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Java BitmapTextureAtlasTextureRegionFactory类代码示例

本文整理汇总了Java中org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlasTextureRegionFactory的典型用法代码示例。如果您正苦于以下问题:Java BitmapTextureAtlasTextureRegionFactory类的具体用法?Java BitmapTextureAtlasTextureRegionFactory怎么用?Java BitmapTextureAtlasTextureRegionFactory使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


BitmapTextureAtlasTextureRegionFactory类属于org.andengine.opengl.texture.atlas.bitmap包,在下文中一共展示了BitmapTextureAtlasTextureRegionFactory类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: loadSprite

import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlasTextureRegionFactory; //导入依赖的package包/类
private Sprite loadSprite(final float pCameraWidth, final float pCameraHeight, final TextureManager pTextureManager, final IBitmapTextureAtlasSource pBitmapTextureAtlasSource, final VertexBufferObjectManager pVertexBufferObjectManager) throws IllegalArgumentException {
	this.mBitmapTextureAtlas = new BitmapTextureAtlas(pTextureManager, pBitmapTextureAtlasSource.getTextureWidth(), pBitmapTextureAtlasSource.getTextureHeight(), BitmapTextureFormat.RGBA_8888, TextureOptions.REPEATING_NEAREST);
	final ITextureRegion textureRegion = BitmapTextureAtlasTextureRegionFactory.createFromSource(this.mBitmapTextureAtlas, pBitmapTextureAtlasSource, 0, 0);

	final int width = Math.round(pCameraWidth / this.mScale);
	final int height = Math.round(pCameraHeight / this.mScale);

	textureRegion.setTextureWidth(width);
	textureRegion.setTextureHeight(height);

	this.mBitmapTextureAtlas.load();

	final Sprite sprite = new Sprite(0, 0, width, height, textureRegion, pVertexBufferObjectManager);
	sprite.setScaleCenter(0, 0);
	sprite.setScale(this.mScale);
	return sprite;
}
 
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:18,代码来源:RepeatingSpriteBackground.java

示例2: loadMenuGraphics

import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlasTextureRegionFactory; //导入依赖的package包/类
private void loadMenuGraphics() {
	BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("gfx/");
	
	this.bitmapTextureAtlas_background = new BitmapTextureAtlas(activity.getTextureManager(), Constants.width, Constants.height, TextureOptions.NEAREST_PREMULTIPLYALPHA);
	this.backgroundTiledTextureRegion = BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.bitmapTextureAtlas_background, activity, "bg-tre.png", 0, 0);
	this.bitmapTextureAtlas_background.load();
	
	this.bitmapTextureAtlas_logo = new BitmapTextureAtlas(activity.getTextureManager(), logo_width, logo_height , TextureOptions.BILINEAR);
	this.textureRegion_logo = BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.bitmapTextureAtlas_logo, activity, "logo.png", 0, 0);
	this.bitmapTextureAtlas_logo.load();
	
	this.bitmapTextureAtlas_startButton = new BitmapTextureAtlas(activity.getTextureManager(), start_button_width, start_button_height, TextureOptions.BILINEAR);
	this.textureRegion_startButton = BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.bitmapTextureAtlas_startButton, activity, "start.png", 0, 0);
	this.bitmapTextureAtlas_startButton.load();

	this.bitmapTextureAtlas_shareButton = new BitmapTextureAtlas(activity.getTextureManager(), share_button_width, share_button_height, TextureOptions.BILINEAR);
	this.textureRegion_shareButton = BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.bitmapTextureAtlas_shareButton, activity, "share.png", 0, 0);
	this.bitmapTextureAtlas_shareButton.load();
	
	this.bitmapTextureAtlas_settingsButton = new BitmapTextureAtlas(activity.getTextureManager(), settings_button_width, settings_button_height, TextureOptions.BILINEAR);
	this.textureRegion_settingsButton = BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.bitmapTextureAtlas_settingsButton, activity, "setting.png", 0, 0);
	this.bitmapTextureAtlas_settingsButton.load();
}
 
