本文整理汇总了Java中org.lwjgl.opengl.DisplayMode类的典型用法代码示例。如果您正苦于以下问题:Java DisplayMode类的具体用法?Java DisplayMode怎么用?Java DisplayMode使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
DisplayMode类属于org.lwjgl.opengl包,在下文中一共展示了DisplayMode类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: createDisplay
import org.lwjgl.opengl.DisplayMode; //导入依赖的package包/类
public static void createDisplay() {
ContextAttribs attribs = new ContextAttribs(3, 2)
.withForwardCompatible(true)
.withProfileCore(true);
try {
Display.setDisplayMode(new DisplayMode(WIDTH, HEIGHT));
Display.create(new PixelFormat(), attribs);
Display.setTitle("MRCEngine");
} catch (LWJGLException e) {
e.printStackTrace();
}
GL11.glViewport(0, 0, WIDTH, HEIGHT);
lastFrameTime = getCurrentTime();
}
示例2: main
import org.lwjgl.opengl.DisplayMode; //导入依赖的package包/类
public static void main(String... args){
System.setProperty("org.lwjgl.librarypath", new File("native/"+(System.getProperties().getProperty("os.name").split(" ")[0]).toLowerCase()).getAbsolutePath());
FreeWorld.getFreeWorld();
try {
Display.setTitle(FreeWorld.getFreeWorld().getTitle());
Display.setDisplayMode(new DisplayMode(720, 480));
Display.setResizable(true);
Display.create();
}catch (LWJGLException e){
e.printStackTrace();
}
//TODO: Provisoire
glClearColor(0.2f, 0.7f, 0.7f, 1.0f);
FreeWorld.getFreeWorld().start();
}
示例3: Window
import org.lwjgl.opengl.DisplayMode; //导入依赖的package包/类
protected Window(Context context, WindowBuilder settings) {
this.fpsCap = settings.getFpsCap();
try {
getSuitableFullScreenModes();
DisplayMode resolution = getStartResolution(settings);
Display.setInitialBackground(1, 1, 1);
this.aspectRatio = (float) resolution.getWidth() / resolution.getHeight();
setResolution(resolution, settings.isFullScreen());
if (settings.hasIcon()) {
Display.setIcon(settings.getIcon());
}
Display.setVSyncEnabled(settings.isvSync());
Display.setTitle(settings.getTitle());
Display.create(new PixelFormat().withDepthBits(24).withSamples(4), context.getAttribs());
GL11.glViewport(0, 0, resolution.getWidth(), resolution.getHeight());
} catch (LWJGLException e) {
e.printStackTrace();
}
}
示例4: getDisplayMode
import org.lwjgl.opengl.DisplayMode; //导入依赖的package包/类
public static DisplayMode getDisplayMode(Dimension p_getDisplayMode_0_) throws LWJGLException
{
DisplayMode[] adisplaymode = Display.getAvailableDisplayModes();
for (int i = 0; i < adisplaymode.length; ++i)
{
DisplayMode displaymode = adisplaymode[i];
if (displaymode.getWidth() == p_getDisplayMode_0_.width && displaymode.getHeight() == p_getDisplayMode_0_.height && (desktopDisplayMode == null || displaymode.getBitsPerPixel() == desktopDisplayMode.getBitsPerPixel() && displaymode.getFrequency() == desktopDisplayMode.getFrequency()))
{
return displaymode;
}
}
return desktopDisplayMode;
}
示例5: main
import org.lwjgl.opengl.DisplayMode; //导入依赖的package包/类
public static void main(String[] args) {
try {
Display.setDisplayMode(new DisplayMode(640, 480));
Display.setTitle("A Fresh New Display");
Display.create();
} catch (LWJGLException e) {
e.printStackTrace();
Display.destroy();
System.exit(1);
}
while (!Display.isCloseRequested()) {
// render code
// input handling code
// refresh display and poll input
Display.update();
// Maintain a 60fps frame rate
Display.sync(60);
}
Display.destroy();
System.exit(0);
}
示例6: main
import org.lwjgl.opengl.DisplayMode; //导入依赖的package包/类
public static void main(String[] args) {
try {
Display.setDisplayMode(new DisplayMode(640, 480));
Display.setTitle("Display Test");
Display.create();
// create() throws LWJGLException
} catch (LWJGLException e) {
System.err.println("Display wasn't initialized correctly.");
// Throws an exit code of 1
System.exit(1);
}
// While nobody is trying to close the window
while (!Display.isCloseRequested()) {
Display.update();
// FPS is the parameter
Display.sync(60);
}
}
示例7: resizeIfNeeded
import org.lwjgl.opengl.DisplayMode; //导入依赖的package包/类
/**
* Resizes the window and the Minecraft rendering if necessary. Set renderWidth and renderHeight first.
