本文整理汇总了Java中org.andengine.util.adt.data.constants.DataConstants类的典型用法代码示例。如果您正苦于以下问题:Java DataConstants类的具体用法?Java DataConstants怎么用?Java DataConstants使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
DataConstants类属于org.andengine.util.adt.data.constants包,在下文中一共展示了DataConstants类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: add
import org.andengine.util.adt.data.constants.DataConstants; //导入依赖的package包/类
public VertexBufferObjectAttributesBuilder add(final int pLocation, final String pName, final int pSize, final int pType, final boolean pNormalized) {
if (VertexBufferObjectAttributesBuilder.WORAROUND_GLES2_GLVERTEXATTRIBPOINTER_MISSING) {
this.mVertexBufferObjectAttributes[this.mIndex] = new VertexBufferObjectAttributeFix(pLocation, pName, pSize, pType, pNormalized, this.mOffset);
} else {
this.mVertexBufferObjectAttributes[this.mIndex] = new VertexBufferObjectAttribute(pLocation, pName, pSize, pType, pNormalized, this.mOffset);
}
switch (pType) {
case GLES20.GL_FLOAT:
this.mOffset += pSize * DataConstants.BYTES_PER_FLOAT;
break;
case GLES20.GL_UNSIGNED_BYTE:
this.mOffset += pSize * DataConstants.BYTES_PER_BYTE;
break;
default:
throw new IllegalArgumentException("Unexpected pType: '" + pType + "'.");
}
this.mIndex++;
return this;
}
示例2: LongBackedBitVector
import org.andengine.util.adt.data.constants.DataConstants; //导入依赖的package包/类
public LongBackedBitVector(final int pSize) throws IllegalArgumentException {
if (pSize <= 0) {
throw new IllegalArgumentException("pSize must be > 0.");
}
this.mSize = pSize;
/* Check if bytes perfectly fit into the data fields or if there are some overflow bytes that need special treatment. */
final boolean perfectDataFit = (pSize % DataConstants.BITS_PER_LONG) == 0;
final int dataLength;
if (perfectDataFit) {
dataLength = pSize / DataConstants.BITS_PER_LONG;
} else {
/* Extra field for overflow bytes. */
dataLength = (pSize / DataConstants.BITS_PER_LONG) + 1;
}
this.mData = new long[dataLength];
}
示例3: getBit
import org.andengine.util.adt.data.constants.DataConstants; //导入依赖的package包/类
@Override
public int getBit(final int pIndex) throws IllegalArgumentException {
if (pIndex < 0) {
throw new IllegalArgumentException("pIndex must be >= 0.");
}
if (pIndex >= this.mSize) {
throw new IllegalArgumentException("pIndex must be < size.");
}
final int dataIndex = pIndex / DataConstants.BITS_PER_LONG;
final int dataOffset = pIndex % DataConstants.BITS_PER_LONG;
final long dataField = this.mData[dataIndex];
final int rightShift = DataConstants.BITS_PER_LONG - dataOffset - 1;
final long dataBit = (dataField >> rightShift) & 0x01;
final int bit = (int)dataBit;
return bit;
}
示例4: VertexBufferObject
import org.andengine.util.adt.data.constants.DataConstants; //导入依赖的package包/类
/**
* @param pVertexBufferObjectManager (Optional, if you manage reloading on your own.)
* @param pCapacity
* @param pDrawType
* @param pAutoDispose when passing <code>true</code> this {@link VertexBufferObject} loads itself to the active {@link VertexBufferObjectManager}. <b><u>WARNING:</u></b> When passing <code>false</code> one needs to take care of that by oneself!
* @param pVertexBufferObjectAttributes to be automatically enabled on the {@link ShaderProgram} used in {@link #bind(ShaderProgram)}.