开发者ID:thoinv,项目名称:kaorisan,代码行数:24,代码来源:ResourcesManager.java

示例3: loadGameGraphics

import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlasTextureRegionFactory; //导入依赖的package包/类
private void loadGameGraphics() {
	BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("gfx/");
	
	this.bitmapTextureAtlas_panda = new BitmapTextureAtlas(activity.getTextureManager(), panda_width, panda_height, TextureOptions.BILINEAR);
	this.tiledTextureRegion_panda = BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset(this.bitmapTextureAtlas_panda, activity, "panda.png", 0, 0, 1, 8);
	this.bitmapTextureAtlas_panda.load();

	this.bitmapTextureAtlas_pipe1 = new BitmapTextureAtlas(activity.getTextureManager(), pipe_width, pipe_height,TextureOptions.BILINEAR);
	this.textureRegion_pipe1 = BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.bitmapTextureAtlas_pipe1, activity, "column.png", 0, 0);
	this.bitmapTextureAtlas_pipe1.load();

	this.bitmapTextureAtlas_pipe2 = new BitmapTextureAtlas(activity.getTextureManager(), pipe_width, pipe_height, TextureOptions.BILINEAR);
	this.textureRegion_pipe2 = BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.bitmapTextureAtlas_pipe2, activity, "column1.png", 0, 0);
	this.bitmapTextureAtlas_pipe2.load();
	
	this.bitmapTextureAtlas_game_over = new BitmapTextureAtlas(activity.getTextureManager(), game_over_width, game_over_height , TextureOptions.BILINEAR);
	this.textureRegion_game_over = BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.bitmapTextureAtlas_game_over, activity, "gameover.png", 0, 0);
	this.bitmapTextureAtlas_game_over.load();
	
	this.bitmapTextureAtlas_scrore_board = new BitmapTextureAtlas(activity.getTextureManager(), score_board_width, score_board_height, TextureOptions.BILINEAR);
	this.textureRegion_score_board = BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.bitmapTextureAtlas_scrore_board, activity, "score.png", 0, 0);
	this.bitmapTextureAtlas_scrore_board.load();
}
 
开发者ID:thoinv,项目名称:kaorisan,代码行数:24,代码来源:ResourcesManager.java

示例4: onCreateResources

import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlasTextureRegionFactory; //导入依赖的package包/类
public static void onCreateResources(SimpleBaseGameActivity activity){

		// upper pipe		
		BitmapTextureAtlas upperPipeTextureAtlas = new BitmapTextureAtlas(activity.getTextureManager(), 130, 60, TextureOptions.BILINEAR);
		mUpperPipeTexture = BitmapTextureAtlasTextureRegionFactory.createFromAsset(upperPipeTextureAtlas, activity, "pipeupper.png", 0, 0);
		upperPipeTextureAtlas.load();

		// upper pipe section	
		BitmapTextureAtlas upperPipeSectionTextureAtlas = new BitmapTextureAtlas(activity.getTextureManager(), 120, 1, TextureOptions.BILINEAR);
		mUpperPipeSectionTexture = BitmapTextureAtlasTextureRegionFactory.createFromAsset(upperPipeSectionTextureAtlas, activity, "pipesectionupper.png", 0, 0);
		upperPipeSectionTextureAtlas.load();


		// lower pipe		
		BitmapTextureAtlas lowerPipeTextureAtlas = new BitmapTextureAtlas(activity.getTextureManager(), 130, 60, TextureOptions.BILINEAR);
		mLowerPipeTexture = BitmapTextureAtlasTextureRegionFactory.createFromAsset(lowerPipeTextureAtlas, activity, "pipelower.png", 0, 0);
		lowerPipeTextureAtlas.load();

		// lower pipe section	
		BitmapTextureAtlas lowerPipeSectionTextureAtlas = new BitmapTextureAtlas(activity.getTextureManager(), 120, 1, TextureOptions.BILINEAR);
		mLowerPipeSectionTexture = BitmapTextureAtlasTextureRegionFactory.createFromAsset(lowerPipeSectionTextureAtlas, activity, "pipesectionlower.png", 0, 0);
		lowerPipeSectionTextureAtlas.load();
	}
 
