本文整理汇总了Java中org.newdawn.slick.opengl.InternalTextureLoader类的典型用法代码示例。如果您正苦于以下问题:Java InternalTextureLoader类的具体用法?Java InternalTextureLoader怎么用?Java InternalTextureLoader使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
InternalTextureLoader类属于org.newdawn.slick.opengl包,在下文中一共展示了InternalTextureLoader类的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: Image
import org.newdawn.slick.opengl.InternalTextureLoader; //导入依赖的package包/类
/**
* Create an image based on a file at the specified location
*
* @param ref The location of the image file to load
* @param flipped True if the image should be flipped on the y-axis on load
* @param f The filtering method to use when scaling this image
* @param transparent The color to treat as transparent
* @throws SlickException Indicates a failure to load the image
*/
public Image(String ref, boolean flipped, int f, Color transparent) throws SlickException {
this.filter = f == FILTER_LINEAR ? SGL.GL_LINEAR : SGL.GL_NEAREST;
this.transparent = transparent;
this.flipped = flipped;
try {
this.ref = ref;
int[] trans = null;
if (transparent != null) {
trans = new int[3];
trans[0] = (int) (transparent.r * 255);
trans[1] = (int) (transparent.g * 255);
trans[2] = (int) (transparent.b * 255);
}
texture = InternalTextureLoader.get().getTexture(ref, flipped, filter, trans);
} catch (IOException e) {
Log.error(e);
throw new SlickException("Failed to load image from: "+ref, e);
}
}
示例2: load
import org.newdawn.slick.opengl.InternalTextureLoader; //导入依赖的package包/类
/**
* Load the image
*
* @param in The input stream to read the image from
* @param ref The name that should be assigned to the image
* @param flipped True if the image should be flipped on the y-axis on load
* @param f The filter to use when scaling this image
* @param transparent The color to treat as transparent
* @throws SlickException Indicates a failure to load the image
*/
private void load(InputStream in, String ref, boolean flipped, int f, Color transparent) throws SlickException {
this.filter = f == FILTER_LINEAR ? SGL.GL_LINEAR : SGL.GL_NEAREST;
try {
this.ref = ref;
int[] trans = null;
if (transparent != null) {
trans = new int[3];
trans[0] = (int) (transparent.r * 255);
trans[1] = (int) (transparent.g * 255);
trans[2] = (int) (transparent.b * 255);
}
texture = InternalTextureLoader.get().getTexture(in, ref, flipped, filter, trans);
} catch (IOException e) {
Log.error(e);
throw new SlickException("Failed to load image from: "+ref, e);
}
}
示例3: init
import org.newdawn.slick.opengl.InternalTextureLoader; //导入依赖的package包/类
/**
* Initialise the PBuffer that will be used to render to
*
* @throws SlickException
*/
private void init() throws SlickException {
try {
Texture tex = InternalTextureLoader.get().createTexture(image.getWidth(), image.getHeight(), image.getFilter());
final RenderTexture rt = new RenderTexture(false, true, false, false, RenderTexture.RENDER_TEXTURE_2D, 0);
pbuffer = new Pbuffer(screenWidth, screenHeight, new PixelFormat(8, 0, 0), rt, null);
// Initialise state of the pbuffer context.
pbuffer.makeCurrent();
initGL();
GL.glBindTexture(GL11.GL_TEXTURE_2D, tex.getTextureID());
pbuffer.releaseTexImage(Pbuffer.FRONT_LEFT_BUFFER);
image.draw(0,0);
image.setTexture(tex);
Display.makeCurrent();
} catch (Exception e) {
Log.error(e);
throw new SlickException("Failed to create PBuffer for dynamic image. OpenGL driver failure?");
}
}
示例4: init
import org.newdawn.slick.opengl.InternalTextureLoader; //导入依赖的package包/类
/**
* Initialise the PBuffer that will be used to render to
*
* @throws SlickException
*/
private void init() throws SlickException {
try {
Texture tex = InternalTextureLoader.get().createTexture(image.getWidth(), image.getHeight(), image.getFilter());
pbuffer = new Pbuffer(screenWidth, screenHeight, new PixelFormat(8, 0, 0), null, null);
// Initialise state of the pbuffer context.
pbuffer.makeCurrent();
initGL();
image.draw(0,0);
GL11.glBindTexture(GL11.GL_TEXTURE_2D, tex.getTextureID());
GL11.glCopyTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA, 0, 0,
tex.getTextureWidth(),
tex.getTextureHeight(), 0);
image.setTexture(tex);
Display.makeCurrent();
} catch (Exception e) {
Log.error(e);
throw new SlickException("Failed to create PBuffer for dynamic image. OpenGL driver failure?");
}
}
示例5: setFilter
import org.newdawn.slick.opengl.InternalTextureLoader; //导入依赖的package包/类
/**
* Set the image filtering to be used. This will cause the image
* to be reloaded.
