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Java ShapeType类代码示例

本文整理汇总了Java中org.jbox2d.collision.shapes.ShapeType的典型用法代码示例。如果您正苦于以下问题:Java ShapeType类的具体用法?Java ShapeType怎么用?Java ShapeType使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


ShapeType类属于org.jbox2d.collision.shapes包,在下文中一共展示了ShapeType类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: addType

import org.jbox2d.collision.shapes.ShapeType; //导入依赖的package包/类
private void addType(IDynamicStack<Contact> creator, ShapeType type1, ShapeType type2) {
  ContactRegister register = new ContactRegister();
  register.creator = creator;
  register.primary = true;
  contactStacks[type1.ordinal()][type2.ordinal()] = register;

  if (type1 != type2) {
    ContactRegister register2 = new ContactRegister();
    register2.creator = creator;
    register2.primary = false;
    contactStacks[type2.ordinal()][type1.ordinal()] = register2;
  }
}
 
开发者ID:jfcameron,项目名称:G2Dj,代码行数:14,代码来源:World.java

示例2: initializeRegisters

import org.jbox2d.collision.shapes.ShapeType; //导入依赖的package包/类
private void initializeRegisters() {
  addType(pool.getCircleContactStack(), ShapeType.CIRCLE, ShapeType.CIRCLE);
  addType(pool.getPolyCircleContactStack(), ShapeType.POLYGON, ShapeType.CIRCLE);
  addType(pool.getPolyContactStack(), ShapeType.POLYGON, ShapeType.POLYGON);
  addType(pool.getEdgeCircleContactStack(), ShapeType.EDGE, ShapeType.CIRCLE);
  addType(pool.getEdgePolyContactStack(), ShapeType.EDGE, ShapeType.POLYGON);
  addType(pool.getChainCircleContactStack(), ShapeType.CHAIN, ShapeType.CIRCLE);
  addType(pool.getChainPolyContactStack(), ShapeType.CHAIN, ShapeType.POLYGON);
}
 
开发者ID:jfcameron,项目名称:G2Dj,代码行数:10,代码来源:World.java

示例3: pushContact

import org.jbox2d.collision.shapes.ShapeType; //导入依赖的package包/类
public void pushContact(Contact contact) {
  Fixture fixtureA = contact.getFixtureA();
  Fixture fixtureB = contact.getFixtureB();

  if (contact.m_manifold.pointCount > 0 && !fixtureA.isSensor() && !fixtureB.isSensor()) {
    fixtureA.getBody().setAwake(true);
    fixtureB.getBody().setAwake(true);
  }

  ShapeType type1 = fixtureA.getType();
  ShapeType type2 = fixtureB.getType();

  IDynamicStack<Contact> creator = contactStacks[type1.ordinal()][type2.ordinal()].creator;
  creator.push(contact);
}
 
开发者ID:jfcameron,项目名称:G2Dj,代码行数:16,代码来源:World.java

示例4: render

import org.jbox2d.collision.shapes.ShapeType; //导入依赖的package包/类
private static void render() {
    renderingContext2D.clear();
    renderingContext2D.save();
    renderingContext2D.translate(0, 600);
    renderingContext2D.scale(1, -1);
    renderingContext2D.scale(100, 100);
    renderingContext2D.lineWidth(0.01f);
    for (Body body = scene.getWorld().getBodyList(); body != null; body = body.getNext()) {
        Vec2 center = body.getPosition();
        renderingContext2D.save();
        renderingContext2D.translate(center.x, center.y);
        renderingContext2D.rotate(body.getAngle());
        for (Fixture fixture = body.getFixtureList(); fixture != null; fixture = fixture.getNext()) {
            Shape shape = fixture.getShape();
            if (shape.getType() == ShapeType.CIRCLE) {
                CircleShape circle = (CircleShape) shape;
                renderingContext2D.beginPath();
                renderingContext2D.arc(circle.m_p.x, circle.m_p.y, circle.getRadius(), 0, Math.PI * 2, true);
                renderingContext2D.closePath();
                renderingContext2D.stroke();
            } else if (shape.getType() == ShapeType.POLYGON) {
                PolygonShape poly = (PolygonShape) shape;
                Vec2[] vertices = poly.getVertices();
                renderingContext2D.beginPath();
                renderingContext2D.moveTo(vertices[0].x, vertices[0].y);
                for (int i = 1; i < poly.getVertexCount(); ++i) {
                    renderingContext2D.lineTo(vertices[i].x, vertices[i].y);
                }
                renderingContext2D.closePath();
                renderingContext2D.stroke();
            }
        }
        renderingContext2D.restore();
    }
    renderingContext2D.restore();
}
 
