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Java FurnaceInventory类代码示例

本文整理汇总了Java中org.bukkit.inventory.FurnaceInventory的典型用法代码示例。如果您正苦于以下问题:Java FurnaceInventory类的具体用法?Java FurnaceInventory怎么用?Java FurnaceInventory使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


FurnaceInventory类属于org.bukkit.inventory包,在下文中一共展示了FurnaceInventory类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: useInFurnace

import org.bukkit.inventory.FurnaceInventory; //导入依赖的package包/类
/**
 * Expends a use of the given toolType from the furnaceInventory. If the
 * furnaceInventory's smelting slot is empty, attempts to retrieve a new
 * tool from the given supplyInventory. Returns true if successful.
 * 
 * @param furnaceInventory The furnace from which the tool should be used.
 * @param toolType A predicate specifying what tool should be used.
 * @param supplyInventory Supply inventory to search in case the furnaceInventory is empty. May be null to not search.
 * @return True if a single use was expended for the given tool type.
 */
public static boolean useInFurnace(FurnaceInventory furnaceInventory, Predicate<ItemStack> toolType, Inventory supplyInventory) {
    ItemStack tool = furnaceInventory.getSmelting();
    if (tool == null || tool.getType() == Material.AIR) {
        // Try and find a tool in the chest.
        InventoryManager manager = new InventoryManager(supplyInventory);
        if (supplyInventory == null || !manager.find(toolType))
            return false;
        tool = manager.get();
        furnaceInventory.setSmelting(tool);
        manager.decrement();
        tool = furnaceInventory.getSmelting();
    } else if (!toolType.apply(tool))
        return false;

    // Use up durability.
    short newDurability = (short) (tool.getDurability() + 1);
    if (newDurability >= tool.getType().getMaxDurability()) {
        furnaceInventory.setSmelting(null);
    } else {
        tool.setDurability(newDurability);
    }
    return true;
}
 
开发者ID:StarQuestMinecraft,项目名称:StarQuestCode,代码行数:34,代码来源:Tool.java

示例2: consume

import org.bukkit.inventory.FurnaceInventory; //导入依赖的package包/类
/**
 * Consumes fuel from the given Furnace.
 * 
 * @param furnace
 *            The furnace to consume fuel from
 * @return The burn time of the fuel consumed. Returns 0 on failure.
 */
public static int consume(final Furnace furnace) {
    try {
        FurnaceInventory furnaceInventory = furnace.getInventory();
        ItemStack fuelStack = furnaceInventory.getFuel();
        if (fuelStack == null)
            return 0;
        int burnTime = burnTime(fuelStack.getType().getId());
        if (burnTime > 0) {
            fuelStack.setAmount(fuelStack.getAmount() - 1);
            furnaceInventory.setFuel(fuelStack);
        }
        return burnTime;
    } catch (Exception e) {
        return 0;
    }
}
 
开发者ID:StarQuestMinecraft,项目名称:StarQuestCode,代码行数:24,代码来源:Fuel.java

示例3: putDrainItem

import org.bukkit.inventory.FurnaceInventory; //导入依赖的package包/类
/**
 * Adds a drain block to the furnace's smelt slot for the deconstruction of
 * a drain.
 * 
 * @param data The data value of the tube material to check.
 * @return True if a drain block item could be added to the furnace smelt
 *         slot.
 */
boolean putDrainItem(byte data) {
    FurnaceInventory inventory = ((Furnace) anchor.getRelative(backward).getBlock().getState()).getInventory();
    ItemStack item = inventory.getSmelting();
    if (item == null) {
        inventory.setSmelting(new ItemStack(tubeMaterial, 1, data));
        return true;
    } else if (item.getType() == tubeMaterial && item.getDurability() == data) {
        int amount = item.getAmount();
        if (amount < tubeMaterial.getMaxStackSize()) {
            item.setAmount(amount + 1);
            inventory.setSmelting(item);
            return true;
        }
    }
    return false;
}
 
开发者ID:StarQuestMinecraft,项目名称:StarQuestCode,代码行数:25,代码来源:Pump.java

示例4: stop

import org.bukkit.inventory.FurnaceInventory; //导入依赖的package包/类
private Stage stop() {
    if (tube.size() == 0)
        return null;
    // Check which mode the pump should operate in.
    FurnaceInventory inventory = ((Furnace) anchor.getRelative(backward).getBlock().getState()).getInventory();
    ItemStack item = inventory.getFuel();
    if (item != null && item.getType() == filledBucketMaterial) {
        if (filledBucketMaterial == Material.WATER_BUCKET && anchor.getWorld().getEnvironment() == World.Environment.NETHER && !player.hasPermission("machinapump.nether-water")) {
            player.sendMessage("You do not have permission to pour water with a pump in the nether.");
            return new Retract();
        } else if (filledBucketMaterial == Material.LAVA_BUCKET && !player.hasPermission("machinapump.lava.fill")) {
            player.sendMessage("You do not have permission to pour lava with a pump.");
            return new Retract();
        }
        return new Fill();
    }
    if (liquidMaterial == Material.LAVA && !player.hasPermission("machinapump.lava.drain")) {
        player.sendMessage("You do not have permission to drain lava with a pump.");
        return new Retract();
    }
    return new Drain();
}
 
