本文整理汇总了Java中org.jbox2d.particle.ParticleGroupType类的典型用法代码示例。如果您正苦于以下问题:Java ParticleGroupType类的具体用法?Java ParticleGroupType怎么用?Java ParticleGroupType使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
ParticleGroupType类属于org.jbox2d.particle包,在下文中一共展示了ParticleGroupType类的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: keyPressed
import org.jbox2d.particle.ParticleGroupType; //导入依赖的package包/类
public void keyPressed(char keyChar, int keyCode) {
m_drawing = keyChar != 'x';
m_particleFlags = 0;
m_groupFlags = 0;
color.set((byte)127, (byte)127, (byte)127, (byte)50);
switch (keyChar) {
case 'e':
m_particleFlags = ParticleType.b2_elasticParticle;
m_groupFlags = ParticleGroupType.b2_solidParticleGroup;
break;
case 'p':
m_particleFlags = ParticleType.b2_powderParticle;
break;
case 'f':
m_groupFlags =
ParticleGroupType.b2_rigidParticleGroup | ParticleGroupType.b2_solidParticleGroup;
break;
case 's':
m_particleFlags = ParticleType.b2_springParticle;
m_groupFlags = ParticleGroupType.b2_solidParticleGroup;
break;
case 't':
color.set((byte)0, (byte)127, (byte)0, (byte)50);
m_particleFlags = ParticleType.b2_tensileParticle;
break;
case 'v':
color.set((byte)0, (byte)0, (byte)127, (byte)50);
m_particleFlags = ParticleType.b2_viscousParticle;
break;
case 'w':
m_particleFlags = ParticleType.b2_wallParticle;
m_groupFlags = ParticleGroupType.b2_solidParticleGroup;
break;
case 'z':
m_particleFlags = ParticleType.b2_zombieParticle;
break;
}
}
示例2: reset
import org.jbox2d.particle.ParticleGroupType; //导入依赖的package包/类
public void reset(){
// release old resources
release();
// liquid effect
pixelflow = new DwPixelFlow(this);
particle_fluidfx = new DwLiquidFX(pixelflow);
// different render-targets for different bodies/particles/etc...
pg_liquid = (PGraphics2D) createGraphics(width, height, P2D);
pg_liquid.smooth(0);
pg_prigid = (PGraphics2D) createGraphics(width, height, P2D);
pg_prigid.smooth(0);
pg_bodies = (PGraphics2D) createGraphics(width, height, P2D);
pg_bodies.smooth(8);
// box2d/liquidfun world
world = new DwWorld(this, 15);
// particle render settings
world.particles.param.falloff_exp1 = 3f;
world.particles.param.falloff_exp2 = 1f;
world.particles.param.radius_scale = 2;
// callback to group particles by their properties (flags)
world.particles.setParticleRenderGroupCallback(new DwParticleRenderGroupCallback() {
@Override
public int getRenderGroupIndex(int particle_idx, ParticleGroup group, int particle_flag) {
int group_flag = group.getGroupFlags();
boolean is_wall = (particle_flag & ParticleType .b2_wallParticle ) != 0;
boolean is_solid = (group_flag & ParticleGroupType.b2_solidParticleGroup) != 0;
boolean is_rigid = (group_flag & ParticleGroupType.b2_rigidParticleGroup) != 0;
int group_id = 0;
if(is_wall || is_solid || is_rigid){
group_id = 1;
} else {
group_id = 0;
}
return group_id;
}
});
setParticleSpawnProperties(spawn_type);
// create scene: rigid bodies, particles, etc ...
