本文整理汇总了Java中org.bff.javampd.monitor.MPDStandAloneMonitor类的典型用法代码示例。如果您正苦于以下问题:Java MPDStandAloneMonitor类的具体用法?Java MPDStandAloneMonitor怎么用?Java MPDStandAloneMonitor使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
MPDStandAloneMonitor类属于org.bff.javampd.monitor包,在下文中一共展示了MPDStandAloneMonitor类的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: disconnect
import org.bff.javampd.monitor.MPDStandAloneMonitor; //导入依赖的package包/类
/**
* Disconnects the player <code>playerId</code>
*
* @param playerId the id of the player to disconnect from
*/
private void disconnect(String playerId) {
try {
MpdPlayerConfig playerConfig = playerConfigCache.get(playerId);
MPDStandAloneMonitor monitor = playerConfig.monitor;
if (monitor != null) {
monitor.stop();
}
MPD mpd = playerConfig.instance;
if (mpd != null) {
mpd.close();
}
} catch (MPDConnectionException ce) {
logger.warn("couldn't disconnect player {}", playerId);
} catch (MPDResponseException re) {
logger.warn("received response error {}", re.getLocalizedMessage());
}
}
示例2: disconnect
import org.bff.javampd.monitor.MPDStandAloneMonitor; //导入依赖的package包/类
/**
* Disconnects the player <code>playerId</code>
*
* @param playerId the id of the player to disconnect
*/
private void disconnect(String playerId) {
try {
MpdPlayerConfig playerConfig = playerConfigCache.get(playerId);
MPDStandAloneMonitor monitor = playerConfig.monitor;
if (monitor != null) {
monitor.stop();
}
MPD mpd = playerConfig.instance;
if (mpd != null) {
mpd.close();
}
} catch (MPDConnectionException ce) {
logger.warn("Couldn't disconnect player '{}'", playerId);
} catch (MPDResponseException re) {
logger.warn("Received response error: {}", re.getLocalizedMessage());
}
}
示例3: MpdMonitor
import org.bff.javampd.monitor.MPDStandAloneMonitor; //导入依赖的package包/类
private MpdMonitor() throws UnknownHostException, MPDConnectionException
{
Configuration config = Play.application().configuration();
String hostname = config.getString("mpd.hostname");
int port = config.getInt("mpd.port");
String password = config.getString("mpd.password");
int timeout = config.getInt("mpd.timeout", 10) * 1000;
Logger.info("Connecting to MPD");
mpd = new MPD(hostname, port, password, timeout);
monitor = new MPDStandAloneMonitor(mpd, 1000);
thread = new Thread(monitor);
thread.start();
}
示例4: connect
import org.bff.javampd.monitor.MPDStandAloneMonitor; //导入依赖的package包/类
/**
* Connects the player <code>playerId</code> to the given <code>host</code>
* and <code>port</code> and registers this binding as MPD-Event listener.
*
* @param playerId
* @param host
* @param port
*/
private void connect(final String playerId) {
MpdPlayerConfig config = null;
try {
config = playerConfigCache.get(playerId);
if (config != null && config.instance == null) {
MPD mpd = new MPD(config.host, config.port, config.password, CONNECTION_TIMEOUT);
MPDStandAloneMonitor mpdStandAloneMonitor = new MPDStandAloneMonitor(mpd, 500);
mpdStandAloneMonitor.addVolumeChangeListener(this);
mpdStandAloneMonitor.addPlayerChangeListener(this);
mpdStandAloneMonitor.addTrackPositionChangeListener(this);
final MpdBinding self = this; // 'this' glue for the inner anon instance
mpdStandAloneMonitor.addOutputChangeListener(new OutputChangeListener() {
@Override
public void outputChanged(OutputChangeEvent e) {
// We have to 'wrap' the OutputChangeEvent listener
// callback and add the playerId so we know which
// player generated the event. There's not enough
// info on just the OutputChangeEvent to derive
// the source player. This 'workaround' is necessary
// to support output control on multiple MPD players.
self.outputChanged(playerId, e);
}
});
Thread monitorThread = new Thread(
mpdStandAloneMonitor, "MPD Monitor (player:" + playerId + ")");
monitorThread.start();
config.instance = mpd;
config.monitor = mpdStandAloneMonitor;
logger.debug("Connected to player '{}' with config {}", playerId, config);
}
}
catch(MPDConnectionException ce) {
logger.error("Error connecting to player '" + playerId + "' with config {}", config, ce);
}
catch (UnknownHostException uhe) {
logger.error("Wrong connection details for player {}", playerId, uhe);
}
}
示例5: connect
import org.bff.javampd.monitor.MPDStandAloneMonitor; //导入依赖的package包/类
/**
* Connects the player <code>playerId</code> to the given <code>host</code>
* and <code>port</code> and registers this binding as MPD-Event listener.
*
* @param playerId
* @param host
* @param port
*/
private void connect(final String playerId) {
MpdPlayerConfig config = null;
try {
config = playerConfigCache.get(playerId);
if (config != null && config.instance == null) {
MPD mpd = new MPD(config.host, config.port, config.password, CONNECTION_TIMEOUT);
MPDStandAloneMonitor mpdStandAloneMonitor = new MPDStandAloneMonitor(mpd, 500);
mpdStandAloneMonitor.addVolumeChangeListener(this);
mpdStandAloneMonitor.addPlayerChangeListener(this);
mpdStandAloneMonitor.addTrackPositionChangeListener(this);
final MpdBinding self = this; // 'this' glue for the inner anon instance
mpdStandAloneMonitor.addOutputChangeListener(new OutputChangeListener() {
@Override
public void outputChanged(OutputChangeEvent e) {
// We have to 'wrap' the OutputChangeEvent listener
// callback and add the playerId so we know which
// player generated the event. There's not enough
// info on just the OutputChangeEvent to derive
// the source player. This 'workaround' is necessary
// to support output control on multiple MPD players.
self.outputChanged(playerId, e);
}
});
Thread monitorThread = new Thread(mpdStandAloneMonitor, "MPD Monitor (player:" + playerId + ")");
monitorThread.start();
config.instance = mpd;
config.monitor = mpdStandAloneMonitor;
logger.debug("Connected to player '{}' with config {}", playerId, config);
}
} catch (MPDConnectionException ce) {
logger.error("Error connecting to player '{}' with config {}", playerId, config, ce);
} catch (UnknownHostException uhe) {
logger.error("Wrong connection details for player '{}'", playerId, uhe);
}
}
示例6: getMonitor
import org.bff.javampd.monitor.MPDStandAloneMonitor; //导入依赖的package包/类
/**
* @return the MPD monitor instance
*/
public MPDStandAloneMonitor getMonitor()
{
return monitor;
}