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Java PrismaticJointDef类代码示例

本文整理汇总了Java中org.jbox2d.dynamics.joints.PrismaticJointDef的典型用法代码示例。如果您正苦于以下问题:Java PrismaticJointDef类的具体用法?Java PrismaticJointDef怎么用?Java PrismaticJointDef使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


PrismaticJointDef类属于org.jbox2d.dynamics.joints包,在下文中一共展示了PrismaticJointDef类的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: initTest

import org.jbox2d.dynamics.joints.PrismaticJointDef; //导入依赖的package包/类
/**
 * @see org.jbox2d.testbed.framework.TestbedTest#initTest()
 */
@Override
public void initTest() {
	Body ground = null;
	{
		BodyDef bd = new BodyDef();
		ground = m_world.createBody(bd);

		PolygonShape shape = new PolygonShape();
		shape.setAsEdge(new Vec2(50.0f, 0.0f), new Vec2(-50.0f, 0.0f));
		ground.createFixture(shape, 0.0f);
	}

	{
		CircleShape circle1 = new CircleShape();
		circle1.m_radius = 1.0f;

		CircleShape circle2 = new CircleShape();
		circle2.m_radius = 2.0f;
		
		PolygonShape box = new PolygonShape();
		box.setAsBox(0.5f, 5.0f);

		BodyDef bd1 = new BodyDef();
		bd1.type = BodyType.DYNAMIC;
		bd1.position.set(-3.0f, 12.0f);
		Body body1 = m_world.createBody(bd1);
		body1.createFixture(circle1, 5.0f);

		RevoluteJointDef jd1 = new RevoluteJointDef();
		jd1.bodyA = ground;
		jd1.bodyB = body1;
		jd1.localAnchorA = ground.getLocalPoint(bd1.position);
		jd1.localAnchorB = body1.getLocalPoint(bd1.position);
		jd1.referenceAngle = body1.getAngle() - ground.getAngle();
		m_joint1 = (RevoluteJoint)m_world.createJoint(jd1);

		BodyDef bd2 = new BodyDef();
		bd2.type = BodyType.DYNAMIC;
		bd2.position.set(0.0f, 12.0f);
		Body body2 = m_world.createBody(bd2);
		body2.createFixture(circle2, 5.0f);

		RevoluteJointDef jd2 = new RevoluteJointDef();
		jd2.initialize(ground, body2, bd2.position);
		m_joint2 = (RevoluteJoint)m_world.createJoint(jd2);

		BodyDef bd3 = new BodyDef();
		bd3.type = BodyType.DYNAMIC;
		bd3.position.set(2.5f, 12.0f);
		Body body3 = m_world.createBody(bd3);
		body3.createFixture(box, 5.0f);

		PrismaticJointDef jd3 = new PrismaticJointDef();
		jd3.initialize(ground, body3, bd3.position, new Vec2(0.0f, 1.0f));
		jd3.lowerTranslation = -5.0f;
		jd3.upperTranslation = 5.0f;
		jd3.enableLimit = true;

		m_joint3 = (PrismaticJoint)m_world.createJoint(jd3);

		GearJointDef jd4 = new GearJointDef();
		jd4.bodyA = body1;
		jd4.bodyB = body2;
		jd4.joint1 = m_joint1;
		jd4.joint2 = m_joint2;
		jd4.ratio = circle2.m_radius / circle1.m_radius;
		m_joint4 = (GearJoint)m_world.createJoint(jd4);

		GearJointDef jd5 = new GearJointDef();
		jd5.bodyA = body2;
		jd5.bodyB = body3;
		jd5.joint1 = m_joint2;
		jd5.joint2 = m_joint3;
		jd5.ratio = -1.0f / circle2.m_radius;
		m_joint5 = (GearJoint)m_world.createJoint(jd5);
	}
}
 
开发者ID:mleoking,项目名称:PhET,代码行数:81,代码来源:Gears.java

示例2: initTest

import org.jbox2d.dynamics.joints.PrismaticJointDef; //导入依赖的package包/类
/**
 * @see org.jbox2d.testbed.framework.TestbedTest#initTest(boolean)
 */
@Override
public void initTest(boolean argDeserialized) {
	Body ground = null;
	{
		BodyDef bd = new BodyDef();
		ground = getWorld().createBody(bd);

		PolygonShape shape = new PolygonShape();
		shape.setAsEdge(new Vec2(50.0f, 0.0f), new Vec2(-50.0f, 0.0f));
		ground.createFixture(shape, 0.0f);
	}

	{
		CircleShape circle1 = new CircleShape();
		circle1.m_radius = 1.0f;

		CircleShape circle2 = new CircleShape();
		circle2.m_radius = 2.0f;
		
		PolygonShape box = new PolygonShape();
		box.setAsBox(0.5f, 5.0f);

		BodyDef bd1 = new BodyDef();
		bd1.type = BodyType.DYNAMIC;
		bd1.position.set(-3.0f, 12.0f);
		Body body1 = getWorld().createBody(bd1);
		body1.createFixture(circle1, 5.0f);

		RevoluteJointDef jd1 = new RevoluteJointDef();
		jd1.bodyA = ground;
		jd1.bodyB = body1;
		jd1.localAnchorA = ground.getLocalPoint(bd1.position);
		jd1.localAnchorB = body1.getLocalPoint(bd1.position);
		jd1.referenceAngle = body1.getAngle() - ground.getAngle();
		m_joint1 = (RevoluteJoint)getWorld().createJoint(jd1);

		BodyDef bd2 = new BodyDef();
		bd2.type = BodyType.DYNAMIC;
		bd2.position.set(0.0f, 12.0f);
		Body body2 = getWorld().createBody(bd2);
		body2.createFixture(circle2, 5.0f);

		RevoluteJointDef jd2 = new RevoluteJointDef();
		jd2.initialize(ground, body2, bd2.position);
		m_joint2 = (RevoluteJoint)getWorld().createJoint(jd2);

		BodyDef bd3 = new BodyDef();
		bd3.type = BodyType.DYNAMIC;
		bd3.position.set(2.5f, 12.0f);
		Body body3 = getWorld().createBody(bd3);
		body3.createFixture(box, 5.0f);

		PrismaticJointDef jd3 = new PrismaticJointDef();
		jd3.initialize(ground, body3, bd3.position, new Vec2(0.0f, 1.0f));
		jd3.lowerTranslation = -5.0f;
		jd3.upperTranslation = 5.0f;
		jd3.enableLimit = true;

		m_joint3 = (PrismaticJoint)getWorld().createJoint(jd3);

		GearJointDef jd4 = new GearJointDef();
		jd4.bodyA = body1;
		jd4.bodyB = body2;
		jd4.joint1 = m_joint1;
		jd4.joint2 = m_joint2;
		jd4.ratio = circle2.m_radius / circle1.m_radius;
		m_joint4 = (GearJoint)getWorld().createJoint(jd4);

		GearJointDef jd5 = new GearJointDef();
		jd5.bodyA = body2;
		jd5.bodyB = body3;
		jd5.joint1 = m_joint2;
		jd5.joint2 = m_joint3;
		jd5.ratio = -1.0f / circle2.m_radius;
		m_joint5 = (GearJoint)getWorld().createJoint(jd5);
	}
}
 
开发者ID:col726,项目名称:game-engine-CMZ,代码行数:81,代码来源:Gears.java


注:本文中的org.jbox2d.dynamics.joints.PrismaticJointDef类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。