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Java BodyType类代码示例

本文整理汇总了Java中org.jbox2d.dynamics.BodyType的典型用法代码示例。如果您正苦于以下问题:Java BodyType类的具体用法?Java BodyType怎么用?Java BodyType使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


BodyType类属于org.jbox2d.dynamics包,在下文中一共展示了BodyType类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: Wall

import org.jbox2d.dynamics.BodyType; //导入依赖的package包/类
Wall(Box2DProcessing box2d, float x_, float y_, float w_, float h_) {
    this.box2d = box2d;
    x = x_;
    y = y_;
    w = w_;
    h = h_;

    PolygonShape sd = new PolygonShape();
    float box2dW = box2d.scalarPixelsToWorld(w / 2);
    float box2dH = box2d.scalarPixelsToWorld(h / 2);
    sd.setAsBox(box2dW, box2dH);

    BodyDef bd = new BodyDef();
    bd.type = BodyType.STATIC;
    bd.position.set(box2d.coordPixelsToWorld(x, y));
    b = box2d.createBody(bd);

    // Attached the shape to the body using a Fixture
    b.createFixture(sd, 1);
}
 
开发者ID:InnoFang,项目名称:Android-Code-Demos,代码行数:21,代码来源:Wall.java

示例2: makeBody

import org.jbox2d.dynamics.BodyType; //导入依赖的package包/类
void makeBody(Vec2 center, float w_, float h_) {
    // Define a polygon (this is what we use for a rectangle)
    PolygonShape sd = new PolygonShape();
    float box2dW = box2d.scalarPixelsToWorld(w_ / 2);
    float box2dH = box2d.scalarPixelsToWorld(h_ / 2);
    sd.setAsBox(box2dW, box2dH);

    // Define a fixture
    FixtureDef fd = new FixtureDef();
    fd.shape = sd;
    // Parameters that affect physics
    fd.density = 1;
    fd.friction = 0.3F;
    fd.restitution = 0.5F;

    // Define the body and make it from the shape
    BodyDef bd = new BodyDef();
    bd.type = BodyType.DYNAMIC;
    bd.position.set(box2d.coordPixelsToWorld(center));

    body = box2d.createBody(bd);
    body.createFixture(fd);

    // Give it some initial random velocity
    shake();
}
 
开发者ID:InnoFang,项目名称:Android-Code-Demos,代码行数:27,代码来源:Box.java

示例3: testNewWorld

import org.jbox2d.dynamics.BodyType; //导入依赖的package包/类
@Test
public void testNewWorld() {
    World world = new World(new Vec2(0, -9.8f));

    BodyDef axisDef = new BodyDef();
    axisDef.type = BodyType.STATIC;
    axisDef.position = new Vec2(3, 3);
    Body axis = world.createBody(axisDef);

    CircleShape axisShape = new CircleShape();
    axisShape.setRadius(0.02f);
    axisShape.m_p.set(0, 0);

    //FixtureDef axisFixture = new FixtureDef();
    //axisFixture.shape = axisShape;
    //axis.createFixture(axisFixture);

}
 
开发者ID:mirkosertic,项目名称:Bytecoder,代码行数:19,代码来源:JBox2DTest.java

示例4: Ground

import org.jbox2d.dynamics.BodyType; //导入依赖的package包/类
public Ground(Texture texture) {
	super(new Vec2(WINDOW_WIDTH/2,WINDOW_HEIGHT-texture.getTexture().height/2),texture);
	//Body def
   	BodyDef bd = new BodyDef();
   	bd.type = BodyType.STATIC;
   	bd.position.set(Public.box2d.coordPixelsToWorld(WINDOW_WIDTH/2,WINDOW_HEIGHT-texture.getTexture().height/2) );
   	bd.setUserData("PhysicalGameObject,Ground");
   	//Create body
       body = Public.box2d.createBody(bd);
   	//Creat Shape
       PolygonShape ps = new PolygonShape();
       ps.setAsBox(Public.box2d.scalarPixelsToWorld(Public.p.width*100),-Public.box2d.scalarPixelsToWorld(-texture.getTexture().height/2) );
       //Fixture
       FixtureDef fd = new FixtureDef();
       fd.shape = ps;
       fd.density = 1f;
       fd.friction = 0.3f;
       fd.restitution = 0.15f;
       body.createFixture(fd);
       
}
 
开发者ID:Error1000,项目名称:processingGameEngine,代码行数:22,代码来源:Ground.java

示例5: addBodies

import org.jbox2d.dynamics.BodyType; //导入依赖的package包/类
public void addBodies(){
  if (m_count < MAX_NUM) {
    
    float x = random(-0.7f, 0.7f);
    float y = random(-0.7f, 0.7f);
    
    BodyDef bd = new BodyDef();
    bd.type = BodyType.DYNAMIC;
    bd.position.set(x, y);
    Body body = world.createBody(bd);