initScene();
}
示例3: setParticleSpawnProperties
import org.jbox2d.particle.ParticleGroupType; //导入依赖的package包/类
public void setParticleSpawnProperties(int type){
spawn_type = type;
int COLOR_MIX = 0;
// COLOR_MIX = ParticleType.b2_colorMixingParticle;
DwParticleSpawn particle_spawn = world.mouse_spawn_particles;
particle_spawn.join_groups = false;
particle_spawn.setCircleShape(30);
colorMode(HSB, 360, 100, 100);
float hsb_s = 100;
float hsb_b = 100;
switch (type) {
case 0:
particle_spawn.group_def.setColor(color(225, hsb_s, hsb_b));
particle_spawn.group_def.flags = ParticleType.b2_waterParticle | COLOR_MIX;
particle_spawn.group_def.groupFlags = 0;
break;
case 1:
particle_spawn.group_def.setColor(color(100, hsb_s, hsb_b));
particle_spawn.group_def.flags = ParticleType.b2_viscousParticle | COLOR_MIX;
particle_spawn.group_def.groupFlags = 0;
break;
case 2:
particle_spawn.group_def.setColor(color(0, hsb_s, hsb_b));
particle_spawn.group_def.flags = ParticleType.b2_tensileParticle | COLOR_MIX;
particle_spawn.group_def.groupFlags = 0;
break;
case 3:
particle_spawn.group_def.setColor(color(60, hsb_s * 0.5f, hsb_b));
particle_spawn.group_def.flags = ParticleType.b2_powderParticle | COLOR_MIX;
particle_spawn.group_def.groupFlags = 0;
break;
case 4:
particle_spawn.group_def.setColor(color(330, hsb_s, hsb_b));
particle_spawn.group_def.flags = ParticleType.b2_wallParticle;
particle_spawn.group_def.groupFlags = ParticleGroupType.b2_solidParticleGroup;
particle_spawn.join_groups = true;
particle_spawn.setCircleShape(20);
break;
}
colorMode(RGB, 255);
}
示例4: setParticleSpawnProperties
import org.jbox2d.particle.ParticleGroupType; //导入依赖的package包/类
public void setParticleSpawnProperties(int type){
spawn_type = type;
int COLOR_MIX = 0;
// COLOR_MIX = ParticleType.b2_colorMixingParticle;
DwParticleSpawn particle_spawn = world.mouse_spawn_particles;
particle_spawn.join_groups = false;
particle_spawn.setCircleShape(40);
colorMode(HSB, 360, 100, 100);
switch (type) {
case 0:
particle_spawn.group_def.setColor(color(225, 96, 96));
particle_spawn.group_def.flags = ParticleType.b2_waterParticle | COLOR_MIX;
particle_spawn.group_def.groupFlags = 0;
break;
case 1:
particle_spawn.group_def.setColor(color(100, 96, 96));
particle_spawn.group_def.flags = ParticleType.b2_viscousParticle | COLOR_MIX;
particle_spawn.group_def.groupFlags = 0;
break;
case 2:
particle_spawn.group_def.setColor(color(5, 96, 96));
particle_spawn.group_def.flags = ParticleType.b2_tensileParticle | COLOR_MIX;
particle_spawn.group_def.groupFlags = 0;
break;
case 3:
particle_spawn.group_def.setColor(color(70, 50, 96));
particle_spawn.group_def.flags = ParticleType.b2_powderParticle | COLOR_MIX;
particle_spawn.group_def.groupFlags = 0;
break;
case 4:
particle_spawn.group_def.setColor(color(300, 96, 96));
// particle_spawn.group_def.flags = ParticleType.b2_elasticParticle | ParticleType.b2_springParticle | COLOR_MIX;
particle_spawn.group_def.flags = ParticleType.b2_elasticParticle | COLOR_MIX;
particle_spawn.group_def.groupFlags = 0;
break;
case 5:
particle_spawn.group_def.setColor(color(120, 90, 50));
particle_spawn.group_def.flags = ParticleType.b2_wallParticle;
particle_spawn.group_def.groupFlags = ParticleGroupType.b2_solidParticleGroup;
particle_spawn.join_groups = true;
particle_spawn.setCircleShape(15);
break;
}
colorMode(RGB, 255);
}
示例5: setParticleSpawnProperties
import org.jbox2d.particle.ParticleGroupType; //导入依赖的package包/类
public void setParticleSpawnProperties(int type){
spawn_type = type;
int COLOR_MIX = 0;
// COLOR_MIX = ParticleType.b2_colorMixingParticle;
DwParticleSpawn particle_spawn = world.mouse_spawn_particles;
particle_spawn.join_groups = false;
particle_spawn.setCircleShape(40);
colorMode(HSB, 360, 100, 100);
switch (type) {
case 0:
particle_spawn.group_def.setColor(color(225, 100, 100));
particle_spawn.group_def.flags = ParticleType.b2_waterParticle | COLOR_MIX;
particle_spawn.group_def.groupFlags = 0;
break;
case 1:
particle_spawn.group_def.setColor(color(100, 100, 100));
particle_spawn.group_def.flags = ParticleType.b2_viscousParticle | COLOR_MIX;
particle_spawn.group_def.groupFlags = 0;
break;
case 2:
particle_spawn.group_def.setColor(color(0, 100, 100));
particle_spawn.group_def.flags = ParticleType.b2_tensileParticle | COLOR_MIX;
particle_spawn.group_def.groupFlags = 0;
break;
case 3:
particle_spawn.group_def.setColor(color(60, 50, 100));
particle_spawn.group_def.flags = ParticleType.b2_powderParticle | COLOR_MIX;
particle_spawn.group_def.groupFlags = 0;
break;
case 4:
particle_spawn.group_def.setColor(color(330, 100, 100));
particle_spawn.group_def.flags = ParticleType.b2_wallParticle;
particle_spawn.group_def.groupFlags = ParticleGroupType.b2_solidParticleGroup;
particle_spawn.join_groups = true;
particle_spawn.setCircleShape(20);
break;
}
colorMode(RGB, 255);
}
示例6: reset
import org.jbox2d.particle.ParticleGroupType; //导入依赖的package包/类
public void reset(){
// release old resources
release();
// liquid effect
pixelflow = new DwPixelFlow(this);
particle_fluidfx = new DwLiquidFX(pixelflow);
// different render-targets for different bodies/particles/etc...
