本文整理汇总了Java中org.bukkit.event.block.BlockDamageEvent类的典型用法代码示例。如果您正苦于以下问题:Java BlockDamageEvent类的具体用法?Java BlockDamageEvent怎么用?Java BlockDamageEvent使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
BlockDamageEvent类属于org.bukkit.event.block包,在下文中一共展示了BlockDamageEvent类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onBlockDamage
import org.bukkit.event.block.BlockDamageEvent; //导入依赖的package包/类
@EventHandler(priority = EventPriority.MONITOR)
public void onBlockDamage(BlockDamageEvent event) {
if (event.isCancelled() || !OrebfuscatorConfig.UpdateOnDamage) {
return;
}
if (!BlockUpdate.needsUpdate(event.getBlock())) {
return;
}
if (!BlockHitManager.hitBlock(event.getPlayer(), event.getBlock())) {
return;
}
BlockUpdate.Update(event.getBlock());
}
示例2: checkBlockDamage
import org.bukkit.event.block.BlockDamageEvent; //导入依赖的package包/类
@EventHandler(priority = EventPriority.HIGH, ignoreCancelled = true)
public void checkBlockDamage(final BlockDamageEvent event) {
MatchPlayer player = this.match.getParticipant(event.getPlayer());
if(player == null) return;
PlayerBlockEventQuery query = new PlayerBlockEventQuery(player, event, event.getBlock().getState());
for(EventRule rule : this.ruleContext.get(EventRuleScope.BLOCK_BREAK)) {
if(rule.earlyWarning() && rule.region().contains(event.getBlock())) {
if(processQuery(rule, query)) {
if(event.isCancelled() && rule.message() != null) {
player.sendWarning(rule.message(), true);
}
if(this.useRegionPriority) {
break;
}
}
}
}
}
示例3: processBlockDamage
import org.bukkit.event.block.BlockDamageEvent; //导入依赖的package包/类
@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
public void processBlockDamage(BlockDamageEvent event) {
if(this.match.getWorld() != event.getBlock().getWorld()) return;
Block block = event.getBlock();
MaterialData material = block.getState().getData();
MatchPlayer player = this.match.getPlayer(event.getPlayer());
for(Destroyable destroyable : this.destroyables) {
if(player != null &&
player.getParty() == destroyable.getOwner() &&
!destroyable.isDestroyed() &&
destroyable.getBlockRegion().contains(block) &&
destroyable.hasMaterial(material)) {
event.setCancelled(true);
player.sendWarning(new TranslatableComponent("match.destroyable.damageOwn"), true);
}
}
}
示例4: onBlockDamage
import org.bukkit.event.block.BlockDamageEvent; //导入依赖的package包/类
/**
* Filters BlockDamageEvent, Used for early warnings.
*
* <p>Applies to: block and block break<p/>
*/
@EventHandler(priority = EventPriority.HIGH, ignoreCancelled = true)
public void onBlockDamage(BlockDamageEvent event) {
Match match = Cardinal.getMatch(event.getPlayer());
if (match == null || !match.hasPlayer(event.getPlayer())) {
return;
}
for (AppliedRegion reg : get(match, ApplyType.BLOCK, ApplyType.BLOCK_BREAK)) {
Block evaluating = event.getBlock();
if (apply(reg, evaluating.getLocation(), event.getPlayer(), event, event, evaluating, event.getPlayer())) {
if (event.isCancelled()) {
event.setCancelled(false);
}
break;
}
}
}
示例5: BlockChangerFinal
import org.bukkit.event.block.BlockDamageEvent; //导入依赖的package包/类
public BlockChangerFinal() {
Listeners(new Listener() {
@EventHandler public void onBlockDamage(BlockDamageEvent event) {
if (blockChangerUsers.containsKey(event.getPlayer())) {
event.getBlock().setTypeId(blockChangerUsers.get(event.getPlayer()).getId());
}
}
});
Commands((Command(
"bc",
"Hit blocks to change them to the block with type blockId, or just /bc to turn it off.",
opt(material),
(p, om) -> om.foldV(
() -> {
blockChangerUsers.remove(p);
p.sendMessage(ChatColor.RED + "BlockChanger has been disabled!");
},
m -> {
blockChangerUsers.put(p, om.get());
p.sendMessage(ChatColor.BLUE + "BlockChanger using: " + m.name());
}
)
)));
}
示例6: onBlockDamage
import org.bukkit.event.block.BlockDamageEvent; //导入依赖的package包/类
@EventHandler(priority = EventPriority.MONITOR)
public void onBlockDamage(BlockDamageEvent event) {
Player player = event.getPlayer();
if (event.getInstaBreak() || Utilities.isInstantBreak(event.getBlock().getType())) {
getBackend().logInstantBreak(player);
}
if (getCheckManager().willCheck(player, CheckType.AUTOTOOL)) {
CheckResult result = getBackend().checkAutoTool(player);
if (result.failed()) {
event.setCancelled(!silentMode());
log(result.getMessage(), player, CheckType.AUTOTOOL);
}
}
AntiCheat.getManager().addEvent(event.getEventName(), event.getHandlers().getRegisteredListeners());
}
示例7: onInteract
import org.bukkit.event.block.BlockDamageEvent; //导入依赖的package包/类
@EventHandler(priority = EventPriority.HIGH)
public void onInteract(BlockDamageEvent event) {
Player player = event.getPlayer();
