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Java ShaderProgramConstants类代码示例

本文整理汇总了Java中org.andengine.opengl.shader.constants.ShaderProgramConstants的典型用法代码示例。如果您正苦于以下问题:Java ShaderProgramConstants类的具体用法?Java ShaderProgramConstants怎么用?Java ShaderProgramConstants使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


ShaderProgramConstants类属于org.andengine.opengl.shader.constants包,在下文中一共展示了ShaderProgramConstants类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: getAttributeLocationOptional

import org.andengine.opengl.shader.constants.ShaderProgramConstants; //导入依赖的package包/类
public int getAttributeLocationOptional(final String pAttributeName) {
	final Integer location = this.mAttributeLocations.get(pAttributeName);
	if (location != null) {
		return location.intValue();
	} else {
		return ShaderProgramConstants.LOCATION_INVALID;
	}
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:9,代码来源:ShaderProgram.java

示例2: getUniformLocationOptional

import org.andengine.opengl.shader.constants.ShaderProgramConstants; //导入依赖的package包/类
public int getUniformLocationOptional(final String pUniformName) {
	final Integer location = this.mUniformLocations.get(pUniformName);
	if (location != null) {
		return location.intValue();
	} else {
		return ShaderProgramConstants.LOCATION_INVALID;
	}
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:9,代码来源:ShaderProgram.java

示例3: bind

import org.andengine.opengl.shader.constants.ShaderProgramConstants; //导入依赖的package包/类
@Override
public void bind(final GLState pGLState, final VertexBufferObjectAttributes pVertexBufferObjectAttributes) {
	GLES20.glDisableVertexAttribArray(ShaderProgramConstants.ATTRIBUTE_COLOR_LOCATION);

	super.bind(pGLState, pVertexBufferObjectAttributes);

	GLES20.glUniformMatrix4fv(PositionTextureCoordinatesShaderProgram.sUniformModelViewPositionMatrixLocation, 1, false, pGLState.getModelViewProjectionGLMatrix(), 0);
	GLES20.glUniform1i(PositionTextureCoordinatesShaderProgram.sUniformTexture0Location, 0);
}
 
开发者ID:mediamonks,项目名称:tilt-game-android,代码行数:10,代码来源:PositionTextureCoordinatesShaderProgram.java

示例4: setTextureOptional

import org.andengine.opengl.shader.constants.ShaderProgramConstants; //导入依赖的package包/类
/**
 * @param pUniformName
 * @param pTexture the index of the Texture to use. Similar to {@link android.opengl.GLES20#GL_TEXTURE0}, {@link android.opengl.GLES20#GL_TEXTURE1}, ... except that it is <b><code>0</code></b> based.
 */
public void setTextureOptional(final String pUniformName, final int pTexture) {
	final int location = this.getUniformLocationOptional(pUniformName);
	if (location != ShaderProgramConstants.LOCATION_INVALID) {
		GLES20.glUniform1i(location, pTexture);
	}
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:11,代码来源:ShaderProgram.java

示例5: link

import org.andengine.opengl.shader.constants.ShaderProgramConstants; //导入依赖的package包/类
@Override
protected void link(final GLState pGLState) throws ShaderProgramLinkException {
	GLES20.glBindAttribLocation(this.mProgramID, ShaderProgramConstants.ATTRIBUTE_POSITION_LOCATION, ShaderProgramConstants.ATTRIBUTE_POSITION);
	GLES20.glBindAttribLocation(this.mProgramID, ShaderProgramConstants.ATTRIBUTE_TEXTURECOORDINATES_LOCATION, ShaderProgramConstants.ATTRIBUTE_TEXTURECOORDINATES);

	super.link(pGLState);

	PositionTextureCoordinatesUniformColorShaderProgram.sUniformModelViewPositionMatrixLocation = this.getUniformLocation(ShaderProgramConstants.UNIFORM_MODELVIEWPROJECTIONMATRIX);
	PositionTextureCoordinatesUniformColorShaderProgram.sUniformTexture0Location = this.getUniformLocation(ShaderProgramConstants.UNIFORM_TEXTURE_0);
	PositionTextureCoordinatesUniformColorShaderProgram.sUniformColorLocation = this.getUniformLocation(ShaderProgramConstants.UNIFORM_COLOR);
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:12,代码来源:PositionTextureCoordinatesUniformColorShaderProgram.java

