当前位置: 首页>>代码示例>>Java>>正文


Java GL40类代码示例

本文整理汇总了Java中org.lwjgl.opengl.GL40的典型用法代码示例。如果您正苦于以下问题:Java GL40类的具体用法?Java GL40怎么用?Java GL40使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


GL40类属于org.lwjgl.opengl包,在下文中一共展示了GL40类的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: compileGLSL

import org.lwjgl.opengl.GL40; //导入依赖的package包/类
private ExtendedGLSLProgram compileGLSL(
        String vertexShaderCode,
        String fragmentShaderCode,
        String geometryShaderCode,
        String tcsShaderCode,
        String tesShaderCode,
        ProgramAssemblyInfo assemblyInfo) {
    int vertexShader = compileShader(GL20.GL_VERTEX_SHADER, vertexShaderCode, assemblyInfo);
    int fragmentShader = compileShader(GL20.GL_FRAGMENT_SHADER, fragmentShaderCode, assemblyInfo);
    int geometryShader = compileShader(GL32.GL_GEOMETRY_SHADER, geometryShaderCode, assemblyInfo);
    int tcsShader = compileShader(GL40.GL_TESS_CONTROL_SHADER, tcsShaderCode, assemblyInfo);
    int tesShader = compileShader(GL40.GL_TESS_EVALUATION_SHADER, tesShaderCode, assemblyInfo);
    int program;
    String[] outNames = ProgramOutputResolver.getOutput(fragmentShaderCode);
    program = GLSLShaderCompiler.createProgram(
            new int[]{vertexShader, tcsShader, tesShader, geometryShader, fragmentShader}, outNames, assemblyInfo.getProgramName()
    );
    return new ExtendedGLSLProgram(fragmentShader, vertexShader, geometryShader, tcsShader, tesShader, program);
}
 
开发者ID:WarpOrganization,项目名称:warp,代码行数:20,代码来源:ExtendedGLSLProgramCompiler.java

示例2: getDeviceProperties

import org.lwjgl.opengl.GL40; //导入依赖的package包/类
private void getDeviceProperties(){
	System.out.println("OpenGL version: " + GL11.glGetString(GL11.GL_VERSION) + " bytes");
	System.out.println("Max Geometry Uniform Blocks: " + GL31.GL_MAX_GEOMETRY_UNIFORM_BLOCKS+ " bytes");
	System.out.println("Max Geometry Shader Invocations: " + GL40.GL_MAX_GEOMETRY_SHADER_INVOCATIONS + " bytes");
	System.out.println("Max Uniform Buffer Bindings: " + GL31.GL_MAX_UNIFORM_BUFFER_BINDINGS + " bytes");
	System.out.println("Max Uniform Block Size: " + GL31.GL_MAX_UNIFORM_BLOCK_SIZE + " bytes");
	System.out.println("Max SSBO Block Size: " + GL43.GL_MAX_SHADER_STORAGE_BLOCK_SIZE + " bytes");		
}
 
开发者ID:oreonengine,项目名称:Lwjgl3-Game-Engine-Programming-Series,代码行数:9,代码来源:CoreEngine.java

示例3: buildMapping

import org.lwjgl.opengl.GL40; //导入依赖的package包/类
private static void buildMapping() {
	if (mapping != null) return;
	Multimap<Integer, String> map = HashMultimap.create();
	List<Class<?>> classes = ImmutableList.of(
			GL11.class, GL12.class, GL13.class, GL14.class, GL15.class,
			GL20.class, GL21.class, GL30.class, GL31.class, GL32.class,
			GL33.class, GL40.class, GL41.class, GL42.class, GL43.class,
			GL44.class, GL45.class, GLFW.class
			);
	for (Class<?> clazz : classes) {
		for (Field f : clazz.getDeclaredFields()) {
			if (f.getName().toUpperCase(Locale.ROOT).equals(f.getName()) &&
					f.getType() == int.class && Modifier.isPublic(f.getModifiers()) && Modifier.isStatic(f.getModifiers())) {
				List<String> li = Splitter.on('_').splitToList(f.getName());
				li = li.subList(1, li.size());
				String clean =
					Joiner.on(' ').join(
						li.stream()
							.map(Errors::toTitleCase)
							.iterator());
				try {
					map.put(f.getInt(null), clean);
				} catch (Throwable t) {
					t.printStackTrace();
				}
			}
		}
	}
	mapping = map;
}
 
