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Java Type类代码示例

本文整理汇总了Java中org.bukkit.FireworkEffect.Type的典型用法代码示例。如果您正苦于以下问题:Java Type类的具体用法?Java Type怎么用?Java Type使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


Type类属于org.bukkit.FireworkEffect包,在下文中一共展示了Type类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: getNBT

import org.bukkit.FireworkEffect.Type; //导入依赖的package包/类
static int getNBT(Type type) {
    switch (type) {
        case BALL:
            return 0;
        case BALL_LARGE:
            return 1;
        case STAR:
            return 2;
        case CREEPER:
            return 3;
        case BURST:
            return 4;
        default:
            throw new IllegalStateException(type.toString()); // Spigot
    }
}
 
开发者ID:UraniumMC,项目名称:Uranium,代码行数:17,代码来源:CraftMetaFirework.java

示例2: getEffectType

import org.bukkit.FireworkEffect.Type; //导入依赖的package包/类
static Type getEffectType(int nbt) {
    switch (nbt) {
        case 0:
            return Type.BALL;
        case 1:
            return Type.BALL_LARGE;
        case 2:
            return Type.STAR;
        case 3:
            return Type.CREEPER;
        case 4:
            return Type.BURST;
        default:
            throw new IllegalStateException(Integer.toString(nbt)); // Spigot
    }
}
 
开发者ID:UraniumMC,项目名称:Uranium,代码行数:17,代码来源:CraftMetaFirework.java

示例3: spawnFireworkDisplay

import org.bukkit.FireworkEffect.Type; //导入依赖的package包/类
public void spawnFireworkDisplay(Location center, Color color, int count, double radius, int power) {
    FireworkEffect effect = FireworkEffect.builder().with(Type.BURST)
                                                    .withFlicker()
                                                    .withColor(color)
                                                    .withFade(Color.BLACK)
                                                    .build();

    for(int i = 0; i < count; i++) {
        double angle = 2 * Math.PI / count * i;
        double dx = radius * Math.cos(angle);
        double dz = radius * Math.sin(angle);
        Location baseLocation = center.clone().add(dx, 0, dz);

        Block block = baseLocation.getBlock();
        if(block == null || !block.getType().isOccluding()) {
            FireworkUtil.spawnFirework(FireworkUtil.getOpenSpaceAbove(baseLocation), effect, power);
        }
    }
}
 
开发者ID:OvercastNetwork,项目名称:ProjectAres,代码行数:20,代码来源:ObjectivesFireworkListener.java

示例4: run

import org.bukkit.FireworkEffect.Type; //导入依赖的package包/类
@Override
public void run() {
    // Build this list fresh every time, because MatchPlayers can unload, but Competitors can't.
    final List<MatchPlayer> players = winners.stream()
                                             .flatMap(c -> c.getPlayers().stream())
                                             .collect(Collectors.toList());
    Collections.shuffle(players);

    for(int i = 0; i < players.size() && i < PostMatch.number(); i++) {
        MatchPlayer player = players.get(i);

        Type type = AVAILABLE_TYPES.get(match.getRandom().nextInt(AVAILABLE_TYPES.size()));

        FireworkEffect effect = FireworkEffect.builder().with(type).withFlicker().withColor(this.colors).withFade(Color.BLACK).build();

        FireworkUtil.spawnFirework(player.getBukkit().getLocation(), effect, PostMatch.power());
    }

    this.iterations++;
    if(this.iterations >= PostMatch.iterations()) {
        cancelTask();
    }
}
 
开发者ID:OvercastNetwork,项目名称:ProjectAres,代码行数:24,代码来源:PostMatchFireworkListener.java

示例5: getNBT

import org.bukkit.FireworkEffect.Type; //导入依赖的package包/类
static int getNBT(Type type) {
    switch (type) {
        case BALL:
            return 0;
        case BALL_LARGE:
            return 1;
        case STAR:
            return 2;
        case CREEPER:
            return 3;
        case BURST:
            return 4;
        default:
            throw new AssertionError(type);
    }
}
 
开发者ID:OvercastNetwork,项目名称:CraftBukkit,代码行数:17,代码来源:CraftMetaFirework.java

示例6: getEffectType

import org.bukkit.FireworkEffect.Type; //导入依赖的package包/类
static Type getEffectType(int nbt) {
    switch (nbt) {
        case 0:
            return Type.BALL;
        case 1:
            return Type.BALL_LARGE;
        case 2:
            return Type.STAR;
        case 3:
            return Type.CREEPER;
        case 4:
            return Type.BURST;
        default:
            throw new AssertionError(nbt);
    }
}
 
