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Java TiledTextureRegion类代码示例

本文整理汇总了Java中org.andengine.opengl.texture.region.TiledTextureRegion的典型用法代码示例。如果您正苦于以下问题:Java TiledTextureRegion类的具体用法?Java TiledTextureRegion怎么用?Java TiledTextureRegion使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


TiledTextureRegion类属于org.andengine.opengl.texture.region包,在下文中一共展示了TiledTextureRegion类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: getTiledTextureFromAsset

import org.andengine.opengl.texture.region.TiledTextureRegion; //导入依赖的package包/类
private TiledTextureRegion getTiledTextureFromAsset(final String path, int rows, int columns) {
    try {
        texture = new BitmapTexture(engine.getTextureManager(), new IInputStreamOpener() {
            @Override
            public InputStream open() throws IOException {
                return context.getAssets().open("gfx/" + path); // path of the image
            }
        }, TextureOptions.BILINEAR);
        texture.load();
        return TextureRegionFactory.extractTiledFromTexture(texture, rows, columns);
    } catch (IOException e) {
        e.printStackTrace();
        Log.e(ASSETS_ERROR_TAG, e.toString());
    }
    return null;
}
 
开发者ID:viniciusDSL,项目名称:One-Cachito,代码行数:17,代码来源:ResourceManager.java

示例2: createTiledFromAssetDirectory

import org.andengine.opengl.texture.region.TiledTextureRegion; //导入依赖的package包/类
/**
 * Loads all files from a given assets directory (in alphabetical order) as consecutive tiles of an {@link TiledTextureRegion}.
 *
 * @param pBuildableBitmapTextureAtlas
 * @param pAssetManager
 * @param pAssetSubdirectory to load all files from "gfx/flowers" put "flowers" here (assuming, that you've used {@link BitmapTextureAtlasTextureRegionFactory#setAssetBasePath(String)} with "gfx/" before.)
 * @return
 */
public static TiledTextureRegion createTiledFromAssetDirectory(final BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas, final AssetManager pAssetManager, final String pAssetSubdirectory) {
	final String[] files;
	try {
		files = pAssetManager.list(BitmapTextureAtlasTextureRegionFactory.sAssetBasePath + pAssetSubdirectory);
	} catch (final IOException e) {
		throw new AndEngineRuntimeException("Listing assets subdirectory: '" + BitmapTextureAtlasTextureRegionFactory.sAssetBasePath + pAssetSubdirectory + "' failed. Does it exist?", e);
	}
	final int fileCount = files.length;
	final TextureRegion[] textures = new TextureRegion[fileCount];

	for (int i = 0; i < fileCount; i++) {
		final String assetPath = pAssetSubdirectory + "/" + files[i];
		textures[i] = BitmapTextureAtlasTextureRegionFactory.createFromAsset(pBuildableBitmapTextureAtlas, pAssetManager, assetPath);
	}

	return new TiledTextureRegion(pBuildableBitmapTextureAtlas, textures);
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:26,代码来源:BitmapTextureAtlasTextureRegionFactory.java

示例3: createTiledFromSource

import org.andengine.opengl.texture.region.TiledTextureRegion; //导入依赖的package包/类
public static <T extends ITextureAtlasSource, A extends ITextureAtlas<T>> TiledTextureRegion createTiledFromSource(final BuildableTextureAtlas<T, A> pBuildableTextureAtlas, final T pTextureAtlasSource, final int pTileColumns, final int pTileRows) {
	final TiledTextureRegion tiledTextureRegion = TiledTextureRegion.create(pBuildableTextureAtlas, 0, 0, pTextureAtlasSource.getTextureWidth(), pTextureAtlasSource.getTextureHeight(), pTileColumns, pTileRows);
	pBuildableTextureAtlas.addTextureAtlasSource(pTextureAtlasSource, new Callback<T>() {
		@Override
		public void onCallback(final T pCallbackValue) {
			final int tileWidth = pTextureAtlasSource.getTextureWidth() / pTileColumns;
			final int tileHeight = pTextureAtlasSource.getTextureHeight() / pTileRows;

			for (int tileColumn = 0; tileColumn < pTileColumns; tileColumn++) {
				for (int tileRow = 0; tileRow < pTileRows; tileRow++) {
					final int tileIndex = tileRow * pTileColumns + tileColumn;

					final int x = pCallbackValue.getTextureX() + tileColumn * tileWidth;
					final int y = pCallbackValue.getTextureY() + tileRow * tileHeight;

					tiledTextureRegion.setTexturePosition(tileIndex, x, y);
				}
			}
		}
	});
	return tiledTextureRegion;
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:23,代码来源:BuildableTextureAtlasTextureRegionFactory.java

