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Java UnicodeFont类代码示例

本文整理汇总了Java中org.newdawn.slick.UnicodeFont的典型用法代码示例。如果您正苦于以下问题:Java UnicodeFont类的具体用法?Java UnicodeFont怎么用?Java UnicodeFont使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


UnicodeFont类属于org.newdawn.slick包,在下文中一共展示了UnicodeFont类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: init

import org.newdawn.slick.UnicodeFont; //导入依赖的package包/类
/**
	 * @see org.newdawn.slick.BasicGame#init(org.newdawn.slick.GameContainer)
	 */
	public void init(GameContainer container) throws SlickException {
		container.setShowFPS(false);

		// unicodeFont = new UnicodeFont(Font.decode("Arial Unicode MS"), 25, false, false);
		unicodeFont = new UnicodeFont("c:/windows/fonts/arial.ttf", 48, false, false);
//		unicodeFont.setPaddingBottom(10);
//		unicodeFont.setPaddingRight(10);
//		unicodeFont.setPaddingAdvanceX(-10);
//		unicodeFont.getEffects().add(new ShadowEffect(java.awt.Color.black, 5, 5, 0.5f));
		unicodeFont.getEffects().add(new ColorEffect(java.awt.Color.white));

		// unicodeFont = new UnicodeFont("Arial", 25, false, false);
		// unicodeFont = new UnicodeFont("Everson Mono", 44, false, false);

		// font.addGlyphs(0, 255);
		// font.addGlyphs("[email protected]#$%^&*()");

		container.getGraphics().setBackground(Color.darkGray);
	}
 
开发者ID:j-dong,项目名称:trashjam2017,代码行数:23,代码来源:UnicodeFontTest.java

示例2: init

import org.newdawn.slick.UnicodeFont; //导入依赖的package包/类
@Override
	public void init(GameContainer container) throws SlickException {
		this.container = container;
		this.map = new TiledMap("/home/enzo/newmap.tmx");

		SpriteSheet spriteSheet = new SpriteSheet("/home/enzo/SpriteSheetAnim.png", 64, 64);
		this.animations[0] = loadAnimation(spriteSheet, 0, 1, 0);
		this.animations[1] = loadAnimation(spriteSheet, 0, 1, 1);
		this.animations[2] = loadAnimation(spriteSheet, 0, 1, 2);
		this.animations[3] = loadAnimation(spriteSheet, 0, 1, 3);
		this.animations[4] = loadAnimation(spriteSheet, 1, 9, 0);
		this.animations[5] = loadAnimation(spriteSheet, 1, 9, 1);
		this.animations[6] = loadAnimation(spriteSheet, 1, 9, 2);
		this.animations[7] = loadAnimation(spriteSheet, 1, 9, 3);
	
		Font font = new Font("Verdana", Font.BOLD, 20);
		UnicodeFont uFont = new UnicodeFont(font, font.getSize(), font.isBold(), font.isItalic());
		nameInput = new TextField(container, uFont, 150,20,500,35, new ComponentListener()
	        {
	         public void componentActivated(AbstractComponent source) {
	            message = "Entered1: "+nameInput.getText();
	            nameInput.setFocus(true);
	         }

	    });
		
//		ComponentListener listener = new ComponentListener();
//		TextField nameInput = new TextField(arg0, truetypefont, 150,20,500,35, listener);
//		
//		{
//	        public void componentActivated(AbstractComponent source) {
//	           System.out.println("Entered1: "+nameInput.getText());
//	        }
//	   });
	
	}
 
开发者ID:EnzoMolion,项目名称:Projet-PLA,代码行数:37,代码来源:WindowGame.java

示例3: init

import org.newdawn.slick.UnicodeFont; //导入依赖的package包/类
/**
	 * @see org.newdawn.slick.BasicGame#init(org.newdawn.slick.GameContainer)
	 */
	public void init(GameContainer container) throws SlickException {
		container.setShowFPS(false);

