本文整理汇总了Java中org.bukkit.entity.LargeFireball类的典型用法代码示例。如果您正苦于以下问题:Java LargeFireball类的具体用法?Java LargeFireball怎么用?Java LargeFireball使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
LargeFireball类属于org.bukkit.entity包,在下文中一共展示了LargeFireball类的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: notify
import org.bukkit.entity.LargeFireball; //导入依赖的package包/类
@Override
public void notify(Player player, Object extra) {
Location eye = player.getEyeLocation();
Vector direction = eye.getDirection().multiply(2);
Block source = (Block) extra;
Projectile projectile = player.getWorld().spawn(source.getRelative(BlockFace.UP).getLocation().setDirection(direction), LargeFireball.class);
projectile.setShooter(player);
projectile.setVelocity(direction);
Inventory inv = player.getInventory();
if (inv.contains(Material.TNT)) {
int slot = inv.first(Material.TNT);
ItemStack ammo = inv.getItem(slot);
int amount = ammo.getAmount();
if (amount > 1) {
ammo.setAmount(amount - 1);
inv.setItem(slot, ammo);
} else {
inv.setItem(slot, null);
}
projectile.setCustomName("recreator.structure.turret.tnt");
}
AzureAPI.playSound(player, Sound.ITEM_FIRECHARGE_USE, true);
}
示例2: onGhastShoot
import org.bukkit.entity.LargeFireball; //导入依赖的package包/类
@EventHandler
public void onGhastShoot(ProjectileLaunchEvent event) {
if (event.getEntity() instanceof LargeFireball) {
// ghast fireball
LargeFireball frb = (LargeFireball) event.getEntity();
if (frb.getShooter() instanceof Ghast) {
Ghast g = (Ghast) frb.getShooter();
DroneFighter f = getFighter(g);
if (f == null) {
g.remove();
//System.out.println("f for ghast is null, removing!");
event.setCancelled(true);
} else {
event.setCancelled(true);
//System.out.println("Dud fire!");
}
}
}
}
示例3: Bullet
import org.bukkit.entity.LargeFireball; //导入依赖的package包/类
public Bullet(SwornGuns plugin, GunPlayer shooter, Gun shotFrom, Vector velocity)
{
this.plugin = plugin;
this.shotFrom = shotFrom;
this.shooter = shooter;
this.velocity = velocity;
this.active = true;
if (shotFrom.isThrowable())
{
ItemStack thrown = shotFrom.getMaterial().newItemStack(1);
this.projectile = shooter.getPlayer().getWorld().dropItem(shooter.getPlayer().getEyeLocation(), thrown);
this.id = projectile.getEntityId();
((Item) projectile).setPickupDelay(9999999);
this.startLocation = projectile.getLocation();
}
else
{
Class<? extends Projectile> mclass = Snowball.class;
String check = shotFrom.getProjType().toLowerCase().replaceAll("_", "").replaceAll(" ", "");
switch (check)
{
case "arrow":
mclass = Arrow.class;
break;
case "egg":
mclass = Egg.class;
break;
case "enderpearl":
mclass = EnderPearl.class;
break;
case "fireball":
mclass = Fireball.class;
break;
case "fish":
case "fishhook":
mclass = FishHook.class;
break;
case "largefireball":
mclass = LargeFireball.class;
break;
case "smallfireball":
mclass = SmallFireball.class;
break;
case "thrownexpbottle":
mclass = ThrownExpBottle.class;
break;
case "thrownpotion":
mclass = ThrownPotion.class;
break;
case "witherskull":
mclass = WitherSkull.class;
break;
default:
break;
}
this.projectile = shooter.getPlayer().launchProjectile(mclass);
this.id = projectile.getEntityId();
((Projectile) projectile).setShooter(shooter.getPlayer());
this.startLocation = projectile.getLocation();
}
if (shotFrom.getReleaseTime() == -1)
{
this.releaseTime = 80 + (shotFrom.isThrowable() ? 0 : 1) * 400;
}
else
{
this.releaseTime = shotFrom.getReleaseTime();
}
}