本文整理汇总了Java中org.bukkit.event.player.PlayerInteractEvent类的典型用法代码示例。如果您正苦于以下问题:Java PlayerInteractEvent类的具体用法?Java PlayerInteractEvent怎么用?Java PlayerInteractEvent使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
PlayerInteractEvent类属于org.bukkit.event.player包,在下文中一共展示了PlayerInteractEvent类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onPlayerInteract
import org.bukkit.event.player.PlayerInteractEvent; //导入依赖的package包/类
@EventHandler
public void onPlayerInteract(PlayerInteractEvent event) {
Player player = event.getPlayer();
Location location = player.getLocation();
ItemStack item = event.getItem();
if (isBull(item) && event.getAction() == Action.RIGHT_CLICK_AIR | event.getAction() == Action.RIGHT_CLICK_BLOCK) {
if (!FactionsXL.getInstance().getBoard().isAnnexable(location)) {
ParsingUtil.sendMessage(player, FMessage.ERROR_LAND_NOT_FOR_SALE.getMessage());
return;
}
FactionCache factions = FactionsXL.getInstance().getFactionCache();
BookMeta meta = ((BookMeta) item.getItemMeta());
String title = meta.getTitle().replace(" ", "-");
if (factions.getByName(title) != null) {
title += NumberUtil.generateRandomInt(0, 100);
}
FireworkUtil.spawnRandom(location);
FactionsXL.getInstance().getFactionCache().create(player, title);
player.getInventory().remove(item);
}
}
示例2: onWalkieTalkieInteract
import org.bukkit.event.player.PlayerInteractEvent; //导入依赖的package包/类
@EventHandler
public void onWalkieTalkieInteract(PlayerInteractEvent e) {
if (e.getPlayer().getInventory().getItemInMainHand().getType() != Material.REDSTONE_COMPARATOR)
return;
if (e.getHand() == EquipmentSlot.OFF_HAND)
return;
WalkieTalkie wt = new WalkieTalkie(main,
main.getPlayerManager().getPlayer(e.getPlayer()).getCurrentWalkieTalkieFrequency());
// Left click to tune frequency.
if (e.getAction() == Action.LEFT_CLICK_AIR || e.getAction() == Action.LEFT_CLICK_BLOCK) {
if (e.getPlayer().isSneaking()) {
wt.decreaseFrequency(e.getPlayer());
} else {
wt.increaseFrequency(e.getPlayer());
}
}
}
示例3: onDamageSkull
import org.bukkit.event.player.PlayerInteractEvent; //导入依赖的package包/类
@EventHandler
public void onDamageSkull(PlayerInteractEvent e) {
if (cm.isAntiDamageSkull) {
if (Action.RIGHT_CLICK_BLOCK == e.getAction()) {
if (e.getItem() != null) {
Material type = e.getItem().getType();
if (Material.LAVA_BUCKET == type || Material.WATER_BUCKET == type) {
fixSkull(e.getClickedBlock().getRelative(BlockFace.UP));
} else if (Material.ANVIL == type) {
for (BlockFace face : BLOCKFACE) {
fixSkull(e.getClickedBlock().getRelative(face));
}
}
}
}
}
}
示例4: onPlayerInteract
import org.bukkit.event.player.PlayerInteractEvent; //导入依赖的package包/类
@EventHandler(ignoreCancelled = true, priority = EventPriority.MONITOR)
public void onPlayerInteract(PlayerInteractEvent event) {
if (event.hasItem() && event.getItem().getType() == Material.GOLDEN_CARROT) {
Player player = event.getPlayer();
if (plugin.getPvpClassManager().getEquippedClass(player) == this) {
long timestamp = cooldowns.get(player.getUniqueId());
long millis = System.currentTimeMillis();
