本文整理汇总了Java中org.lwjgl.openal.AL11类的典型用法代码示例。如果您正苦于以下问题:Java AL11类的具体用法?Java AL11怎么用?Java AL11使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
AL11类属于org.lwjgl.openal包,在下文中一共展示了AL11类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: setEnvironment
import org.lwjgl.openal.AL11; //导入依赖的package包/类
private static void setEnvironment(int sourceID, float sendGain0, float sendGain1, float sendGain2, float sendGain3, float sendCutoff0, float sendCutoff1,
float sendCutoff2, float sendCutoff3, float directCutoff, float directGain)
{
//Set reverb send filter values and set source to send to all reverb fx slots
EFX10.alFilterf(sendFilter0, EFX10.AL_LOWPASS_GAIN, sendGain0);
EFX10.alFilterf(sendFilter0, EFX10.AL_LOWPASS_GAINHF, sendCutoff0);
AL11.alSource3i(sourceID, EFX10.AL_AUXILIARY_SEND_FILTER, auxFXSlot0, 0, sendFilter0);
EFX10.alFilterf(sendFilter1, EFX10.AL_LOWPASS_GAIN, sendGain1);
EFX10.alFilterf(sendFilter1, EFX10.AL_LOWPASS_GAINHF, sendCutoff1);
AL11.alSource3i(sourceID, EFX10.AL_AUXILIARY_SEND_FILTER, auxFXSlot1, 1, sendFilter1);
EFX10.alFilterf(sendFilter2, EFX10.AL_LOWPASS_GAIN, sendGain2);
EFX10.alFilterf(sendFilter2, EFX10.AL_LOWPASS_GAINHF, sendCutoff2);
AL11.alSource3i(sourceID, EFX10.AL_AUXILIARY_SEND_FILTER, auxFXSlot2, 2, sendFilter2);
EFX10.alFilterf(sendFilter3, EFX10.AL_LOWPASS_GAIN, sendGain3);
EFX10.alFilterf(sendFilter3, EFX10.AL_LOWPASS_GAINHF, sendCutoff3);
AL11.alSource3i(sourceID, EFX10.AL_AUXILIARY_SEND_FILTER, auxFXSlot3, 3, sendFilter3);
EFX10.alFilterf(directFilter0, EFX10.AL_LOWPASS_GAIN, directGain);
EFX10.alFilterf(directFilter0, EFX10.AL_LOWPASS_GAINHF, directCutoff);
AL10.alSourcei(sourceID, EFX10.AL_DIRECT_FILTER, directFilter0);
AL10.alSourcef(sourceID, EFX10.AL_AIR_ABSORPTION_FACTOR, SoundPhysicsCore.Config.airAbsorption);
}
示例2: initAudioApp
import org.lwjgl.openal.AL11; //导入依赖的package包/类
@Override
public void initAudioApp(){
assetManager.registerLocator("C:\\", FileLocator.class);
Quaternion q = new Quaternion();
q.lookAt(new Vector3f(0, 0, -1f), Vector3f.UNIT_Y);
listener.setRotation(q);
audioRenderer.setEnvironment(Environment.Dungeon);
AL10.alDistanceModel(AL11.AL_EXPONENT_DISTANCE);
ufo = new AudioNode(audioRenderer, assetManager, "test.ogg", false);
ufo.setPositional(true);
ufo.setLooping(true);
ufo.setReverbEnabled(true);
ufo.setRefDistance(100000000);
ufo.setMaxDistance(100000000);
audioRenderer.playSource(ufo);
}
示例3: setPlaybackPosition
import org.lwjgl.openal.AL11; //导入依赖的package包/类
@Override
public SoundSource setPlaybackPosition(int position) {
boolean playing = isPlaying();
if (playing) {
AL10.alSourceStop(getSourceId());
}
AL10.alSourceRewind(getSourceId());
AL10.alSourcei(getSourceId(), AL11.AL_SAMPLE_OFFSET, audio.getSamplingRate() * position);
OpenALException.checkState("Setting sound playback absolute position");
if (playing) {
play();
}
return this;
}
示例4: setPosition
import org.lwjgl.openal.AL11; //导入依赖的package包/类
/**
* @see org.newdawn.slick.openal.Audio#setPosition(float)
*/
public boolean setPosition(float position) {
position = position % length;
AL10.alSourcef(store.getSource(index), AL11.AL_SEC_OFFSET, position);
if (AL10.alGetError() != 0) {
return false;
}
return true;
}
示例5: clearChannel
