本文整理汇总了Java中org.bukkit.event.entity.PotionSplashEvent类的典型用法代码示例。如果您正苦于以下问题:Java PotionSplashEvent类的具体用法?Java PotionSplashEvent怎么用?Java PotionSplashEvent使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
PotionSplashEvent类属于org.bukkit.event.entity包,在下文中一共展示了PotionSplashEvent类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onPotionSplash
import org.bukkit.event.entity.PotionSplashEvent; //导入依赖的package包/类
/**
* Patching witch's potions
*
* @param event Event
*/
@EventHandler
public void onPotionSplash(PotionSplashEvent event)
{
ThrownPotion potion = event.getPotion();
if (potion.getShooter() instanceof Witch)
{
event.setCancelled(true);
List<PotionEffectType> potionEffects = new ArrayList<>();
potionEffects.add(PotionEffectType.SLOW_DIGGING);
potionEffects.add(PotionEffectType.CONFUSION);
potionEffects.add(PotionEffectType.NIGHT_VISION);
potionEffects.add(PotionEffectType.HUNGER);
potionEffects.add(PotionEffectType.BLINDNESS);
PotionEffect selected = new PotionEffect(potionEffects.get(new Random().nextInt(potionEffects.size())), 20 * 15, 1);
for (LivingEntity ent : event.getAffectedEntities())
ent.addPotionEffect(selected);
}
}
示例2: onPotionSplash
import org.bukkit.event.entity.PotionSplashEvent; //导入依赖的package包/类
@EventHandler
public void onPotionSplash(PotionSplashEvent event)
{
PotionEffect actual = null;
for (PotionEffect potionEffect : event.getPotion().getEffects())
{
if (potionEffect.getType().getName().equals("POISON"))
{
actual = potionEffect;
break;
}
}
if (actual != null)
{
event.setCancelled(true);
event.getAffectedEntities().forEach(entity -> entity.addPotionEffect(new PotionEffect(PotionEffectType.POISON, 8 * 20, 0)));
}
}
示例3: onPotionSplash
import org.bukkit.event.entity.PotionSplashEvent; //导入依赖的package包/类
@EventHandler
public void onPotionSplash(PotionSplashEvent event) {
boolean proceed = false;
for (PotionEffect effect : event.getPotion().getEffects()) {
if (effect.getType().equals(PotionEffectType.POISON) || effect.getType().equals(PotionEffectType.BLINDNESS) ||
effect.getType().equals(PotionEffectType.CONFUSION) || effect.getType().equals(PotionEffectType.HARM) ||
effect.getType().equals(PotionEffectType.HUNGER) || effect.getType().equals(PotionEffectType.SLOW) ||
effect.getType().equals(PotionEffectType.SLOW_DIGGING) || effect.getType().equals(PotionEffectType.WITHER) ||
effect.getType().equals(PotionEffectType.WEAKNESS)) {
proceed = true;
}
}
if (proceed && event.getPotion().getShooter() instanceof Player && TeamManager.getTeamByPlayer((Player) event.getPotion().getShooter()) != null) {
TeamModule team = TeamManager.getTeamByPlayer((Player) event.getPotion().getShooter());
for (LivingEntity affected : event.getAffectedEntities()) {
if (affected instanceof Player && TeamManager.getTeamByPlayer((Player) affected) != null && TeamManager.getTeamByPlayer((Player) affected).equals(team) && !affected.equals(event.getPotion().getShooter())) {
event.setIntensity(affected, 0);
}
}
}
}
示例4: onPlayerSplashedByPotion
import org.bukkit.event.entity.PotionSplashEvent; //导入依赖的package包/类
@Override
public void onPlayerSplashedByPotion(PotionSplashEvent event, BPPlayer bpShooter, BPPlayer bpTarget)
{
CTFProperties targetProps = (CTFProperties) bpTarget.getGameProperties();
Player target = bpTarget.getPlayer();
CTFGame game = getGame();
if(targetProps.isEnemy(bpShooter) && !game.hasRoundEnded())
{
if(targetProps.hasSpawnProtection())
{
Player shooter = bpShooter.getPlayer();
shooter.sendMessage(MessageType.PVP_SPAWNKILLING.getTranslation().getValue());
event.setIntensity(target, 0);
}
}
else
event.setIntensity(target, 0);
}
示例5: onPotionSplash
import org.bukkit.event.entity.PotionSplashEvent; //导入依赖的package包/类
@EventHandler
public void onPotionSplash(PotionSplashEvent event) {
boolean proceed = false;
for (PotionEffect effect : event.getPotion().getEffects()) {
if (effect.getType().equals(PotionEffectType.POISON) || effect.getType().equals(PotionEffectType.BLINDNESS) ||
effect.getType().equals(PotionEffectType.CONFUSION) || effect.getType().equals(PotionEffectType.HARM) ||
