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Java Wool类代码示例

本文整理汇总了Java中org.bukkit.material.Wool的典型用法代码示例。如果您正苦于以下问题:Java Wool类的具体用法?Java Wool怎么用?Java Wool使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


Wool类属于org.bukkit.material包,在下文中一共展示了Wool类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: registerInventory

import org.bukkit.material.Wool; //导入依赖的package包/类
private void registerInventory(Inventory inventory) {
    if (scannedChests.contains(inventory.getHolder())) {
        return;
    }
    scannedChests.add(inventory.getHolder());

    for (ItemStack itemStack : inventory) {
        if (itemStack != null && itemStack.getType() != null) {
            if (itemStack.getType() == Material.WOOL) {
                DyeColor dyeColor = ((Wool) itemStack.getData()).getColor();
                woolChests.put(inventory.getHolder(), dyeColor);
                fillInventoryWithWool(inventory, dyeColor);
            }
        }
    }
}
 
开发者ID:WarzoneMC,项目名称:Warzone,代码行数:17,代码来源:WoolChestModule.java

示例2: handleItemDespawn

import org.bukkit.material.Wool; //导入依赖的package包/类
@EventHandler(priority = EventPriority.MONITOR)
public void handleItemDespawn(final EntityDespawnInVoidEvent event) {
    Entity entity = event.getEntity();
    if (!(entity instanceof Item)) return;
    ItemStack stack = ((Item) entity).getItemStack();

    PlayerId playerId = this.droppedWools.remove(entity);
    if (playerId == null) return;

    ParticipantState player = PGM.getMatchManager().getParticipantState(playerId);
    if (player == null) return;

    if(isDestroyableWool(stack, player.getParty())) {
        giveWoolDestroyRaindrops(player, ((Wool) stack.getData()).getColor());
    }
}
 
开发者ID:OvercastNetwork,项目名称:ProjectAres,代码行数:17,代码来源:RaindropListener.java

示例3: isDestroyableWool

import org.bukkit.material.Wool; //导入依赖的package包/类
/**
 * Test if the given ItemStack is strictly an enemy wool i.e. not also
 * a wool that the given team can capture.
 */
private boolean isDestroyableWool(ItemStack stack, Competitor team) {
    if(stack == null || stack.getType() != Material.WOOL) {
        return false;
    }

    DyeColor color = ((Wool) stack.getData()).getColor();
    boolean enemyOwned = false;

    for(Goal goal : team.getMatch().needMatchModule(GoalMatchModule.class).getGoals()) {
        if(goal instanceof MonumentWool) {
            MonumentWool wool = (MonumentWool) goal;
            if(wool.isVisible() && !wool.isPlaced() && wool.getDyeColor() == color) {
                if(wool.getOwner() == team) {
                    return false;
                } else {
                    enemyOwned = true;
                }
            }
        }
    }

    return enemyOwned;
}
 
开发者ID:OvercastNetwork,项目名称:ProjectAres,代码行数:28,代码来源:RaindropListener.java

示例4: onBlockPlace

import org.bukkit.material.Wool; //导入依赖的package包/类
@EventHandler(priority = EventPriority.HIGHEST)
public void onBlockPlace(BlockPlaceEvent event) {
    if (event.getBlock().equals(place.getBlock())) {
        if (event.getBlock().getType().equals(Material.WOOL)) {
            if (((Wool) event.getBlock().getState().getData()).getColor().equals(color)) {
                if (TeamUtils.getTeamByPlayer(event.getPlayer()) == team) {
                    this.complete = true;
                    if (this.show) ChatUtils.getGlobalChannel().sendLocalizedMessage(new UnlocalizedChatMessage(ChatColor.WHITE + "{0}", new LocalizedChatMessage(ChatConstant.UI_OBJECTIVE_PLACED, team.getColor() + event.getPlayer().getName() + ChatColor.WHITE, team.getCompleteName() + ChatColor.WHITE, MiscUtils.convertDyeColorToChatColor(color) + name.toUpperCase().replaceAll("_", " ") + ChatColor.WHITE)));
                    FireworkUtil.spawnFirework(event.getPlayer().getLocation(), event.getPlayer().getWorld(), MiscUtils.convertChatColorToColor(MiscUtils.convertDyeColorToChatColor(color)));
                    ObjectiveCompleteEvent compEvent = new ObjectiveCompleteEvent(this, event.getPlayer());
                    Bukkit.getServer().getPluginManager().callEvent(compEvent);
                    event.setCancelled(false);
                } else {
                    event.setCancelled(true);
                    if (this.show) ChatUtils.sendWarningMessage(event.getPlayer(), "You may not complete the other team's objective.");
                }
            } else {
                event.setCancelled(true);
                if (this.show) ChatUtils.sendWarningMessage(event.getPlayer(), new LocalizedChatMessage(ChatConstant.ERROR_BLOCK_PLACE, MiscUtils.convertDyeColorToChatColor(color) + color.name().toUpperCase().replaceAll("_", " ") + " WOOL" + ChatColor.RED));
            }
        } else {
            event.setCancelled(true);
            if (this.show) ChatUtils.sendWarningMessage(event.getPlayer(), new LocalizedChatMessage(ChatConstant.ERROR_BLOCK_PLACE, MiscUtils.convertDyeColorToChatColor(color) + color.name().toUpperCase().replaceAll("_", " ") + " WOOL" + ChatColor.RED));
        }
    }
}
 
