本文整理汇总了Java中org.bukkit.entity.Monster类的典型用法代码示例。如果您正苦于以下问题:Java Monster类的具体用法?Java Monster怎么用?Java Monster使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
Monster类属于org.bukkit.entity包,在下文中一共展示了Monster类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onEntityDeath
import org.bukkit.entity.Monster; //导入依赖的package包/类
@EventHandler
public void onEntityDeath(EntityDeathEvent e) {
if (e.getEntity() instanceof Monster && e.getEntity().getKiller() instanceof Player) {
TOAUser u = TOA.getPlayer(e.getEntity().getKiller());
String name = e.getEntity().getCustomName().split(" ")[1];
int level = Utils.isInt(name) ? Integer.parseInt(name) : 0;
new Experience(u).addExp(Mob.getXP(level));
e.getDrops().clear();
e.setDroppedExp(0);
Drop.drop(MobType.parseMobType(e.getEntityType()), u.getUserData().getKit()).forEach(d -> {
BagEvents.addItem(u, d);
u.sendSound(Sounds.ITEM_PICKUP);
});
if (plugin.getSpawnTask().getCount() == 0) return;
plugin.getSpawnTask().setCount(plugin.getSpawnTask().getCount() - 1);
}
}
示例2: play
import org.bukkit.entity.Monster; //导入依赖的package包/类
public void play(TOAUser u){
if (!canUse(u)) return;
if (isInCooldown(u, getName())) return;
int lvl = u.getUserData().getLvl();
for (int x = 0; x < r.nextInt(4) + 2; x++) {
final Item d1 = u.getLoc().getWorld().dropItemNaturally(u.getLoc(), new ItemStack(Material.IRON_SWORD));
d1.setVelocity(u.getPlayer().getVelocity().multiply(2));
plugin.getServer().getScheduler().runTaskTimer(plugin, () -> {
World w = d1.getLocation().getWorld();
w.getNearbyEntities(d1.getLocation(), 1, 1, 1).stream()
.filter(en -> !en.getType().equals(EntityType.PLAYER)).forEach(en -> {
if (en instanceof Monster) ((Monster) en).damage(40 + (lvl * 0.7));
d1.remove();
});
}, 0, 20);
}
cool.setOnCooldown(getName());
}
示例3: BreakBlockSession
import org.bukkit.entity.Monster; //导入依赖的package包/类
public BreakBlockSession(Location l, Material m, double r, int qty, String monsters) {
_locations = l;
_material = m;
_radius = r;
_qty = qty;
_monsters = monsters;
_zone = new WorldZone(l, r);
_world = l.getWorld();
_spawnedMonsters = new ArrayList<Monster>();
_blockBroken = true;
_isCooldownActive = false;
_coolDownTime = 0;
_header = ChatColor.LIGHT_PURPLE + "[" + ChatColor.DARK_PURPLE + "Obsidian" + ChatColor.LIGHT_PURPLE + "] ";
_resetWhenPlayerLeaving = false;
_players = new ArrayList<Player>();
}
示例4: activateBreakingZone
import org.bukkit.entity.Monster; //导入依赖的package包/类
public void activateBreakingZone() {
if (!_isCooldownActive && _blockBroken) {
_logger.info("activting");
for (int i = 0; i < _qty; i++) {
Location loc = _locations.clone();
loc.setY(loc.getY() + 2);
EntityType t = EntityHelper.getRandomEntity(_monsters);
Entity l = _world.spawnCreature(loc, t);
if (l instanceof Monster) {
_spawnedMonsters.add((Monster)l);
_logger.info(l.getEntityId() + " spawned at " + l.getLocation());
}
}
org.bukkit.block.Block b = _world.getBlockAt(_locations);
b.setType(_material);
_blockBroken = false;
}
else {
_logger.info("not activting");
}
}
示例5: timeHasCome
import org.bukkit.entity.Monster; //导入依赖的package包/类
@Override
public void timeHasCome(long time) {
if (_monsterSpawned.size() < _maxMonster) {
Location random = _spawningZone.getRandomLocation(_spawningLocation.getWorld());
EntityType creature = EntityUtilities.getEntityType(_monsters[RandomUtil.getRandomInt(_monsters.length)]);
