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Java EntityEvent类代码示例

本文整理汇总了Java中org.bukkit.event.entity.EntityEvent的典型用法代码示例。如果您正苦于以下问题:Java EntityEvent类的具体用法?Java EntityEvent怎么用?Java EntityEvent使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


EntityEvent类属于org.bukkit.event.entity包,在下文中一共展示了EntityEvent类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: shouldAllowAuthenticatedPlayer

import org.bukkit.event.entity.EntityEvent; //导入依赖的package包/类
@Test
public void shouldAllowAuthenticatedPlayer() {
    // given
    String playerName = "Bobby";
    Player player = mockPlayerWithName(playerName);
    given(playerCache.isAuthenticated(playerName)).willReturn(true);
    EntityEvent event = mock(EntityEvent.class);
    given(event.getEntity()).willReturn(player);

    // when
    boolean result = listenerService.shouldCancelEvent(event);

    // then
    assertThat(result, equalTo(false));
    verify(playerCache).isAuthenticated(playerName);
    verifyZeroInteractions(dataSource);
}
 
开发者ID:AuthMe,项目名称:AuthMeReloaded,代码行数:18,代码来源:ListenerServiceTest.java

示例2: shouldDenyUnLoggedPlayer

import org.bukkit.event.entity.EntityEvent; //导入依赖的package包/类
@Test
public void shouldDenyUnLoggedPlayer() {
    // given
    String playerName = "Tester";
    Player player = mockPlayerWithName(playerName);
    given(playerCache.isAuthenticated(playerName)).willReturn(false);
    EntityEvent event = mock(EntityEvent.class);
    given(event.getEntity()).willReturn(player);

    // when
    boolean result = listenerService.shouldCancelEvent(event);

    // then
    assertThat(result, equalTo(true));
    verify(playerCache).isAuthenticated(playerName);
    // makes sure the setting is checked first = avoid unnecessary DB operation
    verifyZeroInteractions(dataSource);
}
 
开发者ID:AuthMe,项目名称:AuthMeReloaded,代码行数:19,代码来源:ListenerServiceTest.java

示例3: shouldAllowUnloggedPlayerForOptionalRegistration

import org.bukkit.event.entity.EntityEvent; //导入依赖的package包/类
@Test
public void shouldAllowUnloggedPlayerForOptionalRegistration() {
    // given
    String playerName = "myPlayer1";
    Player player = mockPlayerWithName(playerName);
    given(playerCache.isAuthenticated(playerName)).willReturn(false);
    given(settings.getProperty(RegistrationSettings.FORCE)).willReturn(false);
    EntityEvent event = mock(EntityEvent.class);
    given(event.getEntity()).willReturn(player);
    listenerService.reload(settings);

    // when
    boolean result = listenerService.shouldCancelEvent(event);

    // then
    assertThat(result, equalTo(false));
    verify(playerCache).isAuthenticated(playerName);
    verify(dataSource).isAuthAvailable(playerName);
}
 
开发者ID:AuthMe,项目名称:AuthMeReloaded,代码行数:20,代码来源:ListenerServiceTest.java

示例4: shouldAllowUnrestrictedName

import org.bukkit.event.entity.EntityEvent; //导入依赖的package包/类
@Test
public void shouldAllowUnrestrictedName() {
    // given
    String playerName = "Npc2";
    Player player = mockPlayerWithName(playerName);
    EntityEvent event = mock(EntityEvent.class);
    given(event.getEntity()).willReturn(player);
    given(validationService.isUnrestricted(playerName)).willReturn(true);

    // when
    boolean result = listenerService.shouldCancelEvent(event);

    // then
    assertThat(result, equalTo(false));
    verifyZeroInteractions(dataSource);
}
 
开发者ID:AuthMe,项目名称:AuthMeReloaded,代码行数:17,代码来源:ListenerServiceTest.java

示例5: shouldAllowNpcPlayer

import org.bukkit.event.entity.EntityEvent; //导入依赖的package包/类
@Test
public void shouldAllowNpcPlayer() {
    // given
    String playerName = "other_npc";
    Player player = mockPlayerWithName(playerName);
    EntityEvent event = mock(EntityEvent.class);
    given(event.getEntity()).willReturn(player);
    given(player.hasMetadata("NPC")).willReturn(true);

