本文整理汇总了Java中org.inventivetalent.mcwrapper.auth.properties.PropertyWrapper类的典型用法代码示例。如果您正苦于以下问题:Java PropertyWrapper类的具体用法?Java PropertyWrapper怎么用?Java PropertyWrapper使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
PropertyWrapper类属于org.inventivetalent.mcwrapper.auth.properties包,在下文中一共展示了PropertyWrapper类的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: setSkin
import org.inventivetalent.mcwrapper.auth.properties.PropertyWrapper; //导入依赖的package包/类
public void setSkin(final String skinOwner) {
if (Bukkit.getPluginManager().isPluginEnabled("NickNamer")) {
if (getPlugin() != null && getPlugin().isEnabled()) {
Bukkit.getScheduler().runTaskAsynchronously(getPlugin(), new Runnable() {
@Override
public void run() {
GameProfileWrapper profile = SkinLoader.loadSkin(skinOwner);
Collection<PropertyWrapper> values = profile.getProperties().values();
if (values.isEmpty()) { return; }
PropertyWrapper property = values.iterator().next();
setSkinTexture(property.getValue(), property.getSignature());
}
});
}
}
}
示例2: createProfile
import org.inventivetalent.mcwrapper.auth.properties.PropertyWrapper; //导入依赖的package包/类
public static Object createProfile(String data) {
try {
GameProfileWrapper profileWrapper = new GameProfileWrapper(UUID.randomUUID(), "CustomBlock");
PropertyWrapper propertyWrapper = new PropertyWrapper("textures", data);
profileWrapper.getProperties().put("textures", propertyWrapper);
return profileWrapper.getHandle();
} catch (Exception e) {
e.printStackTrace();
}
return null;
}
示例3: createProfile
import org.inventivetalent.mcwrapper.auth.properties.PropertyWrapper; //导入依赖的package包/类
public static Object createProfile(String data) {
try {
GameProfileWrapper profileWrapper = new GameProfileWrapper(UUID.randomUUID(), "CustomBlock");
PropertyWrapper propertyWrapper = new PropertyWrapper("textures", data);
profileWrapper.getProperties().put("textures", propertyWrapper);
return profileWrapper.getHandle();
} catch (Exception e) {
e.printStackTrace();
}
return null;
}
示例4: setSkinTexture
import org.inventivetalent.mcwrapper.auth.properties.PropertyWrapper; //导入依赖的package包/类
@NBT({
"npclib.options",
"player",
"skinTexture" })
@Override
public void setSkinTexture(@NBT(value = "value",
type = TagID.TAG_STRING) String value, @NBT(value = "signature",
type = TagID.TAG_STRING) String signature) {
this.skinTextureValue = value;
this.skinTextureSignature = signature;
GameProfileWrapper profile = getProfile();
profile.getProperties().clear();
profile.getProperties().put("textures", new PropertyWrapper("textures", value, signature));
setProfile(profile);
updateNearby();
if (getPlugin() != null && getPlugin().isEnabled()) {
// Give it some time to load the profile
Bukkit.getScheduler().runTaskLater(getPlugin(), new Runnable() {
@Override
public void run() {
updateNearby(32, new Predicate<Player>() {
@Override
public boolean apply(@Nullable Player player) {
respawnTo(player);
return true;
}
});
}
}, 20);
}
}