*
* @param f The filtering mode to use
* @throws SlickException Indicates a failure to revalidate the image source
*/
public void setFilter(int f) throws SlickException {
this.filter = f == FILTER_LINEAR ? SGL.GL_LINEAR : SGL.GL_NEAREST;
try {
int[] trans = null;
if (transparent != null) {
trans = new int[3];
trans[0] = (int) (transparent.r * 255);
trans[1] = (int) (transparent.g * 255);
trans[2] = (int) (transparent.b * 255);
}
texture = InternalTextureLoader.get().getTexture(ref, flipped, filter, trans);
} catch (IOException e) {
Log.error(e);
throw new SlickException("Failed to load image from: "+ref, e);
}
}
示例6: Image
import org.newdawn.slick.opengl.InternalTextureLoader; //导入依赖的package包/类
/**
* Create an image based on a file at the specified location
*
* @param ref The location of the image file to load
* @param flipped True if the image should be flipped on the y-axis on load
* @param f The filtering method to use when scaling this image
* @param transparent The color to treat as transparent
* @throws SlickException Indicates a failure to load the image
*/
public Image(String ref, boolean flipped, int f, @Nullable Color transparent) throws SlickException {
this.filter = f;
try {
this.ref = ref;
int[] trans = null;
if (transparent != null) {
trans = new int[3];
trans[0] = (int) (transparent.r * 255);
trans[1] = (int) (transparent.g * 255);
trans[2] = (int) (transparent.b * 255);
}
texture = InternalTextureLoader.get().getTexture(ref, flipped, filter, trans);
} catch (IOException e) {
Log.error(e);
throw new SlickException("Failed to load image from: "+ref, e);
}
}
示例7: load
import org.newdawn.slick.opengl.InternalTextureLoader; //导入依赖的package包/类
/**
* Load the image
*
* @param in The input stream to read the image from
* @param ref The name that should be assigned to the image
* @param flipped True if the image should be flipped on the y-axis on load
* @param f The filter to use when scaling this image
* @param transparent The color to treat as transparent
* @throws SlickException Indicates a failure to load the image
*/
private void load(@Nonnull InputStream in, String ref, boolean flipped, int f, @Nullable Color transparent) throws SlickException {
this.filter = f;
try {
this.ref = ref;
int[] trans = null;
if (transparent != null) {
trans = new int[3];
trans[0] = (int) (transparent.r * 255);
trans[1] = (int) (transparent.g * 255);
trans[2] = (int) (transparent.b * 255);
}
texture = InternalTextureLoader.get().getTexture(in, ref, flipped, filter, trans);
} catch (IOException e) {
Log.error(e);
throw new SlickException("Failed to load image from: "+ref, e);
}
}
示例8: init
import org.newdawn.slick.opengl.InternalTextureLoader; //导入依赖的package包/类
/**
* Initialise the PBuffer that will be used to render to
*
* @throws SlickException
*/
private void init() throws SlickException {
try {
Texture tex = InternalTextureLoader.get().createTexture(image.getWidth(), image.getHeight(), image.getFilter());
final RenderTexture rt = new RenderTexture(false, true, false, false, RenderTexture.RENDER_TEXTURE_2D, 0);
pbuffer = new Pbuffer(screenWidth, screenHeight, new PixelFormat(8, 0, 0), rt, null);
// Initialise state of the pbuffer context.
pbuffer.makeCurrent();
initGL();
GL.glBindTexture(GL11.GL_TEXTURE_2D, tex.getTextureID());
pbuffer.releaseTexImage(Pbuffer.FRONT_LEFT_BUFFER);
if (image.getTexture()!=null)
image.draw(0,0);
Graphics.setCurrent(this); //this means you need to call flush() after getGraphics()
image.setTexture(tex);
Display.makeCurrent();
} catch (Exception e) {
Log.error(e);
throw new SlickException("Failed to create PBuffer for dynamic image. OpenGL driver failure?");
}
}
示例9: init
import org.newdawn.slick.opengl.InternalTextureLoader; //导入依赖的package包/类
/**
* Initialise the PBuffer that will be used to render to
*
* @throws SlickException
*/
private void init() throws SlickException {
try {
Texture tex = InternalTextureLoader.get().createTexture(image.getWidth(), image.getHeight(), image.getFilter());
pbuffer = new Pbuffer(screenWidth, screenHeight, new PixelFormat(8, 0, 0), null, null);
// Initialise state of the pbuffer context.
pbuffer.makeCurrent();
initGL();
if (image.getTexture()!=null) {
image.draw(0,0);
GL11.glBindTexture(GL11.GL_TEXTURE_2D, tex.getTextureID());
GL11.glCopyTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA, 0, 0,
tex.getTextureWidth(),
tex.getTextureHeight(), 0);
}
Graphics.setCurrent(this); //this means you need to call flush() after getGraphics
image.setTexture(tex);
Display.makeCurrent();
} catch (Exception e) {
Log.error(e);
throw new SlickException("Failed to create PBuffer for dynamic image. OpenGL driver failure?");
}
}
示例10: VisorOpenGl
import org.newdawn.slick.opengl.InternalTextureLoader; //导入依赖的package包/类
/**
* Inicia el Visor OpenGL indicando la instancia de partido, las dimensiones
* de la pantalla (sx,sy), si Se ejecuta en pantalla completa(fullscreen), e
* indicando la instancia del jframe Principal(dejar nulo)
*
* @param partido
* @param sx
* @param sy
* @param fullscreen
* @param principal
* @throws SlickException
*/
public VisorOpenGl(Partido partido, int sx, int sy, boolean fullscreen,
PrincipalFrame principal) throws SlickException {
this.partido = partido;
this.sx = sx;
this.sy = sy;
this.dxsaque = (sx + 300 * 2) / 75;
sx2 = sx / 2;
sy2 = sy / 2;
this.principal = principal;
AppGameContainer container = new AppGameContainer(this);
container.setForceExit(false);
container.setDisplayMode(sx, sy, fullscreen);
container.start();
SoundStore.get().clear();
InternalTextureLoader.get().clear();
}