示例6: bind

import org.andengine.opengl.shader.constants.ShaderProgramConstants; //导入依赖的package包/类
@Override
public void bind(final GLState pGLState, final VertexBufferObjectAttributes pVertexBufferObjectAttributes) {
	GLES20.glDisableVertexAttribArray(ShaderProgramConstants.ATTRIBUTE_COLOR_LOCATION);

	super.bind(pGLState, pVertexBufferObjectAttributes);

	GLES20.glUniformMatrix4fv(PositionTextureCoordinatesUniformColorShaderProgram.sUniformModelViewPositionMatrixLocation, 1, false, pGLState.getModelViewProjectionGLMatrix(), 0);
	GLES20.glUniform1i(PositionTextureCoordinatesUniformColorShaderProgram.sUniformTexture0Location, 0);
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:10,代码来源:PositionTextureCoordinatesUniformColorShaderProgram.java

示例7: link

import org.andengine.opengl.shader.constants.ShaderProgramConstants; //导入依赖的package包/类
@Override
protected void link(final GLState pGLState) throws ShaderProgramLinkException {
	GLES20.glBindAttribLocation(this.mProgramID, ShaderProgramConstants.ATTRIBUTE_POSITION_0_LOCATION, ShaderProgramConstants.ATTRIBUTE_POSITION_0);
	GLES20.glBindAttribLocation(this.mProgramID, ShaderProgramConstants.ATTRIBUTE_POSITION_1_LOCATION, ShaderProgramConstants.ATTRIBUTE_POSITION_1);
	GLES20.glBindAttribLocation(this.mProgramID, ShaderProgramConstants.ATTRIBUTE_TEXTURECOORDINATES_LOCATION, ShaderProgramConstants.ATTRIBUTE_TEXTURECOORDINATES);

	super.link(pGLState);

	PositionTextureCoordinatesPositionInterpolationTextureSelectShaderProgram.sUniformModelViewPositionMatrixLocation = this.getUniformLocation(ShaderProgramConstants.UNIFORM_MODELVIEWPROJECTIONMATRIX);
	PositionTextureCoordinatesPositionInterpolationTextureSelectShaderProgram.sUniformTexture0Location = this.getUniformLocation(ShaderProgramConstants.UNIFORM_TEXTURE_0);
	PositionTextureCoordinatesPositionInterpolationTextureSelectShaderProgram.sUniformTexture1Location = this.getUniformLocation(ShaderProgramConstants.UNIFORM_TEXTURE_1);
	PositionTextureCoordinatesPositionInterpolationTextureSelectShaderProgram.sUniformTextureSelectTexture0Location = this.getUniformLocation(ShaderProgramConstants.UNIFORM_TEXTURESELECT_TEXTURE_0);
	PositionTextureCoordinatesPositionInterpolationTextureSelectShaderProgram.sUniformPositionInterpolationMix0Location = this.getUniformLocation(ShaderProgramConstants.UNIFORM_POSITION_INTERPOLATION_MIX_0);
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:15,代码来源:PositionTextureCoordinatesPositionInterpolationTextureSelectShaderProgram.java

示例8: bind

import org.andengine.opengl.shader.constants.ShaderProgramConstants; //导入依赖的package包/类
@Override
public void bind(final GLState pGLState, final VertexBufferObjectAttributes pVertexBufferObjectAttributes) {
	GLES20.glDisableVertexAttribArray(ShaderProgramConstants.ATTRIBUTE_COLOR_LOCATION);
	GLES20.glDisableVertexAttribArray(ShaderProgramConstants.ATTRIBUTE_POSITION_LOCATION);
	GLES20.glEnableVertexAttribArray(ShaderProgramConstants.ATTRIBUTE_POSITION_0_LOCATION);
	GLES20.glEnableVertexAttribArray(ShaderProgramConstants.ATTRIBUTE_POSITION_1_LOCATION);

	super.bind(pGLState, pVertexBufferObjectAttributes);

