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Java Rectangle类代码示例

本文整理汇总了Java中org.newdawn.slick.geom.Rectangle的典型用法代码示例。如果您正苦于以下问题:Java Rectangle类的具体用法?Java Rectangle怎么用?Java Rectangle使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


Rectangle类属于org.newdawn.slick.geom包,在下文中一共展示了Rectangle类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: init

import org.newdawn.slick.geom.Rectangle; //导入依赖的package包/类
/**
 * @see org.newdawn.slick.BasicGame#init(org.newdawn.slick.GameContainer)
 */
public void init(GameContainer container) throws SlickException {
	this.container = container;

	rect = new Rectangle(400,100,200,150);
	round = new RoundedRectangle(150,100,200,150,50);
	round2 = new RoundedRectangle(150,300,200,150,50);
	center = new Rectangle(350,250,100,100);
	
	poly = new Polygon();
	poly.addPoint(400,350);
	poly.addPoint(550,320);
	poly.addPoint(600,380);
	poly.addPoint(620,450);
	poly.addPoint(500,450);
	
	gradient = new GradientFill(0,-75,Color.red,0,75,Color.yellow,true);
	gradient2 = new GradientFill(0,-75,Color.blue,0,75,Color.white,true);
	gradient4 = new GradientFill(-50,-40,Color.green,50,40,Color.cyan,true);
}
 
开发者ID:j-dong,项目名称:trashjam2017,代码行数:23,代码来源:GradientTest.java

示例2: init

import org.newdawn.slick.geom.Rectangle; //导入依赖的package包/类
/**
 * @see org.newdawn.slick.BasicGame#init(org.newdawn.slick.GameContainer)
 */
public void init(GameContainer container) throws SlickException {
	this.container = container;
	
	image1 = new Image("testdata/grass.png");
	image2 = new Image("testdata/rocks.png");
	
	fill = new GradientFill(-64,0,new Color(1,1,1,1f),64,0,new Color(0,0,0,0));
	shape = new Rectangle(336,236,128,128);
    poly = new Polygon();
	poly.addPoint(320,220);
	poly.addPoint(350,200);
	poly.addPoint(450,200);
	poly.addPoint(480,220);
	poly.addPoint(420,400);
	poly.addPoint(400,390);
}
 
开发者ID:j-dong,项目名称:trashjam2017,代码行数:20,代码来源:GradientImageTest.java

示例3: init

import org.newdawn.slick.geom.Rectangle; //导入依赖的package包/类
/**
 * @see org.newdawn.slick.BasicGame#init(org.newdawn.slick.GameContainer)
 */
public void init(GameContainer container) throws SlickException {
    shapes = new ArrayList();
    rect = new Rectangle(10, 10, 100, 80);
    shapes.add(rect);
    roundRect = new RoundedRectangle(150, 10, 60, 80, 20);
    shapes.add(roundRect);
    ellipse = new Ellipse(350, 40, 50, 30);
    shapes.add(ellipse);
    circle = new Circle(470, 60, 50);
    shapes.add(circle);
    polygon = new Polygon(new float[]{550, 10, 600, 40, 620, 100, 570, 130});
    shapes.add(polygon);
    
    keys = new boolean[256];
    lastChar = new char[256];
    createPoly(200,200);
}
 
开发者ID:j-dong,项目名称:trashjam2017,代码行数:21,代码来源:ShapeTest.java

示例4: setWorldClip

import org.newdawn.slick.geom.Rectangle; //导入依赖的package包/类
/**
 * Set clipping that controls which areas of the world will be drawn to.
 * Note that world clip is different from standard screen clip in that it's
 * defined in the space of the current world coordinate - i.e. it's affected
 * by translate, rotate, scale etc.
 * 
 * @param x
 *            The x coordinate of the top left corner of the allowed area
 * @param y
 *            The y coordinate of the top left corner of the allowed area
 * @param width
 *            The width of the allowed area
 * @param height
 *            The height of the allowed area
 */
public void setWorldClip(float x, float y, float width, float height) {
	predraw();
	worldClipRecord = new Rectangle(x, y, width, height);
	
	GL.glEnable(SGL.GL_CLIP_PLANE0);
	worldClip.put(1).put(0).put(0).put(-x).flip();
	GL.glClipPlane(SGL.GL_CLIP_PLANE0, worldClip);
	GL.glEnable(SGL.GL_CLIP_PLANE1);
	worldClip.put(-1).put(0).put(0).put(x + width).flip();
	GL.glClipPlane(SGL.GL_CLIP_PLANE1, worldClip);

