本文整理汇总了Java中org.bukkit.block.Sign类的典型用法代码示例。如果您正苦于以下问题:Java Sign类的具体用法?Java Sign怎么用?Java Sign使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
Sign类属于org.bukkit.block包,在下文中一共展示了Sign类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onBlockBreak
import org.bukkit.block.Sign; //导入依赖的package包/类
@EventHandler(ignoreCancelled = true, priority = EventPriority.HIGHEST)
public void onBlockBreak(BlockBreakEvent event) {
Block block = event.getBlock();
if (isDeathSign(block)) {
BlockState state = block.getState();
Sign sign = (Sign) state;
ItemStack stack = new ItemStack(Material.SIGN, 1);
ItemMeta meta = stack.getItemMeta();
meta.setDisplayName(DEATH_SIGN_ITEM_NAME);
meta.setLore(Arrays.asList(sign.getLines()));
stack.setItemMeta(meta);
Player player = event.getPlayer();
World world = player.getWorld();
if (player.getGameMode() != GameMode.CREATIVE && world.isGameRule("doTileDrops")) {
world.dropItemNaturally(block.getLocation(), stack);
}
// Manually handle the dropping
event.setCancelled(true);
block.setType(Material.AIR);
state.update();
}
}
示例2: createSign
import org.bukkit.block.Sign; //导入依赖的package包/类
private @Nullable SignHandle createSign(Sign blockState) {
String prev = "";
final List<Navigator.Connector> connectors = new ArrayList<>();
for(BaseComponent component : blockState.lines()) {
String line = component.toPlainText();
if(line.endsWith("\\")) {
prev += line.substring(0, line.length() - 1);
} else {
final Navigator.Connector connector = navigator.parseConnector(prev + line);
if(connector != null) {
connectors.add(connector);
}
}
}
return connectors.isEmpty() ? null : new SignHandle(blockState, navigator.combineConnectors(connectors));
}
示例3: addSignForMap
import org.bukkit.block.Sign; //导入依赖的package包/类
public void addSignForMap(String map, ChatColor color, String template, RestrictedVersion restrictedVersion, Sign sign)
{
GameSign gameSign = new GameSign(this.hub, this, map, color, template, restrictedVersion, sign);
Jedis jedis = SamaGamesAPI.get().getBungeeResource();
if (jedis != null && jedis.exists("hub:maintenance:" + this.getCodeName() + ":" + template))
gameSign.setMaintenance(Boolean.valueOf(jedis.get("hub:maintenance:" + this.getCodeName() + ":" + template)));
if (jedis != null && jedis.exists("hub:soon:" + this.getCodeName() + ":" + template))
gameSign.setSoon(Boolean.valueOf(jedis.get("hub:soon:" + this.getCodeName() + ":" + template)));
if (jedis != null)
jedis.close();
if (this.signs.containsKey(map))
{
this.signs.get(map).add(gameSign);
}
else
{
List<GameSign> list = new ArrayList<>();
list.add(gameSign);
this.signs.put(map, list);
}
}
示例4: GameSign
import org.bukkit.block.Sign; //导入依赖的package包/类
public GameSign(Hub hub, AbstractGame game, String map, ChatColor color, String template, RestrictedVersion restrictedVersion, Sign sign)
{
this.hub = hub;
this.game = game;
this.map = map;
this.color = color;
this.template = template;
this.restrictedVersion = restrictedVersion;
this.sign = sign;
this.sign.setMetadata("game", new FixedMetadataValue(hub, game.getCodeName()));
this.sign.setMetadata("map", new FixedMetadataValue(hub, map));
hub.getScheduledExecutorService().scheduleAtFixedRate(this::scrollMapName, 500, 500, TimeUnit.MILLISECONDS);
this.updateTask = hub.getServer().getScheduler().runTaskTimerAsynchronously(hub, this::update, 20L, 20L);
}
示例5: updateSign