effect.getType().equals(PotionEffectType.HUNGER) || effect.getType().equals(PotionEffectType.SLOW) ||
effect.getType().equals(PotionEffectType.SLOW_DIGGING) || effect.getType().equals(PotionEffectType.WITHER) ||
effect.getType().equals(PotionEffectType.WEAKNESS)) {
proceed = true;
}
}
if (proceed && event.getPotion().getShooter() instanceof Player && TeamUtils.getTeamByPlayer((Player) event.getPotion().getShooter()) != null) {
TeamModule team = TeamUtils.getTeamByPlayer((Player) event.getPotion().getShooter());
for (LivingEntity affected : event.getAffectedEntities()) {
if (affected instanceof Player && TeamUtils.getTeamByPlayer((Player) affected) != null && TeamUtils.getTeamByPlayer((Player) affected) == team && !affected.equals((Player) event.getPotion().getShooter())) {
event.setIntensity(affected, 0);
}
}
}
}
示例6: PlayerTrownPotion
import org.bukkit.event.entity.PotionSplashEvent; //导入依赖的package包/类
@EventHandler
public void PlayerTrownPotion(PotionSplashEvent e){
if (!(e.getPotion().getShooter() instanceof Player)){
return;
}
Player p = (Player)e.getPotion().getShooter();
Entity ent = e.getEntity();
RedProtect.get().logger.debug("Is PotionSplashEvent event.");
Region r = RedProtect.get().rm.getTopRegion(ent.getLocation());
if (r != null && !r.usePotions(p)){
RPLang.sendMessage(p, "playerlistener.region.cantuse");
e.setCancelled(true);
return;
}
//deny potion
if (RPUtil.denyPotion(e.getPotion().getItem(), p)){
e.setCancelled(true);
}
}
示例7: onPotionSplash
import org.bukkit.event.entity.PotionSplashEvent; //导入依赖的package包/类
/**
* On potion splash.
*
* @param event
* the event
*/
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void onPotionSplash(PotionSplashEvent event) {
if (event.getEntity() != null
&& event.getEntity().getShooter() instanceof Player) {
IDummyLand land = Factoid.getThisPlugin().iLands().getLandOrOutsideArea(
event.getPotion().getLocation());
Player player = (Player) event.getEntity().getShooter();
if (!checkPermission(land, player,
PermissionList.POTION_SPLASH.getPermissionType())) {
if (player.isOnline()) {
messagePermission(player);
}
event.setCancelled(true);
}
}
}
示例8: onSplashPotionThrown
import org.bukkit.event.entity.PotionSplashEvent; //导入依赖的package包/类
public void onSplashPotionThrown(PotionSplashEvent event) {
ThrownPotion potion = event.getPotion();
PotionEffect pShort = new PotionEffect(PotionEffectType.INVISIBILITY, 2701, 0, true);
PotionEffect pLong = new PotionEffect(PotionEffectType.INVISIBILITY, 7201, 0, true);
LivingEntity entity = potion.getShooter();
if ((entity instanceof Player)) {
if (locationInWarzone(entity.getLocation())) {
if (potion.getEffects().contains(pShort)) {
event.setCancelled(true);
giveBackPotion((Player) entity, (short) 32702);
} else if (potion.getEffects().contains(pLong)) {
event.setCancelled(true);
giveBackPotion((Player) entity, (short) 32766);
}
}
}
}
示例9: onPotionSplash
import org.bukkit.event.entity.PotionSplashEvent; //导入依赖的package包/类
@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
public void onPotionSplash(PotionSplashEvent event) {
ThrownPotion damager = event.getPotion();
Location l = BukkitUtil.getLocation(damager);
if (!PS.get().hasPlotArea(l.getWorld())) {
return;
}
int count = 0;
for (LivingEntity victim : event.getAffectedEntities()) {
if (!entityDamage(damager, victim)) {
event.setIntensity(victim, 0);
count++;
}
}
if ((count > 0 && count == event.getAffectedEntities().size()) || !onProjectileHit(event)) {
event.setCancelled(true);
}
}
示例10: onPotionSplash
import org.bukkit.event.entity.PotionSplashEvent; //导入依赖的package包/类
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onPotionSplash(PotionSplashEvent event)
{
UsePotionSplash action = this.newAction(UsePotionSplash.class, event.getPotion().getWorld());
if (action != null)
{
if (event.getPotion().getShooter() instanceof Player)
{
action.setPlayer((Player)event.getPotion().getShooter());
action.setLocation(event.getPotion().getLocation());
// TODO item etc.