		// unicodeFont = new UnicodeFont(Font.decode("Arial Unicode MS"), 25, false, false);
		unicodeFont = new UnicodeFont("testdata/font.ttf", 48, false, false);
//		unicodeFont.setPaddingBottom(10);
//		unicodeFont.setPaddingRight(10);
//		unicodeFont.setPaddingAdvanceX(-10);
//		unicodeFont.getEffects().add(new ShadowEffect(java.awt.Color.black, 5, 5, 0.5f));
		unicodeFont.getEffects().add(new ColorEffect(java.awt.Color.white));
        unicodeFont.setDisplayListCaching(true);
		// unicodeFont = new UnicodeFont("Arial", 25, false, false);
		// unicodeFont = new UnicodeFont("Everson Mono", 44, false, false);

		// font.addGlyphs(0, 255);
		// font.addGlyphs("[email protected]#$%^&*()");

		container.getGraphics().setBackground(Color.darkGray);
	}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:23,代码来源:UnicodeFontTest.java

示例4: render

import org.newdawn.slick.UnicodeFont; //导入依赖的package包/类
@Override
public void render(GameContainer gc, StateBasedGame game, Graphics g) throws SlickException {
	g.resetTransform();
	g.clear();
	
	float lw = 400.0f;
	float lh = 50.0f;
	float lx = (Globals.WIDTH / 2) - (lw / 2);
	float ly = (Globals.HEIGHT / 2) - (lh / 2);
	float loadWidth = lw * percentLoaded;
	
	g.setColor(new Color(0x808080));
	g.fillRect(lx, ly, lw, lh);
	g.setColor(new Color(0x9B2111));
	g.fillRect(lx, ly, loadWidth, lh);
	g.setColor(Color.white);
	g.drawRect(lx, ly, lw, lh);
	
	g.setColor(Color.white);
	UnicodeFont uni = assets.getFont("PressStart2P-Regular_large");
	if(uni != null) {
		g.setFont(uni);
		FontUtils.drawCenter(uni, "Loading...", ((Globals.WIDTH / 2) - 200), (int)(ly - uni.getLineHeight() - 10), (int)lw, g.getColor());
	}
}
 
开发者ID:packetpirate,项目名称:Generic-Zombie-Shooter-Redux,代码行数:26,代码来源:LoadingState.java

示例5: addFont

import org.newdawn.slick.UnicodeFont; //导入依赖的package包/类
@SuppressWarnings("unchecked")
public void addFont(String key, String file, int size, boolean bold, boolean italic, Effect [] effects) throws SlickException {
	try {
		AssetManager.ASSETS_TO_LOAD++;
		
		UnicodeFont uni = new UnicodeFont(file, size, bold, italic);
		uni.addAsciiGlyphs();
		uni.addGlyphs(400, 600);
		uni.getEffects().add(new ColorEffect(Color.WHITE));
		uni.getEffects().addAll(Arrays.asList(effects));
		uni.loadGlyphs();
		if((fonts != null) && (uni != null)) {
			fonts.put(key, uni);
			
			AssetManager.ASSETS_LOADED++;
			System.out.println(String.format("Font Loaded: %s", key));
		}
	} catch(Exception ex) {
		ex.printStackTrace();
		System.out.printf("ERROR: Font \"%s\" could not be loaded!\n", file);
	}
}
 
开发者ID:packetpirate,项目名称:Generic-Zombie-Shooter-Redux,代码行数:23,代码来源:AssetManager.java

