本文整理汇总了Java中org.newdawn.slick.opengl.pbuffer.GraphicsFactory类的典型用法代码示例。如果您正苦于以下问题:Java GraphicsFactory类的具体用法?Java GraphicsFactory怎么用?Java GraphicsFactory使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
GraphicsFactory类属于org.newdawn.slick.opengl.pbuffer包,在下文中一共展示了GraphicsFactory类的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: destroy
import org.newdawn.slick.opengl.pbuffer.GraphicsFactory; //导入依赖的package包/类
/**
* Destroy the image and release any native resources.
* Calls on a destroyed image have undefined results
*
* @throws SlickException Indicates a failure to release resources on the graphics card
*/
public void destroy() throws SlickException {
if (isDestroyed()) {
return;
}
destroyed = true;
texture.release();
GraphicsFactory.releaseGraphicsForImage(this);
}
示例2: init
import org.newdawn.slick.opengl.pbuffer.GraphicsFactory; //导入依赖的package包/类
/**
* @see org.newdawn.slick.BasicGame#init(org.newdawn.slick.GameContainer)
*/
public void init(GameContainer container) throws SlickException {
testImage = new Image("testdata/logo.png");
preloaded = new Image("testdata/logo.png");
testFont = new AngelCodeFont("testdata/hiero.fnt","testdata/hiero.png");
target = new Image(400,300);
cut = new Image(100,100);
gTarget = target.getGraphics();
offscreenPreload = preloaded.getGraphics();
offscreenPreload.drawString("Drawing over a loaded image", 5, 15);
offscreenPreload.setLineWidth(5);
offscreenPreload.setAntiAlias(true);
offscreenPreload.setColor(Color.blue.brighter());
offscreenPreload.drawOval(200, 30, 50, 50);
offscreenPreload.setColor(Color.white);
offscreenPreload.drawRect(190,20,70,70);
offscreenPreload.flush();
if (GraphicsFactory.usingFBO()) {
using = "FBO (Frame Buffer Objects)";
} else if (GraphicsFactory.usingPBuffer()) {
using = "Pbuffer (Pixel Buffers)";
}
System.out.println(preloaded.getColor(50,50));
}
示例3: main
import org.newdawn.slick.opengl.pbuffer.GraphicsFactory; //导入依赖的package包/类
/**
* Entry point to our test
*
* @param argv The arguments to pass into the test
*/
public static void main(String[] argv) {
try {
GraphicsFactory.setUseFBO(false);
AppGameContainer container = new AppGameContainer(new ImageGraphicsTest());
container.setDisplayMode(800,600,false);
container.start();
} catch (SlickException e) {
e.printStackTrace();
}
}
示例4: destroy
import org.newdawn.slick.opengl.pbuffer.GraphicsFactory; //导入依赖的package包/类
/**
* Destroy the image and release any native resources.
* Calls on a destroyed image have undefined results
*
* @throws SlickException Indicates a failure to release resources on the graphics card
*/
public void destroy() throws SlickException {
if (isDestroyed()) {
return;
}
flushPixelData();
destroyed = true;
texture.release();
GraphicsFactory.releaseGraphicsForImage(this);
}
示例5: destroy
import org.newdawn.slick.opengl.pbuffer.GraphicsFactory; //导入依赖的package包/类
/**
* Destroy the image and release any native resources.
* Calls on a destroyed image have undefined results
*
*/
public void destroy() {
if (isDestroyed()) {
return;
}
flushPixelData();
destroyed = true;
texture.release();
GraphicsFactory.releaseGraphicsForImage(this);
}
示例6: getGraphics
import org.newdawn.slick.opengl.pbuffer.GraphicsFactory; //导入依赖的package包/类
/**
* Get a graphics context that can be used to draw to this image
*
* @return The graphics context used to render to this image
* @throws SlickException Indicates a failure to create a graphics context
*/
public Graphics getGraphics() throws SlickException {
return GraphicsFactory.getGraphicsForImage(this);
}
示例7: getGraphics
import org.newdawn.slick.opengl.pbuffer.GraphicsFactory; //导入依赖的package包/类
/**
* Get a graphics context that can be used to draw to this image
*
* @return The graphics context used to render to this image
* @throws SlickException Indicates a failure to create a graphics context
*/
Graphics getGraphics() throws SlickException {
return GraphicsFactory.getGraphicsForImage(this);
}