this.logAction(action);
}
// TODO other shooter
}
}
示例11: onPotionSplash
import org.bukkit.event.entity.PotionSplashEvent; //导入依赖的package包/类
@EventHandler
public void onPotionSplash(PotionSplashEvent event) {
boolean proceed = false;
for (PotionEffect effect : event.getPotion().getEffects()) {
if (effect.getType().equals(PotionEffectType.POISON) || effect.getType().equals(PotionEffectType.BLINDNESS) ||
effect.getType().equals(PotionEffectType.CONFUSION) || effect.getType().equals(PotionEffectType.HARM) ||
effect.getType().equals(PotionEffectType.HUNGER) || effect.getType().equals(PotionEffectType.SLOW) ||
effect.getType().equals(PotionEffectType.SLOW_DIGGING) || effect.getType().equals(PotionEffectType.WITHER) ||
effect.getType().equals(PotionEffectType.WEAKNESS)) {
proceed = true;
}
}
if (proceed && event.getPotion().getShooter() instanceof Player && Teams.getTeamByPlayer((Player) event.getPotion().getShooter()) != null) {
Optional<TeamModule> team = Teams.getTeamByPlayer((Player) event.getPotion().getShooter());
for (LivingEntity affected : event.getAffectedEntities()) {
if (affected instanceof Player && Teams.getTeamByPlayer((Player) affected) != null && Teams.getTeamByPlayer((Player) affected).equals(team) && !affected.equals(event.getPotion().getShooter())) {
event.setIntensity(affected, 0);
}
}
}
}
示例12: onPotionSplash
import org.bukkit.event.entity.PotionSplashEvent; //导入依赖的package包/类
@EventHandler
public void onPotionSplash(PotionSplashEvent event) {
ThrownPotion potion = event.getEntity();
boolean harms = canHarm(potion);
if (event.getEntity().getShooter() instanceof Player && disabledPlayers.contains((Player) event.getEntity().getShooter()) && harms) {
event.setCancelled(true);
((Player) event.getEntity().getShooter()).sendMessage(ChatColor.DARK_RED + "You cannot harm other players with PvP off!");
return;
}
boolean cancellations = false;
boolean everyone = true;
for (LivingEntity e : event.getAffectedEntities()) {
if (e instanceof Player && harms && disabledPlayers.contains((Player) e)) {
event.setIntensity(e, 0.0);
cancellations = true;
} else {
everyone = false;
}
}
if (everyone) {
event.setCancelled(true);
((Player) event.getEntity().getShooter()).sendMessage(ChatColor.LIGHT_PURPLE + "All targets of your splash potion has PvP disabled.");
} else if (cancellations) {
((Player) event.getEntity().getShooter()).sendMessage(ChatColor.LIGHT_PURPLE + "Your splash potion's effects have been nullified on targets with PvP disabled.");
}
}
示例13: onPotionSplash
import org.bukkit.event.entity.PotionSplashEvent; //导入依赖的package包/类
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void onPotionSplash(final ExtendedPotionSplashEvent ext) {
final PotionSplashEvent event = (PotionSplashEvent)ext.getBaseEvent();
if (event.getPotion().getShooter() instanceof Player) {
if (ext.hasNegativeEffect()) {
GeneralRegion region;
for (final LivingEntity e : event.getAffectedEntities()) {
if (e.getType() == EntityType.PLAYER) {
region = this.getPlugin().getDb().getPriorByLocation(e.getLocation());
if (region != null && region.getFlag(Flag.PVP)) {
event.setCancelled(true);
}
}
}
}
}
}
示例14: onPotionSplash
import org.bukkit.event.entity.PotionSplashEvent; //导入依赖的package包/类
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void onPotionSplash(final ExtendedPotionSplashEvent ext) {
final PotionSplashEvent event = (PotionSplashEvent)ext.getBaseEvent();
final ProjectileSource shooter = event.getPotion().getShooter();
if (shooter instanceof LivingEntity && getMobs().contains(((Entity)shooter).getType())) {
if (ext.hasNegativeEffect()) {
GeneralRegion region;
for (final LivingEntity e : event.getAffectedEntities()) {
if (e.getType() == EntityType.PLAYER) {
region = this.getPlugin().getDb().getPriorByLocation(e.getLocation());
if (region != null && region.getFlag(Flag.MOB)) {
event.setCancelled(true);
}
}
}
}
}
}
示例15: onPotionSplash
import org.bukkit.event.entity.PotionSplashEvent; //导入依赖的package包/类
/**
* Handle PotionSplashEvent events that involve modifying the event.
*
* @param event The event to modify
*/
@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
public void onPotionSplash(PotionSplashEvent event) {
ProjectileSource shooter = event.getPotion().getShooter();
if (!(shooter instanceof Player)) {
return;
}
Player player = (Player) shooter;
for (LivingEntity entity : event.getAffectedEntities()) {
if (!(entity instanceof Player) || player == entity) {
continue;
}
if (Ghosts.p.getGhostManager().isGhost(player)) {
event.setIntensity(entity, 0);
}
}
}