本文整理汇总了Java中org.bukkit.event.player.PlayerBedEnterEvent类的典型用法代码示例。如果您正苦于以下问题:Java PlayerBedEnterEvent类的具体用法?Java PlayerBedEnterEvent怎么用?Java PlayerBedEnterEvent使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
PlayerBedEnterEvent类属于org.bukkit.event.player包,在下文中一共展示了PlayerBedEnterEvent类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onBedEnter
import org.bukkit.event.player.PlayerBedEnterEvent; //导入依赖的package包/类
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onBedEnter(final PlayerBedEnterEvent event) {
final PlayerStat stat = PlayerStat.ENTERED_BEDS;
// Get player
final Player player = (Player) event.getPlayer();
// Do general check
if (!plugin.doGeneralCheck(player, stat))
return;
// Update value to new stat.
plugin.getDataManager().setPlayerInfo(player.getUniqueId(), stat, StatzUtil.makeQuery("uuid",
player.getUniqueId().toString(), "value", 1, "world", player.getWorld().getName()));
}
示例2: onSleep
import org.bukkit.event.player.PlayerBedEnterEvent; //导入依赖的package包/类
@EventHandler
public void onSleep(PlayerBedEnterEvent bee) {
Player p = bee.getPlayer();
Game g = BedwarsRel.getInstance().getGameManager().getGameOfPlayer(p);
if (g == null) {
return;
}
if (g.getState() == GameState.STOPPED) {
return;
}
bee.setCancelled(true);
}
示例3: onPlayerBedEnter
import org.bukkit.event.player.PlayerBedEnterEvent; //导入依赖的package包/类
@EventHandler
public void onPlayerBedEnter(PlayerBedEnterEvent event)
{
Player player = event.getPlayer();
PlayerProfile profile = CoreData.getProfile(player);
if (!event.isCancelled())
{
if (profile.getData("Faction", Faction.class) != null)
{
Faction playerFaction = profile.getData("Faction", Faction.class);
Faction targetFaction = plugin.getCoreMethods().getFaction(event.getBed().getLocation());
if (plugin.getCoreMethods().canSetHome(player, targetFaction, playerFaction))
{
plugin.getCoreMethods().setHomeLocation(player);
}
else
{
plugin.getCoreErrors().timerNotDone(player, "set home", CoreData.getProfile(player).getRemainingDelay(Delay.SETHOME).getFormatted());
}
}
}
}
示例4: OnPlayerBedEnterEvent
import org.bukkit.event.player.PlayerBedEnterEvent; //导入依赖的package包/类
public void OnPlayerBedEnterEvent(PlayerBedEnterEvent event) {
Resident resident = CivGlobal.getResident(event.getPlayer().getName());
if (resident == null) {
event.setCancelled(true);
return;
}
coord.setFromLocation(event.getPlayer().getLocation());
Camp camp = CivGlobal.getCampFromChunk(coord);
if (camp != null) {
if (!camp.hasMember(event.getPlayer().getName())) {
CivMessage.sendError(event.getPlayer(), "You cannot sleep in a camp you do not belong to.");
event.setCancelled(true);
return;
}
}
}
示例5: onPlayerBedEnter
import org.bukkit.event.player.PlayerBedEnterEvent; //导入依赖的package包/类
/**
* On player bed enter.