    // when
    boolean result = listenerService.shouldCancelEvent(event);

    // then
    assertThat(result, equalTo(false));
    verify(player).hasMetadata("NPC");
}
 
开发者ID:AuthMe,项目名称:AuthMeReloaded,代码行数:17,代码来源:ListenerServiceTest.java

示例6: getLoggableEntityEvent

import org.bukkit.event.entity.EntityEvent; //导入依赖的package包/类
private LoggableCreatureEvent getLoggableEntityEvent(EntityEventAction action, EntityEvent event) {

        final Entity entity = event.getEntity();
        final Location location = entity.getLocation();
        final World world = entity.getWorld();

        Point3d coordinates = new Point3d(location.getX(), location.getY(), location.getZ());

        LoggableCreatureEvent entityEvent = new LoggableCreatureEvent(world.getFullTime(), minecraft_server, world.getName(), action);

        LivingEntity spCreature = new LivingEntity();
        spCreature.setType("creature");
        spCreature.setCurrentHealth(((org.bukkit.entity.LivingEntity)entity).getHealth());
        spCreature.setMaxHealth(((org.bukkit.entity.LivingEntity)entity).getMaxHealth());
        spCreature.setLocation(coordinates);

        for (PotionEffect potion : (((org.bukkit.entity.LivingEntity)entity).getActivePotionEffects())) {
            spCreature.addPotions(potion.getType().getName() + ":" + potion.getAmplifier());
        }

        if (event.getEntityType() == EntityType.SKELETON) {
            Skeleton skeleton = (org.bukkit.entity.Skeleton) event.getEntity();
            spCreature.setName(skeleton.getSkeletonType() + "_SKELETON");
        } else {
            spCreature.setName(event.getEntityType().name());
        }

        entityEvent.setEntity(spCreature);
        return entityEvent;
    }
 
开发者ID:PowerSchill,项目名称:LogToSplunk,代码行数:31,代码来源:CreatureEventLogger.java

示例7: get

import org.bukkit.event.entity.EntityEvent; //导入依赖的package包/类
@Override
@Nullable
protected Entity[] get(final Event e) {
	final Entity[] one = (Entity[]) Array.newInstance(type.getType(), 1);
	final Entity entity = ((EntityEvent) e).getEntity();
	if (type.isInstance(entity)) {
		one[0] = entity;
		return one;
	}
	return null;
}
 
开发者ID:nfell2009,项目名称:Skript,代码行数:12,代码来源:ExprAttacked.java

示例8: onEntityEvent

import org.bukkit.event.entity.EntityEvent; //导入依赖的package包/类
@Override
protected void onEntityEvent(EntityEvent event) {
    Entity entity = event.getEntity();
    if (entity != null) {
        callEvent(entity, event);
    }
    else if (event instanceof EntityExplodeEvent) {
        callEvent(((EntityExplodeEvent) event).getLocation(), event);
    }
    else {
        Msg.debug("Failed to forward bukkit EntityEvent event because it has no entity.");
    }
}
 
开发者ID:JCThePants,项目名称:PV-Star,代码行数:14,代码来源:ArenaEventForwarder.java

示例9: on

import org.bukkit.event.entity.EntityEvent; //导入依赖的package包/类
public void on(Object e) {

            if (!(e instanceof Event))
                return;

            Event event = (Event) e;

            onEvent(event);

            if (event instanceof PlayerEvent) {
                onPlayerEvent((PlayerEvent)event);
            }
            else if (event instanceof BlockEvent) {
                onBlockEvent((BlockEvent)event);
            }
            else if (event instanceof HangingEvent) {
                onHangingEvent((HangingEvent)event);
            }
            else if (event instanceof InventoryEvent) {
                onInventoryEvent((InventoryEvent) event);
            }
            else if (event instanceof VehicleEvent) {
                onVehicleEvent((VehicleEvent) event);
            }
            else if (event instanceof EntityEvent) {
                onEntityEvent((EntityEvent) event);
            }
        }
 