import org.bukkit.block.Sign; //导入依赖的package包/类
public void updateSign(int gameNumber) {
GameSign gameSign = signJoinGames.get(gameNumber);
if (gameSign != null) {
World world = SkyWarsReloaded.get().getServer().getWorld(gameSign.getWorld());
if (world != null) {
Block b = world.getBlockAt(gameSign.getX(), gameSign.getY(), gameSign.getZ());
if(b.getType() == Material.WALL_SIGN || b.getType() == Material.SIGN_POST) {
Sign s = (Sign) b.getState();
meteSign = (org.bukkit.material.Sign) b.getState().getData();
Block attachedBlock = b.getRelative(meteSign.getAttachedFace());
String state = getStatusName(getGame(gameNumber));
setMaterial(getStatus(getGame(gameNumber)), attachedBlock);
int max = getGame(gameNumber).getNumberOfSpawns();
int count = getGame(gameNumber).getPlayers().size();
if (s != null) {
s.getBlock().getChunk().load();
s.setLine(0, new Messaging.MessageFormatter().format("signJoinSigns.line1"));
s.setLine(1, new Messaging.MessageFormatter().setVariable("mapName", gameSign.getName().toUpperCase()).format("signJoinSigns.line2"));
s.setLine(2, new Messaging.MessageFormatter().setVariable("gameStatus", state).format("signJoinSigns.line3"));
s.setLine(3, new Messaging.MessageFormatter().setVariable("count", "" + count).setVariable("max", "" + max).format("signJoinSigns.line4"));
s.update();
}
}
}
}
}
示例6: SignsConfig
import org.bukkit.block.Sign; //导入依赖的package包/类
public SignsConfig(JavaPlugin plugin) {
super(plugin, "signs");
for (String key : config.getKeys(false)) {
if (Utils.isInt(key)) {
Set<DonorSign> signs = new HashSet<>();
for (Location loc : stringsToLocArray(config.getStringList(key))) {
if (loc != null) {
Block block = loc.getWorld().getBlockAt(loc);
if (block.getState() instanceof Sign) {
signs.add(new DonorSign(Utils.getInt(key), block));
}
}
}
donorSigns.put(Utils.getInt(key), signs);
}
}
}
示例7: onBlockBreakEvent
import org.bukkit.block.Sign; //导入依赖的package包/类
@EventHandler
public void onBlockBreakEvent(BlockBreakEvent e) {
if (plugin.getMainConfig().isUseSigns()) {
if (e.getPlayer().hasPermission("minecraftmarket.signs")) {
if (plugin.getSignsConfig().getDonorSignFor(e.getBlock()) != null) {
if (plugin.getSignsConfig().removeDonorSign(e.getBlock())) {
e.getPlayer().sendMessage(Colors.color(I18n.tl("prefix") + " " + I18n.tl("sign_removed")));
plugin.getSignsTask().updateSigns();
}
} else {
for (BlockFace blockFace : blockFaces) {
Block block = e.getBlock().getRelative(blockFace);
if (block != null && block.getState() instanceof Sign && Objects.equals(getAttachedBlock(block), e.getBlock())) {
if (plugin.getSignsConfig().getDonorSignFor(block) != null) {
if (plugin.getSignsConfig().removeDonorSign(block)) {
e.getPlayer().sendMessage(Colors.color(I18n.tl("prefix") + " " + I18n.tl("sign_removed")));
plugin.getSignsTask().updateSigns();
}
}
}
}
}
}
}
}
示例8: updateTeamSignConsideringMinigame
import org.bukkit.block.Sign; //导入依赖的package包/类
public void updateTeamSignConsideringMinigame(Sign sign, Game game, Team team, Map<Player, Team> preselection) {
int i = 0;
List<Player> players = null;
for (final String s : new String[]{this.line1, this.line2, this.line3, this.line4}) {
if (team == Team.RED) {
if (game.getRedTeamPlayers().length > this.getAmountFromTeam(Team.RED, preselection).size()) {
players = Arrays.asList(game.getRedTeamPlayers());
} else {
