本文整理汇总了Java中org.oscim.renderer.bucket.RenderBuckets类的典型用法代码示例。如果您正苦于以下问题:Java RenderBuckets类的具体用法?Java RenderBuckets怎么用?Java RenderBuckets使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
RenderBuckets类属于org.oscim.renderer.bucket包,在下文中一共展示了RenderBuckets类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onSurfaceCreated
import org.oscim.renderer.bucket.RenderBuckets; //导入依赖的package包/类
public void onSurfaceCreated() {
// log.debug(GL.getString(GL20.EXTENSIONS));
String vendor = gl.getString(GL.VENDOR);
String renderer = gl.getString(GL.RENDERER);
String version = gl.getString(GL.VERSION);
log.debug("{}/{}/{}", vendor, renderer, version);
// Prevent issue with Adreno 3xx series
if (renderer != null && renderer.startsWith("Adreno (TM) 3")) {
log.debug("==> not using glBufferSubData");
GLAdapter.NO_BUFFER_SUB_DATA = true;
}
GLState.init();
// Set up some vertex buffer objects
BufferObject.init(200);
// classes that require GL context for initialization
RenderBuckets.initRenderer();
mNewSurface = true;
}
示例2: loadTile
import org.oscim.renderer.bucket.RenderBuckets; //导入依赖的package包/类
@Override
public boolean loadTile(MapTile tile) {
log.debug("load tile " + tile);
RenderBuckets buckets = new RenderBuckets();
tile.data = buckets;
LineBucket lb = buckets.getLineBucket(0);
lb.line = mLineStyle;
lb.scale = 2;
int m = 20;
int s = Tile.SIZE - m * 2;
GeometryBuffer g = mGeom;
g.clear();
g.startLine();
g.addPoint(m, m);
g.addPoint(m, s);
g.addPoint(s, s);
g.addPoint(s, m);
g.addPoint(m, m);
lb.addLine(g);
return true;
}
示例3: addDebugLayers
import org.oscim.renderer.bucket.RenderBuckets; //导入依赖的package包/类
static void addDebugLayers(final RenderBuckets dbg) {
final int alpha = 0xaaffffff;
dbg.clear();
dbg.addLineBucket(0, new LineStyle((Color.BLUE & alpha), 2));
dbg.addLineBucket(1, new LineStyle((Color.RED & alpha), 2));
dbg.addLineBucket(3, new LineStyle((Color.YELLOW & alpha), 2));
dbg.addLineBucket(2, new LineStyle((Color.GREEN & alpha), 2));
dbg.addLineBucket(4, new LineStyle((Color.CYAN & alpha), 2));
dbg.addLineBucket(5, new LineStyle((Color.MAGENTA & alpha), 2));
}
示例4: draw
import org.oscim.renderer.bucket.RenderBuckets; //导入依赖的package包/类
public static void draw(final MapPosition pos, final GLViewport m, final RenderBuckets layers) {
// if (layers.baseLayers != null) {
// //setMatrix(pos, m, true);
//
// for (RenderElement l = layers.baseLayers; l != null;) {
// if (l.type == RenderElement.POLYGON) {
// l = PolygonLayer.Renderer.draw(pos, l, m, true, 1, false);
// } else {
// //float div = (float) (mMapPosition.scale / (1 << pos.zoomLevel));
// l = LineLayer.Renderer.draw(layers, l, pos, m, div);
// }
// }
// }
}
示例5: getBuckets
import org.oscim.renderer.bucket.RenderBuckets; //导入依赖的package包/类
/**
* Get the default ElementLayers which are added
* by {@link VectorTileLoader}
*/
public RenderBuckets getBuckets() {
if (!(data instanceof RenderBuckets))
return null;
return (RenderBuckets) data;
}
示例6: setTileImage
import org.oscim.renderer.bucket.RenderBuckets; //导入依赖的package包/类
@Override
public void setTileImage(Bitmap bitmap) {
if (isCanceled() || !mTile.state(LOADING)) {
bitmap.recycle();
return;
}
BitmapBucket l = new BitmapBucket(false);
l.setBitmap(bitmap, Tile.SIZE, Tile.SIZE, mLayer.pool);
RenderBuckets buckets = new RenderBuckets();
buckets.set(l);
mTile.data = buckets;
}
示例7: addDebugLayers
import org.oscim.renderer.bucket.RenderBuckets; //导入依赖的package包/类
static void addDebugLayers(RenderBuckets dbg) {
int alpha = 0xaaffffff;
dbg.clear();
dbg.addLineBucket(0, new LineStyle((Color.BLUE & alpha), 2));
dbg.addLineBucket(1, new LineStyle((Color.RED & alpha), 2));
dbg.addLineBucket(3, new LineStyle((Color.YELLOW & alpha), 2));
dbg.addLineBucket(2, new LineStyle((Color.GREEN & alpha), 2));
dbg.addLineBucket(4, new LineStyle((Color.CYAN & alpha), 2));
dbg.addLineBucket(5, new LineStyle((Color.MAGENTA & alpha), 2));
}
示例8: draw
import org.oscim.renderer.bucket.RenderBuckets; //导入依赖的package包/类
public static void draw(MapPosition pos, GLViewport m, RenderBuckets layers) {