*/
private void resizeIfNeeded()
{
// resize the window if we need to
int oldRenderWidth = Display.getWidth();
int oldRenderHeight = Display.getHeight();
if( this.renderWidth == oldRenderWidth && this.renderHeight == oldRenderHeight )
return;
try {
Display.setDisplayMode(new DisplayMode(this.renderWidth, this.renderHeight));
System.out.println("Resized the window");
} catch (LWJGLException e) {
System.out.println("Failed to resize the window!");
e.printStackTrace();
}
forceResize(this.renderWidth, this.renderHeight);
}
示例8: createDisplay
import org.lwjgl.opengl.DisplayMode; //导入依赖的package包/类
public static void createDisplay() {
// OpenGL version used
ContextAttribs attribs = new ContextAttribs(3, 2)
.withForwardCompatible(true)
.withProfileCore(true);
try {
Display.setDisplayMode(new DisplayMode(WIDTH, HEIGHT));
Display.create(new PixelFormat(), attribs);
Display.setTitle(TITLE);
} catch (LWJGLException e) {
e.printStackTrace();
}
GL11.glViewport(0, 0, WIDTH, HEIGHT);
}
示例9: BeginSession
import org.lwjgl.opengl.DisplayMode; //导入依赖的package包/类
public static void BeginSession(){
Display.setTitle(TITLE);
try {
Display.setDisplayMode(new DisplayMode(WIDTH + MENU_WIDTH, HEIGHT));
Display.create();
} catch (LWJGLException e) {
e.printStackTrace();
}
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, WIDTH + MENU_WIDTH, HEIGHT, 0, 1, -1);
glMatrixMode(GL_MODELVIEW);
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
示例10: getDisplayModes
import org.lwjgl.opengl.DisplayMode; //导入依赖的package包/类
private static DisplayMode[] getDisplayModes(DisplayMode[] p_getDisplayModes_0_, Dimension p_getDisplayModes_1_)
{
List list = new ArrayList();
for (int i = 0; i < p_getDisplayModes_0_.length; ++i)
{
DisplayMode displaymode = p_getDisplayModes_0_[i];
if ((double)displaymode.getWidth() == p_getDisplayModes_1_.getWidth() && (double)displaymode.getHeight() == p_getDisplayModes_1_.getHeight())
{
list.add(displaymode);
}
}
DisplayMode[] adisplaymode = (DisplayMode[])((DisplayMode[])list.toArray(new DisplayMode[list.size()]));
return adisplaymode;
}
示例11: getDisplayMode
import org.lwjgl.opengl.DisplayMode; //导入依赖的package包/类
private static DisplayMode getDisplayMode(DisplayMode[] p_getDisplayMode_0_, DisplayMode p_getDisplayMode_1_)
{
if (p_getDisplayMode_1_ != null)
{
for (int i = 0; i < p_getDisplayMode_0_.length; ++i)
{
DisplayMode displaymode = p_getDisplayMode_0_[i];
if (displaymode.getBitsPerPixel() == p_getDisplayMode_1_.getBitsPerPixel() && displaymode.getFrequency() == p_getDisplayMode_1_.getFrequency())
{
return displaymode;
}
}
}
if (p_getDisplayMode_0_.length <= 0)
{
return null;
}
else
{
Arrays.sort(p_getDisplayMode_0_, new DisplayModeComparator());
return p_getDisplayMode_0_[p_getDisplayMode_0_.length - 1];
}
}
示例12: createDisplay