开发者ID:dentmaged,项目名称:Cardinal-Plus,代码行数:27,代码来源:WoolObjective.java

示例5: onSafetyPlace

import org.bukkit.material.Wool; //导入依赖的package包/类
@EventHandler(priority = EventPriority.MONITOR)
public void onSafetyPlace(BlockPlaceEvent event) {
    if (!event.isCancelled() && this.touched) {
        if (event.getBlock().getType().equals(Material.WOOL)) {
            if (((Wool) event.getBlock().getState().getData()).getColor().equals(color)) {
                if (TeamUtils.getTeamByPlayer(event.getPlayer()) == team) {
                    if (event.getBlockPlaced().getLocation().distance(place.getLocation()) < proximity) {
                        double old = proximity;
                        proximity = event.getBlockPlaced().getLocation().distance(place.getLocation());
                        Bukkit.getServer().getPluginManager().callEvent(new ObjectiveProximityEvent(this, event.getPlayer(), old, proximity));
                    }
                }
            }
        }
    }
}
 
开发者ID:dentmaged,项目名称:Cardinal-Plus,代码行数:17,代码来源:WoolObjective.java

示例6: getEditing

import org.bukkit.material.Wool; //导入依赖的package包/类
public ItemStack getEditing(boolean editing)
{
    DyeColor color;
    String displayName;
    if (editing)
    {
        color = DyeColor.GREEN;
        displayName = colorize("&a&lEditing mode");
    }
    else
    {
        color = DyeColor.RED;
        displayName = colorize("&6&lShop mode");
    }

    Wool w = new Wool(color);
    ItemStack i = w.toItemStack(1);

    ItemMeta im = i.getItemMeta();
    im.setDisplayName(displayName);
    im.setLore(Collections.singletonList(colorize("&fClick to change mode.")));
    i.setItemMeta(im);

    return i;
}
 
开发者ID:stashingco,项目名称:Credits,代码行数:26,代码来源:Prefabs.java

示例7: ColorSelectionMenu

import org.bukkit.material.Wool; //导入依赖的package包/类
/**
 * Constructs a new Gui
 *
 * @param entity the entity to change the color of
 */
public ColorSelectionMenu(Creature entity) {
    super(null, 18, ChatColor.GREEN + "Select a color", 1);

    for (DyeColor dyeColor : DyeColor.values())
        addItem(new Wool(dyeColor).toItemStack(1), event -> {
            if (entity instanceof Colorable)
                ((Colorable) entity).setColor(dyeColor);
            else if (entity instanceof Wolf) {
                Wolf wolf = (Wolf) entity;

                wolf.setTamed(true);
                wolf.setCollarColor(dyeColor);
            }

            event.setCancelled(true);
        });
}
 
开发者ID:stefvanschie,项目名称:buildinggame,代码行数:23,代码来源:ColorSelectionMenu.java

示例8: isBlockSolid

import org.bukkit.material.Wool; //导入依赖的package包/类
@Override
public boolean isBlockSolid(PlotBlock block) {
    try {
        Material material = Material.getMaterial(block.id);
        if (material.isBlock() && material.isSolid() && !material.hasGravity()) {
            Class<? extends MaterialData> data = material.getData();
            if (data.equals(MaterialData.class) || data.equals(Tree.class) || data.equals(Sandstone.class) || data.equals(Wool.class) || data.equals(Step.class)) {
                return true;
            }
        }
        return false;
    }
    catch (Exception e) {
        return false;
    }
}
 
