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Java ImageIOImageData类代码示例

本文整理汇总了Java中org.newdawn.slick.opengl.ImageIOImageData的典型用法代码示例。如果您正苦于以下问题:Java ImageIOImageData类的具体用法?Java ImageIOImageData怎么用?Java ImageIOImageData使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


ImageIOImageData类属于org.newdawn.slick.opengl包,在下文中一共展示了ImageIOImageData类的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: main

import org.newdawn.slick.opengl.ImageIOImageData; //导入依赖的package包/类
public static void main(String[] args) {

		/* UNCOMMENT TO GENERATE JAR: */
		// System.setProperty("org.lwjgl.librarypath",System.getProperty("user.dir") + "/native");

		// Loading JDE icon
		try {
			String OS = System.getProperty("os.name").toUpperCase();

			if (OS.contains("WIN")) {
				Display.setIcon(new ByteBuffer[] {
						new ImageIOImageData().imageToByteBuffer(ImageIO
								.read(new File("res/logo/jde-icon16.png")),
								false, false, null),
						new ImageIOImageData().imageToByteBuffer(ImageIO
								.read(new File("res/logo/jde-icon32.png")),
								false, false, null) });
			}

			else if (OS.contains("MAC")) {
				Display.setIcon(new ByteBuffer[] { new ImageIOImageData()
						.imageToByteBuffer(ImageIO.read(new File(
								"res/logo/jde-icon128.png")), false, false,
								null) });
			}

			else {
				Display.setIcon(new ByteBuffer[] { new ImageIOImageData().imageToByteBuffer(
						ImageIO.read(new File("res/logo/jde-icon32.png")),
						false, false, null) });
			}
		} catch (IOException e1) {
			e1.printStackTrace();
		}

		// Launching JDE
		Launcher.launch();
	}
 
开发者ID:HarZe,项目名称:java-danmaku-engine,代码行数:39,代码来源:Main.java

示例2: getTexture

import org.newdawn.slick.opengl.ImageIOImageData; //导入依赖的package包/类
/**
 * Load a texture into OpenGL from a BufferedImage
 * 
 * @param resourceName
 *            The location of the resource to load
 * @param resourceimage
 *            The BufferedImage we are converting
 * @param target
 *            The GL target to load the texture against
 * @param dstPixelFormat
 *            The pixel format of the screen
 * @param minFilter
 *            The minimising filter
 * @param magFilter
 *            The magnification filter
 * @return The loaded texture
 * @throws IOException
 *             Indicates a failure to access the resource
 */
public static Texture getTexture(String resourceName,
		BufferedImage resourceimage, int target, int dstPixelFormat,
		int minFilter, int magFilter) throws IOException {
	ImageIOImageData data = new ImageIOImageData();int srcPixelFormat = 0;

	// create the texture ID for this texture
	int textureID = InternalTextureLoader.createTextureID();
	TextureImpl texture = new TextureImpl(resourceName, target, textureID);

	// Enable texturing
	Renderer.get().glEnable(SGL.GL_TEXTURE_2D);

	// bind this texture
	Renderer.get().glBindTexture(target, textureID);

	BufferedImage bufferedImage = resourceimage;
	texture.setWidth(bufferedImage.getWidth());
	texture.setHeight(bufferedImage.getHeight());

	if (bufferedImage.getColorModel().hasAlpha()) {
		srcPixelFormat = SGL.GL_RGBA;
	} else {
		srcPixelFormat = SGL.GL_RGB;
	}

	// convert that image into a byte buffer of texture data
	ByteBuffer textureBuffer = data.imageToByteBuffer(bufferedImage, false, false, null);
	texture.setTextureHeight(data.getTexHeight());
	texture.setTextureWidth(data.getTexWidth());
	texture.setAlpha(data.getDepth() == 32);
	
	if (target == SGL.GL_TEXTURE_2D) {
		Renderer.get().glTexParameteri(target, SGL.GL_TEXTURE_MIN_FILTER, minFilter);
		Renderer.get().glTexParameteri(target, SGL.GL_TEXTURE_MAG_FILTER, magFilter);
		
        if (Renderer.get().canTextureMirrorClamp()) {
        	Renderer.get().glTexParameteri(SGL.GL_TEXTURE_2D, SGL.GL_TEXTURE_WRAP_S, SGL.GL_MIRROR_CLAMP_TO_EDGE_EXT);
        	Renderer.get().glTexParameteri(SGL.GL_TEXTURE_2D, SGL.GL_TEXTURE_WRAP_T, SGL.GL_MIRROR_CLAMP_TO_EDGE_EXT);
        } else {
        	Renderer.get().glTexParameteri(SGL.GL_TEXTURE_2D, SGL.GL_TEXTURE_WRAP_S, SGL.GL_CLAMP);
        	Renderer.get().glTexParameteri(SGL.GL_TEXTURE_2D, SGL.GL_TEXTURE_WRAP_T, SGL.GL_CLAMP);
        }
	}

	Renderer.get().glTexImage2D(target, 
                     0, 
                     dstPixelFormat, 
                     texture.getTextureWidth(), 
                     texture.getTextureHeight(), 
                     0, 
                     srcPixelFormat, 
                     SGL.GL_UNSIGNED_BYTE, 
                     textureBuffer); 

	return texture;
}
 
开发者ID:j-dong,项目名称:trashjam2017,代码行数:76,代码来源:BufferedImageUtil.java

示例3: createLWJGL

import org.newdawn.slick.opengl.ImageIOImageData; //导入依赖的package包/类
private static void createLWJGL() {
	try {
		final JumboLaunchConfig c = JumboSettings.launchConfig;
		// Dimension size = frame.getSize();
		// frame.add(canvas);
		// canvas.setSize(size);
		// Display.setParent(canvas);
		// canvas.setMinimumSize(size);
		// canvas.setVisible(true);
		if (c.fullscreen) {
			Display.setFullscreen(true);
			Display.setDisplayMode(c.mode);
		} else {
			Display.setDisplayMode(c.mode);
			Display.setFullscreen(false);
		}
		Display.setTitle(c.title);
		Display.setResizable(c.resizable);
		if (c.icon != null) {
			final int iconnum = c.icon.length;
			final ByteBuffer[] list = new ByteBuffer[iconnum];
			for (int i = 0; i < iconnum; i++) {
				list[i] = new ImageIOImageData().imageToByteBuffer(c.icon[i], false, false, null);
			}
			Display.setIcon(list);
		}
		if (c.fullscreen && c.vsync) {
			Display.setVSyncEnabled(true);
		}
		if (!Display.isCreated()) {
			final PixelFormat pixelFormat = new PixelFormat();
			final ContextAttribs contextAtrributes = new ContextAttribs(3, 3).withProfileCompatibility(true);
			Display.create(pixelFormat, contextAtrributes);
		}
		if (!Mouse.isCreated()) {
			Mouse.create();
		}
		if (!Keyboard.isCreated()) {
			Keyboard.create();
		}
	} catch (LWJGLException e) {
		JumboErrorHandler.handle(e);
	}

}
 
开发者ID:liavt,项目名称:Jumbo-Engine,代码行数:46,代码来源:JumboDisplayManager.java


注:本文中的org.newdawn.slick.opengl.ImageIOImageData类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。