Monster m = (Monster)ScenarioService.getInstance().spawnCreature(_spawningLocation.getWorld(), random, creature, _healthModifier, _burn);
m.setTarget(_players.get(RandomUtil.getRandomInt(_players.size())));
ScenarioPlugin.logger.fine("Spawner at: " + _spawningLocation.getX() + "," + _spawningLocation.getZ() + " high: " + _spawningLocation.getY() + " - " + creature.toString() + " -> " + m.getTarget().getEntityId());
_monsterSpawned.add(m);
TimeServer.getInstance().addListener(this, _delayBetweenMonster);
}
}
示例6: spawnWave
import org.bukkit.entity.Monster; //导入依赖的package包/类
@Override
public void spawnWave() {
if (_scenario.isActive() && _locations != null && _locations.size() > 0 &&
_arrayPossibleMonster.length > 0 && getNbOfEntities() < _maxMonster) {
for (Location l : _locations) {
if (getNbOfEntities() < _maxMonster) {
EntityType c = EntityUtilities.getEntityType(_arrayPossibleMonster[RandomUtil.getRandomInt(_arrayPossibleMonster.length)]);
Entity e = ScenarioService.getInstance().spawnCreature(l.getWorld(), l, c, _healthModifier, false);
_monsters.add(e);
if (e instanceof Monster) {
Monster m = (Monster)e;
m.setTarget(_scenario.pickRandomPlayer());
}
}
}
if (_timeBetweenSpawn > 50) {
TimeServer.getInstance().addListener(this, _timeBetweenSpawn);
}
}
}
示例7: processEntityDeath
import org.bukkit.entity.Monster; //导入依赖的package包/类
@Override
public void processEntityDeath(Entity e) {
if (_scenario.isActive()) {
if (e instanceof Monster) {
_monsters.remove((LivingEntity)e);
if (_scenario.getEventListener() != null) {
_scenario.getEventListener().monsterDied(e, _monsters.size());
}
}
if (_monsters.size() == 0) {
TimeServer.getInstance().removeListener(this);
_scenario.waveIsDone();
}
}
}
示例8: spawnWave
import org.bukkit.entity.Monster; //导入依赖的package包/类
public void spawnWave() {
if (_scenario.isActive()) {
for (int i = 0; i < _nbMonsters; i++) {
// creation de la location et du monstre
Location loc = _scenario.getWorldZone().getRandomLocationOutsideThisZone(_scenario.getWorld(), _exclude);
EntityType type = EntityUtilities.getEntityType(possibleMonsters[RandomUtil.getRandomInt(possibleMonsters.length)]);
Entity living = _scenario.getWorld().spawnEntity(loc, type);
if (living instanceof Monster) {
Monster m = (Monster)living;
m.setTarget(_scenario.pickRandomPlayer());
}
// adding to the table
_monstersTable.add(living);
}
}
}
示例9: monsterDies
import org.bukkit.entity.Monster; //导入依赖的package包/类
@EventHandler(priority = EventPriority.NORMAL)
public void monsterDies(EntityDeathEvent event) {
if (_apocalypseOn && event.getEntity().getLastDamageCause().getCause() != DamageCause.FIRE_TICK) {
if (event.getEntity() instanceof Monster) {
_monsterDead++;
}
if (_monsterDead >= _maxMonsters) {
_completed = true;
distributeLoot();
resetEvent();
}
try {
_spawner.spawnMonsterCloseToPlayer(event.getEntity().getLocation());
}
catch (Exception ex) {
_logger.info("exception raised in Mayhem.monsterDies(EntityDeathEvent event) while using the ApocalypseSpawner");
}
}
}
示例10: playerDies
import org.bukkit.entity.Monster; //导入依赖的package包/类
@EventHandler (priority = EventPriority.NORMAL)
public void playerDies(PlayerDeathEvent event) {
Player p = event.getEntity();
boolean playerRemoved = _players.remove(p);
if (playerRemoved && _players.size() == 0 && _started) {
EventActivator activator = new EventActivator(this);
activator.run();
if (_blockRestore != null) {