// if (layers.baseLayers != null) {
// //setMatrix(pos, m, true);
//
// for (RenderElement l = layers.baseLayers; l != null;) {
// if (l.type == RenderElement.POLYGON) {
// l = PolygonLayer.Renderer.draw(pos, l, m, true, 1, false);
// } else {
// //float div = (float) (mMapPosition.scale / (1 << pos.zoomLevel));
// l = LineLayer.Renderer.draw(layers, l, pos, m, div);
// }
// }
// }
}
示例9: callThemeHooks
import org.oscim.renderer.bucket.RenderBuckets; //导入依赖的package包/类
public void callThemeHooks(MapTile tile, RenderBuckets layers, MapElement element,
RenderStyle style, int level) {
LList<TileLoaderThemeHook> th = mLoaderThemeHooks.head();
while (th != null) {
if (th.data.render(tile, layers, element, style, level))
return;
th = th.next;
}
}
示例10: callProcessHooks
import org.oscim.renderer.bucket.RenderBuckets; //导入依赖的package包/类
public boolean callProcessHooks(MapTile tile, RenderBuckets layers, MapElement element) {
LList<TileLoaderProcessHook> ph = mLoaderProcessHooks.head();
while (ph != null) {
if (ph.data.process(tile, layers, element))
return true;
ph = ph.next;
}
return false;
}
示例11: getBuckets
import org.oscim.renderer.bucket.RenderBuckets; //导入依赖的package包/类
private static ExtrusionBuckets getBuckets(MapTile t) {
RenderBuckets buckets = t.getBuckets();
if (buckets != null && !t.state(READY | NEW_DATA))
return null;
return BuildingLayer.get(t);
}
示例12: uploadTileData
import org.oscim.renderer.bucket.RenderBuckets; //导入依赖的package包/类
private static int uploadTileData(MapTile tile) {
tile.setState(READY);
RenderBuckets buckets = tile.getBuckets();
/* tile might only contain label layers */
if (buckets == null)
return 0;
if (!buckets.compile(true)) {
buckets.clear();
return 0;
}
return 1;
}
示例13: process
import org.oscim.renderer.bucket.RenderBuckets; //导入依赖的package包/类
/**
* TileLoaderThemeHook
*/
@Override
public boolean process(MapTile tile, RenderBuckets buckets, MapElement el,
RenderStyle style, int level) {
if (!(style instanceof ExtrusionStyle))
return false;
ExtrusionStyle extrusion = (ExtrusionStyle) style;
ExtendedMapElement element = (ExtendedMapElement) el;
int height = element.buildingHeight > 0 ? element.buildingHeight : 12 * 100; // 12m default
int minHeight = element.buildingMinHeight;
float[] colors = extrusion.colors;
if (element.buildingColor != 0 || element.roofColor != 0) {
// As defined in style
float alpha = 0.9f;
colors = new float[16];
System.arraycopy(extrusion.colors, 0, colors, 0, colors.length);
if (element.roofColor != 0) {
colors[0] = alpha * Color.rToFloat(element.roofColor);
colors[1] = alpha * Color.gToFloat(element.roofColor);
colors[2] = alpha * Color.bToFloat(element.roofColor);
colors[3] = alpha;
}
if (element.buildingColor != 0) {
colors[4] = alpha * Color.rToFloat(element.buildingColor);
colors[5] = alpha * Color.gToFloat(element.buildingColor);
colors[6] = alpha * Color.bToFloat(element.buildingColor);
colors[7] = alpha;
colors[8] = alpha * Color.rToFloat(element.buildingColor);
colors[9] = alpha * Color.gToFloat(element.buildingColor);
colors[10] = alpha * Color.bToFloat(element.buildingColor);
colors[11] = alpha;
}
}
ExtrusionBuckets ebs = get(tile);
for (ExtrusionBucket b = ebs.buckets; b != null; b = b.next()) {
if (b.colors == colors) {
b.add(element, height, minHeight);
return true;
}
}
double lat = MercatorProjection.toLatitude(tile.y);
float groundScale = (float) MercatorProjection.groundResolutionWithScale(lat, 1 << tile.zoomLevel);
ebs.buckets = Inlist.push(ebs.buckets, new ExtrusionBucket(0, groundScale, colors));
ebs.buckets.add(element, height, minHeight);
return true;
}
示例14: BucketRenderer
import org.oscim.renderer.bucket.RenderBuckets; //导入依赖的package包/类
public BucketRenderer() {
buckets = new RenderBuckets();
mMapPosition = new MapPosition();
}
示例15: render
import org.oscim.renderer.bucket.RenderBuckets; //导入依赖的package包/类
/** Called for each RenderStyle found for a MapElement. */
public boolean render(MapTile tile, RenderBuckets buckets,
MapElement element, RenderStyle style, int level);