开发者ID:surgeplay,项目名称:Visage,代码行数:31,代码来源:Errors.java

示例4: getDeviceProperties

import org.lwjgl.opengl.GL40; //导入依赖的package包/类
private void getDeviceProperties(){
	System.out.println("OpenGL version: " + GL11.glGetString(GL11.GL_VERSION) + " bytes");
	System.out.println("Max Geometry Uniform Blocks: " + GL11.glGetInteger(GL31.GL_MAX_GEOMETRY_UNIFORM_BLOCKS));
	System.out.println("Max Geometry Shader Invocations: " + GL11.glGetInteger(GL40.GL_MAX_GEOMETRY_SHADER_INVOCATIONS));
	System.out.println("Max Uniform Buffer Bindings: " + GL11.glGetInteger(GL31.GL_MAX_UNIFORM_BUFFER_BINDINGS));
	System.out.println("Max Uniform Block Size: " + GL11.glGetInteger(GL31.GL_MAX_UNIFORM_BLOCK_SIZE) + " bytes");
	System.out.println("Max SSBO Block Size: " + GL11.glGetInteger(GL43.GL_MAX_SHADER_STORAGE_BLOCK_SIZE) + " bytes");	
	System.out.println("Max Image Bindings: " + GL11.glGetInteger(GL42.GL_MAX_IMAGE_UNITS));
}
 
开发者ID:oreonengine,项目名称:oreon-engine,代码行数:10,代码来源:GLRenderEngine.java

示例5: glBindTransformFeedback

import org.lwjgl.opengl.GL40; //导入依赖的package包/类
@Override
public void glBindTransformFeedback (int target, int id) {
	GL40.glBindTransformFeedback(target, id);
}
 
开发者ID:Arcnor,项目名称:gdx-backend-jglfw,代码行数:5,代码来源:JglfwGL30.java

示例6: glDeleteTransformFeedbacks

import org.lwjgl.opengl.GL40; //导入依赖的package包/类
@Override
public void glDeleteTransformFeedbacks (int n, int[] ids, int offset) {
	for(int i = offset; i < offset + n; i++) {
		GL40.glDeleteTransformFeedbacks(ids[i]);
	}
}
 
开发者ID:Arcnor,项目名称:gdx-backend-jglfw,代码行数:7,代码来源:JglfwGL30.java

示例7: glGenTransformFeedbacks

import org.lwjgl.opengl.GL40; //导入依赖的package包/类
@Override
public void glGenTransformFeedbacks (int n, int[] ids, int offset) {
	for(int i = offset; i < offset + n; i++) {
		ids[i] = GL40.glGenTransformFeedbacks();
	}
}
 
开发者ID:Arcnor,项目名称:gdx-backend-jglfw,代码行数:7,代码来源:JglfwGL30.java

示例8: glIsTransformFeedback

import org.lwjgl.opengl.GL40; //导入依赖的package包/类
@Override
public boolean glIsTransformFeedback (int id) {
	return GL40.glIsTransformFeedback(id);
}
 
开发者ID:Arcnor,项目名称:gdx-backend-jglfw,代码行数:5,代码来源:JglfwGL30.java

示例9: glPauseTransformFeedback

import org.lwjgl.opengl.GL40; //导入依赖的package包/类
@Override
public void glPauseTransformFeedback () {
	GL40.glPauseTransformFeedback();
}
 
开发者ID:Arcnor,项目名称:gdx-backend-jglfw,代码行数:5,代码来源:JglfwGL30.java

示例10: glResumeTransformFeedback

import org.lwjgl.opengl.GL40; //导入依赖的package包/类
@Override
public void glResumeTransformFeedback () {
	GL40.glResumeTransformFeedback();
}
 
开发者ID:Arcnor,项目名称:gdx-backend-jglfw,代码行数:5,代码来源:JglfwGL30.java

示例11: glDrawElementsIndirect

import org.lwjgl.opengl.GL40; //导入依赖的package包/类
public static void glDrawElementsIndirect(int mode, int type, long indirect_buffer_offset) throws GLException
{
	GL40.glDrawElementsIndirect(mode, type, indirect_buffer_offset);//TODO Move to GL4
	
	RenderHelper.checkForGLError();
	
}
 
开发者ID:Elusivehawk,项目名称:JCaelum,代码行数:8,代码来源:GL3.java


注:本文中的org.lwjgl.opengl.GL40类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。