示例6: init

import org.newdawn.slick.UnicodeFont; //导入依赖的package包/类
/**
 * Initializes all fonts.
 * @throws SlickException if ASCII glyphs could not be loaded
 * @throws FontFormatException if any font stream data does not contain the required font tables
 * @throws IOException if a font stream cannot be completely read
 */
public static void init() throws SlickException, FontFormatException, IOException {
	float fontBase = 12f * GameImage.getUIscale();
	Font javaFont = Font.createFont(Font.TRUETYPE_FONT, ResourceLoader.getResourceAsStream(Constants.FONT_NAME));
	Font font = javaFont.deriveFont(Font.PLAIN, (int) (fontBase * 4 / 3));
	DEFAULT = new UnicodeFont(font);
	BOLD = new UnicodeFont(font.deriveFont(Font.BOLD));
	XLARGE = new UnicodeFont(font.deriveFont(fontBase * 3));
	LARGE = new UnicodeFont(font.deriveFont(fontBase * 2));
	MEDIUM = new UnicodeFont(font.deriveFont(fontBase * 3 / 2));
	MEDIUMBOLD = new UnicodeFont(font.deriveFont(Font.BOLD, fontBase * 3 / 2));
	SMALL = new UnicodeFont(font.deriveFont(fontBase));
	SMALLBOLD = new UnicodeFont(font.deriveFont(Font.BOLD, fontBase));
	ColorEffect colorEffect = new ColorEffect();
	loadFont(DEFAULT, colorEffect);
	loadFont(BOLD, colorEffect);
	loadFont(XLARGE, colorEffect);
	loadFont(LARGE, colorEffect);
	loadFont(MEDIUM, colorEffect);
	loadFont(MEDIUMBOLD, colorEffect);
	loadFont(SMALL, colorEffect);
	loadFont(SMALLBOLD, colorEffect);
}
 
开发者ID:yugecin,项目名称:opsu-dance,代码行数:29,代码来源:Fonts.java

示例7: loadGlyphs

import org.newdawn.slick.UnicodeFont; //导入依赖的package包/类
/**
 * Adds and loads glyphs for a font.
 * @param font the font to add the glyphs to
 * @param s the string containing the glyphs to load
 */
public static void loadGlyphs(UnicodeFont font, String s) {
	if (s == null || s.isEmpty())
		return;

	// get set of added strings
	HashSet<String> set = loadedGlyphs.get(font);
	if (set == null) {
		set = new HashSet<String>();
		loadedGlyphs.put(font, set);
	} else if (set.contains(s))
		return;  // string already in set

	// load glyphs
	font.addGlyphs(s);
	set.add(s);
	try {
		font.loadGlyphs();
	} catch (SlickException e) {
		Log.warn(String.format("Failed to load glyphs for string '%s'.", s), e);
	}
}
 
开发者ID:yugecin,项目名称:opsu-dance,代码行数:27,代码来源:Fonts.java

示例8: UnicodeFontRenderer

import org.newdawn.slick.UnicodeFont; //导入依赖的package包/类
@SuppressWarnings("unchecked")
public UnicodeFontRenderer(Font awtFont) {
    super(Minecraft.getMinecraft().gameSettings, new ResourceLocation("textures/font/ascii.png"),
            Minecraft.getMinecraft().getTextureManager(), false);

    font = new UnicodeFont(awtFont);
    font.addAsciiGlyphs();
    font.getEffects().add(new ColorEffect(Color.WHITE));
    try {
        font.loadGlyphs();
    } catch (SlickException exception) {
        throw new RuntimeException(exception);
    }
    String alphabet = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ123456789";
    FONT_HEIGHT = font.getHeight(alphabet) / 4;
}
 
开发者ID:null-dev,项目名称:EvenWurse,代码行数:17,代码来源:UnicodeFontRenderer.java

示例9: draw

import org.newdawn.slick.UnicodeFont; //导入依赖的package包/类
/**
 * @see org.newdawn.slick.font.effects.Effect#draw(java.awt.image.BufferedImage, java.awt.Graphics2D, org.newdawn.slick.UnicodeFont, org.newdawn.slick.font.Glyph)
 */
public void draw(BufferedImage image, Graphics2D g, UnicodeFont unicodeFont, Glyph glyph) {
	g = (Graphics2D)g.create();
	g.translate(xDistance, yDistance);
	g.setColor(new Color(color.getRed(), color.getGreen(), color.getBlue(), Math.round(opacity * 255)));
	g.fill(glyph.getShape());