*
* @param event
* the event
*/
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void onPlayerBedEnter(PlayerBedEnterEvent event) {
if (!playerConf.get(event.getPlayer()).isAdminMod()) {
IDummyLand land = Factoid.getThisPlugin().iLands().getLandOrOutsideArea(
event.getBed().getLocation());
if ((land instanceof ILand && ((ILand) land).isBanned(event
.getPlayer()))
|| (!checkPermission(land, event.getPlayer(),
PermissionList.SLEEP.getPermissionType()))) {
messagePermission(event.getPlayer());
event.setCancelled(true);
}
}
}
示例6: onPlayerInteractEvent
import org.bukkit.event.player.PlayerBedEnterEvent; //导入依赖的package包/类
@EventHandler
public void onPlayerInteractEvent(PlayerInteractEvent event)
{
Player p = event.getPlayer();
if(event.getClickedBlock() != null)
{
if(event.getClickedBlock().getType() == Material.BED_BLOCK && event.getAction() == Action.RIGHT_CLICK_BLOCK)
{
if(plugin.isActiveBedAtDay() && netminecraftclass != null)
{
Location loc = event.getClickedBlock().getLocation();
netminecraftclass.inBed(p, loc);
Bukkit.getPluginManager().callEvent(new PlayerBedEnterEvent(p,event.getClickedBlock()));
// bloc msg "You can sleep only at night"
event.setCancelled(true);
}
}
}
}
示例7: onPlayerBedEnter
import org.bukkit.event.player.PlayerBedEnterEvent; //导入依赖的package包/类
@EventHandler(priority = EventPriority.LOW)
public void onPlayerBedEnter(final PlayerBedEnterEvent e) {
if (DEBUG) {
plugin.getLogger().info(e.getEventName());
}
// Check world
if (Util.inWorld(e.getPlayer())) {
if (actionAllowed(e.getPlayer(),e.getBed().getLocation(), SettingsFlag.BED)) {
return;
}
// Not allowed
Util.sendMessage(e.getPlayer(), plugin.getLocale(e.getPlayer().getUniqueId()).get("island.protected"));
e.setCancelled(true);
}
}
示例8: Sleep
import org.bukkit.event.player.PlayerBedEnterEvent; //导入依赖的package包/类
@EventHandler
public void Sleep(PlayerBedEnterEvent e){
if(rs.getPlayerData(e.getPlayer())==null)return;
PlayerData pd=rs.getPlayerData(e.getPlayer());
pd.setSleep(true,1);
pd.setBed(e.getBed());
e.setCancelled(false);
return;
}
示例9: onBedEnter
import org.bukkit.event.player.PlayerBedEnterEvent; //导入依赖的package包/类
@EventHandler
public void onBedEnter(PlayerBedEnterEvent evt) {
if (!evt.getBed().getWorld().equals(Core.getMainWorld()))
return;
updateBeds();
if (!MetadataManager.updateCooldownSilently(evt.getPlayer(), "bedSpam", 20 * 60 * 5))
Bukkit.broadcastMessage(ChatColor.GREEN.toString() + getLeftPlayers() + ChatColor.GRAY
+ " players need to enter a bed to skip the night.");
}
示例10: onPlayerSleep
import org.bukkit.event.player.PlayerBedEnterEvent; //导入依赖的package包/类
@EventHandler(priority = EventPriority.NORMAL)
public void onPlayerSleep(PlayerBedEnterEvent event) {
if (_moon.isActive()) {
event.setCancelled(true);
event.getPlayer().sendMessage(ChatColor.YELLOW + "You cannot sleep during a " + ChatColor.DARK_RED + " BLOOD MOON!");
}
}
示例11: onBedEnter
import org.bukkit.event.player.PlayerBedEnterEvent; //导入依赖的package包/类
@EventHandler(priority = EventPriority.NORMAL,ignoreCancelled = true) //这就是我说的那个监听器了,事件发生时会触发下面这个方法
public void onBedEnter(final PlayerBedEnterEvent e) {
new BukkitRunnable(){//保证晚上
@Override
public void run(){
gameworld.setTime(111111);
};
}.runTaskTimer(Bukkit.getPluginManager().getPlugin("blockode"), 0L, 200L);
if(isInList(e.getPlayer()) && e.getPlayer().getHealth()<e.getPlayer().getMaxHealth()){//回血
new BukkitRunnable(){
@Override
public void run(){
if(e.getPlayer().getHealth()<e.getPlayer().getMaxHealth()&&e.getPlayer().isSleeping()){
e.getPlayer().setHealth(e.getPlayer().getHealth()+6);
}
else{
//e.getPlayer().teleport(e.getPlayer().getLocation());
((CraftPlayer) e.getPlayer()).getHandle().a(true, false, false);
e.getBed().setType(Material.AIR);
cancel();
};
}