	GLES20.glUniformMatrix4fv(PositionTextureCoordinatesPositionInterpolationTextureSelectShaderProgram.sUniformModelViewPositionMatrixLocation, 1, false, pGLState.getModelViewProjectionGLMatrix(), 0);
	GLES20.glUniform1i(PositionTextureCoordinatesPositionInterpolationTextureSelectShaderProgram.sUniformTexture0Location, 0);
	GLES20.glUniform1i(PositionTextureCoordinatesPositionInterpolationTextureSelectShaderProgram.sUniformTexture1Location, 1);
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:14,代码来源:PositionTextureCoordinatesPositionInterpolationTextureSelectShaderProgram.java

示例9: unbind

import org.andengine.opengl.shader.constants.ShaderProgramConstants; //导入依赖的package包/类
@Override
public void unbind(final GLState pGLState) {
	GLES20.glEnableVertexAttribArray(ShaderProgramConstants.ATTRIBUTE_COLOR_LOCATION);
	GLES20.glEnableVertexAttribArray(ShaderProgramConstants.ATTRIBUTE_POSITION_LOCATION);
	GLES20.glDisableVertexAttribArray(ShaderProgramConstants.ATTRIBUTE_POSITION_0_LOCATION);
	GLES20.glDisableVertexAttribArray(ShaderProgramConstants.ATTRIBUTE_POSITION_1_LOCATION);

	super.unbind(pGLState);
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:10,代码来源:PositionTextureCoordinatesPositionInterpolationTextureSelectShaderProgram.java

示例10: link

import org.andengine.opengl.shader.constants.ShaderProgramConstants; //导入依赖的package包/类
@Override
protected void link(final GLState pGLState) throws ShaderProgramLinkException {
	GLES20.glBindAttribLocation(this.mProgramID, ShaderProgramConstants.ATTRIBUTE_POSITION_LOCATION, ShaderProgramConstants.ATTRIBUTE_POSITION);
	GLES20.glBindAttribLocation(this.mProgramID, ShaderProgramConstants.ATTRIBUTE_TEXTURECOORDINATES_LOCATION, ShaderProgramConstants.ATTRIBUTE_TEXTURECOORDINATES);

	super.link(pGLState);

	PositionTextureCoordinatesTextureSelectShaderProgram.sUniformModelViewPositionMatrixLocation = this.getUniformLocation(ShaderProgramConstants.UNIFORM_MODELVIEWPROJECTIONMATRIX);
	PositionTextureCoordinatesTextureSelectShaderProgram.sUniformTexture0Location = this.getUniformLocation(ShaderProgramConstants.UNIFORM_TEXTURE_0);
	PositionTextureCoordinatesTextureSelectShaderProgram.sUniformTexture1Location = this.getUniformLocation(ShaderProgramConstants.UNIFORM_TEXTURE_1);
	PositionTextureCoordinatesTextureSelectShaderProgram.sUniformTextureSelectTexture0Location = this.getUniformLocation(ShaderProgramConstants.UNIFORM_TEXTURESELECT_TEXTURE_0);
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:13,代码来源:PositionTextureCoordinatesTextureSelectShaderProgram.java

示例11: bind

import org.andengine.opengl.shader.constants.ShaderProgramConstants; //导入依赖的package包/类
@Override
public void bind(final GLState pGLState, final VertexBufferObjectAttributes pVertexBufferObjectAttributes) {
	GLES20.glDisableVertexAttribArray(ShaderProgramConstants.ATTRIBUTE_COLOR_LOCATION);

	super.bind(pGLState, pVertexBufferObjectAttributes);

	GLES20.glUniformMatrix4fv(PositionTextureCoordinatesTextureSelectShaderProgram.sUniformModelViewPositionMatrixLocation, 1, false, pGLState.getModelViewProjectionGLMatrix(), 0);
	GLES20.glUniform1i(PositionTextureCoordinatesTextureSelectShaderProgram.sUniformTexture0Location, 0);
	GLES20.glUniform1i(PositionTextureCoordinatesTextureSelectShaderProgram.sUniformTexture1Location, 1);
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:11,代码来源:PositionTextureCoordinatesTextureSelectShaderProgram.java