开发者ID:OvercastNetwork,项目名称:CraftBukkit,代码行数:17,代码来源:CraftMetaFirework.java

示例7: loop

import org.bukkit.FireworkEffect.Type; //导入依赖的package包/类
public void loop(){
	Bukkit.getScheduler().scheduleSyncRepeatingTask(Bukkit.getServer().getPluginManager().getPlugin("gFeatures"), new Runnable() {
       	public void run(){
       		try{
       			if(Basic.flagger instanceof Player){
       				Firework fw = (Firework) Bukkit.getServer().getWorld(Basic.mapName).spawnEntity(Basic.flagger.getLocation(), EntityType.FIREWORK);
       				FireworkMeta fwm = fw.getFireworkMeta();
       				FireworkEffect effect = FireworkEffect.builder().withColor(Color.WHITE).with(Type.BALL).build();

       				fwm.addEffect(effect);
       				fwm.setPower(2);

       				fw.setFireworkMeta(fwm);
       			}
       		}
       		catch(Exception e){}
       	}
       }, 80L, 80L);
}
 
开发者ID:EstiNet,项目名称:gFeatures,代码行数:20,代码来源:Capture.java

示例8: explode

import org.bukkit.FireworkEffect.Type; //导入依赖的package包/类
public void explode() {
	World world = Bukkit.getWorld(coord.getWorldname());
	ItemManager.setTypeId(coord.getLocation().getBlock(), CivData.AIR);
	world.playSound(coord.getLocation(), Sound.ANVIL_BREAK, 1.0f, -1.0f);
	world.playSound(coord.getLocation(), Sound.EXPLODE, 1.0f, 1.0f);
	
	FireworkEffect effect = FireworkEffect.builder().with(Type.BURST).withColor(Color.YELLOW).withColor(Color.RED).withTrail().withFlicker().build();
	FireworkEffectPlayer fePlayer = new FireworkEffectPlayer();
	for (int i = 0; i < 3; i++) {
		try {
			fePlayer.playFirework(world, coord.getLocation(), effect);
		} catch (Exception e) {
			e.printStackTrace();
		}
	}
}
 
开发者ID:netizen539,项目名称:civcraft,代码行数:17,代码来源:ArenaControlBlock.java

示例9: shootRandomFirework

import org.bukkit.FireworkEffect.Type; //导入依赖的package包/类
public static void shootRandomFirework(Location loc, int height) {
	Firework f = (Firework) loc.getWorld().spawnEntity(loc, EntityType.FIREWORK);
	FireworkMeta fm = f.getFireworkMeta();
	fm.setPower(height);
	int effectAmount = random.nextInt(3) + 1;
	for(int i = 0; i < effectAmount; i++) {
		Builder b = FireworkEffect.builder();
		int colorAmount = random.nextInt(3) + 1;
		for(int ii = 0; ii < colorAmount; ii++) {
			b.withColor(Color.fromBGR(random.nextInt(256), random.nextInt(256), random.nextInt(256)));
		}
		b.with(Type.values()[random.nextInt(Type.values().length)]);
		b.flicker(random.nextInt(2) == 0 ? false : true);
		b.trail(random.nextInt(2) == 0 ? false : true);
		fm.addEffect(b.build());
	}
	f.setFireworkMeta(fm);
}
 
开发者ID:maker56,项目名称:UltimateSurvivalGames,代码行数:19,代码来源:Util.java

示例10: spawnFirework

import org.bukkit.FireworkEffect.Type; //导入依赖的package包/类
public static void spawnFirework(Location loc) {
    Random colour = new Random();
    
    Firework fw = loc.getWorld().spawn(loc, Firework.class);
    FireworkMeta fwMeta = fw.getFireworkMeta();
    
    Type fwType = Type.BALL_LARGE;
    
    int c1i = colour.nextInt(17) + 1;
    int c2i = colour.nextInt(17) + 1;
    
    Color c1 = getFWColor(c1i);
    Color c2 = getFWColor(c2i);
    
    FireworkEffect effect = FireworkEffect.builder().withFade(c2).withColor(c1).with(fwType).build();
    
    fwMeta.addEffect(effect);
    fwMeta.setPower(1);
    fw.setFireworkMeta(fwMeta);
}
 
开发者ID:cancabron,项目名称:Annihilation,代码行数:21,代码来源:Util.java

示例11: onInteract

import org.bukkit.FireworkEffect.Type; //导入依赖的package包/类
@EventHandler(priority = EventPriority.HIGH)
public void onInteract(PlayerInteractEvent event) {
	Player player = event.getPlayer();
	if (this.hasAbility(player)) {
		if (player.getItemInHand().getType() == Material.SPECKLED_MELON && player.getItemInHand().getItemMeta().getDisplayName().equalsIgnoreCase("Zelda Heart")) {
			this.removeOneFromHand(player);
			if (player.getHealth() >= 14) {
				player.setHealth(20);
			}

			if (player.getHealth() < 14)
				player.setHealth(player.getHealth() + 6);
			FireworkEffect fEffect = FireworkEffect.builder().flicker(false).withColor(Color.YELLOW).withFade(Color.GREEN).with(Type.BALL).trail(true).build();
			try {
				FireworkEffectPlayer.getFireworkEffectPlayer().playFirework(event.getPlayer().getWorld(), event.getPlayer().getLocation(), fEffect);
			} catch (Exception e) {
				//If the firework dosen't work... to bad 
			}
		}
	}
}
 
