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Java PVRTextureHeader类代码示例

本文整理汇总了Java中org.andengine.opengl.texture.compressed.pvr.PVRTexture.PVRTextureHeader的典型用法代码示例。如果您正苦于以下问题:Java PVRTextureHeader类的具体用法?Java PVRTextureHeader怎么用?Java PVRTextureHeader使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


PVRTextureHeader类属于org.andengine.opengl.texture.compressed.pvr.PVRTexture包,在下文中一共展示了PVRTextureHeader类的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: loadPVRTextureData

import org.andengine.opengl.texture.compressed.pvr.PVRTexture.PVRTextureHeader; //导入依赖的package包/类
@Override
public void loadPVRTextureData(final IPVRTexturePixelBufferStrategyBufferManager pPVRTexturePixelBufferStrategyManager, final int pWidth, final int pHeight, final int pBytesPerPixel, final PixelFormat pPixelFormat, final int pLevel, final int pCurrentPixelDataOffset, final int pCurrentPixelDataSize) throws IOException {
	/* Adjust buffer. */
	final Buffer pixelBuffer = pPVRTexturePixelBufferStrategyManager.getPixelBuffer(PVRTextureHeader.SIZE + pCurrentPixelDataOffset, pCurrentPixelDataSize);

	/* Send to hardware. */
	GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, pLevel, pPixelFormat.getGLInternalFormat(), pWidth, pHeight, 0, pPixelFormat.getGLFormat(), pPixelFormat.getGLType(), pixelBuffer);
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:9,代码来源:GreedyPVRTexturePixelBufferStrategy.java

示例2: loadPVRTextureData

import org.andengine.opengl.texture.compressed.pvr.PVRTexture.PVRTextureHeader; //导入依赖的package包/类
@Override
public void loadPVRTextureData(final IPVRTexturePixelBufferStrategyBufferManager pPVRTexturePixelBufferStrategyManager, final int pWidth, final int pHeight, final int pBytesPerPixel, final PixelFormat pPixelFormat, final int pLevel, final int pCurrentPixelDataOffset, final int pCurrentPixelDataSize) throws IOException {
	final int glFormat = pPixelFormat.getGLFormat();
	final int glType = pPixelFormat.getGLType();

	/* Create the texture with the required parameters but without data. */
	GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, pLevel, pPixelFormat.getGLInternalFormat(), pWidth, pHeight, 0, glFormat, glType, null);

	final int bytesPerRow = pWidth * pBytesPerPixel;
	final int stripeHeight = Math.max(1, this.mAllocationSizeMaximum / bytesPerRow);

	/* Load stripes. */
	int currentStripePixelDataOffset = pCurrentPixelDataOffset;
	int currentStripeOffsetY = 0;
	while (currentStripeOffsetY < pHeight) {
		final int currentStripeHeight = Math.min(pHeight - currentStripeOffsetY, stripeHeight);
		final int currentStripePixelDataSize = currentStripeHeight * bytesPerRow;

		/* Adjust buffer. */
		final Buffer pixelBuffer = pPVRTexturePixelBufferStrategyManager.getPixelBuffer(PVRTextureHeader.SIZE + currentStripePixelDataOffset, currentStripePixelDataSize);

		/* Send to hardware. */
		GLES20.glTexSubImage2D(GLES20.GL_TEXTURE_2D, pLevel, 0, currentStripeOffsetY, pWidth, currentStripeHeight, glFormat, glType, pixelBuffer);

		currentStripePixelDataOffset += currentStripePixelDataSize;
		currentStripeOffsetY += currentStripeHeight;
	}
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:29,代码来源:SmartPVRTexturePixelBufferStrategy.java

示例3: loadPVRTextureData

import org.andengine.opengl.texture.compressed.pvr.PVRTexture.PVRTextureHeader; //导入依赖的package包/类
@Override
public void loadPVRTextureData(final IPVRTexturePixelBufferStrategyBufferManager pPVRTexturePixelBufferStrategyManager, final int pWidth, final int pHeight, final int pBytesPerPixel, final PixelFormat pPixelFormat, final int pLevel, final int pCurrentPixelDataOffset, final int pCurrentPixelDataSize) throws IOException {
	final int glFormat = pPixelFormat.getGLFormat();
	final int glType = pPixelFormat.getGLType();

	/* Create the texture with the required parameters but without data. */
	GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, pLevel, pPixelFormat.getGLInternalFormat(), pWidth, pHeight, 0, glFormat, glType, null);

	final int bytesPerRow = pWidth * pBytesPerPixel;
	final int stripeHeight = Math.max(1, this.mAllocationSizeMaximum / bytesPerRow);

	/* Load stripes. */
	int currentStripePixelDataOffset = pCurrentPixelDataOffset;
	int currentStripeOffsetY = 0;
	while(currentStripeOffsetY < pHeight) {
		final int currentStripeHeight = Math.min(pHeight - currentStripeOffsetY, stripeHeight);
		final int currentStripePixelDataSize = currentStripeHeight * bytesPerRow;

		/* Adjust buffer. */
		final Buffer pixelBuffer = pPVRTexturePixelBufferStrategyManager.getPixelBuffer(PVRTextureHeader.SIZE + currentStripePixelDataOffset, currentStripePixelDataSize);

		/* Send to hardware. */
		GLES20.glTexSubImage2D(GLES20.GL_TEXTURE_2D, pLevel, 0, currentStripeOffsetY, pWidth, currentStripeHeight, glFormat, glType, pixelBuffer);

		currentStripePixelDataOffset += currentStripePixelDataSize;
		currentStripeOffsetY += currentStripeHeight;
	}
}
 
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:29,代码来源:SmartPVRTexturePixelBufferStrategy.java


注:本文中的org.andengine.opengl.texture.compressed.pvr.PVRTexture.PVRTextureHeader类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。