开发者ID:deano2390,项目名称:OpenFlappyBird,代码行数:24,代码来源:PipePair.java

示例5: getTextureRegion

import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlasTextureRegionFactory; //导入依赖的package包/类
private ITextureRegion getTextureRegion(String fileName, BitmapTextureAtlas bta) throws IOException {
	InputStream in = null;
	try {
		in = gameActivity.getResources().getAssets().open("gfx/" + fileName);
		return BitmapTextureAtlasTextureRegionFactory.createFromAsset(
				bta, gameActivity, fileName, 0, 0);
	} catch (IOException e) {
		IBitmapTextureAtlasSource ats = FileBitmapTextureAtlasSource.createFromInternalStorage(
				gameActivity, "/gfx/" + fileName, 0, 0);
		return BitmapTextureAtlasTextureRegionFactory.createFromSource(bta, ats, 0, 0);
	} finally {
		if (in != null) {
			in.close();
		}
	}
}
 
开发者ID:kyokomi,项目名称:AndEngineSRPGQuest,代码行数:17,代码来源:ResourceUtil.java

示例6: getTiledTextureRegion

import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlasTextureRegionFactory; //导入依赖的package包/类
private TiledTextureRegion getTiledTextureRegion(String fileName, BitmapTextureAtlas bta, int column, int row) throws IOException {
	InputStream in = null;
	try {
		in = gameActivity.getResources().getAssets().open("gfx/" + fileName);
		return BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset(
				bta, gameActivity, fileName, 0, 0, column, row);
	} catch (IOException e) {
		IBitmapTextureAtlasSource ats = FileBitmapTextureAtlasSource.createFromInternalStorage(
				gameActivity, "/gfx/" + fileName, 0, 0);
		return BitmapTextureAtlasTextureRegionFactory.createTiledFromSource(
				bta, ats, 0, 0, column, row);
	} finally {
		if (in != null) {
			in.close();
		}
	}
}
 
开发者ID:kyokomi,项目名称:AndEngineSRPGQuest,代码行数:18,代码来源:ResourceUtil.java

示例7: loadHowToPlayResources

import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlasTextureRegionFactory; //导入依赖的package包/类
public synchronized void loadHowToPlayResources() {
    BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("gfx/");
    if (howToPlayArrow == null) {
        BitmapTextureAtlas howToPlayArrowT = new BitmapTextureAtlas(this.textureManager, 149, 203,
                mTransparentTextureOption);
        howToPlayArrow = BitmapTextureAtlasTextureRegionFactory.createFromAsset(
                howToPlayArrowT, this.activity, "how_to_play_arrow.png", 0, 0);
        howToPlayArrowT.load();
    }

    if (howToPlayButton == null) {
        BitmapTextureAtlas howToPlayButtonT = new BitmapTextureAtlas(this.textureManager, 182, 254,
                mTransparentTextureOption);
        howToPlayButton = BitmapTextureAtlasTextureRegionFactory.createFromAsset(
                howToPlayButtonT, this.activity, "how_to_play_button.png", 0, 0);
        howToPlayButtonT.load();
    }

    if (howToPlayDigitalPad == null) {
        BitmapTextureAtlas howToPlayDigitalPadT = new BitmapTextureAtlas(this.textureManager, 471, 334,
                mTransparentTextureOption);
        howToPlayDigitalPad = BitmapTextureAtlasTextureRegionFactory.createFromAsset(
                howToPlayDigitalPadT, this.activity, "how_to_play_digital_pad.png", 0, 0);
        howToPlayDigitalPadT.load();
    }
}
 
开发者ID:jjhaggar,项目名称:ninja-trials,代码行数:27,代码来源:ResourceManager.java

示例8: loadRecordsResources

import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlasTextureRegionFactory; //导入依赖的package包/类
public synchronized void loadRecordsResources() {
    BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("gfx/results/");

    BitmapTextureAtlas recordHeadsT = new BitmapTextureAtlas(this.textureManager, 100, 100,
            mTransparentTextureOption);
    BitmapTextureAtlasTextureRegionFactory.createFromAsset(
            recordHeadsT, this.activity, "results_records_winner_faces.png", 0, 0);
    recordHeadsT.load();

    menuRecordsRyokoHead = TextureRegionFactory.
            extractFromTexture(recordHeadsT, 0, 0, 50, 50, false);

    menuRecordsRyokoHeadGold = TextureRegionFactory.
            extractFromTexture(recordHeadsT, 0, 50, 50, 50, false);

    menuRecordsShoHead = TextureRegionFactory.
            extractFromTexture(recordHeadsT, 50, 0, 50, 50, false);

    menuRecordsShoHeadGold = TextureRegionFactory.
            extractFromTexture(recordHeadsT, 50, 50, 50, 50, false);
}
 