	// Also shadow the outline, if one exists.
	for (Iterator iter = unicodeFont.getEffects().iterator(); iter.hasNext();) {
		Effect effect = (Effect)iter.next();
		if (effect instanceof OutlineEffect) {
			Composite composite = g.getComposite();
			g.setComposite(AlphaComposite.Src); // Prevent shadow and outline shadow alpha from combining.

			g.setStroke(((OutlineEffect)effect).getStroke());
			g.draw(glyph.getShape());

			g.setComposite(composite);
			break;
		}
	}

	g.dispose();
	if (blurKernelSize > 1 && blurKernelSize < NUM_KERNELS && blurPasses > 0) blur(image);
}
 
开发者ID:CyboticCatfish,项目名称:code404,代码行数:28,代码来源:ShadowEffect.java

示例10: getWidth

import org.newdawn.slick.UnicodeFont; //导入依赖的package包/类
public static float getWidth(String s, double dScale)
{
	UnicodeFont unicodeFont = null;// = fontStyleList.get(0).get(4);
	int iFontIndex = 0;
	
	//grab the font that is closest to the scale we are drawing.
	for(int i = 0; i < fontSizes.length; i++)
	{
		if(iStandardSize * dScale * resolutionScale <= fontSizes[i])
		{
			unicodeFont = currentFont.get(i);
			iFontIndex = i;
			break;
		}
	}
	
	float fFontScale = (float) (((float)iStandardSize * dScale * resolutionScale) / fontSizes[iFontIndex] );
	
	return (float) (unicodeFont.getWidth(s) * fFontScale);
}
 
开发者ID:Jrokisky,项目名称:Sonance,代码行数:21,代码来源:Fonts.java

示例11: getHeight

import org.newdawn.slick.UnicodeFont; //导入依赖的package包/类
public static float getHeight(String s, double dScale)
{
	String sFontName = inputFontList[iCurrentFontNum];
	if(sFontName.equals("fonts/Base6.ttf"))
		dScale *= .75f;
	
	UnicodeFont unicodeFont = null;// = fontStyleList.get(0).get(4);
	int iFontIndex = 0;
	//grab the font that is closest to the scale we are drawing.
	for(int i = 0; i < fontSizes.length; i++)
	{
		if(iStandardSize * dScale * resolutionScale <= fontSizes[i])
		{
			unicodeFont = currentFont.get(i);
			iFontIndex = i;
			break;
		}
	}

	float fFontScale = (float) (((float)iStandardSize * dScale * resolutionScale) / fontSizes[iFontIndex] );
	
	return (float) (unicodeFont.getHeight(s) * fFontScale);
}
 
开发者ID:Jrokisky,项目名称:Sonance,代码行数:24,代码来源:Fonts.java

示例12: init

import org.newdawn.slick.UnicodeFont; //导入依赖的package包/类
/**
	 * @see org.newdawn.slick.BasicGame#init(org.newdawn.slick.GameContainer)
	 */
	public void init(GameContainer container) throws SlickException {
		container.setShowFPS(false);

		// unicodeFont = new UnicodeFont(Font.decode("Arial Unicode MS"), 25, false, false);
		unicodeFont = new UnicodeFont("testdata/Lato-Thin.ttf", 48, false, false);
//		unicodeFont.setPaddingBottom(10);
//		unicodeFont.setPaddingRight(10);
//		unicodeFont.setPaddingAdvanceX(-10);
//		unicodeFont.getEffects().add(new ShadowEffect(java.awt.Color.black, 5, 5, 0.5f));
		unicodeFont.getEffects().add(new ColorEffect(java.awt.Color.white));

		// unicodeFont = new UnicodeFont("Arial", 25, false, false);
		// unicodeFont = new UnicodeFont("Everson Mono", 44, false, false);