pg_liquid = (PGraphics2D) createGraphics(width, height, P2D);
pg_liquid.smooth(0);
pg_prigid = (PGraphics2D) createGraphics(width, height, P2D);
pg_prigid.smooth(0);
pg_bodies = (PGraphics2D) createGraphics(width, height, P2D);
pg_bodies.smooth(8);
// box2d/liquidfun world
// world.INIT_GL_PARTICLES = false;
world = new DwWorld(this, 15);
// particle render settings
world.particles.param.falloff_exp1 = 3f;
world.particles.param.falloff_exp2 = 1f;
world.particles.param.radius_scale = 2;
// callback to group particles by their properties (flags)
world.particles.setParticleRenderGroupCallback(new DwParticleRenderGroupCallback() {
@Override
public int getRenderGroupIndex(int particle_idx, ParticleGroup group, int particle_flag) {
int group_flag = group.getGroupFlags();
boolean is_wall = (particle_flag & ParticleType .b2_wallParticle ) != 0;
boolean is_solid = (group_flag & ParticleGroupType.b2_solidParticleGroup) != 0;
boolean is_rigid = (group_flag & ParticleGroupType.b2_rigidParticleGroup) != 0;
int group_id = 0;
if(is_wall || is_solid || is_rigid){
group_id = 1;
} else {
group_id = 0;
}
return group_id;
}
});
setParticleSpawnProperties(spawn_type);
// create scene: rigid bodies, particles, etc ...
initScene();
}
示例7: setParticleSpawnProperties
import org.jbox2d.particle.ParticleGroupType; //导入依赖的package包/类
public void setParticleSpawnProperties(int type){
spawn_type = type;
int COLOR_MIX = 0;
// COLOR_MIX = ParticleType.b2_colorMixingParticle;
DwParticleSpawn particle_spawn = world.mouse_spawn_particles;
particle_spawn.join_groups = false;
particle_spawn.setCircleShape(30);
colorMode(HSB, 360, 100, 100);
float hsb_s = 10;
float hsb_b = 20;
switch (type) {
case 0:
particle_spawn.group_def.setColor(color(225, hsb_s, hsb_b));
particle_spawn.group_def.flags = ParticleType.b2_waterParticle | COLOR_MIX;
particle_spawn.group_def.groupFlags = 0;
break;
case 1:
particle_spawn.group_def.setColor(color(100, hsb_s, hsb_b));
particle_spawn.group_def.flags = ParticleType.b2_viscousParticle | COLOR_MIX;
particle_spawn.group_def.groupFlags = 0;
break;
case 2:
particle_spawn.group_def.setColor(color(0, hsb_s, hsb_b));
particle_spawn.group_def.flags = ParticleType.b2_tensileParticle | COLOR_MIX;
particle_spawn.group_def.groupFlags = 0;
break;
case 3:
particle_spawn.group_def.setColor(color(60, hsb_s * 0.5f, hsb_b));
particle_spawn.group_def.flags = ParticleType.b2_powderParticle | COLOR_MIX;
particle_spawn.group_def.groupFlags = 0;
break;
case 4:
particle_spawn.group_def.setColor(color(330, hsb_s, hsb_b));
particle_spawn.group_def.flags = ParticleType.b2_wallParticle;
particle_spawn.group_def.groupFlags = ParticleGroupType.b2_solidParticleGroup;
particle_spawn.join_groups = true;
particle_spawn.setCircleShape(20);
break;
}
colorMode(RGB, 255);
}