示例4: createTiledFromAssetDirectory

import org.andengine.opengl.texture.region.TiledTextureRegion; //导入依赖的package包/类
/**
 * Loads all files from a given assets directory (in alphabetical order) as consecutive tiles of an {@link TiledTextureRegion}.
 *
 * @param pBuildableBitmapTextureAtlas
 * @param pAssetManager
 * @param pAssetSubdirectory to load all files from "gfx/flowers" put "flowers" here (assuming, that you've used {@link org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlasTextureRegionFactory#setAssetBasePath(String)} with "gfx/" before.)
 * @return
 */
public static TiledTextureRegion createTiledFromAssetDirectory(final BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas, final AssetManager pAssetManager, final String pAssetSubdirectory) {
	final String[] files;
	try {
		files = pAssetManager.list(BitmapTextureAtlasTextureRegionFactory.sAssetBasePath + pAssetSubdirectory);
	} catch (final IOException e) {
		throw new AndEngineRuntimeException("Listing assets subdirectory: '" + BitmapTextureAtlasTextureRegionFactory.sAssetBasePath + pAssetSubdirectory + "' failed. Does it exist?", e);
	}
	final int fileCount = files.length;
	final TextureRegion[] textures = new TextureRegion[fileCount];

	for (int i = 0; i < fileCount; i++) {
		final String assetPath = pAssetSubdirectory + "/" + files[i];
		textures[i] = BitmapTextureAtlasTextureRegionFactory.createFromAsset(pBuildableBitmapTextureAtlas, pAssetManager, assetPath);
	}

	return new TiledTextureRegion(pBuildableBitmapTextureAtlas, textures);
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:26,代码来源:BitmapTextureAtlasTextureRegionFactory.java

示例5: createTiledFromSource

import org.andengine.opengl.texture.region.TiledTextureRegion; //导入依赖的package包/类
public static <T extends ITextureAtlasSource, A extends ITextureAtlas<T>> TiledTextureRegion createTiledFromSource(final BuildableTextureAtlas<T, A> pBuildableTextureAtlas, final T pTextureAtlasSource, final int pTileColumns, final int pTileRows) {
	final TiledTextureRegion tiledTextureRegion = TiledTextureRegion.create(pBuildableTextureAtlas, 0, 0, pTextureAtlasSource.getTextureWidth(), pTextureAtlasSource.getTextureHeight(), pTileColumns, pTileRows);
	pBuildableTextureAtlas.addTextureAtlasSource(pTextureAtlasSource, new Callback<T>() {
		@Override
		public void onCallback(final T pCallbackValue) {
			final int tileWidth = pTextureAtlasSource.getTextureWidth() / pTileColumns;
			final int tileHeight = pTextureAtlasSource.getTextureHeight() / pTileRows;
			
			for(int tileColumn = 0; tileColumn < pTileColumns; tileColumn++) {
				for(int tileRow = 0; tileRow < pTileRows; tileRow++) {
					final int tileIndex = tileRow * pTileColumns + tileColumn;

					final int x = pCallbackValue.getTextureX() + tileColumn * tileWidth;
					final int y = pCallbackValue.getTextureY() + tileRow * tileHeight;
					
					tiledTextureRegion.setTexturePosition(tileIndex, x, y);
				}
			}
		}
	});
	return tiledTextureRegion;
}
 
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:23,代码来源:BuildableTextureAtlasTextureRegionFactory.java

