackets()) {
server.getNetworkServer().sendPacketForAll(packets);
}
player.chat("Hello! This test message for CyanWool!");
player.setMoveable(true);
// Test sounds
player.damage(5);
return player;
}
示例5: getDifficulty
import org.spacehq.mc.protocol.data.game.values.setting.Difficulty; //导入依赖的package包/类
public Difficulty getDifficulty();
示例6: setDifficulty
import org.spacehq.mc.protocol.data.game.values.setting.Difficulty; //导入依赖的package包/类
public void setDifficulty(Difficulty diff);