long remaining = timestamp == cooldowns.getNoEntryValue() ? 0L : timestamp - millis;
if (remaining > 0L) {
player.sendMessage(ChatColor.RED + "Cooldown still for " + DurationFormatUtils.formatDurationWords(remaining, true, true) + ".");
return;
}
cooldowns.put(player.getUniqueId(), millis + 15000L);
plugin.getEffectRestorer().setRestoreEffect(player, new PotionEffect(PotionEffectType.SPEED, 100, 4));
plugin.getEffectRestorer().setRestoreEffect(player, new PotionEffect(PotionEffectType.INVISIBILITY, 100, 0));
}
}
}
示例5: onInteract
import org.bukkit.event.player.PlayerInteractEvent; //导入依赖的package包/类
@EventHandler
public void onInteract(PlayerInteractEvent e) {
if (!Utils.isInArena(e.getPlayer()))
return;
if (!SkillManager.getInstance().getSkillByShow(e.getPlayer().getItemInHand()).equals(this))
return;
Player p = e.getPlayer();
if (!CooldownManager.getInstance().exists(p)) {
launch(p, null);
} else {
long left = CooldownManager.getInstance().getLeft(p, 3000L);
if (left == 0) {
launch(p, null);
} else {
p.sendMessage(Messages.prefix + Messages.Cooldown.replace("%time%", String.valueOf(left)));
}
}
}
示例6: onPlayerInteract
import org.bukkit.event.player.PlayerInteractEvent; //导入依赖的package包/类
@EventHandler(priority = EventPriority.MONITOR)
public void onPlayerInteract(PlayerInteractEvent event) {
if (event.getAction() != Action.RIGHT_CLICK_BLOCK || event.useInteractedBlock() == Result.DENY)
return;
//For using a hoe for farming
if (event.getItem() != null &&
event.getItem().getType() != null &&
(event.getMaterial() == Material.DIRT || event.getMaterial() == Material.GRASS) &&
((event.getItem().getType() == Material.WOOD_HOE) ||
(event.getItem().getType() == Material.IRON_HOE) ||
(event.getItem().getType() == Material.GOLD_HOE) ||
(event.getItem().getType() == Material.DIAMOND_HOE)))
{
BlockUpdate.Update(event.getClickedBlock());
}
}
示例7: init
import org.bukkit.event.player.PlayerInteractEvent; //导入依赖的package包/类
public static void init(MCLibrary plugin) {
Bukkit.getPluginManager().registerEvents(new Listener() {
@EventHandler
@SuppressWarnings("deprecation")
public void onInteract(PlayerInteractEvent event) {
if (MCUtils.isOffHandSupport() && event.getHand() != EquipmentSlot.HAND)
return;
Player player = event.getPlayer();
Block block = event.getClickedBlock();
if (block == null || !INFO_LISTENERS.contains(player))
return;
Location loc = block.getLocation();
CommandSenderWrapper wrapper = new CommandSenderWrapper(player);
wrapper.sendMessage("---------------------------------------------");
wrapper.sendMessage("&eworld: &f" + loc.getWorld().getName());
wrapper.sendMessage(String.format("&ex: &f%s (%s)", loc.getBlockX(), loc.getX()));
wrapper.sendMessage(String.format("&ey: &f%s (%s)", loc.getBlockY(), loc.getY()));
wrapper.sendMessage(String.format("&ez: &f%s (%s)", loc.getBlockZ(), loc.getZ()));
wrapper.sendMessage(String.format("&eblock: &f%s:%s (%s)", block.getTypeId(), block.getData(), block.getType().name()));
}
}, plugin);
}
示例8: Compass