import org.lwjgl.openal.AL11; //导入依赖的package包/类
private void clearChannel(int index){
// make room at this channel
if (chanSrcs[index] != null){
AudioNode src = chanSrcs[index];
int sourceId = channels[index];
alSourceStop(sourceId);
if (src.getAudioData() instanceof AudioStream){
AudioStream str = (AudioStream) src.getAudioData();
ib.position(0).limit(STREAMING_BUFFER_COUNT);
ib.put(str.getIds()).flip();
alSourceUnqueueBuffers(sourceId, ib);
}else if (src.getAudioData() instanceof AudioBuffer){
alSourcei(sourceId, AL_BUFFER, 0);
}
if (src.getDryFilter() != null){
// detach filter
alSourcei(sourceId, EFX10.AL_DIRECT_FILTER, EFX10.AL_FILTER_NULL);
}
if (src.isPositional()){
AudioNode pas = (AudioNode) src;
if (pas.isReverbEnabled()) {
AL11.alSource3i(sourceId, EFX10.AL_AUXILIARY_SEND_FILTER, 0, 0, EFX10.AL_FILTER_NULL);
}
}
chanSrcs[index] = null;
}
}
示例6: setPosition
import org.lwjgl.openal.AL11; //导入依赖的package包/类
public void setPosition (float position) {
if (audio.noDevice) return;
if (sourceID == -1) return;
boolean wasPlaying = isPlaying;
isPlaying = false;
alSourceStop(sourceID);
alSourceUnqueueBuffers(sourceID, buffers);
renderedSeconds += (secondsPerBuffer * bufferCount);
if (position <= renderedSeconds) {
reset();
renderedSeconds = 0;
}
while (renderedSeconds < (position - secondsPerBuffer)) {
if (read(tempBytes) <= 0) break;
renderedSeconds += secondsPerBuffer;
}
boolean filled = false;
for (int i = 0; i < bufferCount; i++) {
int bufferID = buffers.get(i);
if (!fill(bufferID)) break;
filled = true;
alSourceQueueBuffers(sourceID, bufferID);
}
if (!filled) {
stop();
if (onCompletionListener != null) onCompletionListener.onCompletion(this);
}
alSourcef(sourceID, AL11.AL_SEC_OFFSET, position - renderedSeconds);
if (wasPlaying) {
alSourcePlay(sourceID);
isPlaying = true;
}
}
示例7: playAt
import org.lwjgl.openal.AL11; //导入依赖的package包/类
/** play a sound relative to the listener */
public void playAt(ALSound sound, Vector3f pos, Vector3f velocity) {
this.setInteger(AL10.AL_DISTANCE_MODEL, AL11.AL_LINEAR_DISTANCE);
this.setFloatVector(AL10.AL_POSITION, pos);
this.setFloatVector(AL10.AL_VELOCITY, velocity);
this.play(sound, AL10.AL_TRUE);
}
示例8: setPosition
import org.lwjgl.openal.AL11; //导入依赖的package包/类
@Override
public void setPosition(float position) {
if (audio.noDevice) {
return;
}
if (sourceID == -1) {
return;
}
boolean wasPlaying = isPlaying;
isPlaying = false;
alSourceStop(sourceID);
renderedSeconds += secondsPerBuffer;
if (position <= renderedSeconds) {
reset();
renderedSeconds = 0;
}
while (renderedSeconds < (position - secondsPerBuffer)) {
if (read(tempBytes) <= 0) {
break;
}
renderedSeconds += secondsPerBuffer;
}
update();
alSourcef(sourceID, AL11.AL_SEC_OFFSET, position - renderedSeconds);
if (wasPlaying) {
alSourcePlay(sourceID);
isPlaying = true;
}
}
示例9: getPosition
import org.lwjgl.openal.AL11; //导入依赖的package包/类
@Override
public float getPosition() {
if (audio.noDevice) {
return 0;
}
if (sourceID == -1) {
return 0;
}
return renderedSeconds + alGetSourcef(sourceID, AL11.AL_SEC_OFFSET);
}
示例10: millisecondsPlayed
import org.lwjgl.openal.AL11; //导入依赖的package包/类
/**
* Calculates the number of milliseconds since the channel began playing.