_blockRestore.run();
}
for (Monster m : _monstersEntity) {
m.remove();
}
_monstersContainer.clear();
_started = false;
}
}
示例11: run
import org.bukkit.entity.Monster; //导入依赖的package包/类
@Override
public void run() {
Player p = Bukkit.getServer().getPlayer("punisher_malade");
for (Monster e : _entities) {
if (!e.isDead() && !_zone.isInside(e.getLocation())) {
Location l = _zone.getRandomLocation(_zone.getWorld());
_movement.moveEntityToLocation(e, l);
if (p != null) {
p.sendMessage(ChatColor.GRAY + "DEBUG: " + ChatColor.WHITE + e.getType() + " moving to " + l.getX() + ", " + l.getY() + ", " + l.getZ());
}
}
}
}
示例12: onMonsterDamage
import org.bukkit.entity.Monster; //导入依赖的package包/类
@EventHandler(priority = EventPriority.NORMAL)
public void onMonsterDamage(EntityDamageEvent event) {
if (event instanceof EntityDamageByEntityEvent) {
EntityDamageByEntityEvent damageEvent = (EntityDamageByEntityEvent)event;
CustomMonster damager = _damageMonsters.get(damageEvent.getDamager().getEntityId());
if (damager != null && damageEvent.getDamager() instanceof Monster && event.getEntity() instanceof Player) {
int damageDone = (int)(event.getDamage() + (2 * (int)damager.DamageModifier));
//logger.info("damage done is: " + damageDone + " modifier is: " + (int)damager.DamageModifier + " base damage is: " + event.getDamage());
event.setDamage(damageDone);
}
}
CustomMonster noBurn = _noBurnMonsters.get(event.getEntity().getEntityId());
if (noBurn != null && event.getEntity() instanceof Monster && event.getCause() == DamageCause.FIRE_TICK) {
event.setCancelled(true);
event.getEntity().setFireTicks(0);
}
}
示例13: WitherBlockBreak
import org.bukkit.entity.Monster; //导入依赖的package包/类
@EventHandler
public void WitherBlockBreak(EntityChangeBlockEvent event) {
RedProtect.get().logger.debug("RPEntityListener - Is EntityChangeBlockEvent");
if (event.isCancelled()) {
return;
}
Entity e = event.getEntity();
if (e instanceof Monster) {
Region r = RedProtect.get().rm.getTopRegion(event.getBlock().getLocation());
if (!cont.canWorldBreak(event.getBlock())){
event.setCancelled(true);
return;
}
if (r != null && !r.canMobLoot()){
event.setCancelled(true);
}
}
}
示例14: onEntityDamage
import org.bukkit.entity.Monster; //导入依赖的package包/类
@EventHandler(priority = EventPriority.HIGHEST)
public void onEntityDamage(EntityDamageEvent e) {
Region r = RedProtect.get().rm.getTopRegion(e.getEntity().getLocation());
if (r != null){
return;
}
Entity ent = e.getEntity();
if (ent instanceof LivingEntity && !(ent instanceof Monster)){
if (RPConfig.getGlobalFlagBool(ent.getWorld().getName()+".invincible")){
if (ent instanceof Animals){
((Animals)ent).setTarget(null);
}
e.setCancelled(true);
}
}
}
示例15: MonsterBlockBreak
import org.bukkit.entity.Monster; //导入依赖的package包/类
@EventHandler
public void MonsterBlockBreak(EntityChangeBlockEvent event) {
Entity e = event.getEntity();
Block b = event.getBlock();
Region r = RedProtect.get().rm.getTopRegion(event.getBlock().getLocation());
if (r != null){
return;
}
if (b != null){
RedProtect.get().logger.debug("RPGlobalListener - Is EntityChangeBlockEvent event. Block: "+b.getType().name());
}
if (e instanceof Monster) {
if (!RPConfig.getGlobalFlagBool(e.getWorld().getName()+".entity-block-damage")){
event.setCancelled(true);
}
}
if (e instanceof Player){
Player p = (Player) e;
if (!bypassBuild(p, b, 2)){
event.setCancelled(true);
}
}
}