本文整理汇总了Java中org.bukkit.material.Chest类的典型用法代码示例。如果您正苦于以下问题:Java Chest类的具体用法?Java Chest怎么用?Java Chest使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
Chest类属于org.bukkit.material包,在下文中一共展示了Chest类的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: findContainerNeighbors
import org.bukkit.material.Chest; //导入依赖的package包/类
@Override
public List<Block> findContainerNeighbors(Block block) {
// Currently only chests share an inventory
// Minecraft connects two chests next to each other that have the same
// direction. We simply check for that condition, taking both normal
// and trapped chests into account
if (!(BlockData.get(block) instanceof Chest)) {
return Collections.singletonList(block);
}
Material chestMaterial = block.getType(); // CHEST or TRAPPED_CHEST
BlockFace chestFacing = ((Directional) BlockData.get(block)).getFacing();
for (BlockFace face : CARDINAL_FACES) {
Block atPosition = block.getRelative(face);
if (atPosition.getType() != chestMaterial) {
continue;
}
MaterialData materialData = BlockData.get(atPosition);
if (!(materialData instanceof Directional)) {
continue;
}
BlockFace facing = ((Directional) materialData).getFacing();
if (!facing.equals(chestFacing)) {
if (!facing.equals(chestFacing.getOppositeFace())) {
// ^ If the chest was carried over from older Minecraft
// versions, block data can be a bit weird. So opposite
// face is allowed too for chest connections
continue;
}
}
return ImmutableList.of(block, atPosition);
}
return Collections.singletonList(block);
}
示例2: Chest
import org.bukkit.material.Chest; //导入依赖的package包/类
public Chest() {
super(Material.CHEST);
}
示例3: clone
import org.bukkit.material.Chest; //导入依赖的package包/类
public Chest clone() {
return null;
}
示例4: get
import org.bukkit.material.Chest; //导入依赖的package包/类
/**
* Fast alternative for the slow {@code block.getState().getData()} call.
* This method skips the part where unnecessary BlockStates are created. For
* chests this is quite slow, as all items need to be copied.
*
* <p>
* Some materials, like Trapped Chest, don't return the appropriate material
* data in Bukkit. This method fixes those bugs. For example,
* {@link Material#TRAPPED_CHEST} returns a {@link MaterialData} of
* {@link Chest}.
*
* @param block
* The block.
* @return The material data of the block.
*/
@SuppressWarnings("deprecation")
public static MaterialData get(Block block) {
Material material = block.getType();
byte data = block.getData();
// Special-case trapped chest, it should have a Chest MaterialData, but
// hasn't for some reason
if (material == Material.TRAPPED_CHEST) {
return new Chest(Material.TRAPPED_CHEST, data);
}
return material.getNewData(data);
}