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Java Constants类代码示例

本文整理汇总了Java中org.andengine.util.Constants的典型用法代码示例。如果您正苦于以下问题:Java Constants类的具体用法?Java Constants怎么用?Java Constants使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


Constants类属于org.andengine.util包,在下文中一共展示了Constants类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onAreaTouched

import org.andengine.util.Constants; //导入依赖的package包/类
@Override
public boolean onAreaTouched(TouchEvent touchEvent, float localTouchX, float localTouchY) {
    final float sceneTouchX = touchEvent.getX();
    final float sceneTouchY = touchEvent.getY();
    for (ITouchArea area: this.touchAreas) {
        if (area.contains(sceneTouchX, sceneTouchY)) {
            final float[] areaTouchCoordinates = area.convertSceneCoordinatesToLocalCoordinates(sceneTouchX, sceneTouchY);
            final float areaTouchX = areaTouchCoordinates[Constants.VERTEX_INDEX_X];
            final float areaTouchY = areaTouchCoordinates[Constants.VERTEX_INDEX_Y];
            final Boolean handled = area.onAreaTouched(touchEvent, areaTouchX, areaTouchY);
            if (handled != null && handled) {
                return true;
            }
        }
    }
    return true;
}
 
开发者ID:Linguaculturalists,项目名称:Phoenicia,代码行数:18,代码来源:Dialog.java

示例2: checkContains

import org.andengine.util.Constants; //导入依赖的package包/类
public static boolean checkContains(final float pX1, final float pY1, final float pX2, final float pY2, final float pX3, final float pY3, final Transformation pTransformation, final float pX, final float pY) {
	TriangleCollisionChecker.VERTICES_CONTAINS_TMP[0 + Constants.VERTEX_INDEX_X] = pX1;
	TriangleCollisionChecker.VERTICES_CONTAINS_TMP[0 + Constants.VERTEX_INDEX_Y] = pY1;

	TriangleCollisionChecker.VERTICES_CONTAINS_TMP[2 + Constants.VERTEX_INDEX_X] = pX2;
	TriangleCollisionChecker.VERTICES_CONTAINS_TMP[2 + Constants.VERTEX_INDEX_Y] = pY2;

	TriangleCollisionChecker.VERTICES_CONTAINS_TMP[4 + Constants.VERTEX_INDEX_X] = pX3;
	TriangleCollisionChecker.VERTICES_CONTAINS_TMP[4 + Constants.VERTEX_INDEX_Y] = pY3;

	pTransformation.transform(TriangleCollisionChecker.VERTICES_CONTAINS_TMP);

	final float x1 = TriangleCollisionChecker.VERTICES_CONTAINS_TMP[0 + Constants.VERTEX_INDEX_X];
	final float y1 = TriangleCollisionChecker.VERTICES_CONTAINS_TMP[0 + Constants.VERTEX_INDEX_Y];
	final float x2 = TriangleCollisionChecker.VERTICES_CONTAINS_TMP[2 + Constants.VERTEX_INDEX_X];
	final float y2 = TriangleCollisionChecker.VERTICES_CONTAINS_TMP[2 + Constants.VERTEX_INDEX_Y];
	final float x3 = TriangleCollisionChecker.VERTICES_CONTAINS_TMP[4 + Constants.VERTEX_INDEX_X];
	final float y3 = TriangleCollisionChecker.VERTICES_CONTAINS_TMP[4 + Constants.VERTEX_INDEX_Y];

	return TriangleCollisionChecker.checkContains(x1, y1, x2, y2, x3, y3, pX, pY);
}
 
开发者ID:mediamonks,项目名称:tilt-game-android,代码行数:22,代码来源:TriangleCollisionChecker.java