}.runTaskTimer(Bukkit.getPluginManager().getPlugin("blockode"), 20L, 20L);
}
else{
return;
}
}
示例12: onBedEnter
import org.bukkit.event.player.PlayerBedEnterEvent; //导入依赖的package包/类
@EventHandler(priority = EventPriority.NORMAL,ignoreCancelled = true) //这就是我说的那个监听器了,事件发生时会触发下面这个方法
public void onBedEnter(final PlayerBedEnterEvent e) {
/*new BukkitRunnable(){//保证晚上
@Override
public void run(){
gameworld.setTime(111111);
};
}.runTaskTimer(Bukkit.getPluginManager().getPlugin("blockode"), 0L, 200L);*/
final Damageable playerdg=(Damageable)e.getPlayer();
if(isInList(e.getPlayer()) && playerdg.getHealth()<playerdg.getMaxHealth()){//回血
new BukkitRunnable(){
@Override
public void run(){
if(playerdg.getHealth()<playerdg.getMaxHealth()&&e.getPlayer().isSleeping()){
e.getPlayer().setHealth(playerdg.getHealth()+6);
}
else{
//e.getPlayer().teleport(e.getPlayer().getLocation());
((CraftPlayer) e.getPlayer()).getHandle().a(true, false, false);
e.getBed().setType(Material.AIR);
cancel();
};
}
}.runTaskTimer(Bukkit.getPluginManager().getPlugin("blockode"), 20L, 20L);
}
else{
return;
}
}
示例13: PlayerIsSleeping
import org.bukkit.event.player.PlayerBedEnterEvent; //导入依赖的package包/类
@EventHandler
public void PlayerIsSleeping(PlayerBedEnterEvent event) throws InterruptedException{
final Player player = event.getPlayer();
final World world = player.getWorld();
//Broadcast to Server
TextComponent message2 = new TextComponent(player.getDisplayName() + " " + lang.get("issleep." + daLang + ""));
TextComponent message = new TextComponent(ChatColorUtils.setColors(getConfig().getString("cancelcolor")) + " [" + lang.get("cancel." + daLang + "") + "]");
message.setClickEvent(new ClickEvent(ClickEvent.Action.RUN_COMMAND,"/cancel"));
message.setHoverEvent(new HoverEvent(HoverEvent.Action.SHOW_TEXT, new ComponentBuilder("" + lang.get("clickcancel." + daLang + "")).create()));
//this.broadcast(player.getDisplayName() + " is sleeping ");
message2.addExtra(message);
this.broadcast(message2);
//this.broadcast(message);
//player.sendMessage( message );
if(player.hasPermission("sps.hermits")||player.hasPermission("sps.op")){
//Thread.sleep(10000);
if(!isCanceled){
transitionTask = this.getServer().getScheduler().scheduleSyncDelayedTask(this, new Runnable() {
public void run() {
//getLogger().info("runnable");
setDatime(player, world);
}
}, 10 * 20);
}else{
isCanceled = false;
}
//player.sendMessage(ChatColor.RED + "isCanceled=" + isCanceled);
}else if(!player.hasPermission("sps.hermits")||player.hasPermission("sps.op")){
player.sendMessage("" + lang.get("noperm." + daLang + ""));
}
}
示例14: onPlayerBedEnter
import org.bukkit.event.player.PlayerBedEnterEvent; //导入依赖的package包/类
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onPlayerBedEnter(PlayerBedEnterEvent event) {
World world = event.getPlayer().getWorld();
if (plugin.isActive(world) && plugin.isFeatureEnabled(world, Feature.SPAWN_ON_SLEEP)) {
PluginConfig worldConfig = plugin.getConfig(world);
String mobName = ListUtils.getRandom(worldConfig.getStringList(Config.FEATURE_SPAWN_ON_SLEEP_SPAWN));
EntityType creatureType = EntityType.fromName(mobName.toUpperCase());
if (creatureType != null) {
//world.spawn(location, creatureType.getEntityClass(), SpawnReason.NATURAL);
world.spawnEntity(event.getPlayer().getLocation(), creatureType);
}
}
}
示例15: onEnteringBed
import org.bukkit.event.player.PlayerBedEnterEvent; //导入依赖的package包/类
@HookHandler(priority = Priority.CRITICAL, ignoreCanceled = true)
public void onEnteringBed(final BedEnterHook hook) {
PlayerBedEnterEvent event =
new PlayerBedEnterEvent(new CanaryPlayer(hook.getPlayer()), new CanaryBlock(hook.getBed()));
event.setCancelled(hook.isCanceled());
server.getPluginManager().callEvent(event);
if (event.isCancelled()) {
hook.setCanceled();
}
}