开发者ID:SurvivalGamesDevTeam,项目名称:TheSurvivalGames,代码行数:22,代码来源:Zelda.java

示例12: onInteract

import org.bukkit.FireworkEffect.Type; //导入依赖的package包/类
@EventHandler(priority = EventPriority.HIGH)
public void onInteract(PlayerInteractEvent event) {
	Player player = event.getPlayer();
	if (this.hasAbility(player)) {
		if (player.getItemInHand().getType() == Material.GLOWSTONE_DUST && player.getItemInHand().getItemMeta().getDisplayName().equalsIgnoreCase("Power Orb")) {
			this.removeOneFromHand(player);
			player.addPotionEffect(new PotionEffect(PotionEffectType.INCREASE_DAMAGE, 200, 2));
			player.addPotionEffect(new PotionEffect(PotionEffectType.SPEED, 200, 2));
			FireworkEffect fEffect = FireworkEffect.builder().flicker(false).withColor(Color.YELLOW).withFade(Color.YELLOW).with(Type.STAR).trail(false).build();
			try {
				FireworkEffectPlayer.getFireworkEffectPlayer().playFirework(event.getPlayer().getWorld(), event.getPlayer().getLocation(), fEffect);
			} catch (Exception e) {
				//If the firework dosen't work... to bad 
			}
		}
	}
}
 
开发者ID:SurvivalGamesDevTeam,项目名称:TheSurvivalGames,代码行数:18,代码来源:Pacman.java

示例13: onInteract

import org.bukkit.FireworkEffect.Type; //导入依赖的package包/类
@EventHandler(priority = EventPriority.HIGH)
public void onInteract(PlayerInteractEvent event) {
	Player player = event.getPlayer();
	if (this.hasAbility(player)) {
		if (event.getPlayer().getItemInHand().getType() == Material.ENCHANTMENT_TABLE) {
			this.removeOneFromHand(player);
			Inventory inv = Bukkit.getServer().createInventory(null, InventoryType.ENCHANTING);
			event.getPlayer().openInventory(inv);
			FireworkEffect fEffect = FireworkEffect.builder().flicker(false).withColor(Color.PURPLE).withFade(Color.NAVY).with(Type.BURST).trail(false).build();
			try {
				FireworkEffectPlayer.getFireworkEffectPlayer().playFirework(event.getPlayer().getWorld(), event.getPlayer().getLocation(), fEffect);
			} catch (Exception e) {
				//If the firework dosen't work... to bad 
			}
		}
	}
}
 
开发者ID:SurvivalGamesDevTeam,项目名称:TheSurvivalGames,代码行数:18,代码来源:Enchanter.java

示例14: spawnFirework

import org.bukkit.FireworkEffect.Type; //导入依赖的package包/类
public static void spawnFirework(Location loc) {
Random colour = new Random();

Firework fw = loc.getWorld().spawn(loc, Firework.class);
FireworkMeta fwMeta = fw.getFireworkMeta();
Type fwType = Type.BALL_LARGE;

int c1i = colour.nextInt(17) + 1;
int c2i = colour.nextInt(17) + 1;

Color c1 = getFWColor(c1i);
Color c2 = getFWColor(c2i);

FireworkEffect effect = FireworkEffect.builder().withFade(c2).withColor(c1).with(fwType).build();

fwMeta.addEffect(effect);
fwMeta.setPower(1);
fw.setFireworkMeta(fwMeta);
}
 
开发者ID:MCTyler,项目名称:CrafterNexus,代码行数:20,代码来源:Util.java

示例15: throwKittyCannon

import org.bukkit.FireworkEffect.Type; //导入依赖的package包/类
private void throwKittyCannon(final World world, Player player, Location hookLoc) {
    int i = random.nextInt(Ocelot.Type.values().length);
    final Ocelot cat = (Ocelot) throwMob(world, player, hookLoc, EntityType.OCELOT);
    cat.setCatType(Ocelot.Type.values()[i]);
    cat.setTamed(true);
    cat.setBaby();
    
    mainInstance.scheduleSyncDelayedTask(new Runnable() {
        @Override
        public void run() {
            final Location catLoc = cat.getLocation();
            cat.remove();
            world.createExplosion(catLoc.getX(), catLoc.getY(), catLoc.getZ(), 2.0F, false, false);
        }
    }, 20);
}
 
开发者ID:YaLTeR,项目名称:UnexpectedFishing,代码行数:17,代码来源:UnexpectedFishingListener.java


注:本文中的org.bukkit.FireworkEffect.Type类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。