示例6: getTiledTextureRegion

import org.andengine.opengl.texture.region.TiledTextureRegion; //导入依赖的package包/类
private TiledTextureRegion getTiledTextureRegion(String fileName, BitmapTextureAtlas bta, int column, int row) throws IOException {
	InputStream in = null;
	try {
		in = gameActivity.getResources().getAssets().open("gfx/" + fileName);
		return BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset(
				bta, gameActivity, fileName, 0, 0, column, row);
	} catch (IOException e) {
		IBitmapTextureAtlasSource ats = FileBitmapTextureAtlasSource.createFromInternalStorage(
				gameActivity, "/gfx/" + fileName, 0, 0);
		return BitmapTextureAtlasTextureRegionFactory.createTiledFromSource(
				bta, ats, 0, 0, column, row);
	} finally {
		if (in != null) {
			in.close();
		}
	}
}
 
开发者ID:kyokomi,项目名称:AndEngineSRPGQuest,代码行数:18,代码来源:ResourceUtil.java

示例7: loadSplashScene

import org.andengine.opengl.texture.region.TiledTextureRegion; //导入依赖的package包/类
protected void loadSplashScene() {
    checkSetGFXPath();
    BitmapTextureAtlas splashTextureAtlas = new BitmapTextureAtlas(textureManager, 1440, 2400, TextureOptions.BILINEAR);
    TiledTextureRegion splashTextureRegion = BitmapTextureAtlasTextureRegionFactory.
            createTiledFromAsset(splashTextureAtlas, this, ResMan.SPLASH, 0, 0, 1, 1);
    splashTextureAtlas.load();
    putTexture(ResMan.SPLASH, splashTextureRegion);
}
 
开发者ID:PLNech,项目名称:BactMan-Adventures,代码行数:9,代码来源:PortraitGameActivity.java

示例8: loadMenus

import org.andengine.opengl.texture.region.TiledTextureRegion; //导入依赖的package包/类
protected void loadMenus() {
    checkSetGFXPath();
    BitmapTextureAtlas menuAtlas = new BitmapTextureAtlas(this.getTextureManager(), 200, 150, TextureOptions.BILINEAR);
    TiledTextureRegion menuBG = BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset(menuAtlas, this, ResMan.MENU_BG, 0, 0, 1, 1);
    TiledTextureRegion menuNext = BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset(menuAtlas, this, ResMan.MENU_NEXT, 0, 0, 1, 1);
    TiledTextureRegion menuReset = BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset(menuAtlas, this, ResMan.MENU_RESET, 0, 50, 1, 1);
    TiledTextureRegion menuQuit = BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset(menuAtlas, this, ResMan.MENU_QUIT, 0, 100, 1, 1);
    putTexture(ResMan.MENU_BG, menuBG);
    putTexture(ResMan.MENU_RESET, menuReset);
    putTexture(ResMan.MENU_NEXT, menuNext);
    putTexture(ResMan.MENU_QUIT, menuQuit);

    menuAtlas.load();
}
 
开发者ID:PLNech,项目名称:BactMan-Adventures,代码行数:15,代码来源:PortraitGameActivity.java

示例9: loadSplashScene

import org.andengine.opengl.texture.region.TiledTextureRegion; //导入依赖的package包/类
protected void loadSplashScene() {
    checkSetGFXPath();
    BitmapTextureAtlas splashTextureAtlas = new BitmapTextureAtlas(textureManager, 2400, 1440, TextureOptions.BILINEAR);
    TiledTextureRegion splashTextureRegion = BitmapTextureAtlasTextureRegionFactory.
            createTiledFromAsset(splashTextureAtlas, this, ResMan.SPLASH_LAND, 0, 0, 1, 1);
    splashTextureAtlas.load();
    putTexture(ResMan.SPLASH_LAND, splashTextureRegion);
}
 