示例3: convertSurfaceTouchEventToSceneTouchEvent

import org.andengine.util.Constants; //导入依赖的package包/类
public void convertSurfaceTouchEventToSceneTouchEvent(final TouchEvent pSurfaceTouchEvent, final int pSurfaceWidth, final int pSurfaceHeight) {
	final float relativeX;
	final float relativeY;

	final float surfaceTouchEventX = pSurfaceTouchEvent.getX();
	final float surfaceTouchEventY = pSurfaceTouchEvent.getY();

	final float rotation = this.mRotation;
	if (rotation == 0) {
		relativeX = surfaceTouchEventX / pSurfaceWidth;
		relativeY = 1 - (surfaceTouchEventY / pSurfaceHeight);
	} else if (rotation == 180) {
		relativeX = 1 - (surfaceTouchEventX / pSurfaceWidth);
		relativeY = surfaceTouchEventY / pSurfaceHeight;
	} else {
		Camera.VERTICES_TMP[Constants.VERTEX_INDEX_X] = surfaceTouchEventX;
		Camera.VERTICES_TMP[Constants.VERTEX_INDEX_Y] = surfaceTouchEventY;

		MathUtils.rotateAroundCenter(Camera.VERTICES_TMP, rotation, pSurfaceWidth >> 1, pSurfaceHeight >> 1); // TODO Use a Transformation object instead!?!

		relativeX = Camera.VERTICES_TMP[Constants.VERTEX_INDEX_X] / pSurfaceWidth;
		relativeY = 1 - (Camera.VERTICES_TMP[Constants.VERTEX_INDEX_Y] / pSurfaceHeight);
	}

	this.convertAxisAlignedSurfaceTouchEventToSceneTouchEvent(pSurfaceTouchEvent, relativeX, relativeY);
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:27,代码来源:Camera.java

示例4: getSceneCoordinatesFromSurfaceCoordinates

import org.andengine.util.Constants; //导入依赖的package包/类
public float[] getSceneCoordinatesFromSurfaceCoordinates(final float[] pSurfaceCoordinates, final int pSurfaceWidth, final int pSurfaceHeight) {
	final float relativeX;
	final float relativeY;

	final float rotation = this.mRotation;
	if (rotation == 0) {
		relativeX = pSurfaceCoordinates[Constants.VERTEX_INDEX_X] / pSurfaceWidth;
		relativeY = 1 - (pSurfaceCoordinates[Constants.VERTEX_INDEX_Y] / pSurfaceHeight);
	} else if (rotation == 180) {
		relativeX = 1 - (pSurfaceCoordinates[Constants.VERTEX_INDEX_X] / pSurfaceWidth);
		relativeY = pSurfaceCoordinates[Constants.VERTEX_INDEX_Y] / pSurfaceHeight;
	} else {
		MathUtils.rotateAroundCenter(pSurfaceCoordinates, rotation, pSurfaceWidth >> 1, pSurfaceHeight >> 1); // TODO Use a Transformation object instead!?!

		relativeX = pSurfaceCoordinates[Constants.VERTEX_INDEX_X] / pSurfaceWidth;
		relativeY = 1 - (pSurfaceCoordinates[Constants.VERTEX_INDEX_Y] / pSurfaceHeight);
	}

	this.convertAxisAlignedSurfaceCoordinatesToSceneCoordinates(pSurfaceCoordinates, relativeX, relativeY);

	return pSurfaceCoordinates;
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:23,代码来源:Camera.java

示例5: convertSceneTouchEventToSurfaceTouchEvent

import org.andengine.util.Constants; //导入依赖的package包/类
public void convertSceneTouchEventToSurfaceTouchEvent(final TouchEvent pSceneTouchEvent, final int pSurfaceWidth, final int pSurfaceHeight) {
	this.convertAxisAlignedSceneToSurfaceTouchEvent(pSceneTouchEvent, pSurfaceWidth, pSurfaceHeight);

	final float rotation = this.mRotation;
	if (rotation == 0) {
		/* Nothing. */
	} else if (rotation == 180) {
		pSceneTouchEvent.setY(pSurfaceHeight - pSceneTouchEvent.getY());
		pSceneTouchEvent.setX(pSurfaceWidth - pSceneTouchEvent.getX());
	} else {
		Camera.VERTICES_TMP[Constants.VERTEX_INDEX_X] = pSceneTouchEvent.getX();
		Camera.VERTICES_TMP[Constants.VERTEX_INDEX_Y] = pSceneTouchEvent.getY();