开发者ID:mirkosertic,项目名称:Bytecoder,代码行数:37,代码来源:JBox2DSimulation.java

示例5: setShape

import org.jbox2d.collision.shapes.ShapeType; //导入依赖的package包/类
/**
 * Any Shape given as a brush. Use (0,0) as center.
 * only ShapeType.CIRCLE and ShapeType.POLYGON can be used
 * 
 */
public void setShape(Shape shape){
  boolean is_circle  = ShapeType.CIRCLE  == shape.getType();
  boolean is_polygon = ShapeType.POLYGON == shape.getType();
  
  if(is_circle || is_polygon){
    this.shape = shape;
  }
}
 
开发者ID:diwi,项目名称:LiquidFunProcessing,代码行数:14,代码来源:DwParticleDestroyer.java

示例6: setShape

import org.jbox2d.collision.shapes.ShapeType; //导入依赖的package包/类
/**
 * Any Shape given as a brush. Use (0,0) as center.
 * only ShapeType.CIRCLE and ShapeType.POLYGON can be used
 * 
 */
public void setShape(Shape shape){
  boolean is_circle  = ShapeType.CIRCLE  == shape.getType();
  boolean is_polygon = ShapeType.POLYGON == shape.getType();
  
  if(is_circle || is_polygon){
    group_def.shape = shape;
  }
}
 
开发者ID:diwi,项目名称:LiquidFunProcessing,代码行数:14,代码来源:DwParticleSpawn.java

示例7: addType

import org.jbox2d.collision.shapes.ShapeType; //导入依赖的package包/类
private void addType(IDynamicStack<Contact> creator, ShapeType type1,
		ShapeType type2) {
	ContactRegister register = new ContactRegister();
	register.creator = creator;
	register.primary = true;
	contactStacks[type1.intValue][type2.intValue] = register;

	if (type1 != type2) {
		ContactRegister register2 = new ContactRegister();
		register2.creator = creator;
		register2.primary = false;
		contactStacks[type2.intValue][type1.intValue] = register2;
	}
}
 
开发者ID:mleoking,项目名称:PhET,代码行数:15,代码来源:World.java

示例8: pushContact

import org.jbox2d.collision.shapes.ShapeType; //导入依赖的package包/类
public void pushContact(Contact contact) {

		if (contact.m_manifold.pointCount > 0) {
			contact.getFixtureA().getBody().setAwake(true);
			contact.getFixtureB().getBody().setAwake(true);
		}

		ShapeType type1 = contact.getFixtureA().getType();
		ShapeType type2 = contact.getFixtureB().getType();

		IDynamicStack<Contact> creator = contactStacks[type1.intValue][type2.intValue].creator;
		creator.push(contact);
	}
 
开发者ID:mleoking,项目名称:PhET,代码行数:14,代码来源:World.java

示例9: pushContact

import org.jbox2d.collision.shapes.ShapeType; //导入依赖的package包/类
public void pushContact(Contact contact) {
  Fixture fixtureA = contact.getFixtureA();
  Fixture fixtureB = contact.getFixtureB();
  
  if (contact.m_manifold.pointCount > 0 && !fixtureA.isSensor() && !fixtureB.isSensor()) {
    fixtureA.getBody().setAwake(true);
    fixtureB.getBody().setAwake(true);
  }

  ShapeType type1 = fixtureA.getType();
  ShapeType type2 = fixtureB.getType();

  IDynamicStack<Contact> creator = contactStacks[type1.ordinal()][type2.ordinal()].creator;
  creator.push(contact);
}
 
开发者ID:pianoman373,项目名称:Point-Engine,代码行数:16,代码来源:World.java

示例10: addType

import org.jbox2d.collision.shapes.ShapeType; //导入依赖的package包/类
private void addType(MutableStack<Contact> creator, ShapeType type1,
		ShapeType type2) {
	ContactRegister register = new ContactRegister();
	register.creator = creator;
	register.primary = true;
	contactStacks[type1.intValue][type2.intValue] = register;

	if (type1 != type2) {
		ContactRegister register2 = new ContactRegister();
		register2.creator = creator;
		register2.primary = false;
		contactStacks[type2.intValue][type1.intValue] = register2;
	}
}
 
开发者ID:fredsa,项目名称:forplay,代码行数:15,代码来源:World.java

示例11: pushContact

import org.jbox2d.collision.shapes.ShapeType; //导入依赖的package包/类
public void pushContact(Contact contact) {

		if (contact.m_manifold.pointCount > 0) {
			contact.getFixtureA().getBody().setAwake(true);
			contact.getFixtureB().getBody().setAwake(true);
		}

		ShapeType type1 = contact.getFixtureA().getType();
		ShapeType type2 = contact.getFixtureB().getType();

		MutableStack<Contact> creator = contactStacks[type1.intValue][type2.intValue].creator;
		creator.push(contact);
	}
 
开发者ID:fredsa,项目名称:forplay,代码行数:14,代码来源:World.java

示例12: getType

import org.jbox2d.collision.shapes.ShapeType; //导入依赖的package包/类
/** Get the type of the child shape. You can use this to down cast to the concrete shape.
 * @return the shape type. */
public Type getType () {
	ShapeType type = fixture.getType();
	if (type == ShapeType.CIRCLE) return Type.Circle;
	if (type == ShapeType.EDGE) return Type.Edge;
	if (type == ShapeType.POLYGON) return Type.Polygon;
	if (type == ShapeType.CHAIN) return Type.Chain;
	return Type.Circle;
}
 