import org.bukkit.event.player.PlayerInteractEvent; //导入依赖的package包/类
@EventHandler
public void Compass(PlayerInteractEvent event) {
if (event.getItem() != null && event.getItem().getType() != Material.AIR && event.getItem().getType()==Material.COMPASS) {
Player p = event.getPlayer();
for (int i = 0; i < 500; i+=20) {
List<Entity> entities = p.getNearbyEntities(i, 256, i);
for (Entity e : entities) {
if (e instanceof Player) {
Player found = (Player) e;
if (Team.getTeam(p)!=Team.getTeam(found)) {
Chat.player(p, "&aCompass now points towards " + found.getDisplayName() + "&a!");
p.setCompassTarget(e.getLocation());
return;
}
}
}
}
Chat.player(p, "&cNo enemy players found near you!");
}
}
示例9: healWithPotion
import org.bukkit.event.player.PlayerInteractEvent; //导入依赖的package包/类
public static void healWithPotion(int amount, String name, Event event, Player p) {
if (!(event instanceof PlayerInteractEvent))
return;
PlayerInteractEvent e = (PlayerInteractEvent) event;
if (!(e.getAction() == Action.RIGHT_CLICK_AIR || e.getAction() == Action.RIGHT_CLICK_BLOCK))
return;
if (lastHealItem.containsKey(p.getName()) && System.currentTimeMillis() - lastHealItem.get(p.getName()) < 500) {
return;
}
lastHealItem.put(p.getName(), System.currentTimeMillis());
p.getEquipment().setItemInMainHand(new ItemStack(Material.AIR));
PlayerDataRPG pd = plugin.getPD(p);
pd.heal(amount, HealType.POTION);
for (int k = 0; k < p.getInventory().getContents().length; k++) {
if (ItemManager.isItem(p.getInventory().getItem(k), name)) {
p.getEquipment().setItemInMainHand(p.getInventory().getItem(k));
p.getInventory().setItem(k, new ItemStack(Material.AIR));
break;
}
}
RSound.playSound(p, Sound.ENTITY_GENERIC_DRINK);
}
示例10: onPlayerInteract
import org.bukkit.event.player.PlayerInteractEvent; //导入依赖的package包/类
/**
* Give old player enchants on head eating
*
* @param event Event
*/
@EventHandler
public void onPlayerInteract(PlayerInteractEvent event)
{
if (event.getItem() == null || event.getItem().getType() != Material.SKULL_ITEM || event.getItem().getDurability() != 3
|| (event.getAction() != Action.RIGHT_CLICK_AIR && event.getAction() != Action.RIGHT_CLICK_BLOCK))
return;
SkullMeta skullMeta = (SkullMeta)event.getItem().getItemMeta();
List<PotionEffect> effectList = this.effects.get(skullMeta.getOwner());
if (effectList != null)
{
effectList.forEach(event.getPlayer()::addPotionEffect);
this.effects.remove(skullMeta.getOwner());
event.getPlayer().getWorld().playSound(event.getPlayer().getLocation(), Sound.BURP, 1F, 1F);
}
}
示例11: jailDoorExit
import org.bukkit.event.player.PlayerInteractEvent; //导入依赖的package包/类
@EventHandler
public void jailDoorExit(PlayerInteractEvent e){
jailLoc = new Location(Bukkit.getWorld("kaospvp"), 1106, 32, -236);
jailLeaveLoc = new Location(Bukkit.getWorld("kaospvp"), 1103, 33, -238);
Punished pj = Punished.isJailed(e.getPlayer().getUniqueId().toString());
if(e.getClickedBlock() == null) return;
Location cbl = e.getClickedBlock().getLocation(); // clicked block location
boolean ird = // is right door?