		MathUtils.revertRotateAroundCenter(Camera.VERTICES_TMP, -rotation, pSurfaceWidth >> 1, pSurfaceHeight >> 1); // TODO Use a Transformation object instead!?!

		pSceneTouchEvent.set(Camera.VERTICES_TMP[Constants.VERTEX_INDEX_X], Camera.VERTICES_TMP[Constants.VERTEX_INDEX_Y]);
	}
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:19,代码来源:Camera.java

示例6: fillVertices

import org.andengine.util.Constants; //导入依赖的package包/类
public static void fillVertices(final float pLocalX, final float pLocalY, final float pLocalWidth, final float pLocalHeight, final Transformation pLocalToSceneTransformation, final float[] pVertices) {
	final float localXMin = pLocalX;
	final float localXMax = pLocalX + pLocalWidth;
	final float localYMin = pLocalY;
	final float localYMax = pLocalY + pLocalHeight;

	pVertices[0 + Constants.VERTEX_INDEX_X] = localXMin;
	pVertices[0 + Constants.VERTEX_INDEX_Y] = localYMin;

	pVertices[2 + Constants.VERTEX_INDEX_X] = localXMax;
	pVertices[2 + Constants.VERTEX_INDEX_Y] = localYMin;

	pVertices[4 + Constants.VERTEX_INDEX_X] = localXMax;
	pVertices[4 + Constants.VERTEX_INDEX_Y] = localYMax;

	pVertices[6 + Constants.VERTEX_INDEX_X] = localXMin;
	pVertices[6 + Constants.VERTEX_INDEX_Y] = localYMax;

	pLocalToSceneTransformation.transform(pVertices);
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:21,代码来源:EntityCollisionChecker.java

示例7: convertSurfaceToSceneTouchEvent

import org.andengine.util.Constants; //导入依赖的package包/类
public void convertSurfaceToSceneTouchEvent(final TouchEvent pSurfaceTouchEvent, final int pSurfaceWidth, final int pSurfaceHeight) {
	final float relativeX;
	final float relativeY;

	final float surfaceTouchEventX = pSurfaceTouchEvent.getX();
	final float surfaceTouchEventY = pSurfaceTouchEvent.getY();

	final float rotation = this.mRotation;
	if(rotation == 0) {
		relativeX = surfaceTouchEventX / pSurfaceWidth;
		relativeY = surfaceTouchEventY / pSurfaceHeight;
	} else if(rotation == 180) {
		relativeX = 1 - (surfaceTouchEventX / pSurfaceWidth);
		relativeY = 1 - (surfaceTouchEventY / pSurfaceHeight);
	} else {
		Camera.VERTICES_TMP[Constants.VERTEX_INDEX_X] = surfaceTouchEventX;
		Camera.VERTICES_TMP[Constants.VERTEX_INDEX_Y] = surfaceTouchEventY;

		MathUtils.rotateAroundCenter(Camera.VERTICES_TMP, rotation, pSurfaceWidth >> 1, pSurfaceHeight >> 1);

		relativeX = Camera.VERTICES_TMP[Constants.VERTEX_INDEX_X] / pSurfaceWidth;
		relativeY = Camera.VERTICES_TMP[Constants.VERTEX_INDEX_Y] / pSurfaceHeight;
	}

	this.convertAxisAlignedSurfaceToSceneTouchEvent(pSurfaceTouchEvent, relativeX, relativeY);
}
 