开发者ID:StarQuestMinecraft,项目名称:StarQuestCode,代码行数:23,代码来源:Pump.java

示例5: doSend

import org.bukkit.inventory.FurnaceInventory; //导入依赖的package包/类
private boolean doSend(BlockLocation fromFurnace) throws PipelineException, PacketTypeUnsupportedException {
    FurnaceInventory inventory = (((Furnace) fromFurnace.getBlock().getState()).getInventory());
    ItemStack item = inventory.getResult();
    if (item == null || item.getType() == Material.AIR)
        return false;
    ItemStack toSend = new ItemStack(item);
    toSend.setAmount(1);

    if (pipeline.sendPacket(toSend)) {
        item.setAmount(item.getAmount() - 1);
        inventory.setResult(item);
        age = 0;
        return true;
    }
    return false;
}
 
开发者ID:StarQuestMinecraft,项目名称:StarQuestCode,代码行数:17,代码来源:FurnaceRelay.java

示例6: handle

import org.bukkit.inventory.FurnaceInventory; //导入依赖的package包/类
/**
 * Handles a sending inventory for the furnace at the given location. Does
 * not check if the location has a valid furnace.<br>
 * Fuels: Added to the fuel slot if there is room.<br>
 * Items that can be burnt: Added to the burn slot.
 * 
 * @param location
 * @param inventory
 * @return True if the inventory was changed.
 */
public boolean handle(Inventory inventory) {
    FurnaceInventory furnaceInventory = ((Furnace) location.getBlock().getState()).getInventory();
    if (furnaceInventory == inventory) {
        return false;
    }
    updateLevels();

    if (fuelAmount < 2) {
        if (restockFuel(furnaceInventory, inventory))
            return true;
        return restockSmelting(furnaceInventory, inventory);
    } else {
        if (restockSmelting(furnaceInventory, inventory))
            return true;
        return restockFuel(furnaceInventory, inventory);
    }
}
 
开发者ID:StarQuestMinecraft,项目名称:StarQuestCode,代码行数:28,代码来源:FurnaceEndpoint.java

示例7: updateLevels

import org.bukkit.inventory.FurnaceInventory; //导入依赖的package包/类
/**
 * Updates the status of the furnace to the current amount of fuel and
 * smelting items.
 */
private final void updateLevels() {
    FurnaceInventory inventory = (((Furnace) location.getBlock().getState()).getInventory());
    final ItemStack fuelItem = inventory.getFuel();
    if (fuelItem == null || fuelItem.getType() == Material.AIR) {
        fuelAmount = 0;
    } else {
        fuelAmount = fuelItem.getAmount();
    }

    final ItemStack smeltItem = inventory.getSmelting();
    if (smeltItem == null || smeltItem.getType() == Material.AIR) {
        smeltingAmount = 0;
    } else {
        smeltingAmount = smeltItem.getAmount();
    }
}
 
开发者ID:StarQuestMinecraft,项目名称:StarQuestCode,代码行数:21,代码来源:FurnaceEndpoint.java

示例8: restockFuel

import org.bukkit.inventory.FurnaceInventory; //导入依赖的package包/类
private static boolean restockFuel(FurnaceInventory furnaceInventory, Inventory inventory) {
    InventoryManager manager = new InventoryManager(inventory);
    ItemStack fuelItem = furnaceInventory.getFuel();
    if (fuelItem == null || fuelItem.getType() == Material.AIR) {
        if (!manager.find(isFuelItem))
            return false;
        fuelItem = new ItemStack(manager.get());
        fuelItem.setAmount(1);
        furnaceInventory.setFuel(fuelItem);
        manager.decrement();
        return true;
    } else if (manager.findItemType(fuelItem)) {
        int amount = fuelItem.getAmount();
        if (amount < fuelItem.getMaxStackSize()) {
            fuelItem.setAmount(amount + 1);
            furnaceInventory.setFuel(fuelItem);
            manager.decrement();
            return true;
        }
    }
    return false;
}
 
开发者ID:StarQuestMinecraft,项目名称:StarQuestCode,代码行数:23,代码来源:FurnaceEndpoint.java

示例9: restockSmelting

import org.bukkit.inventory.FurnaceInventory; //导入依赖的package包/类
private static boolean restockSmelting(FurnaceInventory furnaceInventory, Inventory inventory) {
    InventoryManager manager = new InventoryManager(inventory);
    ItemStack smeltItem = furnaceInventory.getSmelting();
    if (smeltItem == null || smeltItem.getType() == Material.AIR) {
        if (!manager.find(burnableItem))
            return false;
        smeltItem = new ItemStack(manager.get());
        smeltItem.setAmount(1);
        furnaceInventory.setSmelting(smeltItem);
        manager.decrement();
        return true;
    } else if (manager.findItemType(smeltItem)) {
        int amount = smeltItem.getAmount();
        if (amount < smeltItem.getMaxStackSize()) {
            smeltItem.setAmount(amount + 1);
            furnaceInventory.setSmelting(smeltItem);
            manager.decrement();
            return true;
        }
    }
    return false;
}
 