开发者ID:Mayomi,项目名称:PlotSquared-Chinese,代码行数:17,代码来源:BukkitUtil.java

示例9: addwoolSpawner

import org.bukkit.material.Wool; //导入依赖的package包/类
public boolean addwoolSpawner(Block block) {
    MapData mapData = maps.get(block.getWorld().getName());
    if (mapData == null) {
        return false;
    }
    if (block.getType() != Material.WOOL) {
        return false;
    }
    Wool wool = new Wool(block.getType(), block.getData());

    if (mapData.woolSpawners != null) {
        mapData.woolSpawners.remove(wool.getColor().toString());
    } else {
        mapData.woolSpawners = new TreeMap<>();
    }
    mapData.woolSpawners.put(wool.getColor().toString(), block.getLocation());
    placeWoolSpawner(block.getLocation(), wool.getColor().toString());
    return true;
}
 
开发者ID:ddonofrio,项目名称:libelula,代码行数:20,代码来源:MapManager.java

示例10: placeWoolSpawner

import org.bukkit.material.Wool; //导入依赖的package包/类
private void placeWoolSpawner(Location loc, String colorName) {
    Wool wool = new Wool(DyeColor.valueOf(colorName));
    final Block block = loc.getBlock();
    block.setType(Material.MOB_SPAWNER);
    final BlockState genericBlockState = block.getState();
    final CreatureSpawner cs = (CreatureSpawner) block.getState();
    final ItemStack stack = wool.toItemStack(1);
    Bukkit.getScheduler().runTask(plugin, new Runnable() {
        @Override
        public void run() {
            cs.setSpawnedType(block.getWorld().dropItem(block.getLocation(), stack).getType());
            genericBlockState.update();
        }
    });

}
 
开发者ID:ddonofrio,项目名称:libelula,代码行数:17,代码来源:MapManager.java

示例11: spawnWool

import org.bukkit.material.Wool; //导入依赖的package包/类
private void spawnWool(TreeMap<String, Game> games) {
    for (Game game : games.values()) {
        if (game.mapData.woolSpawners != null) {
            for (String woolColor : game.mapData.woolSpawners.keySet()) {
                DyeColor dyeColor = DyeColor.valueOf(woolColor);
                Wool wool = new Wool(dyeColor);
                ItemStack stack = wool.toItemStack(1);
                Location loc = new Location(game.world,
                        game.mapData.woolSpawners.get(woolColor).getBlockX(),
                        game.mapData.woolSpawners.get(woolColor).getBlockY(),
                        game.mapData.woolSpawners.get(woolColor).getBlockZ());
                for (Player player : game.world.getPlayers()) {
                    if (player.getLocation().distance(loc) <= 6
                            && !plugin.pm.isSpectator(player)) {
                        game.world.dropItem(loc, stack);
                    }
                }
            }
        }
    }
}
 
开发者ID:ddonofrio,项目名称:libelula,代码行数:22,代码来源:GameManager.java

示例12: isBlockSolid

import org.bukkit.material.Wool; //导入依赖的package包/类
@Override
public boolean isBlockSolid(PlotBlock block) {
    try {
        Material material = Material.getMaterial(block.id);
        if (material.isBlock() && material.isSolid() && !material.hasGravity()) {
            Class<? extends MaterialData> data = material.getData();
            if (data.equals(MaterialData.class) && !material.isTransparent() && material.isOccluding()
                    || data.equals(Tree.class)
                    || data.equals(Sandstone.class)
                    || data.equals(Wool.class)
                    || data.equals(Step.class)
                    || data.equals(WoodenStep.class)) {
                switch (material) {
                    case NOTE_BLOCK:
                    case MOB_SPAWNER:
                        return false;
                    default:
                        return true;
                }
            }
        }
        return false;
    } catch (Exception ignored) {
        return false;
    }
}
 