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:27,代码来源:Camera.java

示例8: onAreaTouched

import org.andengine.util.Constants; //导入依赖的package包/类
@Override
public boolean onAreaTouched(final TouchEvent pTouchEvent, final float touchX, final float touchY) {
    boolean handled = this.scrollDetector.onManagedTouchEvent(pTouchEvent);
    //Debug.d("scrollDetector: "+handled);
    if (this.touch_was_scroll || this.is_scrolling) {
        //Debug.d("Touch was scroll ");
        this.touch_was_scroll = false;
        this.scroll_last = System.currentTimeMillis();
        return true;
    } else  {
        //Debug.d("Touch was not scroll ");
        this.touch_was_scroll = false;
        long delay = System.currentTimeMillis() - this.scroll_last;
        if (delay < this.scroll_timeout) {
            return false;
        }
        final float sceneTouchX = pTouchEvent.getX();
        final float sceneTouchY = pTouchEvent.getY();
        for (ITouchArea area: this.touchAreas) {
            if (area.contains(sceneTouchX, sceneTouchY)) {
                final float[] areaTouchCoordinates = area.convertSceneCoordinatesToLocalCoordinates(sceneTouchX, sceneTouchY);
                final float areaTouchX = areaTouchCoordinates[Constants.VERTEX_INDEX_X];
                final float areaTouchY = areaTouchCoordinates[Constants.VERTEX_INDEX_Y];
                final Boolean ishandled = area.onAreaTouched(pTouchEvent, areaTouchX, areaTouchY);
                if (ishandled != null && ishandled) {
                    return true;
                }
            }
        }
        return false;
    }
}
 
开发者ID:Linguaculturalists,项目名称:Phoenicia,代码行数:33,代码来源:Scrollable.java

示例9: clipForCamera

import org.andengine.util.Constants; //导入依赖的package包/类
/**
  * Perform clipping using normal Scene coordinate transformations
  * @param pGLState
  * @param pCamera
  */
 private void clipForCamera(GLState pGLState, Camera pCamera) {
     final int surfaceHeight = pCamera.getSurfaceHeight();

/* In order to apply clipping, we need to determine the the axis aligned bounds in OpenGL coordinates. */

/* Determine clipping coordinates of each corner in surface coordinates. */
     final float[] lowerLeftSurfaceCoordinates = pCamera.getSurfaceCoordinatesFromSceneCoordinates(this.convertLocalCoordinatesToSceneCoordinates(0, 0, new float[2]));
     final int lowerLeftX = (int)Math.round(lowerLeftSurfaceCoordinates[Constants.VERTEX_INDEX_X]);
     final int lowerLeftY = surfaceHeight - (int)Math.round(lowerLeftSurfaceCoordinates[Constants.VERTEX_INDEX_Y]);

     final float[] upperLeftSurfaceCoordinates = pCamera.getSurfaceCoordinatesFromSceneCoordinates(this.convertLocalCoordinatesToSceneCoordinates(0, this.mHeight, new float[2]));
     final int upperLeftX = (int)Math.round(upperLeftSurfaceCoordinates[Constants.VERTEX_INDEX_X]);
     final int upperLeftY = surfaceHeight - (int)Math.round(upperLeftSurfaceCoordinates[Constants.VERTEX_INDEX_Y]);

     final float[] upperRightSurfaceCoordinates = pCamera.getSurfaceCoordinatesFromSceneCoordinates(this.convertLocalCoordinatesToSceneCoordinates(this.mWidth, this.mHeight, new float[2]));
     final int upperRightX = (int)Math.round(upperRightSurfaceCoordinates[Constants.VERTEX_INDEX_X]);
     final int upperRightY = surfaceHeight - (int)Math.round(upperRightSurfaceCoordinates[Constants.VERTEX_INDEX_Y]);

     final float[] lowerRightSurfaceCoordinates = pCamera.getSurfaceCoordinatesFromSceneCoordinates(this.convertLocalCoordinatesToSceneCoordinates(this.mWidth, 0, new float[2]));
     final int lowerRightX = (int)Math.round(lowerRightSurfaceCoordinates[Constants.VERTEX_INDEX_X]);
     final int lowerRightY = surfaceHeight - (int)Math.round(lowerRightSurfaceCoordinates[Constants.VERTEX_INDEX_Y]);