import org.lwjgl.opengl.DisplayMode; //导入依赖的package包/类
public static void createDisplay() {
try {
Display.setDisplayMode(new DisplayMode(WIDTH, HEIGHT));
ContextAttribs attribs = new ContextAttribs(3, 2).withProfileCore(true).withForwardCompatible(true);
Display.create(new PixelFormat().withDepthBits(24).withSamples(4), attribs);
Display.setTitle(TITLE);
Display.setInitialBackground(1, 1, 1);
GL11.glEnable(GL13.GL_MULTISAMPLE);
} catch (LWJGLException e) {
e.printStackTrace();
System.err.println("Couldn't create display!");
System.exit(-1);
}
GL11.glViewport(0, 0, WIDTH, HEIGHT);
lastFrameTime = getCurrentTime();
}
示例13: Window
import org.lwjgl.opengl.DisplayMode; //导入依赖的package包/类
protected Window(Context context, WindowBuilder settings) {
this.fpsCap = settings.getFpsCap();
try {
getSuitableFullScreenModes();
DisplayMode resolution = getStartResolution(settings);
Display.setInitialBackground(0f, 0f, 0f);
this.aspectRatio = (float) resolution.getWidth() / resolution.getHeight();
setResolution(resolution, settings.isFullScreen());
if (settings.hasIcon()) {
Display.setIcon(settings.getIcon());
}
Display.setVSyncEnabled(settings.isvSync());
Display.setTitle(settings.getTitle());
Display.create(new PixelFormat().withDepthBits(24).withSamples(4), context.getAttribs());
GL11.glViewport(0, 0, resolution.getWidth(), resolution.getHeight());
} catch (LWJGLException e) {
e.printStackTrace();
}
}
示例14: createDisplay
import org.lwjgl.opengl.DisplayMode; //导入依赖的package包/类
public static void createDisplay() {
ContextAttribs attribs = new ContextAttribs(3, 3)
.withForwardCompatible(true)
.withProfileCore(true);
try {
Display.setDisplayMode(new DisplayMode(WIDTH, HEIGHT));
Display.create(new PixelFormat(), attribs);
Display.setTitle("Our First Display!");
GL11.glEnable(GL13.GL_MULTISAMPLE);
} catch (LWJGLException e) {
e.printStackTrace();
}
GL11.glViewport(0, 0, WIDTH, HEIGHT);
lastFrameTime = getCurrentTime();
}
示例15: findFullscreenDisplayMode
import org.lwjgl.opengl.DisplayMode; //导入依赖的package包/类
/**
* from org.newdawn.slick.AppGameContainer#setDisplayMode
*/
public static DisplayMode findFullscreenDisplayMode(int targetBPP, int targetFrequency, int width, int height) throws LWJGLException {
DisplayMode[] modes = Display.getAvailableDisplayModes();
DisplayMode foundMode = null;
int freq = 0;
int bpp = 0;
for (DisplayMode current : modes) {
if (current.getWidth() != width || current.getHeight() != height) {
continue;
}
if (current.getBitsPerPixel() == targetBPP && current.getFrequency() == targetFrequency) {
return current;
}
if (current.getFrequency() >= freq && (foundMode == null || current.getBitsPerPixel() >= bpp)) {
foundMode = current;
freq = foundMode.getFrequency();
bpp = foundMode.getBitsPerPixel();
}
}
return foundMode;
}