		// font.addGlyphs(0, 255);
		// font.addGlyphs("[email protected]#$%^&*()");

		container.getGraphics().setBackground(Color.darkGray);
	}
 
开发者ID:nguillaumin,项目名称:slick2d-maven,代码行数:23,代码来源:UnicodeFontTest.java

示例13: draw

import org.newdawn.slick.UnicodeFont; //导入依赖的package包/类
/**
 * @see org.newdawn.slick.font.effects.Effect#draw(java.awt.image.BufferedImage, java.awt.Graphics2D, org.newdawn.slick.UnicodeFont, org.newdawn.slick.font.Glyph)
 */
public void draw(BufferedImage image, Graphics2D g, UnicodeFont unicodeFont, Glyph glyph) {
	int ascent = unicodeFont.getAscent();
	float height = (ascent) * scale;
	float top = -glyph.getYOffset() + unicodeFont.getDescent() + offset + ascent / 2 - height / 2;
	g.setPaint(new GradientPaint(0, top, topColor, 0, top + height, bottomColor, cyclic));
	g.fill(glyph.getShape());
}
 
开发者ID:j-dong,项目名称:trashjam2017,代码行数:11,代码来源:GradientEffect.java

示例14: Glyph

import org.newdawn.slick.UnicodeFont; //导入依赖的package包/类
/**
 * Create a new glyph
 * 
 * @param codePoint The code point in which this glyph can be found
 * @param bounds The bounds that this glrph can fill
 * @param vector The vector this glyph is part of
 * @param index The index of this glyph within the vector
 * @param unicodeFont The font this glyph forms part of
 */
public Glyph(int codePoint, Rectangle bounds, GlyphVector vector, int index, UnicodeFont unicodeFont) {
	this.codePoint = codePoint;

	GlyphMetrics metrics = vector.getGlyphMetrics(index);
	int lsb = (int)metrics.getLSB();
	if (lsb > 0) lsb = 0;
	int rsb = (int)metrics.getRSB();
	if (rsb > 0) rsb = 0;

	int glyphWidth = bounds.width - lsb - rsb;
	int glyphHeight = bounds.height;
	if (glyphWidth > 0 && glyphHeight > 0) {
		int padTop = unicodeFont.getPaddingTop();
		int padRight = unicodeFont.getPaddingRight();
		int padBottom = unicodeFont.getPaddingBottom();
		int padLeft = unicodeFont.getPaddingLeft();
		int glyphSpacing = 1; // Needed to prevent filtering problems.
		width = (short)(glyphWidth + padLeft + padRight + glyphSpacing);
		height = (short)(glyphHeight + padTop + padBottom + glyphSpacing);
		yOffset = (short)(unicodeFont.getAscent() + bounds.y - padTop);
	}

	shape = vector.getGlyphOutline(index, -bounds.x + unicodeFont.getPaddingLeft(), -bounds.y + unicodeFont.getPaddingTop());

	isMissing = !unicodeFont.getFont().canDisplay((char)codePoint);
}
 
开发者ID:j-dong,项目名称:trashjam2017,代码行数:36,代码来源:Glyph.java

示例15: render

import org.newdawn.slick.UnicodeFont; //导入依赖的package包/类
public void render(Graphics g) {
	Image img = AssetManager.getManager().getImage(image);
	if(img == null) {
		// Draw the text representing the button.
		UnicodeFont fnt = AssetManager.getManager().getFont(FONT_NAME); 
		Color color = mouseOver() ? DEFAULT_HOVER : DEFAULT_TEXT;
		
		g.setColor(color);
		g.setFont(fnt);
		g.drawString(text, position.x, position.y);
	} else g.drawImage(img, position.x, position.y);
}
 
开发者ID:packetpirate,项目名称:Generic-Zombie-Shooter-Redux,代码行数:13,代码来源:MenuButton.java


注:本文中的org.newdawn.slick.UnicodeFont类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。