*/
public VertexBufferObject(final VertexBufferObjectManager pVertexBufferObjectManager, final int pCapacity, final DrawType pDrawType, final boolean pAutoDispose, final VertexBufferObjectAttributes pVertexBufferObjectAttributes) {
this.mVertexBufferObjectManager = pVertexBufferObjectManager;
this.mCapacity = pCapacity;
this.mUsage = pDrawType.getUsage();
this.mAutoDispose = pAutoDispose;
this.mVertexBufferObjectAttributes = pVertexBufferObjectAttributes;
this.mByteBuffer = BufferUtils.allocateDirectByteBuffer(pCapacity * DataConstants.BYTES_PER_FLOAT);
this.mByteBuffer.order(ByteOrder.nativeOrder());
}
示例5: writeTextureToHardware
import org.andengine.util.adt.data.constants.DataConstants; //导入依赖的package包/类
@Override
protected void writeTextureToHardware(final GLState pGLState) throws IOException {
final IPVRTexturePixelBufferStrategyBufferManager pvrTextureLoadStrategyManager = this.mPVRTexturePixelBufferStrategy.newPVRTexturePixelBufferStrategyManager(this);
int width = this.getWidth();
int height = this.getHeight();
final int dataLength = this.mPVRTextureHeader.getDataLength();
final int bytesPerPixel = this.mPVRTextureHeader.getBitsPerPixel() / DataConstants.BITS_PER_BYTE;
/* Adjust unpack alignment. */
GLES20.glPixelStorei(GLES20.GL_UNPACK_ALIGNMENT, 1);
int currentLevel = 0;
int currentPixelDataOffset = 0;
while (currentPixelDataOffset < dataLength) {
if (currentLevel > 0 && (width != height || MathUtils.nextPowerOfTwo(width) != width)) {
Debug.w("Mipmap level '" + currentLevel + "' is not squared. Width: '" + width + "', height: '" + height + "'. Texture won't render correctly.");
}
final int currentPixelDataSize = height * width * bytesPerPixel;
/* Load the current level. */
this.mPVRTexturePixelBufferStrategy.loadPVRTextureData(pvrTextureLoadStrategyManager, width, height, bytesPerPixel, this.mPixelFormat, currentLevel, currentPixelDataOffset, currentPixelDataSize);
currentPixelDataOffset += currentPixelDataSize;
/* Prepare next mipmap level. */
width = Math.max(width / 2, 1);
height = Math.max(height / 2, 1);
currentLevel++;
}
/* Restore default unpack alignment. */
GLES20.glPixelStorei(GLES20.GL_UNPACK_ALIGNMENT, GLState.GL_UNPACK_ALIGNMENT_DEFAULT);
}
示例6: getPVRTextureBuffer
import org.andengine.util.adt.data.constants.DataConstants; //导入依赖的package包/类
public ByteBuffer getPVRTextureBuffer() throws IOException {
final InputStream inputStream = this.getInputStream();
try {
final ByteBufferOutputStream os = new ByteBufferOutputStream(DataConstants.BYTES_PER_KILOBYTE, DataConstants.BYTES_PER_MEGABYTE / 2);
StreamUtils.copy(inputStream, os);
return os.toByteBuffer();
} finally {
StreamUtils.close(inputStream);
}
}
示例7: PVRTextureHeader
import org.andengine.util.adt.data.constants.DataConstants; //导入依赖的package包/类
public PVRTextureHeader(final byte[] pData) {
this.mDataByteBuffer = ByteBuffer.wrap(pData);
this.mDataByteBuffer.rewind();
this.mDataByteBuffer.order(ByteOrder.LITTLE_ENDIAN);
/* Check magic bytes. */
if (!ArrayUtils.equals(pData, 11 * DataConstants.BYTES_PER_INT, PVRTextureHeader.MAGIC_IDENTIFIER, 0, PVRTextureHeader.MAGIC_IDENTIFIER.length)) {
throw new IllegalArgumentException("Invalid " + this.getClass().getSimpleName() + "!");
}
this.mPVRTextureFormat = PVRTextureFormat.fromID(this.getFlags() & PVRTextureHeader.FORMAT_FLAG_MASK);
}
示例8: getLongBits
import org.andengine.util.adt.data.constants.DataConstants; //导入依赖的package包/类
@Override
public long getLongBits(final int pIndex, final int pLength) throws IllegalArgumentException {