开发者ID:StarQuestMinecraft,项目名称:StarQuestCode,代码行数:23,代码来源:FurnaceEndpoint.java

示例10: run

import org.bukkit.inventory.FurnaceInventory; //导入依赖的package包/类
public Stage run() {
    int size = tube.size();
    if (size == maxLength)
        return stop();

    BlockLocation target = anchor.getRelative(forward, size + 1);

    if (!target.isEmptyForCollision())
        return stop();

    // Try to take a drain block from the furnace.
    FurnaceInventory inventory = ((Furnace) anchor.getRelative(backward).getBlock().getState()).getInventory();
    ItemStack item = inventory.getSmelting();
    if (item != null && item.getType() == tubeMaterial) {
        byte data = (byte) item.getDurability();
        // Before taking, we have to simulate whether we can actually
        // place the block.
        if (!EventSimulator.blockPlace(target, tubeMaterial.getId(), (byte) 0, target.getRelative(backward, size), player))
            return stop();

        int newAmount = item.getAmount() - 1;
        if (newAmount < 1) {
            inventory.setSmelting(null);
        } else {
            item.setAmount(newAmount);
            inventory.setSmelting(item);
        }
        target.setTypeIdAndData(tubeMaterial.getId(), data, true);
        tube.add(target);
        return this;
    }
    return stop();
}
 
开发者ID:StarQuestMinecraft,项目名称:StarQuestCode,代码行数:34,代码来源:Pump.java

示例11: useTool

import org.bukkit.inventory.FurnaceInventory; //导入依赖的package包/类
private void useTool() throws NoToolException {
    if (!useTool)
        return;
    FurnaceInventory furnaceInventory = ((Furnace) furnace.getBlock().getState()).getInventory();
    if (!Tool.useInFurnace(furnaceInventory, planterTool, chestInventory())) {
        throw new NoToolException();
    }
}
 
开发者ID:StarQuestMinecraft,项目名称:StarQuestCode,代码行数:9,代码来源:Planter.java

示例12: processInventoryOpenOrCloseEvent

import org.bukkit.inventory.FurnaceInventory; //导入依赖的package包/类
private Block processInventoryOpenOrCloseEvent(Inventory inventory) {
    if (!(inventory instanceof FurnaceInventory)) {
        return null;
    }

    Furnace furnace = (Furnace) inventory.getHolder();

    if (furnace == null || furnace.getBurnTime() != 0) {
        return null;
    }

    return furnace.getBlock();
}
 
开发者ID:Pershonkey,项目名称:McMMOPlus,代码行数:14,代码来源:InventoryListener.java

示例13: takeFurnaceFuel

import org.bukkit.inventory.FurnaceInventory; //导入依赖的package包/类
public static boolean takeFurnaceFuel(Furnace f, int fuel){
	FurnaceInventory inv = f.getInventory();
	if (inv.getFuel().getAmount()>fuel){
		ItemStack is = inv.getFuel();
		is.setAmount(is.getAmount()-fuel);
		return true;
	} else if (inv.getFuel().getAmount()==fuel){
		inv.setFuel(new ItemStack(Material.AIR));
		return true;
	}
	return false;
}
 
开发者ID:CynicalBusiness,项目名称:Mechanization-old,代码行数:13,代码来源:WorldFactory.java

示例14: validFurnacesForRecipe

import org.bukkit.inventory.FurnaceInventory; //导入依赖的package包/类
public boolean validFurnacesForRecipe(MechaFactoryRecipe recipe, int fuelOffset){
	if (getFurnaces().size()==0) return false;
	for (Furnace fur : getFurnaces()){
		FurnaceInventory inv = fur.getInventory();
		if (!(inv.getSmelting()==null || inv.getSmelting().getType()==Material.AIR)) return false; 
		ItemStack fuelIS = fur.getInventory().getFuel();
		if (fuelIS==null || fuelIS.getType()!=Material.COAL || fuelIS.getAmount()<recipe.getRecipe().getFuelCost()-fuelOffset) return false;
	}
	return true;
}
 
开发者ID:CynicalBusiness,项目名称:Mechanization-old,代码行数:11,代码来源:WorldFactory.java

示例15: onInventoryMoveItem

import org.bukkit.inventory.FurnaceInventory; //导入依赖的package包/类
@EventHandler
public void onInventoryMoveItem(InventoryClickEvent event){
	if(event.getInventory().getType().equals(InventoryType.FURNACE) && event.getRawSlot() == 0){
		
		Player player = (Player)event.getWhoClicked();
		FurnaceInventory fi = (FurnaceInventory)event.getInventory();
		EpicSystem.furnaceList.put(fi.getHolder().getLocation(), EpicSystem.getEpicPlayer(player));
	}
}
 
开发者ID:Randehh,项目名称:EpicQuest,代码行数:10,代码来源:InventoryDragListener.java


注:本文中的org.bukkit.inventory.FurnaceInventory类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。