    PolygonShape shape = new PolygonShape();
    shape.setAsBox(0.18f, 0.18f);
    Fixture fixture = body.createFixture(shape, 0.01f);
    fixture.m_friction = 0.1f;
    fixture.m_restitution = 0.5f;
    
    ++m_count;

    colorMode(HSB, 360, 100, 100);
    float hue = (360 * m_count /(float)MAX_NUM) % 360;
    world.bodies.add(body, true, color(hue, 100, 100), true, color(hue, 100, 50), 1f);
    colorMode(RGB, 255, 255, 255);
  }
}
 
开发者ID:diwi,项目名称:LiquidFunProcessing,代码行数:26,代码来源:box2d_TumblerMod.java

示例6: DwMouseShootBullet

import org.jbox2d.dynamics.BodyType; //导入依赖的package包/类
public DwMouseShootBullet(World world, DwViewportTransform transform){
  this.world = world;
  this.transform = transform;
  
  // bullet specific settings
  cirlce_shape.m_radius = 0.3f;
  
  fixture_def.shape = cirlce_shape;
  fixture_def.density = 200f;
  fixture_def.restitution = 0.1f;
  
  body_def.type = BodyType.DYNAMIC;
  body_def.bullet = true;
  
  body_dragger = new DwMouseDragBodies(world, transform);
}
 
开发者ID:diwi,项目名称:LiquidFunProcessing,代码行数:17,代码来源:DwMouseShootBullet.java

示例7: reportFixture

import org.jbox2d.dynamics.BodyType; //导入依赖的package包/类
@Override
public boolean reportFixture(Fixture argFixture) {
  Body body = argFixture.getBody();
  
  // static bodies can be moved too, but need to set to dynamic for the
  // mouse-joint to work.
  BodyType type = body.getType();
  if (BodyType.DYNAMIC == type || enable_static_drag) {
    if (argFixture.testPoint(point)) {
      body_type_cpy = type;
      fixture = argFixture;
      body.setType(BodyType.DYNAMIC);
      return false;
    }
  }
  return true; 
}
 
开发者ID:diwi,项目名称:LiquidFunProcessing,代码行数:18,代码来源:DwMouseDragBodies.java

示例8: Init

import org.jbox2d.dynamics.BodyType; //导入依赖的package包/类
@Override
public synchronized void Init()
{
	//System.out.println("init");
	Vector2 meters = Coordinates.PixelsToMeters(this.position);
	Vector2 meterssize = Coordinates.PixelsToMeters(this.size);
	//System.out.println("Metersize: " + meterssize.ToString());
	//System.out.println("Metersize to pixels: " + Coordinates.MetersToPixels(meterssize).ToString());
	//System.out.println("this.size is " + this.size.ToString());
	this.physics = new BoxPhysics(meters.x, meters.y, meterssize.x, meterssize.y, (this.simulatePhysics) ? BodyType.DYNAMIC : BodyType.KINEMATIC, this, this.information);
	this.physics.Create();
	//this.physics.GetPhysicsBody().setFixedRotation(false);
	//this.physics.GetPhysicsBody().setBullet(true);
	super.Init();
	System.out.println("My name is " + this.name);
	//System.out.println("Physics size is " + this.physics.GetPhysicsBody().getToString());
}
 
开发者ID:Joshuagollaher,项目名称:HawkEngine,代码行数:18,代码来源:Box.java

示例9: GroundPhysics

import org.jbox2d.dynamics.BodyType; //导入依赖的package包/类
public GroundPhysics(float x, float y, float w, float h, BodyType type, Ground ground)
{
	super(new PhysicsInformation(0, 0, false));
	BodyDef def = new BodyDef();
	def.position.set(new Vec2(x, y));
	def.type = type;
	def.angle = 0;
	this.body = Game.world.createBody(def);
	PolygonShape shape = new PolygonShape();
	shape.setAsBox(w/2, h/2);
	FixtureDef fixture = new FixtureDef();
	Filter filter = new Filter();
	filter.groupIndex = 1;
	fixture.density = 0.1f;
	fixture.setShape(shape);
	fixture.setFilter(filter);
	fixture.isSensor = false;
	fixture.setFriction(0.5f);
	fixture.restitution = 0;
	fixture.density = 1;
	fixture.friction = 1;
	fixture.setUserData(ground);
	body.createFixture(fixture);
}
 
开发者ID:Joshuagollaher,项目名称:HawkEngine,代码行数:25,代码来源:GroundPhysics.java

示例10: step

import org.jbox2d.dynamics.BodyType; //导入依赖的package包/类
/**
 * @see org.jbox2d.testbed.framework.TestbedTest#step(org.jbox2d.testbed.framework.TestbedSettings)
 */
@Override
public void step(TestbedSettings settings) {
	super.step(settings);
	
	addTextLine("Keys: (d) dynamic, (s) static, (k) kinematic");
	// Drive the kinematic body.
	if (m_platform.getType() == BodyType.KINEMATIC) {
		Vec2 p = m_platform.getTransform().position;
		Vec2 v = m_platform.getLinearVelocity();
		
		if ((p.x < -10.0f && v.x < 0.0f) || (p.x > 10.0f && v.x > 0.0f)) {
			v.x = -v.x;
			m_platform.setLinearVelocity(v);
		}
	}
}
 
