本文整理汇总了Java中org.andengine.opengl.texture.atlas.bitmap.source.ResourceBitmapTextureAtlasSource类的典型用法代码示例。如果您正苦于以下问题:Java ResourceBitmapTextureAtlasSource类的具体用法?Java ResourceBitmapTextureAtlasSource怎么用?Java ResourceBitmapTextureAtlasSource使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
ResourceBitmapTextureAtlasSource类属于org.andengine.opengl.texture.atlas.bitmap.source包,在下文中一共展示了ResourceBitmapTextureAtlasSource类的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: createFromResource
import org.andengine.opengl.texture.atlas.bitmap.source.ResourceBitmapTextureAtlasSource; //导入依赖的package包/类
public static TextureRegion createFromResource(final BitmapTextureAtlas pBitmapTextureAtlas, final Resources pResources, final int pDrawableResourceID, final int pTextureX, final int pTextureY) {
final IBitmapTextureAtlasSource bitmapTextureAtlasSource = ResourceBitmapTextureAtlasSource.create(pResources, pDrawableResourceID);
return BitmapTextureAtlasTextureRegionFactory.createFromSource(pBitmapTextureAtlas, bitmapTextureAtlasSource, pTextureX, pTextureY);
}
示例2: createTiledFromResource
import org.andengine.opengl.texture.atlas.bitmap.source.ResourceBitmapTextureAtlasSource; //导入依赖的package包/类
public static TiledTextureRegion createTiledFromResource(final BitmapTextureAtlas pBitmapTextureAtlas, final Resources pResources, final int pDrawableResourceID, final int pTextureX, final int pTextureY, final int pTileColumns, final int pTileRows) {
final IBitmapTextureAtlasSource bitmapTextureAtlasSource = ResourceBitmapTextureAtlasSource.create(pResources, pDrawableResourceID);
return BitmapTextureAtlasTextureRegionFactory.createTiledFromSource(pBitmapTextureAtlas, bitmapTextureAtlasSource, pTextureX, pTextureY, pTileColumns, pTileRows);
}