本文整理汇总了Java中org.andengine.opengl.texture.atlas.buildable.builder.ITextureAtlasBuilder类的典型用法代码示例。如果您正苦于以下问题:Java ITextureAtlasBuilder类的具体用法?Java ITextureAtlasBuilder怎么用?Java ITextureAtlasBuilder使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
ITextureAtlasBuilder类属于org.andengine.opengl.texture.atlas.buildable.builder包,在下文中一共展示了ITextureAtlasBuilder类的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: build
import org.andengine.opengl.texture.atlas.buildable.builder.ITextureAtlasBuilder; //导入依赖的package包/类
@Override
public IBuildableTextureAtlas<S, T> build(final ITextureAtlasBuilder<S, T> pTextureAtlasBuilder) throws TextureAtlasBuilderException {
pTextureAtlasBuilder.build(this.mTextureAtlas, this.mTextureAtlasSourcesToPlace);
this.mTextureAtlasSourcesToPlace.clear();
this.mTextureAtlas.setUpdateOnHardwareNeeded(true);
return this;
}
示例2: build
import org.andengine.opengl.texture.atlas.buildable.builder.ITextureAtlasBuilder; //导入依赖的package包/类
/**
* May draw over already added {@link org.andengine.opengl.texture.atlas.source.ITextureAtlasSource}.
*
* @param pTextureAtlasBuilder the {@link org.andengine.opengl.texture.atlas.buildable.builder.ITextureAtlasBuilder} to use for building the {@link org.andengine.opengl.texture.atlas.source.ITextureAtlasSource} in this {@link IBuildableTextureAtlas}.
* @return itself for method chaining.
* @throws org.andengine.opengl.texture.atlas.buildable.builder.ITextureAtlasBuilder.TextureAtlasBuilderException i.e. when the {@link org.andengine.opengl.texture.atlas.source.ITextureAtlasSource} didn't fit into this {@link IBuildableTextureAtlas}.
*/
public IBuildableTextureAtlas<S, T> build(final ITextureAtlasBuilder<S, T> pTextureAtlasBuilder) throws TextureAtlasBuilderException;
示例3: build
import org.andengine.opengl.texture.atlas.buildable.builder.ITextureAtlasBuilder; //导入依赖的package包/类
/**
* May draw over already added {@link org.andengine.opengl.texture.atlas.source.ITextureAtlasSource}.
*
* @param pTextureAtlasBuilder the {@link org.andengine.opengl.texture.atlas.buildable.builder.ITextureAtlasBuilder} to use for building the {@link org.andengine.opengl.texture.atlas.source.ITextureAtlasSource} in this {@link org.andengine.opengl.texture.atlas.buildable.IBuildableTextureAtlas}.
* @return itself for method chaining.
* @throws org.andengine.opengl.texture.atlas.buildable.builder.ITextureAtlasBuilder.TextureAtlasBuilderException i.e. when the {@link org.andengine.opengl.texture.atlas.source.ITextureAtlasSource} didn't fit into this {@link org.andengine.opengl.texture.atlas.buildable.IBuildableTextureAtlas}.
*/
public IBuildableTextureAtlas<S, T> build(final ITextureAtlasBuilder<S, T> pTextureAtlasBuilder) throws TextureAtlasBuilderException;
示例4: build
import org.andengine.opengl.texture.atlas.buildable.builder.ITextureAtlasBuilder; //导入依赖的package包/类
/**
* May draw over already added {@link ITextureAtlasSource}.
*
* @param pTextureAtlasBuilder the {@link ITextureAtlasBuilder} to use for building the {@link ITextureAtlasSource} in this {@link BuildableBitmapTextureAtlas}.
* @return itself for method chaining.
* @throws TextureAtlasBuilderException i.e. when the {@link ITextureAtlasSource} didn't fit into this {@link BuildableBitmapTextureAtlas}.
*/
public IBuildableTextureAtlas<S, T> build(final ITextureAtlasBuilder<S, T> pTextureAtlasBuilder) throws TextureAtlasBuilderException;
示例5: build
import org.andengine.opengl.texture.atlas.buildable.builder.ITextureAtlasBuilder; //导入依赖的package包/类
/**
* May draw over already added {@link ITextureAtlasSource}.
*
* @param pTextureAtlasBuilder the {@link ITextureAtlasBuilder} to use for building the {@link ITextureAtlasSource} in this {@link IBuildableTextureAtlas}.
* @return itself for method chaining.
* @throws TextureAtlasBuilderException i.e. when the {@link ITextureAtlasSource} didn't fit into this {@link IBuildableTextureAtlas}.
*/
public IBuildableTextureAtlas<S, T> build(final ITextureAtlasBuilder<S, T> pTextureAtlasBuilder) throws TextureAtlasBuilderException;