开发者ID:IntellectualSites,项目名称:PlotSquared,代码行数:27,代码来源:BukkitUtil.java

示例13: makeDirectionButton

import org.bukkit.material.Wool; //导入依赖的package包/类
private ToggleButton makeDirectionButton(final InventoryGUI gui, final int slot, final BlockFace face) {
    ItemStack trueStack = GUIUtil.makeTexture(new Wool(DyeColor.ORANGE), ChatColor.YELLOW + face.toString());
    ItemStack falseStack = GUIUtil.makeTexture(new Wool(DyeColor.SILVER), ChatColor.YELLOW + face.toString());
    final Directional owner = (Directional) gui.getOwningItem();
    return new ToggleButton(gui, slot, owner.getFacing() == face, trueStack, falseStack, new ToggleButton.ToggleListener() {
        @Override
        public boolean run(boolean newValue) {
            // acts sort of like a radio button - switching one on switches all other
            // off, but switching one off leaves all switch off
            if (!newValue && !allowSelf) {
                return false;
            }
            if (newValue) {
                owner.setFacingDirection(face);
                for (int otherSlot : directionSlots.keySet()) {
                    if (slot != otherSlot) {
                        ((ToggleButton) gui.getGadget(otherSlot)).setValue(false);
                    }
                }
            } else {
                owner.setFacingDirection(BlockFace.SELF);
            }
            return true;
        }
    });
}
 
开发者ID:desht,项目名称:sensibletoolbox,代码行数:27,代码来源:DirectionGadget.java

示例14: tryUpdate

import org.bukkit.material.Wool; //导入依赖的package包/类
private void tryUpdate(Player player, Block block) {
    if (!teamAllowsUpdate(Teams.getTeamByPlayer(player))) return;
    boolean update = true;
    if (objective instanceof WoolObjective) {
        update = !info.needsTouch;
        if (info.needsTouch) {
            if (info.metric.equals(ProximityMetric.CLOSEST_BLOCK)) {
                if (block.getType().equals(Material.WOOL) && ((Wool) block.getState().getData()).getColor().equals(((WoolObjective) objective).getColor()))
                    update = true;
            } else {
                ItemStack item = new ItemStack(Material.WOOL, 1, ((WoolObjective) objective).getColor().getWoolData());
                if (player.getInventory().containsAtLeast(item, 1)) update = true;
            }
        }
    } else if (objective instanceof FlagObjective) {
        if (info.needsTouch) {
            update = Flags.getFlag(player) == objective;
        }
    }
    if (update) setProximity(player.getLocation(), player);
}
 
开发者ID:twizmwazin,项目名称:CardinalPGM,代码行数:22,代码来源:GameObjectiveProximityHandler.java

示例15: addPlayer

import org.bukkit.material.Wool; //导入依赖的package包/类
public void addPlayer(Player p) {
	players.add(new PlayerData(p.getName(), getTeamWithLessPlayers(), p.getInventory().getContents(), p.getInventory().getArmorContents(), p.getLocation()));
	
	p.getInventory().clear();
	p.getInventory().addItem(new ItemStack(Material.SNOW_BALL, 1));
    p.getInventory().setHelmet(new Wool(DyeColor.valueOf(getData(p).getTeam().toString())).toItemStack(1));
    p.getInventory().setChestplate(new Wool(DyeColor.valueOf(getData(p).getTeam().toString())).toItemStack(1));
    p.getInventory().setLeggings(new Wool(DyeColor.valueOf(getData(p).getTeam().toString())).toItemStack(1));
    p.getInventory().setBoots(new Wool(DyeColor.valueOf(getData(p).getTeam().toString())).toItemStack(1));
    
    p.teleport(getSpawn(getData(p).getTeam()));
    
    p.setScoreboard(sb);
    p.setGameMode(GameMode.SURVIVAL);
    p.setFlying(false);
    
    MessageManager.getInstance().info(p, "You have joined the arena " + getID() + " and are on the " + ChatColor.valueOf(getData(p).getTeam().toString()) + getData(p).getTeam().toString().toLowerCase() + ChatColor.YELLOW + " team!");
    
    
    if (players.size() >= 2 && !cd) start();
}
 
开发者ID:wdolezal5,项目名称:Romball,代码行数:22,代码来源:Arena.java


注:本文中的org.bukkit.material.Wool类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。