if (player.getGameMode() != GameMode.SURVIVAL) {
return;
}
Plot plot = BukkitUtil.getLocation(player).getOwnedPlot();
if (plot == null) {
return;
}
if (Flags.INSTABREAK.isTrue(plot)) {
Block block = event.getBlock();
BlockBreakEvent call = new BlockBreakEvent(block, player);
Bukkit.getServer().getPluginManager().callEvent(call);
if (!call.isCancelled()) {
event.getBlock().breakNaturally();
}
}
}
示例8: onDamage
import org.bukkit.event.block.BlockDamageEvent; //导入依赖的package包/类
@EventHandler(priority = EventPriority.HIGH)
public void onDamage(BlockDamageEvent event)
{
//plugin.getLogger().info("Clicked block not null confirmed!");
Block b = event.getBlock();
if (GarbageControl.DespawningIce.contains(b.getLocation()))
{
//plugin.getLogger().info("icePowerupBlock confirmed!");
if (plugin.getConfig().getBoolean("Powerups.Ice.Breakable"))
{
//plugin.getLogger().info("Breakable confirmed!");
event.setInstaBreak(true);
}
}
}
示例9: onBlockDamageEvent
import org.bukkit.event.block.BlockDamageEvent; //导入依赖的package包/类
@EventHandler
public void onBlockDamageEvent(BlockDamageEvent e) {
Player p = e.getPlayer();
long indexof = Managers.getGroupManager().indexOf(Managers.getPlatform().toPlayer(p));
if (indexof == -1)
return;
Group g = Managers.getGroupManager().get(indexof);
if (g.getQuestStatus() == QuestStatus.INQUEST) {
Quest q = g.getQuest();
// by default, I don't allow this to happen.
e.setCancelled(true);
// FIXME edits
e.getPlayer().sendMessage(ChatColor.YELLOW + "[!] " + q.getDetails().getProperty(QuestDetails.QUEST_EDITMESSAGE));
}
}
示例10: onBlockDamage
import org.bukkit.event.block.BlockDamageEvent; //导入依赖的package包/类
@EventHandler(priority = EventPriority.HIGHEST)
public void onBlockDamage(BlockDamageEvent event) {
Sign sign;
if (!event.isCancelled()
&& event.getBlock() != null
&& (event.getBlock().getType() == Material.WALL_SIGN || event
.getBlock().getType() == Material.SIGN_POST)) {
sign = (Sign) event.getBlock().getState();
if (sign.getLine(0).equals(
"" + ChatColor.GRAY + ChatColor.BOLD + "[" + ChatColor.YELLOW + "ATM"
+ ChatColor.GRAY + "]")
&& !tgym.Vault.HasPermissions(event.getPlayer(), "tgym.atm.create"))
event.setCancelled(true);
}
}
示例11: preventBlockDamageWithGun
import org.bukkit.event.block.BlockDamageEvent; //导入依赖的package包/类
/**
* Prevent using the gun-item to damage blocks (cancels even damaging)
* @param event the damage event
*/
@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
public void preventBlockDamageWithGun(BlockDamageEvent event) {
if (event.getItemInHand() == null)
return;
ItemStack item = event.getItemInHand();
StandardGun gun = findGun(item);
if (gun == null) // can't match it
return;
event.setCancelled(true);
}
示例12: preventBlockDamageWithGun
import org.bukkit.event.block.BlockDamageEvent; //导入依赖的package包/类
/**
* Prevent using the gun-item to damage blocks (cancels even damaging)
* @param event the damage event
*/
@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
public void preventBlockDamageWithGun(BlockDamageEvent event) {
if (isGun(event.getItemInHand())) {
event.setCancelled(true);
}
}
示例13: onBlockDamage
import org.bukkit.event.block.BlockDamageEvent; //导入依赖的package包/类
@EventHandler (priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onBlockDamage(BlockDamageEvent event){
if(!active) return;
// if(event.getPlayer().isOnGround()) return;
// if(event.getPlayer().isFlying()) return;
Block block = event.getBlock();
Bukkit.getScheduler().runTaskLater(this, () -> event.getPlayer().sendBlockChange(block.getLocation(), block.getType(), block.getData()), 3);
}
示例14: damageCheck
import org.bukkit.event.block.BlockDamageEvent; //导入依赖的package包/类
@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
public void damageCheck(BlockDamageEvent event) {
Block block = event.getBlock();
if(block.getWorld() != this.match.getWorld()) return;
MatchPlayer player = this.match.getPlayer(event.getPlayer());
Vector center = BlockUtils.center(block).toVector();
for(Core core : this.cores) {
if(!core.hasLeaked() && core.getCasingRegion().contains(center) && player.getParty() == core.getOwner()) {
event.setCancelled(true);
player.sendWarning(PGMTranslations.t("match.core.damageOwn", player), true);
}
}
}
示例15: onBlockDamage
import org.bukkit.event.block.BlockDamageEvent; //导入依赖的package包/类
/**
* Set obsidian only breakable by a diamond pickage
*
* @param event Event
*/
@EventHandler
public void onBlockDamage(BlockDamageEvent event)
{
if (event.getBlock().getType() == Material.OBSIDIAN && event.getItemInHand().getType() != Material.DIAMOND_PICKAXE)
event.setCancelled(true);
}