	GL.glEnable(SGL.GL_CLIP_PLANE2);
	worldClip.put(0).put(1).put(0).put(-y).flip();
	GL.glClipPlane(SGL.GL_CLIP_PLANE2, worldClip);
	GL.glEnable(SGL.GL_CLIP_PLANE3);
	worldClip.put(0).put(-1).put(0).put(y + height).flip();
	GL.glClipPlane(SGL.GL_CLIP_PLANE3, worldClip);
	postdraw();
}
 
开发者ID:j-dong,项目名称:trashjam2017,代码行数:35,代码来源:Graphics.java

示例5: fillRect

import org.newdawn.slick.geom.Rectangle; //导入依赖的package包/类
/**
 * Tile a rectangle with a pattern specifing the offset from the top corner
 * that one tile should match
 * 
 * @param x
 *            The x coordinate of the rectangle
 * @param y
 *            The y coordinate of the rectangle
 * @param width
 *            The width of the rectangle
 * @param height
 *            The height of the rectangle
 * @param pattern
 *            The image to tile across the rectangle
 * @param offX
 *            The offset on the x axis from the top left corner
 * @param offY
 *            The offset on the y axis from the top left corner
 */
public void fillRect(float x, float y, float width, float height,
		Image pattern, float offX, float offY) {
	int cols = ((int) Math.ceil(width / pattern.getWidth())) + 2;
	int rows = ((int) Math.ceil(height / pattern.getHeight())) + 2;

	Rectangle preClip = getWorldClip();
	setWorldClip(x, y, width, height);

	predraw();
	// Draw all the quads we need
	for (int c = 0; c < cols; c++) {
		for (int r = 0; r < rows; r++) {
			pattern.draw(c * pattern.getWidth() + x - offX, r
					* pattern.getHeight() + y - offY);
		}
	}
	postdraw();

	setWorldClip(preClip);
}
 
开发者ID:j-dong,项目名称:trashjam2017,代码行数:40,代码来源:Graphics.java

示例6: init

import org.newdawn.slick.geom.Rectangle; //导入依赖的package包/类
public void init(GameContainer gc, StateBasedGame sbg) throws SlickException {
    sb = sbg;
    InputProvider provider = new InputProvider(gc.getInput());
    provider.addListener(this);

    fps = new TrueTypeFont(Fonts.fpsCounter.getFont(), true);
    active = new TrueTypeFont(Fonts.active.getFont(), true);
    inactive = new TrueTypeFont(Fonts.inactive.getFont(), true);

    provider.bindCommand(new KeyControl(Input.KEY_UP), up);
    provider.bindCommand(new KeyControl(Input.KEY_DOWN), down);
    provider.bindCommand(new KeyControl(Input.KEY_LEFT), left);
    provider.bindCommand(new KeyControl(Input.KEY_RIGHT), right);
    provider.bindCommand(new KeyControl(Input.KEY_ENTER), enter);

    for (int i = 0; i < rect.length; i++) {
        rect[i] = new Rectangle(20, 20 + (70 * i), statValues[i] * 40, Play.width/30);
    }
}
 
开发者ID:nitrodragon,项目名称:ThunderingSky,代码行数:20,代码来源:Menu.java

示例7: Particle

import org.newdawn.slick.geom.Rectangle; //导入依赖的package包/类
public Particle(String image_, Color color_, Pair<Float> position_, float velocity_,
				float theta_, float angularVelocity_, Pair<Float> size_, long lifespan_,
				long created_) {
	this.image = image_;
	this.color = color_;
	this.position = position_;
	this.velocity = velocity_;
	this.theta = theta_;
	this.angularVelocity = angularVelocity_;
	this.size = size_;
	this.lifespan = lifespan_;
	this.created = created_;
	this.collision = false;
	
	this.bounds = new Rectangle((position.x - (size.x / 2)), (position.y - (size.y / 2)), size.x, size.y);
}
 
开发者ID:packetpirate,项目名称:Generic-Zombie-Shooter-Redux,代码行数:17,代码来源:Particle.java

示例8: init

import org.newdawn.slick.geom.Rectangle; //导入依赖的package包/类
@Override
public void init(GameContainer gc, StateBasedGame game) throws SlickException {
	shopBoxes = new Rectangle[SHOP_ROWS][SHOP_COLS];
	for(int r = 0; r < SHOP_ROWS; r++) {
		for(int c = 0; c < SHOP_COLS; c++) {
			float x = SHOP_CONTAINER.x + 3.0f + ((c * ITEM_BOX_SIZE) + (c * 2.0f));
			float y = SHOP_CONTAINER.y + 3.0f + ((r * ITEM_BOX_SIZE) + (c * 2.0f));
			shopBoxes[r][c] = new Rectangle(x, y, ITEM_BOX_SIZE, ITEM_BOX_SIZE);
		}
	}
	