示例12: link

import org.andengine.opengl.shader.constants.ShaderProgramConstants; //导入依赖的package包/类
@Override
protected void link(final GLState pGLState) throws ShaderProgramLinkException {
	GLES20.glBindAttribLocation(this.mProgramID, ShaderProgramConstants.ATTRIBUTE_POSITION_LOCATION, ShaderProgramConstants.ATTRIBUTE_POSITION);
	GLES20.glBindAttribLocation(this.mProgramID, ShaderProgramConstants.ATTRIBUTE_COLOR_LOCATION, ShaderProgramConstants.ATTRIBUTE_COLOR);
	GLES20.glBindAttribLocation(this.mProgramID, ShaderProgramConstants.ATTRIBUTE_TEXTURECOORDINATES_LOCATION, ShaderProgramConstants.ATTRIBUTE_TEXTURECOORDINATES);

	super.link(pGLState);

	PositionColorTextureCoordinatesShaderProgram.sUniformModelViewPositionMatrixLocation = this.getUniformLocation(ShaderProgramConstants.UNIFORM_MODELVIEWPROJECTIONMATRIX);
	PositionColorTextureCoordinatesShaderProgram.sUniformTexture0Location = this.getUniformLocation(ShaderProgramConstants.UNIFORM_TEXTURE_0);
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:12,代码来源:PositionColorTextureCoordinatesShaderProgram.java

示例13: link

import org.andengine.opengl.shader.constants.ShaderProgramConstants; //导入依赖的package包/类
@Override
protected void link(final GLState pGLState) throws ShaderProgramLinkException {
	GLES20.glBindAttribLocation(this.mProgramID, ShaderProgramConstants.ATTRIBUTE_POSITION_LOCATION, ShaderProgramConstants.ATTRIBUTE_POSITION);
	GLES20.glBindAttribLocation(this.mProgramID, ShaderProgramConstants.ATTRIBUTE_TEXTURECOORDINATES_LOCATION, ShaderProgramConstants.ATTRIBUTE_TEXTURECOORDINATES);

	super.link(pGLState);

	PositionTextureCoordinatesShaderProgram.sUniformModelViewPositionMatrixLocation = this.getUniformLocation(ShaderProgramConstants.UNIFORM_MODELVIEWPROJECTIONMATRIX);
	PositionTextureCoordinatesShaderProgram.sUniformTexture0Location = this.getUniformLocation(ShaderProgramConstants.UNIFORM_TEXTURE_0);
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:11,代码来源:PositionTextureCoordinatesShaderProgram.java

示例14: link

import org.andengine.opengl.shader.constants.ShaderProgramConstants; //导入依赖的package包/类
@Override
protected void link(final GLState pGLState) throws ShaderProgramLinkException {
	GLES20.glBindAttribLocation(this.mProgramID, ShaderProgramConstants.ATTRIBUTE_POSITION_LOCATION, ShaderProgramConstants.ATTRIBUTE_POSITION);
	GLES20.glBindAttribLocation(this.mProgramID, ShaderProgramConstants.ATTRIBUTE_COLOR_LOCATION, ShaderProgramConstants.ATTRIBUTE_COLOR);

	super.link(pGLState);

	PositionColorShaderProgram.sUniformModelViewPositionMatrixLocation = this.getUniformLocation(ShaderProgramConstants.UNIFORM_MODELVIEWPROJECTIONMATRIX);
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:10,代码来源:PositionColorShaderProgram.java

示例15: bind

import org.andengine.opengl.shader.constants.ShaderProgramConstants; //导入依赖的package包/类
@Override
public void bind(final GLState pGLState, final VertexBufferObjectAttributes pVertexBufferObjectAttributes) {
	GLES20.glDisableVertexAttribArray(ShaderProgramConstants.ATTRIBUTE_TEXTURECOORDINATES_LOCATION);

	super.bind(pGLState, pVertexBufferObjectAttributes);

	GLES20.glUniformMatrix4fv(PositionColorShaderProgram.sUniformModelViewPositionMatrixLocation, 1, false, pGLState.getModelViewProjectionGLMatrix(), 0);
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:9,代码来源:PositionColorShaderProgram.java


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