开发者ID:PLNech,项目名称:BactMan-Adventures,代码行数:9,代码来源:LandscapeGameActivity.java

示例10: loadGFXAsset

import org.andengine.opengl.texture.region.TiledTextureRegion; //导入依赖的package包/类
private String loadGFXAsset(GFXAsset asset) {
    BitmapTextureAtlas textureAtlas = new BitmapTextureAtlas(textureManager, asset.getWidth(), asset.getHeight(), TextureOptions.BILINEAR);
    final String filename = asset.getFilename();
    final int textureX = asset.getTextureX();
    final int textureY = asset.getTextureY();
    final int tileC = asset.getTileColumns();
    final int tileR = asset.getTileRows();
    TiledTextureRegion tiledTextureRegion = BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset(textureAtlas, this, filename, textureX, textureY, tileC, tileR);
    putTexture(filename, tiledTextureRegion);

    textureAtlas.load();
    return filename;
}
 
开发者ID:PLNech,项目名称:BactMan-Adventures,代码行数:14,代码来源:AbstractGameActivity.java

示例11: getInstance

import org.andengine.opengl.texture.region.TiledTextureRegion; //导入依赖的package包/类
/**
 * イニシャライズ.
 * @param gameActivity
 * @return
 */
public static ResourceUtil getInstance(BaseGameActivity gameActivity) {
	if (self == null) {
		self = new ResourceUtil();
		ResourceUtil.gameActivity = gameActivity;
		BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("gfx/");
		
		textureRegionPool = new HashMap<String, ITextureRegion>();
		tiledTextureRegionPool = new HashMap<String, TiledTextureRegion>();
	}
	
	return self;
}
 
开发者ID:kyokomi,项目名称:AndEngineSRPGQuest,代码行数:18,代码来源:ResourceUtil.java

示例12: Insect

import org.andengine.opengl.texture.region.TiledTextureRegion; //导入依赖的package包/类
public Insect(float initX, float initY, TiledTextureRegion textureRegion, VertexBufferObjectManager vbmo, int type) {
	super(initX, initY, textureRegion, vbmo);
	this.type = type;
	this.name = Insect.INSECT_NAME[type];
	this.score = Insect.INSECT_SCORE[type];
	this.spawnTime = Insect.SPAWN_TIME[type];
	this.speed = Insect.INSECT_SPEED[type];
	
	moveDirection = 0;
	moveTime = 100;
	setSize(40.0f, 40.0f);
	animate(100);
}
 
开发者ID:erisazani,项目名称:MissionInsectible,代码行数:14,代码来源:Insect.java

示例13: ButtonSprite

import org.andengine.opengl.texture.region.TiledTextureRegion; //导入依赖的package包/类
public ButtonSprite(final float pX, final float pY, final ITextureRegion pNormalTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager, final OnClickListener pOnClickListener) {
	this(pX, pY, new TiledTextureRegion(pNormalTextureRegion.getTexture(), pNormalTextureRegion), pVertexBufferObjectManager, pOnClickListener);
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:4,代码来源:ButtonSprite.java

示例14: createTiledFromAsset

import org.andengine.opengl.texture.region.TiledTextureRegion; //导入依赖的package包/类
public static TiledTextureRegion createTiledFromAsset(final BitmapTextureAtlas pBitmapTextureAtlas, final Context pContext, final String pAssetPath, final int pTextureX, final int pTextureY, final int pTileColumns, final int pTileRows) {
	return BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset(pBitmapTextureAtlas, pContext.getAssets(), pAssetPath, pTextureX, pTextureY, pTileColumns, pTileRows);
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:4,代码来源:BitmapTextureAtlasTextureRegionFactory.java

示例15: createTiledFromResource

import org.andengine.opengl.texture.region.TiledTextureRegion; //导入依赖的package包/类
public static TiledTextureRegion createTiledFromResource(final BitmapTextureAtlas pBitmapTextureAtlas, final Context pContext, final int pDrawableResourceID, final int pTextureX, final int pTextureY, final int pTileColumns, final int pTileRows) {
	return BitmapTextureAtlasTextureRegionFactory.createTiledFromResource(pBitmapTextureAtlas, pContext.getResources(), pDrawableResourceID, pTextureX, pTextureY, pTileColumns, pTileRows);
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:4,代码来源:BitmapTextureAtlasTextureRegionFactory.java


注:本文中的org.andengine.opengl.texture.region.TiledTextureRegion类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。