本文整理汇总了Java中org.bukkit.event.entity.FoodLevelChangeEvent类的典型用法代码示例。如果您正苦于以下问题:Java FoodLevelChangeEvent类的具体用法?Java FoodLevelChangeEvent怎么用?Java FoodLevelChangeEvent使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
FoodLevelChangeEvent类属于org.bukkit.event.entity包,在下文中一共展示了FoodLevelChangeEvent类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onEat
import org.bukkit.event.entity.FoodLevelChangeEvent; //导入依赖的package包/类
@EventHandler
public void onEat(FoodLevelChangeEvent event)
{
if (event.getEntityType() == EntityType.PLAYER)
{
Player player = (Player)event.getEntity();
int foodLevelAdded = player.getFoodLevel() - event.getFoodLevel();
// Monitor added food level (food consumed) only
if (foodLevelAdded < 0)
{
MagicDataService magicDataService = MagicDataService.getInstance();
PlayerMagicData data = magicDataService.getMagicData(player.getName());
if (player.getFoodLevel() < MagicDataService.MAX_FOOD_LEVEL)
{
data.addFoodLevelsToRegen(foodLevelAdded);
}
else // Reached maximum, make sure it doesn't regenerate for any reason
{
data.setFoodLevelsToRegen(0);
data.setLastTimeRegenerated(0);
}
}
}
}
示例2: onFoodLevelChange
import org.bukkit.event.entity.FoodLevelChangeEvent; //导入依赖的package包/类
@EventHandler
public void onFoodLevelChange(FoodLevelChangeEvent event) {
if (event.getEntity() instanceof Player) {
Player player = (Player) event.getEntity();
Game game = Skywars.getInstance().getGame(player);
if (game != null && game.getGamePlayer(player) != null) {
GamePlayer gamePlayer = game.getGamePlayer(player);
if (!(game.isState(Game.GameState.ACTIVE) || game.isState(Game.GameState.DEATHMATCH))) {
if (gamePlayer.isTeamClass()) {
if (gamePlayer.getTeam().isPlayer(player)) {
event.setFoodLevel(25);
event.setCancelled(true);
}
} else {
if (gamePlayer.getPlayer() == player) {
event.setFoodLevel(25);
event.setCancelled(true);
}
}
}
}
}
}
示例3: onPlace
import org.bukkit.event.entity.FoodLevelChangeEvent; //导入依赖的package包/类
@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
public void onPlace(FoodLevelChangeEvent event)
{
Entity entity = event.getEntity();
if(!(entity instanceof Player))
{
return;
}
if(options.modeHungerLoss || !modeCoordinator.isInMode(((Player) entity).getUniqueId()))
{
return;
}
event.setCancelled(true);
}
示例4: onHunger
import org.bukkit.event.entity.FoodLevelChangeEvent; //导入依赖的package包/类
@EventHandler(priority = EventPriority.HIGH)
public void onHunger(FoodLevelChangeEvent flce) {
if (!(flce.getEntity() instanceof Player)) {
return;
}
Player player = (Player) flce.getEntity();
Game game = BedwarsRel.getInstance().getGameManager().getGameOfPlayer(player);
if (game == null) {
return;
}
if (game.getState() == GameState.RUNNING) {
if (game.isSpectator(player) || game.getCycle().isEndGameRunning()) {
flce.setCancelled(true);
return;
}
flce.setCancelled(false);
return;
}
flce.setCancelled(true);
}
示例5: onHungerChange
import org.bukkit.event.entity.FoodLevelChangeEvent; //导入依赖的package包/类
/**
* Prevents changing of hunger while having a special permission and being on your island
* @param e
*/
@EventHandler(priority = EventPriority.LOW, ignoreCancelled = true)
public void onHungerChange(final FoodLevelChangeEvent e) {
if (DEBUG) {
plugin.getLogger().info(e.getEventName() + " food level = " + ((Player)e.getEntity()).getFoodLevel() + " new food level = " + e.getFoodLevel());
}
// Allow food increases
if (e.getFoodLevel() - ((Player)e.getEntity()).getFoodLevel() > 0) {
return;
}
if (e.getEntity().hasPermission(Settings.PERMPREFIX + "nohunger")) {
if(plugin.getGrid().playerIsOnIsland((Player) e.getEntity())) {
e.setCancelled(true);
}
}
}
示例6: onFoodChange
import org.bukkit.event.entity.FoodLevelChangeEvent; //导入依赖的package包/类
@EventHandler
public void onFoodChange(FoodLevelChangeEvent event){
if(Minigame.getCurrentMinigame()!=null){
switch(Minigame.getCurrentMinigame().getMap().getType()){
case CIRCLE_OF_BOOM:
if(((CircleOfBoom)Minigame.getCurrentMinigame()).isCorrer()){
((Player) event.getEntity()).setFoodLevel(20);