开发者ID:JCThePants,项目名称:NucleusFramework,代码行数:29,代码来源:BukkitEventForwarder.java

示例10: mockShouldCancel

import org.bukkit.event.entity.EntityEvent; //导入依赖的package包/类
/**
 * Mocks, based on the given event, the correct method in {@link ListenerService} to return
 * the provided {@code result}.
 *
 * @param result the result the service should return
 * @param listenerService the service to mock
 * @param event the event
 */
private static void mockShouldCancel(boolean result, ListenerService listenerService, Event event) {
    if (event instanceof PlayerEvent) {
        given(listenerService.shouldCancelEvent((PlayerEvent) event)).willReturn(result);
    } else if (event instanceof EntityEvent) {
        given(listenerService.shouldCancelEvent((EntityEvent) event)).willReturn(result);
    } else {
        throw new IllegalStateException("Found event with unsupported type: " + event.getClass());
    }
}
 
开发者ID:AuthMe,项目名称:AuthMeReloaded,代码行数:18,代码来源:EventCancelVerifier.java

示例11: shouldHandleEventWithNullEntity

import org.bukkit.event.entity.EntityEvent; //导入依赖的package包/类
@Test
public void shouldHandleEventWithNullEntity() {
    // given
    EntityEvent event = mock(EntityEvent.class);
    given(event.getEntity()).willReturn(null);

    // when
    boolean result = listenerService.shouldCancelEvent(event);

    // then
    assertThat(result, equalTo(false));
}
 
开发者ID:AuthMe,项目名称:AuthMeReloaded,代码行数:13,代码来源:ListenerServiceTest.java

示例12: shouldHandleEntityEventWithNonPlayerEntity

import org.bukkit.event.entity.EntityEvent; //导入依赖的package包/类
@Test
public void shouldHandleEntityEventWithNonPlayerEntity() {
    // given
    EntityEvent event = mock(EntityEvent.class);
    given(event.getEntity()).willReturn(mock(Entity.class));

    // when
    boolean result = listenerService.shouldCancelEvent(event);

    // then
    assertThat(result, equalTo(false));
}
 
开发者ID:AuthMe,项目名称:AuthMeReloaded,代码行数:13,代码来源:ListenerServiceTest.java

示例13: contexts

import org.bukkit.event.entity.EntityEvent; //导入依赖的package包/类
protected Stream<? extends BukkitFacetContext<?>> contexts(Object event) {
    // Try to get some online players from the event, either directly
    // through MatchPlayerEvent, or indirectly through entities.
    final Set<MatchPlayer> players;
    if(event instanceof MatchPlayerEvent) {
        players = ((MatchPlayerEvent) event).players().collect(Collectors.toImmutableSet());
    } else {
        final Set<Entity> entities = new HashSet<>();
        if(event instanceof EntityAction) entities.add(((EntityAction) event).getActor());
        if(event instanceof EntityEvent) entities.add(((EntityEvent) event).getEntity());
        if(event instanceof PlayerAction) entities.add(((PlayerAction) event).getActor());
        if(event instanceof PlayerEvent) entities.add(((PlayerEvent) event).getPlayer());

        players = entities.stream()
                          .flatMap(entity -> Streams.ofNullable(finder.getPlayer(entity)))
                          .collect(Collectors.toImmutableSet());
    }

    // If we have one or more MatchPlayers, return them along with their user contexts
    if(!players.isEmpty()) {
        return Stream.concat(
            players.stream(),
            players.stream().map(player -> player.userContext)
        );
    }

    // If we couldn't derive any online players from the event, try for offline player UUIDs
    final Set<UUID> uuids;
    if(event instanceof MatchUserEvent) {
        uuids = ((MatchUserEvent) event).users().collect(Collectors.toImmutableSet());
    } else if(event instanceof UserEvent) {
        uuids = ImmutableSet.of(((UserEvent) event).getUser().uuid());
    } else {
        return Stream.empty();
    }

    // Restrict to a specific match, if possible
    final Stream<Match> matches = finder.match((Event) event)
                                        .map(Stream::of)
                                        .orElseGet(() -> finder.currentMatches().stream());

    // Search the selected matches for both users and players
    // with the selected UUIDs.
    return matches.flatMap(
        match -> uuids.stream().flatMap(
            uuid -> Stream.concat(
                Optionals.stream(match.player(uuid)),
                Optionals.stream(match.userContext(uuid))
            )
        )
    );
}
 