players = this.getAmountFromTeam(Team.RED, preselection);
}
}
if (team == Team.BLUE) {
if (game.getBlueTeamPlayers().length > this.getAmountFromTeam(Team.BLUE, preselection).size()) {
players = Arrays.asList(game.getBlueTeamPlayers());
} else {
players = this.getAmountFromTeam(Team.BLUE, preselection);
}
}
sign.setLine(i, this.replace(s, game.getArena(), team, true).replace("<players>", String.valueOf(players.size()))
.replace("<maxplayers>", String.valueOf(game.getArena().getTeamMeta().getTeamMaxSize())));
i++;
}
sign.update();
}
示例9: updateJoinSignConsideringMaxPlayers
import org.bukkit.block.Sign; //导入依赖的package包/类
public void updateJoinSignConsideringMaxPlayers(Sign sign, Game game, List<Player> players) {
int i = 0;
final MiniGame g = (MiniGame) game;
String stage = "unknown";
if (g.getStage() == GameStage.DISABLED)
stage = Language.SIGN_DISABLED;
else if (g.getStage() == GameStage.ENABLED)
stage = Language.SIGN_ENABLED;
else if (g.getStage() == GameStage.RUNNING)
stage = Language.SIGN_RUNNING;
for (final String s : new String[]{this.line1, this.line2, this.line3, this.line4}) {
if (game.getPlayers().size() < players.size()) {
sign.setLine(i, this.replace(s, game.getArena(), null, true).replace("<players>", String.valueOf(players.size()))
.replace("<maxplayers>", String.valueOf(game.getArena().getLobbyMeta().getMaxPlayers() * 2))
.replace("<state>", stage));
} else {
sign.setLine(i, this.replace(s, game.getArena(), null, true).replace("<players>", String.valueOf(game.getPlayers().size()))
.replace("<maxplayers>", String.valueOf(game.getArena().getLobbyMeta().getMaxPlayers() * 2))
.replace("<state>", stage));
}
i++;
}
sign.update();
}
示例10: signAction
import org.bukkit.block.Sign; //导入依赖的package包/类
@Override
public void signAction(String action, Player player, Sign sign) {
if (!action.equals("Reset Arena"))
return;
if (lastReset + (45 * 1000) >= System.currentTimeMillis()) {
player.sendMessage(ChatColor.RED + "The arena can only be reset once every 45 seconds.");
return;
}
broadcastPlayers("The arena has been reset by " + player.getName() + ".");
getArena().forEachBlock(l -> {
if (l.getBlock().getType() == Material.AIR)
l.getBlock().setType(Material.TNT);
}, 141);
lastReset = System.currentTimeMillis();
}
示例11: updateSigns
import org.bukkit.block.Sign; //导入依赖的package包/类
/**
* Reload the sign markers.
*/
public void updateSigns() {
getSigns().clear();
getScheduler().cancelAll(); // Cancel existing spawn tasks.
Arrays.asList(getWorld().getLoadedChunks()).forEach(c -> Arrays.stream(c.getTileEntities())
.filter(te -> te instanceof Sign).map(te -> (Sign) te)
.filter(s -> s.getLine(0).startsWith("[") && s.getLine(0).endsWith("]"))
.map(ActionSign::new).forEach(getSigns()::add));
// Schedule actions:
scheduleAction("Spawn", sign -> { // Allow spawning mobs based on distance.
EntityType type = EntityType.valueOf(sign.getLine(1).toUpperCase());
int radius = Integer.parseInt(sign.getLine(3));
int amount = Integer.parseInt(sign.getLine(2));
if (Utils.getNearbyPlayers(sign.getLocation(), radius + 2).isEmpty())
return; // If there are no players nearby, it's not time to summon anything.
for (int i = 0; i < amount; i++) // Spawn the entities.
getWorld().spawnEntity(Utils.findSafe(Utils.scatter(sign.getLocation(), radius, 0, radius)), type);
sign.disable();
}, 40L, false); // Activate spawners every minute.