开发者ID:jjhaggar,项目名称:ninja-trials,代码行数:22,代码来源:ResourceManager.java

示例9: loadMenuGraphics

import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlasTextureRegionFactory; //导入依赖的package包/类
private void loadMenuGraphics()
{
	BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("gfx/menu/");
	menuTextureAtlas = new BuildableBitmapTextureAtlas(activity.getTextureManager(), 1024, 1024, TextureOptions.BILINEAR);
	menu_background_region = BitmapTextureAtlasTextureRegionFactory.createFromAsset(menuTextureAtlas, activity, "menu_background.png");
	play_region = BitmapTextureAtlasTextureRegionFactory.createFromAsset(menuTextureAtlas, activity, "play.png");
	options_region = BitmapTextureAtlasTextureRegionFactory.createFromAsset(menuTextureAtlas, activity, "options.png");
	try
	{
		this.menuTextureAtlas.build(new BlackPawnTextureAtlasBuilder<IBitmapTextureAtlasSource, BitmapTextureAtlas>(0,1,0));
		this.menuTextureAtlas.load();
	}
	catch(final TextureAtlasBuilderException e)
	{
		Debug.e(e);
	}
}
 
开发者ID:LHBDev,项目名称:MoonMiner,代码行数:18,代码来源:ResourcesManager.java

示例10: loadGameGraphics

import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlasTextureRegionFactory; //导入依赖的package包/类
private void loadGameGraphics() 
{
	
	BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("gfx/game/");
       gameTextureAtlas = new BuildableBitmapTextureAtlas(activity.getTextureManager(), 1024, 1024, TextureOptions.REPEATING_NEAREST_PREMULTIPLYALPHA);
       rockTop_region = BitmapTextureAtlasTextureRegionFactory.createFromAsset(gameTextureAtlas, activity, "Red_Rock_Top.png");
       rockMid_region = BitmapTextureAtlasTextureRegionFactory.createFromAsset(gameTextureAtlas, activity, "Red_Rock_Middle.png");
       rockOre_region = BitmapTextureAtlasTextureRegionFactory.createFromAsset(gameTextureAtlas, activity, "Ore_Rock.png");
       player_region = BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset(gameTextureAtlas, activity, "player.png", 1, 1);
       dpad_region = BitmapTextureAtlasTextureRegionFactory.createFromAsset(gameTextureAtlas, activity, "Dpad_Notpressed.png");
       try
       {
       	this.gameTextureAtlas.build(new BlackPawnTextureAtlasBuilder<IBitmapTextureAtlasSource, BitmapTextureAtlas>(0, 0, 0));
       	this.gameTextureAtlas.load();
       }
       catch(final TextureAtlasBuilderException e)
       {
       	Debug.e(e);
       }
}
 
开发者ID:LHBDev,项目名称:MoonMiner,代码行数:21,代码来源:ResourcesManager.java

示例11: onCreateResources

import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlasTextureRegionFactory; //导入依赖的package包/类
public static void onCreateResources(SimpleBaseGameActivity activity){

		// upper pipe		
		BitmapTextureAtlas upperPipeTextureAtlas = new BitmapTextureAtlas(activity.getTextureManager(), 130, 80, TextureOptions.DEFAULT);
		mUpperPipeTexture = BitmapTextureAtlasTextureRegionFactory.createFromAsset(upperPipeTextureAtlas, activity, "pipetop.png", 0, 0);
		upperPipeTextureAtlas.load();

		// upper pipe section	
		BitmapTextureAtlas upperPipeSectionTextureAtlas = new BitmapTextureAtlas(activity.getTextureManager(), 120, 80, TextureOptions.DEFAULT);
		mUpperPipeSectionTexture = BitmapTextureAtlasTextureRegionFactory.createFromAsset(upperPipeSectionTextureAtlas, activity, "pipesection.png", 0, 0);
		upperPipeSectionTextureAtlas.load();