开发者ID:OvercastNetwork,项目名称:ProjectAres,代码行数:53,代码来源:MatchPlayerEventRouter.java

示例14: evaluate

import org.bukkit.event.entity.EntityEvent; //导入依赖的package包/类
@Override
public Boolean evaluate(Event event) {
  if (!(event instanceof EntityDamageEvent)) {
    switch (cause) {
      /* Actor Type */
      case WORLD:
        return event instanceof WorldEvent;
      case LIVING:
        return event instanceof EntityEvent && ((EntityEvent) event).getEntity() instanceof LivingEntity;
      case MOB:
        return event instanceof EntityEvent && ((EntityEvent) event).getEntity() instanceof Creature;
      case PLAYER:
        return event instanceof PlayerEvent;
      /* Block action */
      case PUNCH:
        return event instanceof BlockDamageEvent;
      case TRAMPLE:
        return event instanceof PlayerMoveEvent;
      case MINE:
        return event instanceof BlockBreakEvent;

      case EXPLOSION:
        return event instanceof EntityExplodeEvent;

      default:
        return null;
    }
  } else {
    /* Damage Type */
    EntityDamageEvent.DamageCause damageCause = ((EntityDamageEvent) event).getCause();
    switch (cause) {
      case MELEE:
        return damageCause.equals(EntityDamageEvent.DamageCause.ENTITY_ATTACK);
      case PROJECTILE:
        return damageCause.equals(EntityDamageEvent.DamageCause.PROJECTILE);
      case POTION:
        return damageCause.equals(EntityDamageEvent.DamageCause.MAGIC)
            || damageCause.equals(EntityDamageEvent.DamageCause.POISON)
            || damageCause.equals(EntityDamageEvent.DamageCause.WITHER)
            || damageCause.equals(EntityDamageEvent.DamageCause.DRAGON_BREATH);
      case EXPLOSION:
        return damageCause.equals(EntityDamageEvent.DamageCause.BLOCK_EXPLOSION)
            || damageCause.equals(EntityDamageEvent.DamageCause.ENTITY_EXPLOSION);
      case COMBUSTION:
        return damageCause.equals(EntityDamageEvent.DamageCause.FIRE)
            || damageCause.equals(EntityDamageEvent.DamageCause.FIRE_TICK)
            || damageCause.equals(EntityDamageEvent.DamageCause.MELTING)
            || damageCause.equals(EntityDamageEvent.DamageCause.LAVA)
            || damageCause.equals(EntityDamageEvent.DamageCause.HOT_FLOOR);
      case FALL:
        return damageCause.equals(EntityDamageEvent.DamageCause.FALL);
      case GRAVITY:
        return damageCause.equals(EntityDamageEvent.DamageCause.FALL)
            || damageCause.equals(EntityDamageEvent.DamageCause.VOID);
      case VOID:
        return damageCause.equals(EntityDamageEvent.DamageCause.VOID);
      case SQUASH:
        return damageCause.equals(EntityDamageEvent.DamageCause.FALLING_BLOCK);
      case SUFFOCATION:
        return damageCause.equals(EntityDamageEvent.DamageCause.SUFFOCATION);
      case DROWNING:
        return damageCause.equals(EntityDamageEvent.DamageCause.DROWNING);
      case STARVATION:
        return damageCause.equals(EntityDamageEvent.DamageCause.STARVATION);
      case LIGHTNING:
        return damageCause.equals(EntityDamageEvent.DamageCause.LIGHTNING);
      case CACTUS:
        return damageCause.equals(EntityDamageEvent.DamageCause.CONTACT);
      case THORNS:
        return damageCause.equals(EntityDamageEvent.DamageCause.THORNS);

      default:
        return null;
    }
  }
}
 
开发者ID:CardinalDevelopment,项目名称:Cardinal,代码行数:77,代码来源:CauseFilter.java

示例15: callHandlers

import org.bukkit.event.entity.EntityEvent; //导入依赖的package包/类
protected void callHandlers(String eventName, EntityEvent event) {
    callHandlers(eventName, event, event.getEntity());
}
 
开发者ID:leMaik,项目名称:RpgPlus,代码行数:4,代码来源:EntityEventManagerImpl.java


注:本文中的org.bukkit.event.entity.EntityEvent类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。