开发者ID:mleoking,项目名称:PhET,代码行数:20,代码来源:BodyTypes.java

示例11: keyPressed

import org.jbox2d.dynamics.BodyType; //导入依赖的package包/类
/**
 * @see org.jbox2d.testbed.framework.TestbedTest#keyPressed(char, int)
 */
@Override
public void keyPressed(char argKeyChar, int argKeyCode) {
	switch (argKeyChar) {
		case 'd' :
			m_platform.setType(BodyType.DYNAMIC);
			break;
		
		case 's' :
			m_platform.setType(BodyType.STATIC);
			break;
		
		case 'k' :
			m_platform.setType(BodyType.KINEMATIC);
			m_platform.setLinearVelocity(new Vec2(-m_speed, 0.0f));
			m_platform.setAngularVelocity(0.0f);
			break;
	}
}
 
开发者ID:mleoking,项目名称:PhET,代码行数:22,代码来源:BodyTypes.java

示例12: createCircle

import org.jbox2d.dynamics.BodyType; //导入依赖的package包/类
public void createCircle()
{
	float radius = 2.0f;
	CircleShape shape = new CircleShape();
	shape.m_p.setZero();
	shape.m_radius = radius;

	FixtureDef fd = new FixtureDef();
	fd.shape = shape;
	fd.density = 1.0f;
	fd.friction = 0.0f;

	Vec2 p = new Vec2((float)Math.random(), 3.0f + (float)Math.random());
	BodyDef bd = new BodyDef();
	bd.type = BodyType.DYNAMIC;
	bd.position = p;
	//bd.allowSleep = false;
	Body body = m_world.createBody(bd);

	body.createFixture(fd);
}
 
开发者ID:mleoking,项目名称:PhET,代码行数:22,代码来源:ConfinedTest.java

示例13: step

import org.jbox2d.dynamics.BodyType; //导入依赖的package包/类
@Override
public void step(TestbedSettings settings) {

	super.step(settings);

	for (Body b = m_world.getBodyList(); b != null; b = b.getNext())
	{
		if (b.getType() != BodyType.DYNAMIC)
		{
			continue;
		}

		Vec2 p = b.getPosition();
		if (p.x <= -10.0f || 10.0f <= p.x || p.y <= 0.0f || 20.0f <= p.y)
		{
			p.x += 0.0;
		}
	}

	addTextLine("Press 'c' to create a circle");
}
 
开发者ID:mleoking,项目名称:PhET,代码行数:22,代码来源:ConfinedTest.java

示例14: makeDomino

import org.jbox2d.dynamics.BodyType; //导入依赖的package包/类
public void makeDomino(float x, float y, boolean horizontal, World world) {

    	PolygonShape sd = new PolygonShape();
        sd.setAsBox(.5f*dwidth, .5f*dheight);
        FixtureDef fd = new FixtureDef();
        fd.shape = sd;
        fd.density = ddensity;
        BodyDef bd = new BodyDef();
        bd.type = BodyType.DYNAMIC;
        fd.friction = dfriction;
        fd.restitution = 0.65f;
        bd.position = new Vec2(x, y);
        bd.angle = horizontal? (float)(Math.PI/2.0):0f;
        Body myBody = world.createBody(bd);
        myBody.createFixture(fd);
    }
 
开发者ID:mleoking,项目名称:PhET,代码行数:17,代码来源:DominoTower.java

示例15: initTest

import org.jbox2d.dynamics.BodyType; //导入依赖的package包/类
@Override
   public void initTest() {
      setTitle("Couple of Things Test");
      
      m_world.setGravity(new Vec2());

      for (int i = 0; i < 2; i++)
      {
//         CircleShape circleShape = new CircleShape();
//         circleShape.m_radius = 1;
//         Shape shape = circleShape;
         PolygonShape polygonShape = new PolygonShape();
         polygonShape.setAsBox(1, 1);
         Shape shape = polygonShape;

         BodyDef bodyDef = new BodyDef();
         bodyDef.type = BodyType.DYNAMIC;
         bodyDef.position.set(5 * i, 0);
         bodyDef.angle = (float) (Math.PI / 4 * i);
         bodyDef.allowSleep = false;
         Body body = m_world.createBody(bodyDef);
         body.createFixture(shape, 5.0f);
         
         body.applyForce(new Vec2(-10000 * (i - 1), 0), new Vec2());
      }
   }
 
开发者ID:mleoking,项目名称:PhET,代码行数:27,代码来源:MJWTest.java


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