cbl.getBlockX() == jailLeaveLoc.getBlockX() &&
cbl.getBlockY() == jailLeaveLoc.getBlockY() &&
cbl.getBlockZ() == jailLeaveLoc.getBlockZ();
if(ird){
if(pj.punished){
e.getPlayer().sendMessage(
tag + ChatColor.GRAY + "You still have " +
ChatColor.RED + pj.expirySecs / (60*60*24) + ChatColor.GRAY + " days, " +
ChatColor.RED + ((pj.expirySecs/HOUR)%24) + ChatColor.GRAY + " hours, " +
ChatColor.RED + ((pj.expirySecs/MINUTE) % 60) + ChatColor.GRAY + " minutes!");
}else{
e.getPlayer().teleport(e.getPlayer().getWorld().getSpawnLocation());
e.getPlayer().sendMessage(tag + ChatColor.GREEN + "You are free from jail!");
}
}
}
示例12: onPlayerInteract
import org.bukkit.event.player.PlayerInteractEvent; //导入依赖的package包/类
/**
* Block Minecraft utilization
*
* @param event Event
*/
@SuppressWarnings("deprecation")
@EventHandler(ignoreCancelled = true)
public void onPlayerInteract(PlayerInteractEvent event)
{
if (event.getPlayer().getItemInHand() != null && event.getPlayer().getItemInHand().getType() == (Material.MINECART))
{
if (event.getPlayer().getItemInHand().getType() == Material.MINECART)
{
event.getPlayer().sendMessage(ChatColor.RED + "L'utilisation de Minecart est bloqué.");
event.setCancelled(true);
}
else if (event.getPlayer().getItemInHand().getType() == Material.FLINT_AND_STEEL && !this.game.isPvPActivated())
{
event.getPlayer().sendMessage(ChatColor.RED + "L'utilisation du briquet est interdit en phase de préparation.");
event.setCancelled(true);
}
}
}
示例13: onInteract
import org.bukkit.event.player.PlayerInteractEvent; //导入依赖的package包/类
@EventHandler (priority = EventPriority.HIGHEST, ignoreCancelled = false)
public void onInteract(PlayerInteractEvent event) {
if(link.isEmpty())return;
ItemStack stack = event.getItem();
if(stack == null)
return;
NBTItem item = new NBTItem(stack);
Integer cmdId = item.getInteger("cmd");
if(cmdId == null)
return;
Link cmd = link.get(cmdId);
if(cmd==null)
return;
VPPlayer sender = VanillaPlusCore.getPlayerManager().getPlayer(event.getPlayer());
if(cmd.cmd.hasRequirement(sender)){
cmd.onExecute(sender);
event.setCancelled(cmd.cancel);
}
}
示例14: grenadeEvent
import org.bukkit.event.player.PlayerInteractEvent; //导入依赖的package包/类
@SuppressWarnings("deprecation")
@EventHandler
public void grenadeEvent(PlayerInteractEvent e){
final Player p = e.getPlayer();
if(e.getAction().equals(Action.RIGHT_CLICK_AIR) || e.getAction().equals(Action.RIGHT_CLICK_BLOCK)){
if(p.getItemInHand().hasItemMeta()){
if(p.getItemInHand().getItemMeta().getLore() == null) return;
if(p.getItemInHand().getItemMeta().getLore().contains(ChatColor.GRAY + "Grenade I")){
p.getItemInHand().setDurability((short) (p.getItemInHand().getDurability() - 4));
final Item grenade = p.getWorld().dropItem(p.getEyeLocation(), new ItemStack(Material.CLAY_BALL));
grenade.setVelocity(p.getEyeLocation().getDirection().normalize().multiply(0.8D));
Bukkit.getScheduler().scheduleSyncDelayedTask(this, new Runnable(){
public void run(){
p.getWorld().createExplosion(grenade.getLocation().getX(), grenade.getLocation().getY(),
grenade.getLocation().getZ(), 3, false, false);
grenade.remove();
}
},30L);
}
}
}
}
示例15: onClick
import org.bukkit.event.player.PlayerInteractEvent; //导入依赖的package包/类
@EventHandler
public void onClick(PlayerInteractEvent e) {
Action act = e.getAction();
if (!(act.equals(Action.RIGHT_CLICK_AIR) || act.equals(Action.RIGHT_CLICK_BLOCK)))
return;
ItemStack item = e.getItem();
if (item == null)
return;
if (!item.hasItemMeta())
return;
if (!item.getItemMeta().hasDisplayName())
return;
if (!item.getItemMeta().getDisplayName().contains(ConfigManager.getInstance().getBackpackName()))
return;
Player p = e.getPlayer();
String name = p.getName();
if (BackpackCooldown.getInstance().isReady(name, 500)) {
BackpackCooldown.getInstance().put(name);
} else {
e.setCancelled(true);
p.closeInventory();
p.sendMessage(Messages.getMessages().getNoQuickOpen().replace("&", "§"));
}
}