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Java ProgressCallable类代码示例

本文整理汇总了Java中org.andengine.util.progress.ProgressCallable的典型用法代码示例。如果您正苦于以下问题:Java ProgressCallable类的具体用法?Java ProgressCallable怎么用?Java ProgressCallable使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


ProgressCallable类属于org.andengine.util.progress包,在下文中一共展示了ProgressCallable类的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onCreateResources

import org.andengine.util.progress.ProgressCallable; //导入依赖的package包/类
@Override
public void onCreateResources(final OnCreateResourcesCallback pOnCreateResourcesCallback) {
	this.runOnUiThread(new Runnable() {
		@Override
		public void run() {
			ActivityUtils.doProgressAsync(SimpleAsyncGameActivity.this, "Loading Resources...", android.R.drawable.ic_menu_rotate, new ProgressCallable<Void>() {
				@Override
				public Void call(final IProgressListener pProgressListener) throws Exception {
					SimpleAsyncGameActivity.this.onCreateResourcesAsync(pProgressListener);

					pProgressListener.onProgressChanged(100);

					pOnCreateResourcesCallback.onCreateResourcesFinished();

					return null;
				}
			}, new Callback<Void>() {
				@Override
				public void onCallback(final Void pCallbackValue) {
					/* Nothing. */
				}
			});
		}
	});
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:26,代码来源:SimpleAsyncGameActivity.java

示例2: onCreateScene

import org.andengine.util.progress.ProgressCallable; //导入依赖的package包/类
@Override
public void onCreateScene(final OnCreateSceneCallback pOnCreateSceneCallback) {
	this.runOnUiThread(new Runnable() {
		@Override
		public void run() {
			ActivityUtils.doProgressAsync(SimpleAsyncGameActivity.this, "Loading Scene...", android.R.drawable.ic_menu_rotate, new ProgressCallable<Void>() {
				@Override
				public Void call(final IProgressListener pProgressListener) throws Exception {
					final Scene scene = SimpleAsyncGameActivity.this.onCreateSceneAsync(pProgressListener);

					pProgressListener.onProgressChanged(100);

					pOnCreateSceneCallback.onCreateSceneFinished(scene);

					return null;
				}
			}, new Callback<Void>() {
				@Override
				public void onCallback(final Void pCallbackValue) {
					/* Nothing. */
				}
			});
		}
	});
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:26,代码来源:SimpleAsyncGameActivity.java

示例3: onPopulateScene

import org.andengine.util.progress.ProgressCallable; //导入依赖的package包/类
@Override
public void onPopulateScene(final Scene pScene, final OnPopulateSceneCallback pOnPopulateSceneCallback) {
	this.runOnUiThread(new Runnable() {
		@Override
		public void run() {
			ActivityUtils.doProgressAsync(SimpleAsyncGameActivity.this, "Populating Scene...", android.R.drawable.ic_menu_rotate, new ProgressCallable<Void>() {
				@Override
				public Void call(final IProgressListener pProgressListener) throws Exception {
					SimpleAsyncGameActivity.this.onPopulateSceneAsync(pScene, pProgressListener);

					pProgressListener.onProgressChanged(100);

					pOnPopulateSceneCallback.onPopulateSceneFinished();

					return null;
				}
			}, new Callback<Void>() {
				@Override
				public void onCallback(final Void pCallbackValue) {
					/* Nothing. */
				}
			});
		}
	});
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:26,代码来源:SimpleAsyncGameActivity.java

示例4: onPopulateScene

import org.andengine.util.progress.ProgressCallable; //导入依赖的package包/类
@Override
public void onPopulateScene(final Scene pScene, final OnPopulateSceneCallback pOnPopulateSceneCallback) {
	this.runOnUiThread(new Runnable() {
		@Override
		public void run() {
			ActivityUtils.doProgressAsync(SimpleAsyncGameActivity.this, "Populating Scene...", android.R.drawable.ic_menu_rotate, new ProgressCallable<Void>() {
				@Override
				public Void call(final IProgressListener pProgressListener) throws Exception {
					SimpleAsyncGameActivity.this.onPopulateSceneAsync(pScene, pProgressListener);
					
					pProgressListener.onProgressChanged(100);
					
					pOnPopulateSceneCallback.onPopulateSceneFinished();
					
					return null;
				}
			}, new Callback<Void>() {
				@Override
				public void onCallback(final Void pCallbackValue) {
					/* Nothing. */
				}
			});
		}
	});
}
 
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:26,代码来源:SimpleAsyncGameActivity.java

示例5: doProgressAsync

import org.andengine.util.progress.ProgressCallable; //导入依赖的package包/类
public static final <T> void doProgressAsync(final Context pContext, final int pTitleResourceID, final int pIconResourceID, final ProgressCallable<T> pCallable, final Callback<T> pCallback) {
	ActivityUtils.doProgressAsync(pContext, pTitleResourceID, pIconResourceID, pCallable, pCallback, null);
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:4,代码来源:ActivityUtils.java

示例6: doProgressAsync

import org.andengine.util.progress.ProgressCallable; //导入依赖的package包/类
public static <T> void doProgressAsync(final Context pContext, final int pTitleResourceID, final int pIconResourceID, final ProgressCallable<T> pCallable, final Callback<T> pCallback) {
	ActivityUtils.doProgressAsync(pContext, pTitleResourceID, pIconResourceID, pCallable, pCallback, null);
}
 
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:4,代码来源:ActivityUtils.java


注:本文中的org.andengine.util.progress.ProgressCallable类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。