/* Determine minimum and maximum x clipping coordinates. */
     final int minClippingX = MathUtils.min(lowerLeftX, upperLeftX, upperRightX, lowerRightX);
     final int maxClippingX = MathUtils.max(lowerLeftX, upperLeftX, upperRightX, lowerRightX);

/* Determine minimum and maximum y clipping coordinates. */
     final int minClippingY = MathUtils.min(lowerLeftY, upperLeftY, upperRightY, lowerRightY);
     final int maxClippingY = MathUtils.max(lowerLeftY, upperLeftY, upperRightY, lowerRightY);

/* Determine clipping width and height. */
     final int clippingWidth = maxClippingX - minClippingX;
     final int clippingHeight = maxClippingY - minClippingY;
     //Debug.d("ClippingY: min="+minClippingY+", max="+maxClippingY);
     //Debug.d("clipForCamera: GLES20.glScissor("+minClippingX+", "+minClippingY+", "+clippingWidth+", "+clippingHeight+")");
     GLES20.glScissor(minClippingX, minClippingY, clippingWidth, clippingHeight);
 }
 
开发者ID:Linguaculturalists,项目名称:Phoenicia,代码行数:43,代码来源:Scrollable.java

示例10: clipForHUD

import org.andengine.util.Constants; //导入依赖的package包/类
/**
 * Perform clipping using HUD coordinate transformations
 * @param pGLState
 * @param pCamera
 */
private void clipForHUD(GLState pGLState, Camera pCamera) {
    float[] coordinates = this.getParent().convertLocalCoordinatesToSceneCoordinates(this.mX, this.mY, new float[2]);
    float[] size = this.getParent().convertLocalCoordinatesToSceneCoordinates(this.mWidth, this.mHeight, new float[2]);
    final float zoom = ((ZoomCamera)pCamera).getZoomFactor();
    final float screenRatioX = pCamera.getSurfaceWidth()/pCamera.getWidth();
    final float screenRatioY = pCamera.getSurfaceHeight()/pCamera.getHeight();
    final float left = (this.mX - (this.mWidth/2)) * screenRatioX / zoom;
    final float bottom = (this.mY - (this.mHeight/2)) * screenRatioY / zoom;
    final float width = this.mWidth * screenRatioX / zoom;
    final float height = this.mHeight * screenRatioY / zoom;
    if (print_debug) {
        Debug.d("Scrollable X: " + this.mX);
        Debug.d("Scrollable Y: " + this.mY);
        Debug.d("Scrollable W: " + this.mWidth);
        Debug.d("Scrollable H: " + this.mHeight);
        Debug.d("Scrollable x,y: "+coordinates[Constants.VERTEX_INDEX_X]+","+coordinates[Constants.VERTEX_INDEX_Y]);
        Debug.d("Scrollable w,h: " + size[Constants.VERTEX_INDEX_X]+","+size[Constants.VERTEX_INDEX_Y]);
        Debug.d("clipForHUD: GLES20.glScissor("+left+", "+bottom+", "+width+", "+height+")");
        Debug.d("Scrollable camera zoom: " + zoom);
        Debug.d("Scrollable screenRatioX: " + pCamera.getSurfaceWidth()/pCamera.getWidth());
        Debug.d("Scrollable screenRatioY: " + pCamera.getSurfaceHeight()/pCamera.getHeight());
        print_debug = false;
    }
    GLES20.glScissor((int)left, (int)bottom, (int)width, (int)height);
    //        Math.round(((clipX + point.x)) * screenRatioX),
    //        Math.round((cameraH - ((clipY + point.y) + clipH)) * screenRatioY),
    //        Math.round(clipW * screenRatioX),
    //        Math.round(clipH * screenRatioY));

}
 
开发者ID:Linguaculturalists,项目名称:Phoenicia,代码行数:36,代码来源:Scrollable.java

示例11: spawnParticle

import org.andengine.util.Constants; //导入依赖的package包/类
private void spawnParticle() {
	if (this.mParticlesAlive < this.mParticlesMaximum) {
		Particle<T> particle = this.mParticles[this.mParticlesAlive];