		// lower pipe		
		BitmapTextureAtlas lowerPipeTextureAtlas = new BitmapTextureAtlas(activity.getTextureManager(), 130, 80, TextureOptions.DEFAULT);
		mLowerPipeTexture = BitmapTextureAtlasTextureRegionFactory.createFromAsset(lowerPipeTextureAtlas, activity, "pipetop.png", 0, 0);
		lowerPipeTextureAtlas.load();

		// lower pipe section	
		//BitmapTextureAtlas lowerPipeSectionTextureAtlas = new BitmapTextureAtlas(activity.getTextureManager(), 120, 120, TextureOptions.BILINEAR);
		BitmapTextureAtlas lowerPipeSectionTextureAtlas =new BitmapTextureAtlas(activity.getTextureManager(), 120, 80, TextureOptions.DEFAULT);
		mLowerPipeSectionTexture = BitmapTextureAtlasTextureRegionFactory.createFromAsset(lowerPipeSectionTextureAtlas, activity, "pipesection.png", 0, 0);
		lowerPipeSectionTextureAtlas.load();
		
		BitmapTextureAtlas coinTextureAtlas =new BitmapTextureAtlas(activity.getTextureManager(), 30, 30, TextureOptions.DEFAULT);
		coinTexture = BitmapTextureAtlasTextureRegionFactory.createFromAsset(coinTextureAtlas, activity, "coin.png", 0, 0);
		coinTextureAtlas.load();
		
//		BitmapTextureAtlas lowerPipeSectionTextureAtlas2 = new BitmapTextureAtlas(activity.getTextureManager(), 120, 1, TextureOptions.BILINEAR);
//		mLowerPipeSectionTexture2 = BitmapTextureAtlasTextureRegionFactory.createFromAsset(lowerPipeSectionTextureAtlas2, activity, "pipesectionlower.png", 0, 0);
//		lowerPipeSectionTextureAtlas2.load();
		
	}
 
开发者ID:sunnyshah2894,项目名称:Flappy-Guy,代码行数:34,代码来源:PipePair.java

示例12: loadGame

import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlasTextureRegionFactory; //导入依赖的package包/类
public void loadGame() {
    BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("gfx/");

    final BitmapTextureAtlas backgroundTextureAtlas = new BitmapTextureAtlas(mContext.getTextureManager(), 712, 1024, TextureOptions.BILINEAR_PREMULTIPLYALPHA);
    mBackgroundRegion = BitmapTextureAtlasTextureRegionFactory.createFromAsset(backgroundTextureAtlas, mContext.getAssets(), "racetrack.png", 0, 0);
    backgroundTextureAtlas.load();

    final BitmapTextureAtlas raceCarTextureAtlas = new BitmapTextureAtlas(mContext.getTextureManager(), 128, 128, TextureOptions.BILINEAR);
    mRaceCarRegion = BitmapTextureAtlasTextureRegionFactory.createFromAsset(raceCarTextureAtlas, mContext.getAssets(), "race_car.png", 0, 0);
    raceCarTextureAtlas.load();

    final BitmapTextureAtlas opponentsTextureAtlas = new BitmapTextureAtlas(mContext.getTextureManager(), 256, 256, TextureOptions.BILINEAR);
    mOpponentsRegion = BitmapTextureAtlasTextureRegionFactory.createFromAsset(opponentsTextureAtlas, mContext.getAssets(), "race_car.png", 0, 0);
    mExplosionRegion = BitmapTextureAtlasTextureRegionFactory.createFromAsset(opponentsTextureAtlas, mContext.getAssets(), "explosion.png", 128, 128);
    opponentsTextureAtlas.load();

    final BitmapTextureAtlas pauseTextureAtlas = new BitmapTextureAtlas(mContext.getTextureManager(), 128, 128, TextureOptions.BILINEAR);
    pauseTextureAtlas.load();

    loadGameFonts();
    loadMenuFonts();

    try {
        loadMusic();
    } catch (IOException e) {
        Log.e("MUSIC_EXCEPTION", e.getMessage());
    }
}
 
