本文整理汇总了Java中org.box2d.proto.Box2D.PbBody类的典型用法代码示例。如果您正苦于以下问题:Java PbBody类的具体用法?Java PbBody怎么用?Java PbBody使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
PbBody类属于org.box2d.proto.Box2D包,在下文中一共展示了PbBody类的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: serialize
import org.box2d.proto.Box2D.PbBody; //导入依赖的package包/类
@Override
public SerializationResult serialize(Body argBody) {
PbBody.Builder builder = serializeBody(argBody);
if (builder == null) {
return null;
}
final PbBody body = builder.build();
return new SerializationResult() {
@Override
public void writeTo(OutputStream argOutputStream) throws IOException {
body.writeTo(argOutputStream);
}
@Override
public Object getValue() {
return body;
}
};
}
示例2: deserializeBody
import org.box2d.proto.Box2D.PbBody; //导入依赖的package包/类
@Override
public Body deserializeBody(World argWorld, InputStream argInput) throws IOException {
PbBody body = PbBody.parseFrom(argInput);
return deserializeBody(argWorld, body);
}
示例3: serializeBody
import org.box2d.proto.Box2D.PbBody; //导入依赖的package包/类
public PbBody.Builder serializeBody(Body argBody) {
PbBody.Builder builder = PbBody.newBuilder();
if (signer != null) {
Long id = signer.getTag(argBody);
if (id != null) {
builder.setTag(id);
}
}
switch (argBody.getType()) {
case DYNAMIC:
builder.setType(PbBodyType.DYNAMIC);
break;
case KINEMATIC:
builder.setType(PbBodyType.KINEMATIC);
break;
case STATIC:
builder.setType(PbBodyType.STATIC);
break;
default:
UnsupportedObjectException e = new UnsupportedObjectException("Unknown body type: "
+ argBody.getType(), Type.BODY);
if (listener == null || listener.isUnsupported(e)) {
throw e;
}
return null;
}
builder.setPosition(vecToPb(argBody.getPosition()));
builder.setAngle(argBody.getAngle());
builder.setLinearVelocity(vecToPb(argBody.getLinearVelocity()));
builder.setAngularVelocity(argBody.getAngularVelocity());
builder.setLinearDamping(argBody.getLinearDamping());
builder.setAngularDamping(argBody.getAngularDamping());
builder.setGravityScale(argBody.getGravityScale());
builder.setBullet(argBody.isBullet());
builder.setAllowSleep(argBody.isSleepingAllowed());
builder.setAwake(argBody.isAwake());
builder.setActive(argBody.isActive());
builder.setFixedRotation(argBody.isFixedRotation());
Fixture curr = argBody.m_fixtureList;
while (curr != null) {
builder.addFixtures(serializeFixture(curr));
curr = curr.m_next;
}
return builder;
}