开发者ID:basherone,项目名称:libgdxcn,代码行数:11,代码来源:Fixture.java

示例13: getShape

import org.jbox2d.collision.shapes.ShapeType; //导入依赖的package包/类
/** Returns the shape of this fixture */
public Shape getShape () {
	if (shape == null) {
		org.jbox2d.collision.shapes.Shape shape2 = fixture.getShape();
		ShapeType type = shape2.getType();
		if (type == ShapeType.CHAIN) shape = new ChainShape((org.jbox2d.collision.shapes.ChainShape)shape2);
		if (type == ShapeType.CIRCLE) shape = new CircleShape((org.jbox2d.collision.shapes.CircleShape)shape2);
		if (type == ShapeType.EDGE) shape = new EdgeShape((org.jbox2d.collision.shapes.EdgeShape)shape2);
		if (type == ShapeType.POLYGON) shape = new PolygonShape((org.jbox2d.collision.shapes.PolygonShape)shape2);
	}
	return shape;
}
 
开发者ID:basherone,项目名称:libgdxcn,代码行数:13,代码来源:Fixture.java

示例14: render

import org.jbox2d.collision.shapes.ShapeType; //导入依赖的package包/类
private static void render() {
    WasmCanvas.save();
    setupCanvas();
    for (Body body = scene.getWorld().getBodyList(); body != null; body = body.getNext()) {
        Vec2 center = body.getPosition();
        WasmCanvas.save();
        WasmCanvas.translate(center.x, center.y);
        WasmCanvas.rotate(body.getAngle());
        for (Fixture fixture = body.getFixtureList(); fixture != null; fixture = fixture.getNext()) {
            Shape shape = fixture.getShape();
            if (shape.getType() == ShapeType.CIRCLE) {
                CircleShape circle = (CircleShape) shape;
                WasmCanvas.beginPath();
                WasmCanvas.arc(circle.m_p.x, circle.m_p.y, circle.getRadius(), 0, Math.PI * 2, true);
                WasmCanvas.closePath();
                WasmCanvas.stroke();
            } else if (shape.getType() == ShapeType.POLYGON) {
                PolygonShape poly = (PolygonShape) shape;
                Vec2[] vertices = poly.getVertices();
                WasmCanvas.beginPath();
                WasmCanvas.moveTo(vertices[0].x, vertices[0].y);
                for (int i = 1; i < poly.getVertexCount(); ++i) {
                    WasmCanvas.lineTo(vertices[i].x, vertices[i].y);
                }
                WasmCanvas.closePath();
                WasmCanvas.stroke();
            }
        }
        WasmCanvas.restore();
    }
    WasmCanvas.restore();
}
 
开发者ID:konsoletyper,项目名称:teavm,代码行数:33,代码来源:WasmBenchmarkStarter.java

示例15: render

import org.jbox2d.collision.shapes.ShapeType; //导入依赖的package包/类
private static void render() {
    CanvasRenderingContext2D context = (CanvasRenderingContext2D) canvas.getContext("2d");
    context.setFillStyle("white");
    context.setStrokeStyle("grey");
    context.fillRect(0, 0, 600, 600);
    context.save();
    context.translate(0, 600);
    context.scale(1, -1);
    context.scale(100, 100);
    context.setLineWidth(0.01);
    for (Body body = scene.getWorld().getBodyList(); body != null; body = body.getNext()) {
        Vec2 center = body.getPosition();
        context.save();
        context.translate(center.x, center.y);
        context.rotate(body.getAngle());
        for (Fixture fixture = body.getFixtureList(); fixture != null; fixture = fixture.getNext()) {
            Shape shape = fixture.getShape();
            if (shape.getType() == ShapeType.CIRCLE) {
                CircleShape circle = (CircleShape) shape;
                context.beginPath();
                context.arc(circle.m_p.x, circle.m_p.y, circle.getRadius(), 0, Math.PI * 2, true);
                context.closePath();
                context.stroke();
            } else if (shape.getType() == ShapeType.POLYGON) {
                PolygonShape poly = (PolygonShape) shape;
                Vec2[] vertices = poly.getVertices();
                context.beginPath();
                context.moveTo(vertices[0].x, vertices[0].y);
                for (int i = 1; i < poly.getVertexCount(); ++i) {
                    context.lineTo(vertices[i].x, vertices[i].y);
                }
                context.closePath();
                context.stroke();
            }
        }
        context.restore();
    }
    context.restore();
}
 
开发者ID:konsoletyper,项目名称:teavm,代码行数:40,代码来源:BenchmarkStarter.java


注:本文中的org.jbox2d.collision.shapes.ShapeType类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。