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Java CraftInventoryView类代码示例

本文整理汇总了Java中org.bukkit.craftbukkit.inventory.CraftInventoryView的典型用法代码示例。如果您正苦于以下问题:Java CraftInventoryView类的具体用法?Java CraftInventoryView怎么用?Java CraftInventoryView使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


CraftInventoryView类属于org.bukkit.craftbukkit.inventory包,在下文中一共展示了CraftInventoryView类的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: getBukkitView

import org.bukkit.craftbukkit.inventory.CraftInventoryView; //导入依赖的package包/类
@Override
public InventoryView getBukkitView() {
    if (bukkitEntity != null) {
        return bukkitEntity;
    }

    CraftInventory inventory = new org.bukkit.craftbukkit.inventory.CraftInventoryHorse(this.a);
    return bukkitEntity = new CraftInventoryView(player.player.getBukkitEntity(), inventory, this);
}
 
开发者ID:OvercastNetwork,项目名称:CraftBukkit,代码行数:10,代码来源:ContainerHorse.java

示例2: a

import org.bukkit.craftbukkit.inventory.CraftInventoryView; //导入依赖的package包/类
public void a(Packet102WindowClick packet102windowclick) {
    if (this.player.dead) return; // CraftBukkit

    if (this.player.activeContainer.windowId == packet102windowclick.a && this.player.activeContainer.c(this.player)) {
        // CraftBukkit start - Call InventoryClickEvent
        if (packet102windowclick.slot == -1) {
            // Vanilla doesn't do anything with this, neither should we
            return;
        }

        InventoryView inventory = this.player.activeContainer.getBukkitView();
        SlotType type = CraftInventoryView.getSlotType(inventory, packet102windowclick.slot);

        InventoryClickEvent event = new InventoryClickEvent(inventory, type, packet102windowclick.slot, packet102windowclick.button != 0, packet102windowclick.shift == 1);
        org.bukkit.inventory.Inventory top = inventory.getTopInventory();
        if (packet102windowclick.slot == 0 && top instanceof CraftingInventory) {
            org.bukkit.inventory.Recipe recipe = ((CraftingInventory) top).getRecipe();
            if (recipe != null) {
                event = new org.bukkit.event.inventory.CraftItemEvent(recipe, inventory, type, packet102windowclick.slot, packet102windowclick.button != 0, packet102windowclick.shift == 1);
            }
        }
        server.getPluginManager().callEvent(event);

        ItemStack itemstack = null;
        boolean defaultBehaviour = false;

        switch(event.getResult()) {
        case DEFAULT:
            itemstack = this.player.activeContainer.clickItem(packet102windowclick.slot, packet102windowclick.button, packet102windowclick.shift, this.player);
            defaultBehaviour = true;
            break;
        case DENY: // Deny any change, including changes from the event
            break;
        case ALLOW: // Allow changes unconditionally
            org.bukkit.inventory.ItemStack cursor = event.getCursor();
            if (cursor == null) {
                this.player.inventory.setCarried((ItemStack) null);
            } else {
                this.player.inventory.setCarried(CraftItemStack.asNMSCopy(cursor));
            }
            org.bukkit.inventory.ItemStack item = event.getCurrentItem();
            if (item != null) {
                itemstack = CraftItemStack.asNMSCopy(item);
                if (packet102windowclick.slot == -999) {
                    this.player.drop(itemstack);
                } else {
                    this.player.activeContainer.getSlot(packet102windowclick.slot).set(itemstack);
                }
            } else if (packet102windowclick.slot != -999) {
                this.player.activeContainer.getSlot(packet102windowclick.slot).set((ItemStack) null);
            }
            break;
        }
        // CraftBukkit end

        if (ItemStack.matches(packet102windowclick.item, itemstack)) {
            this.player.playerConnection.sendPacket(new Packet106Transaction(packet102windowclick.a, packet102windowclick.d, true));
            this.player.h = true;
            this.player.activeContainer.b();
            this.player.broadcastCarriedItem();
            this.player.h = false;
        } else {
            this.r.a(this.player.activeContainer.windowId, Short.valueOf(packet102windowclick.d));
            this.player.playerConnection.sendPacket(new Packet106Transaction(packet102windowclick.a, packet102windowclick.d, false));
            this.player.activeContainer.a(this.player, false);
            ArrayList arraylist = new ArrayList();

            for (int i = 0; i < this.player.activeContainer.c.size(); ++i) {
                arraylist.add(((Slot) this.player.activeContainer.c.get(i)).getItem());
            }

            this.player.a(this.player.activeContainer, arraylist);

            // CraftBukkit start - Send a Set Slot to update the crafting result slot
            if (type == SlotType.RESULT && itemstack != null) {
                this.player.playerConnection.sendPacket((Packet) (new Packet103SetSlot(this.player.activeContainer.windowId, 0, itemstack)));
            }
            // CraftBukkit end
        }
    }
}
 
开发者ID:didoupimpon,项目名称:Craft-city,代码行数:82,代码来源:PlayerConnection.java


注:本文中的org.bukkit.craftbukkit.inventory.CraftInventoryView类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。