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:29,代码来源:ResourceManager.java

示例13: createBackground

import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlasTextureRegionFactory; //导入依赖的package包/类
private void createBackground(final Bitmap background, @Nullable final String backgroundUrl) {
    if (background == null) return;

    BitmapTextureAtlas bitmapTextureAtlas = new BitmapTextureAtlas(_engine.getTextureManager(), _width, _height, TextureOptions.BILINEAR);
    IBitmapTextureAtlasSource baseTextureSource = new EmptyBitmapTextureAtlasSource(_width, _height);

    final IBitmapTextureAtlasSource bitmapTextureAtlasSource = new BaseBitmapTextureAtlasSourceDecorator(baseTextureSource) {
        @Override
        protected void onDecorateBitmap(Canvas pCanvas) throws Exception {
            if (backgroundUrl != null) {
                Bitmap template = BitmapFactory.decodeStream(GoogleFlipGameApplication.sContext.getAssets().open(backgroundUrl));
                pCanvas.drawBitmap(template, 0, 0, mPaint);
            }

            pCanvas.drawColor(_backgroundColor);
            pCanvas.drawBitmap(background, 0, 0, mPaint);
        }

        @Override
        public BaseBitmapTextureAtlasSourceDecorator deepCopy() {
            throw new IModifier.DeepCopyNotSupportedException();
        }
    };

    ITextureRegion mDecoratedBalloonTextureRegion = BitmapTextureAtlasTextureRegionFactory.createFromSource(bitmapTextureAtlas, bitmapTextureAtlasSource,
            0, 0);
    bitmapTextureAtlas.load();

    Sprite sprite = new Sprite(0, 0, mDecoratedBalloonTextureRegion, _engine.getVertexBufferObjectManager());
    sprite.setOffsetCenter(0, 0);
    sprite.setWidth(_width);
    sprite.setHeight(_height);
    _background = new SpriteBackground(sprite);
    _engine.getScene().setBackground(_background);
}
 
开发者ID:mediamonks,项目名称:tilt-game-android,代码行数:36,代码来源:WorldController.java

示例14: loadSplashScene

import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlasTextureRegionFactory; //导入依赖的package包/类
protected void loadSplashScene() {
    checkSetGFXPath();
    BitmapTextureAtlas splashTextureAtlas = new BitmapTextureAtlas(textureManager, 1440, 2400, TextureOptions.BILINEAR);
    TiledTextureRegion splashTextureRegion = BitmapTextureAtlasTextureRegionFactory.
            createTiledFromAsset(splashTextureAtlas, this, ResMan.SPLASH, 0, 0, 1, 1);
    splashTextureAtlas.load();
    putTexture(ResMan.SPLASH, splashTextureRegion);
}
 
开发者ID:PLNech,项目名称:BactMan-Adventures,代码行数:9,代码来源:PortraitGameActivity.java

示例15: loadMenus

import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlasTextureRegionFactory; //导入依赖的package包/类
protected void loadMenus() {
    checkSetGFXPath();
    BitmapTextureAtlas menuAtlas = new BitmapTextureAtlas(this.getTextureManager(), 200, 150, TextureOptions.BILINEAR);
    TiledTextureRegion menuBG = BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset(menuAtlas, this, ResMan.MENU_BG, 0, 0, 1, 1);
    TiledTextureRegion menuNext = BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset(menuAtlas, this, ResMan.MENU_NEXT, 0, 0, 1, 1);
    TiledTextureRegion menuReset = BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset(menuAtlas, this, ResMan.MENU_RESET, 0, 50, 1, 1);
    TiledTextureRegion menuQuit = BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset(menuAtlas, this, ResMan.MENU_QUIT, 0, 100, 1, 1);
    putTexture(ResMan.MENU_BG, menuBG);
    putTexture(ResMan.MENU_RESET, menuReset);
    putTexture(ResMan.MENU_NEXT, menuNext);
    putTexture(ResMan.MENU_QUIT, menuQuit);

    menuAtlas.load();
}
 
开发者ID:PLNech,项目名称:BactMan-Adventures,代码行数:15,代码来源:PortraitGameActivity.java


注:本文中的org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlasTextureRegionFactory类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。