}
示例12: getDataBlockUpdateCommand
import org.bukkit.block.Sign; //导入依赖的package包/类
private String getDataBlockUpdateCommand(Location location, Material material, BlockState blockState) {
if (material == null || material == Material.AIR) return null;
int light_level = toWebLighting(material, blockState);
if (light_level != 0) {
int x = toWebLocationBlockX(location);
int y = toWebLocationBlockY(location);
int z = toWebLocationBlockZ(location);
return "L,0,0,"+x+","+y+","+z+"," + light_level;
}
if (material == Material.WALL_SIGN || material == Material.SIGN_POST) {
Block block = location.getWorld().getBlockAt(location);
if (blockState instanceof Sign) {
Sign sign = (Sign) blockState;
return getNotifySignChange(block.getLocation(), block.getType(), block.getState(), sign.getLines());
}
}
return null;
}
示例13: isShopBlockNearby
import org.bukkit.block.Sign; //导入依赖的package包/类
private boolean isShopBlockNearby(Block b) {
if (b == null) {
return false;
}
Block nearChest = null;
if (b.getType() == Material.CHEST) {
nearChest = getBlockNearby(b, Material.CHEST);
} else if (b.getType() == Material.TRAPPED_CHEST) {
nearChest = getBlockNearby(b, Material.TRAPPED_CHEST);
}
if (nearChest == null) {
return false;
}
for (BlockFace face : BLOCKFACE) {
Block maybeSign = nearChest.getRelative(face);
if (maybeSign != null && Material.WALL_SIGN == maybeSign.getType()) {
Sign sign = (Sign) maybeSign.getState();
if (sign.getLines().length > 0 && sign.getLines()[0].contains(cm.quickshopSignFlag)) {
return true;
}
}
}
return false;
}
示例14: onBlockBreak
import org.bukkit.block.Sign; //导入依赖的package包/类
@EventHandler(ignoreCancelled = false, priority = EventPriority.MONITOR)
public void onBlockBreak(BlockPlaceEvent event) {
if (event.isCancelled()) {
Player player = event.getPlayer();
if (player.getGameMode() == GameMode.CREATIVE || player.getAllowFlight()) {
return;
}
Block block = event.getBlockPlaced();
if (block.getType().isSolid() && !(block.getState() instanceof Sign)) {
int playerY = player.getLocation().getBlockY();
int blockY = block.getLocation().getBlockY();
if (playerY > blockY) {
Vector vector = player.getVelocity();
vector.setX(-0.1);
vector.setZ(-0.1);
player.setVelocity(vector.setY(vector.getY() - 0.41999998688697815D)); // Magic number acquired from EntityLiving#bj()
}
}
}
}
示例15: onBlockBreak
import org.bukkit.block.Sign; //导入依赖的package包/类
@EventHandler(ignoreCancelled=true, priority=EventPriority.HIGHEST)
public void onBlockBreak(BlockBreakEvent event)
{
Block block = event.getBlock();
if (isEventSign(block))
{
BlockState state = block.getState();
Sign sign = (Sign)state;
ItemStack stack = new ItemStack(Material.SIGN, 1);
ItemMeta meta = stack.getItemMeta();
meta.setDisplayName(EVENT_SIGN_ITEM_NAME);
meta.setLore(Arrays.asList(sign.getLines()));
stack.setItemMeta(meta);
Player player = event.getPlayer();
World world = player.getWorld();
Location blockLocation = block.getLocation();
if ((player.getGameMode() != GameMode.CREATIVE) && (world.isGameRule("doTileDrops"))) {
world.dropItemNaturally(blockLocation, stack);
}
event.setCancelled(true);
block.setType(Material.AIR);
state.update();
}
}