* @return Milliseconds, or -1 if unable to calculate.
*/
@Override
public float millisecondsPlayed()
{
// get number of samples played in current buffer
float offset = (float)AL10.alGetSourcei( ALSource.get( 0 ),
AL11.AL_BYTE_OFFSET );
float bytesPerFrame = 1f;
switch( ALformat )
{
case AL10.AL_FORMAT_MONO8 :
bytesPerFrame = 1f;
break;
case AL10.AL_FORMAT_MONO16 :
bytesPerFrame = 2f;
break;
case AL10.AL_FORMAT_STEREO8 :
bytesPerFrame = 2f;
break;
case AL10.AL_FORMAT_STEREO16 :
bytesPerFrame = 4f;
break;
default :
break;
}
offset = ( ( (float) offset / bytesPerFrame ) / (float) sampleRate )
* 1000;
// add the milliseconds from stream-buffers that played previously
if( channelType == SoundSystemConfig.TYPE_STREAMING )
offset += millisPreviouslyPlayed;
// Return millis played:
return( offset );
}
示例11: sourceSeek
import org.lwjgl.openal.AL11; //导入依赖的package包/类
public static boolean sourceSeek(int source, float secOffset) {
if (source==-1)
return false;
AL10.alSourcef(source, AL11.AL_SEC_OFFSET, secOffset);
if (AL10.alGetError() != 0) {
return false;
}
return true;
}
示例12: clearChannel
import org.lwjgl.openal.AL11; //导入依赖的package包/类
private void clearChannel(int index){
// make room at this channel
if (chanSrcs[index] != null){
AudioNode src = chanSrcs[index];
int sourceId = channels[index];
alSourceStop(sourceId);
if (src.getAudioData() instanceof AudioStream){
AudioStream str = (AudioStream) src.getAudioData();
ib.position(0).limit(STREAMING_BUFFER_COUNT);
ib.put(str.getIds()).flip();
alSourceUnqueueBuffers(sourceId, ib);
}else if (src.getAudioData() instanceof AudioBuffer){
alSourcei(sourceId, AL_BUFFER, 0);
}
if (src.getDryFilter() != null && supportEfx){
// detach filter
alSourcei(sourceId, EFX10.AL_DIRECT_FILTER, EFX10.AL_FILTER_NULL);
}
if (src.isPositional()){
AudioNode pas = (AudioNode) src;
if (pas.isReverbEnabled() && supportEfx) {
AL11.alSource3i(sourceId, EFX10.AL_AUXILIARY_SEND_FILTER, 0, 0, EFX10.AL_FILTER_NULL);
}
}
chanSrcs[index] = null;
}
}
示例13: simpleInitApp
import org.lwjgl.openal.AL11; //导入依赖的package包/类
@Override
public void simpleInitApp(){
audioRenderer.setEnvironment(Environment.Dungeon);
AL10.alDistanceModel(AL11.AL_EXPONENT_DISTANCE);
ufo = new AudioNode(assetManager, "Sound/Effects/Beep.ogg", false);
ufo.setPositional(true);
ufo.setLooping(true);
ufo.setReverbEnabled(true);
ufo.setRefDistance(100000000);
ufo.setMaxDistance(100000000);
ufo.play();
}
示例14: getPosition
import org.lwjgl.openal.AL11; //导入依赖的package包/类
/**
* @see org.newdawn.slick.openal.Audio#getPosition()
*/
public float getPosition() {
return AL10.alGetSourcef(store.getSource(index), AL11.AL_SEC_OFFSET);
}
示例15: getALPosition
import org.lwjgl.openal.AL11; //导入依赖的package包/类
/**
* Return the current playing position in the sound
*
* @return The current position in seconds.
*/
public float getALPosition() {
float playedTime = ((float) playedPos / (float) sampleSize) / sampleRate;
float timePosition = playedTime + AL10.alGetSourcef(source, AL11.AL_SEC_OFFSET);
return timePosition;
}