	inventoryBoxes = null;
	selected = null;
	selectedInInventory = false;
	
	buyButton = new TransactionButton(new Pair<Float>((float)((Globals.WIDTH / 2) - 58.0f), (Globals.HEIGHT - 70.0f)), TransactionButton.Type.BUY);
	sellButton = new TransactionButton(new Pair<Float>((float)((Globals.WIDTH / 2) + 58.0f), (Globals.HEIGHT - 70.0f)), TransactionButton.Type.SELL);
	
	inventorySize = 0;
	exit = false;
}
 
开发者ID:packetpirate,项目名称:Generic-Zombie-Shooter-Redux,代码行数:22,代码来源:ShopState.java

示例9: enter

import org.newdawn.slick.geom.Rectangle; //导入依赖的package包/类
@Override
public void enter(GameContainer gc, StateBasedGame game) {
	exit = false;
	
	if(Globals.player.getInventory().getCapacity() != inventorySize) {
		// Inventory size has changed. Re-build inventory layout.
		inventorySize = Globals.player.getInventory().getCapacity();
		int cols = SHOP_COLS;
		int rows = (int)(Math.ceil((float)inventorySize / (float)cols));
		if(inventoryBoxes == null) {
			inventoryBoxes = new Rectangle[rows][cols];
		}
		
		for(int r = 0; r < rows; r++) {
			for(int c = 0; c < cols; c++) {
				float x = INVENTORY_CONTAINER.x + 3.0f + ((c * ITEM_BOX_SIZE) + (c * 2.0f));
				float y = INVENTORY_CONTAINER.y + 3.0f + ((r * ITEM_BOX_SIZE) + (c * 2.0f));
				inventoryBoxes[r][c] = new Rectangle(x, y, ITEM_BOX_SIZE, ITEM_BOX_SIZE);
			}
		}
	}
}
 
开发者ID:packetpirate,项目名称:Generic-Zombie-Shooter-Redux,代码行数:23,代码来源:ShopState.java

示例10: render

import org.newdawn.slick.geom.Rectangle; //导入依赖的package包/类
@Override
public void render(GameContainer container, Graphics g) throws SlickException {
	if (canSeePlayer()) {
		g.drawImage(ResourceManager.getImage(G.SHADOW), x, y);
		super.render(container, g);
		int w = (32 * hp) / maxHp;
		if (w < 0) {
			w = 0;
		} else if (w > 32) {
			w = 32;
		}
		hbar = new Rectangle(x, y, w, 3);
		g.setColor(Color.red);
		g.fill(hbar);
		g.resetTransform();
	}
}
 
开发者ID:Gornova,项目名称:CryptoRl2,代码行数:18,代码来源:EnemyEntity.java

示例11: init

import org.newdawn.slick.geom.Rectangle; //导入依赖的package包/类
@Override
public void init() {
	selected = 0;
	amountOptions = 2;

	image = Sprite.get("menu.png");

	try {
		sfx_select = new Sound(GamePanel.resfolder + "sound" + File.separator + "select.wav");
	} catch (SlickException e) {
		e.printStackTrace();
	}

	Entity.getEntities().clear();

	play = new Rectangle(40, 50, 50, 24);
	quit = new Rectangle(40, 86, 50, 24);
}
 
开发者ID:Timbals,项目名称:YellowSquare,代码行数:19,代码来源:MenuState.java

示例12: init

import org.newdawn.slick.geom.Rectangle; //导入依赖的package包/类
@Override
public void init(GameContainer container, StateBasedGame game) throws SlickException {		
	CHANGE_SEASON_SIZE = 150;
	CHANGE_SEASON_PADDING = 150;

	this.initProcessor(container, game);
			
	this.pressed = new LinkedList<TouchPosition>();
	this.vibration = (Vibrator)AndroidLoader.ANDROID_CONTEXT.getSystemService(Context.VIBRATOR_SERVICE);
	
	//Obt�m as imagens dos controles.
	PackedSpriteSheet pack = new PackedSpriteSheet("data/sprites/control.def", Image.FILTER_NEAREST);
	this.controls = new Image[3];
	this.controls[0] = pack.getSprite("control_left");
	this.controls[1] = pack.getSprite("control_right");
	this.controls[2] = pack.getSprite("control_up");
	