		/* New particle needs to be created. */
		this.mParticleEmitter.getPositionOffset(ParticleSystem.POSITION_OFFSET_CONTAINER);

		final float x = ParticleSystem.POSITION_OFFSET_CONTAINER[Constants.VERTEX_INDEX_X];
		final float y = ParticleSystem.POSITION_OFFSET_CONTAINER[Constants.VERTEX_INDEX_Y];

		if (particle == null) {
			particle = new Particle<T>();
			this.mParticles[this.mParticlesAlive] = particle;
			particle.setEntity(this.mEntityFactory.create(x, y));
		} else {
			particle.reset();
			particle.getEntity().setPosition(x, y);
		}

		/* Apply particle initializers. */
		{
			for (int i = this.mParticleInitializers.size() - 1; i >= 0; i--) {
				this.mParticleInitializers.get(i).onInitializeParticle(particle);
			}

			for (int i = this.mParticleModifiers.size() - 1; i >= 0; i--) {
				this.mParticleModifiers.get(i).onInitializeParticle(particle);
			}
		}

		this.mParticlesAlive++;
	}
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:34,代码来源:ParticleSystem.java

示例12: onAreaTouchEvent

import org.andengine.util.Constants; //导入依赖的package包/类
private Boolean onAreaTouchEvent(final TouchEvent pSceneTouchEvent, final float sceneTouchEventX, final float sceneTouchEventY, final ITouchArea touchArea) {
	final float[] touchAreaLocalCoordinates = touchArea.convertSceneCoordinatesToLocalCoordinates(sceneTouchEventX, sceneTouchEventY);
	final float touchAreaLocalX = touchAreaLocalCoordinates[Constants.VERTEX_INDEX_X];
	final float touchAreaLocalY = touchAreaLocalCoordinates[Constants.VERTEX_INDEX_Y];

	final boolean handledSelf = touchArea.onAreaTouched(pSceneTouchEvent, touchAreaLocalX, touchAreaLocalY);
	if (handledSelf) {
		return Boolean.TRUE;
	} else if (this.mOnAreaTouchListener != null) {
		return this.mOnAreaTouchListener.onAreaTouched(pSceneTouchEvent, touchArea, touchAreaLocalX, touchAreaLocalY);
	} else {
		return null;
	}
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:15,代码来源:Scene.java

示例13: convertParentCoordinatesToLocalCoordinates

import org.andengine.util.Constants; //导入依赖的package包/类
@Override
public float[] convertParentCoordinatesToLocalCoordinates(final float pX, final float pY, final float[] pReuse) {
	pReuse[Constants.VERTEX_INDEX_X] = pX;
	pReuse[Constants.VERTEX_INDEX_Y] = pY;

	this.getParentToLocalTransformation().transform(pReuse);

	return pReuse;
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:10,代码来源:Entity.java

示例14: convertLocalCoordinatesToSceneCoordinates

import org.andengine.util.Constants; //导入依赖的package包/类
@Override
public float[] convertLocalCoordinatesToSceneCoordinates(final float pX, final float pY, final float[] pReuse) {
	final Transformation localToSceneTransformation = this.getLocalToSceneTransformation();

	pReuse[Constants.VERTEX_INDEX_X] = pX;
	pReuse[Constants.VERTEX_INDEX_Y] = pY;

	localToSceneTransformation.transform(pReuse);

	return pReuse;
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:12,代码来源:Entity.java

示例15: convertSceneCoordinatesToLocalCoordinates

import org.andengine.util.Constants; //导入依赖的package包/类
@Override
public float[] convertSceneCoordinatesToLocalCoordinates(final float pX, final float pY, final float[] pReuse) {
	pReuse[Constants.VERTEX_INDEX_X] = pX;
	pReuse[Constants.VERTEX_INDEX_Y] = pY;

	this.getSceneToLocalTransformation().transform(pReuse);

	return pReuse;
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:10,代码来源:Entity.java


注:本文中的org.andengine.util.Constants类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。