} else {
((Player) event.getEntity()).setFoodLevel(6);
}
event.setCancelled(true);
break;
case KEY_QUEST:
break;
case WATER_THE_MONUMENT:
break;
default:
break;
}
}
}
示例7: onPlayerHunger
import org.bukkit.event.entity.FoodLevelChangeEvent; //导入依赖的package包/类
@EventHandler(priority = EventPriority.HIGHEST)
private void onPlayerHunger(FoodLevelChangeEvent event) {
if (!(event.getEntity() instanceof Player))
return;
Player p = (Player)event.getEntity();
IArenaPlayer player = ArenaPlayer.get(p);
if (player == null)
return;
IArena arena = player.getArena();
if (arena == null)
return;
// get settings
IContextSettings settings = player.getContextSettings();
if (settings == null)
return;
// prevent hunger
if (!settings.isHungerEnabled()) {
event.setFoodLevel(20);
event.setCancelled(true);
}
}
示例8: onFoodRegen
import org.bukkit.event.entity.FoodLevelChangeEvent; //导入依赖的package包/类
@EventHandler(priority=EventPriority.HIGH)
public void onFoodRegen(FoodLevelChangeEvent e){
if(e.getEntity() instanceof Player){
Player p = (Player) e.getEntity();
Game g = GameManager.getInstance().getGame(p);
if(g != null){
if(g.gs == GameStage.Lobby || g.gs == GameStage.Build){
if(e.getFoodLevel() != 20){
e.setFoodLevel(20);
}
}
}
}
}
示例9: onFoodLevelChange
import org.bukkit.event.entity.FoodLevelChangeEvent; //导入依赖的package包/类
@EventHandler
public void onFoodLevelChange(FoodLevelChangeEvent event) {
Entity e = event.getEntity();
ArenaManager am = SimpleSurvivalGames.instance.getArenaManager();
// Is the entity a player
if(e instanceof Player) {
Player p = (Player) e;
// Is the current in any arean
if(am.isInArena(p)) {
ArenaPlayer ap = am.getPlayer(p);
// The food level of the player may not be changed when he's in the lobby or when he's a spectator
if(ap.isInLobby() || ap.isSpectator())
event.setCancelled(true);
}
}
}
示例10: onHunger
import org.bukkit.event.entity.FoodLevelChangeEvent; //导入依赖的package包/类
@EventHandler
public void onHunger(FoodLevelChangeEvent event) {
if (isSpectating((Player) event.getEntity())) {
event.setCancelled(true);
event.setFoodLevel(20);
}
}
示例11: handleHungerChange
import org.bukkit.event.entity.FoodLevelChangeEvent; //导入依赖的package包/类
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void handleHungerChange(final FoodLevelChangeEvent event) {
if(event.getEntity() instanceof Player) {
int oldFoodLevel = ((Player) event.getEntity()).getFoodLevel();
event.setFoodLevel(oldFoodLevel);
}
}
示例12: onFood
import org.bukkit.event.entity.FoodLevelChangeEvent; //导入依赖的package包/类
@EventHandler
public void onFood(FoodLevelChangeEvent e) {
KingdomFactionsPlayer player = PlayerModule.getInstance().getPlayer(e.getEntity());
if(player != null) {
if(player.getKingdom().getType() == KingdomType.GEEN) {
e.setFoodLevel(20);
}
}
}
示例13: onFoodLevelChange
import org.bukkit.event.entity.FoodLevelChangeEvent; //导入依赖的package包/类
@EventHandler
protected void onFoodLevelChange(FoodLevelChangeEvent e) {
if (e.getEntity() instanceof Player && !e.getEntity().hasMetadata("NPC") && SkyWarsReloaded.getPC().getPlayer(((Player) e.getEntity()).getUniqueId()).isSpectating()) {
e.setCancelled(true);
((Player) e.getEntity()).setFoodLevel(20);
((Player) e.getEntity()).setSaturation(20);
}
}
示例14: onFoodChange
import org.bukkit.event.entity.FoodLevelChangeEvent; //导入依赖的package包/类
@EventHandler
public void onFoodChange(FoodLevelChangeEvent e) {
Entity ent = e.getEntity();
if(ent instanceof Player) {
GamePlayer hungry = SkyWarsReloaded.getPC().getPlayer(((Player) ent).getUniqueId());
if (hungry.inGame()) {
Game game = hungry.getGame();
if (game != null) {
if (game.getState() == GameState.PREGAME) {
e.setCancelled(true);
}
}
}
}
}
示例15: onFoodChange
import org.bukkit.event.entity.FoodLevelChangeEvent; //导入依赖的package包/类
@EventHandler
public void onFoodChange(FoodLevelChangeEvent e) {
Entity ent = e.getEntity();
if(ent instanceof Player) {
if (inLobbyWorld((Player) ent) && SkyWarsReloaded.getCfg().hungerDisabled()) {
e.setCancelled(true);
}
}
}