	//Posi��es dos bot�es do controle.
	this.left = new Rectangle(5, 347, 80, 128);
	this.right = new Rectangle(85, 347, 80, 128);
	this.up = new Rectangle(667, 347, 128, 128);
	
	this.lastDragPoint = new Vec2(0,0);
}
 
开发者ID:intentor,项目名称:telyn,代码行数:25,代码来源:TouchInputProcessor.java

示例13: deleteTile

import org.newdawn.slick.geom.Rectangle; //导入依赖的package包/类
/**
 * Delete o tile na posi��o atual do mundo.
 */
private void deleteTile() {
	//Verifica se h� algum sprite na posi��o atual.
	
	for (int i = this.tiles.size() - 1; i >= 0; i--) {
		TileData data = this.tiles.get(i);
		Image sprite = this.packs.get(data.definitionFileId).getSprite(data.spriteName);			
		
		//Cria um ret�ngulo representando a imagem.
		float width = this.transform.convertPixelsInWorldScale(sprite.getWidth());
		float height = this.transform.convertPixelsInWorldScale(sprite.getHeight());
		float x = data.position.x - width / 2;
		float y = data.position.y - height / 2;
		Rectangle rec = new Rectangle(x, y, width, height);
		
		//Verifica se o ponto est� no ret�ngulo.
		Vec2 worldPosition = this.transform.screenToWorld(this.currentTilePosition);
		if (rec.contains(worldPosition.x, worldPosition.y)) {
			this.tiles.remove(i);
			break;
		}
	}
}
 
开发者ID:intentor,项目名称:telyn,代码行数:26,代码来源:TilesEditorMode.java

示例14: isInViewport

import org.newdawn.slick.geom.Rectangle; //导入依赖的package包/类
/**
 * Verifica qual a porcentagem de um determinado objeto de um determinado tamanho no viewport.
 * @param objCenter		Centro do corpo, em unidades do mundo.
 * @param halfWidth		Metade da largura do corpo, em unidades do mundo.
 * @param halfHeight	Metade da largura do corpo, em unidades do mundo.
 * @param offset		Extens�es da �rea de avalia��o de som.
 * @return				Porcentagem da �rea do objeto no viewport.
 */
public float isInViewport(Vec2 objCenter, float halfWidth, float halfHeight, Vec2 offset) {
	//Por padr�o, o fatro de som � 0.
	float factor = 0;

	//O corpo tem suas medidas convertidas para unidades de tela e sua posi��o no canto superior esquerdo.
	Vec2 wObjCenter = this.worldToScreen(objCenter);
	Vec2 size = new Vec2(this.convertWorldScaleInPixels(halfWidth), this.convertWorldScaleInPixels(halfHeight));
	size.x *= offset.x;
	size.y *= offset.y;
	Rectangle body = new Rectangle(wObjCenter.x - size.x, wObjCenter.y - size.y, size.x * 2, size.y * 2);
	
	//Primeiramente, verifica se os ret�ngulos interseccionaram.
	if (Utils.intersect(cam, body)) {
		/* Caso tenham interseccionado, verifica o fator de som
		 * de acordo com a �rea de r2 em r1.*/
		Rectangle overlap = Utils.getOverlapArea(cam, body);
		factor = (overlap.getWidth() * overlap.getHeight()) / (body.getWidth() * body.getHeight());
		
		//Normaliza o fator.
		if (factor > 1.0f) factor = 1.0f;
	}
	
	return factor;
}
 
开发者ID:intentor,项目名称:telyn,代码行数:33,代码来源:ViewportTransform.java

示例15: TileMatrixManager

import org.newdawn.slick.geom.Rectangle; //导入依赖的package包/类
public TileMatrixManager(ArrayList<Rectangle> rectangleList, ArrayList<Tile> savedTileList, int savedScore)
{
	this(rectangleList);
	score = savedScore;
	//create the tile matrix
	for (int y = 0; y < tileMatrix.getMatrixSize(); y++)
		for (int x = 0; x < tileMatrix.getMatrixSize(); x++)
		{
			Tile currentTile = savedTileList.get(y * tileMatrix.getMatrixSize() + x);
			if (currentTile != null)
			{
				tileMatrix.set(x, y, currentTile);
				currentTile.setX(goodPositions.get(x, y).getX());
				tileMatrix.get(x, y).setY(goodPositions.get(x, y).getY());
			}
		}
	
	nextTileMatrix = tileMatrix;
}
 
开发者ID:UTBroM,项目名称:2COA,代码行数:20,代码来源:TileMatrixManager.java


注:本文中的org.newdawn.slick.geom.Rectangle类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。