/* Sanity checks. */
if (pIndex < 0) {
throw new IllegalArgumentException("pIndex must be >= 0.");
}
if (pLength < 0) {
throw new IllegalArgumentException("pLength must be >= 0.");
}
if ((pIndex + pLength) > this.mSize) {
throw new IllegalArgumentException("pIndex + pLength must be <= size.");
}
/* Early exit. */
if (pLength == 0) {
return 0L;
}
final int dataIndex = pIndex / DataConstants.BITS_PER_LONG;
final int offset = pIndex % DataConstants.BITS_PER_LONG;
final long data;
if (offset == 0) {
data = this.mData[dataIndex];
} else if ((offset + pLength) <= DataConstants.BITS_PER_LONG) {
data = this.mData[dataIndex] << offset;
} else {
/* Join bits from adjacent data fields. */
data = (this.mData[dataIndex] << offset) | (this.mData[dataIndex + 1] >>> (DataConstants.BITS_PER_LONG - offset));
}
if (pLength == DataConstants.BITS_PER_LONG) {
return data;
} else {
final int rightShift = DataConstants.BITS_PER_LONG - pLength;
final long mask = 0xFFFFFFFFFFFFFFFFL >>> rightShift;
final long unmaskedBits = data >> rightShift;
return unmaskedBits & mask;
}
}
示例9: VertexBufferObject
import org.andengine.util.adt.data.constants.DataConstants; //导入依赖的package包/类
/**
* @param pVertexBufferObjectManager (Optional, if you manage reloading on your own.)
* @param pCapacity
* @param pDrawType
* @param pAutoDispose when passing <code>true</code> this {@link org.andengine.opengl.vbo.VertexBufferObject} loads itself to the active {@link VertexBufferObjectManager}. <b><u>WARNING:</u></b> When passing <code>false</code> one needs to take care of that by oneself!
* @param pVertexBufferObjectAttributes to be automatically enabled on the {@link ShaderProgram} used in {@link #bind(ShaderProgram)}.
*/
public VertexBufferObject(final VertexBufferObjectManager pVertexBufferObjectManager, final int pCapacity, final DrawType pDrawType, final boolean pAutoDispose, final VertexBufferObjectAttributes pVertexBufferObjectAttributes) {
this.mVertexBufferObjectManager = pVertexBufferObjectManager;
this.mCapacity = pCapacity;
this.mUsage = pDrawType.getUsage();
this.mAutoDispose = pAutoDispose;
this.mVertexBufferObjectAttributes = pVertexBufferObjectAttributes;
this.mByteBuffer = BufferUtils.allocateDirectByteBuffer(pCapacity * DataConstants.BYTES_PER_FLOAT);
this.mByteBuffer.order(ByteOrder.nativeOrder());
}
示例10: getByteCapacity
import org.andengine.util.adt.data.constants.DataConstants; //导入依赖的package包/类
@Override
public int getByteCapacity() {
return this.mCapacity * DataConstants.BYTES_PER_FLOAT;
}
示例11: headerLength
import org.andengine.util.adt.data.constants.DataConstants; //导入依赖的package包/类
public int headerLength() {
return this.mDataByteBuffer.getInt(0 * DataConstants.BYTES_PER_INT); // TODO Constants
}
示例12: getHeight
import org.andengine.util.adt.data.constants.DataConstants; //导入依赖的package包/类
public int getHeight() {
return this.mDataByteBuffer.getInt(1 * DataConstants.BYTES_PER_INT);
}
示例13: getWidth
import org.andengine.util.adt.data.constants.DataConstants; //导入依赖的package包/类
public int getWidth() {
return this.mDataByteBuffer.getInt(2 * DataConstants.BYTES_PER_INT);
}
示例14: getNumMipmaps
import org.andengine.util.adt.data.constants.DataConstants; //导入依赖的package包/类
public int getNumMipmaps() {
return this.mDataByteBuffer.getInt(3 * DataConstants.BYTES_PER_INT);
}
示例15: getFlags
import org.andengine.util.adt.data.constants.DataConstants; //导入依赖的package包/类
public int getFlags() {
return this.mDataByteBuffer.getInt(4 * DataConstants.BYTES_PER_INT);
}