本文整理汇总了Java中org.andengine.opengl.shader.constants.ShaderProgramConstants类的典型用法代码示例。如果您正苦于以下问题:Java ShaderProgramConstants类的具体用法?Java ShaderProgramConstants怎么用?Java ShaderProgramConstants使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
ShaderProgramConstants类属于org.andengine.opengl.shader.constants包,在下文中一共展示了ShaderProgramConstants类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: getAttributeLocationOptional
import org.andengine.opengl.shader.constants.ShaderProgramConstants; //导入依赖的package包/类
public int getAttributeLocationOptional(final String pAttributeName) {
final Integer location = this.mAttributeLocations.get(pAttributeName);
if (location != null) {
return location.intValue();
} else {
return ShaderProgramConstants.LOCATION_INVALID;
}
}
示例2: getUniformLocationOptional
import org.andengine.opengl.shader.constants.ShaderProgramConstants; //导入依赖的package包/类
public int getUniformLocationOptional(final String pUniformName) {
final Integer location = this.mUniformLocations.get(pUniformName);
if (location != null) {
return location.intValue();
} else {
return ShaderProgramConstants.LOCATION_INVALID;
}
}
示例3: bind
import org.andengine.opengl.shader.constants.ShaderProgramConstants; //导入依赖的package包/类
@Override
public void bind(final GLState pGLState, final VertexBufferObjectAttributes pVertexBufferObjectAttributes) {
GLES20.glDisableVertexAttribArray(ShaderProgramConstants.ATTRIBUTE_COLOR_LOCATION);
super.bind(pGLState, pVertexBufferObjectAttributes);
GLES20.glUniformMatrix4fv(PositionTextureCoordinatesShaderProgram.sUniformModelViewPositionMatrixLocation, 1, false, pGLState.getModelViewProjectionGLMatrix(), 0);
GLES20.glUniform1i(PositionTextureCoordinatesShaderProgram.sUniformTexture0Location, 0);
}
示例4: setTextureOptional
import org.andengine.opengl.shader.constants.ShaderProgramConstants; //导入依赖的package包/类
/**
* @param pUniformName
* @param pTexture the index of the Texture to use. Similar to {@link android.opengl.GLES20#GL_TEXTURE0}, {@link android.opengl.GLES20#GL_TEXTURE1}, ... except that it is <b><code>0</code></b> based.
*/
public void setTextureOptional(final String pUniformName, final int pTexture) {
final int location = this.getUniformLocationOptional(pUniformName);
if (location != ShaderProgramConstants.LOCATION_INVALID) {
GLES20.glUniform1i(location, pTexture);
}
}
示例5: link
import org.andengine.opengl.shader.constants.ShaderProgramConstants; //导入依赖的package包/类
@Override
protected void link(final GLState pGLState) throws ShaderProgramLinkException {
GLES20.glBindAttribLocation(this.mProgramID, ShaderProgramConstants.ATTRIBUTE_POSITION_LOCATION, ShaderProgramConstants.ATTRIBUTE_POSITION);
GLES20.glBindAttribLocation(this.mProgramID, ShaderProgramConstants.ATTRIBUTE_TEXTURECOORDINATES_LOCATION, ShaderProgramConstants.ATTRIBUTE_TEXTURECOORDINATES);
super.link(pGLState);
PositionTextureCoordinatesUniformColorShaderProgram.sUniformModelViewPositionMatrixLocation = this.getUniformLocation(ShaderProgramConstants.UNIFORM_MODELVIEWPROJECTIONMATRIX);
PositionTextureCoordinatesUniformColorShaderProgram.sUniformTexture0Location = this.getUniformLocation(ShaderProgramConstants.UNIFORM_TEXTURE_0);
PositionTextureCoordinatesUniformColorShaderProgram.sUniformColorLocation = this.getUniformLocation(ShaderProgramConstants.UNIFORM_COLOR);
}
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:12,代码来源:PositionTextureCoordinatesUniformColorShaderProgram.java
示例6: bind
import org.andengine.opengl.shader.constants.ShaderProgramConstants; //导入依赖的package包/类
@Override
public void bind(final GLState pGLState, final VertexBufferObjectAttributes pVertexBufferObjectAttributes) {
GLES20.glDisableVertexAttribArray(ShaderProgramConstants.ATTRIBUTE_COLOR_LOCATION);
super.bind(pGLState, pVertexBufferObjectAttributes);
GLES20.glUniformMatrix4fv(PositionTextureCoordinatesUniformColorShaderProgram.sUniformModelViewPositionMatrixLocation, 1, false, pGLState.getModelViewProjectionGLMatrix(), 0);
GLES20.glUniform1i(PositionTextureCoordinatesUniformColorShaderProgram.sUniformTexture0Location, 0);
}
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:10,代码来源:PositionTextureCoordinatesUniformColorShaderProgram.java
示例7: link
import org.andengine.opengl.shader.constants.ShaderProgramConstants; //导入依赖的package包/类
@Override
protected void link(final GLState pGLState) throws ShaderProgramLinkException {
GLES20.glBindAttribLocation(this.mProgramID, ShaderProgramConstants.ATTRIBUTE_POSITION_0_LOCATION, ShaderProgramConstants.ATTRIBUTE_POSITION_0);
GLES20.glBindAttribLocation(this.mProgramID, ShaderProgramConstants.ATTRIBUTE_POSITION_1_LOCATION, ShaderProgramConstants.ATTRIBUTE_POSITION_1);
GLES20.glBindAttribLocation(this.mProgramID, ShaderProgramConstants.ATTRIBUTE_TEXTURECOORDINATES_LOCATION, ShaderProgramConstants.ATTRIBUTE_TEXTURECOORDINATES);
super.link(pGLState);
PositionTextureCoordinatesPositionInterpolationTextureSelectShaderProgram.sUniformModelViewPositionMatrixLocation = this.getUniformLocation(ShaderProgramConstants.UNIFORM_MODELVIEWPROJECTIONMATRIX);
PositionTextureCoordinatesPositionInterpolationTextureSelectShaderProgram.sUniformTexture0Location = this.getUniformLocation(ShaderProgramConstants.UNIFORM_TEXTURE_0);
PositionTextureCoordinatesPositionInterpolationTextureSelectShaderProgram.sUniformTexture1Location = this.getUniformLocation(ShaderProgramConstants.UNIFORM_TEXTURE_1);
PositionTextureCoordinatesPositionInterpolationTextureSelectShaderProgram.sUniformTextureSelectTexture0Location = this.getUniformLocation(ShaderProgramConstants.UNIFORM_TEXTURESELECT_TEXTURE_0);
PositionTextureCoordinatesPositionInterpolationTextureSelectShaderProgram.sUniformPositionInterpolationMix0Location = this.getUniformLocation(ShaderProgramConstants.UNIFORM_POSITION_INTERPOLATION_MIX_0);
}
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:15,代码来源:PositionTextureCoordinatesPositionInterpolationTextureSelectShaderProgram.java
示例8: bind
import org.andengine.opengl.shader.constants.ShaderProgramConstants; //导入依赖的package包/类
@Override
public void bind(final GLState pGLState, final VertexBufferObjectAttributes pVertexBufferObjectAttributes) {
GLES20.glDisableVertexAttribArray(ShaderProgramConstants.ATTRIBUTE_COLOR_LOCATION);
GLES20.glDisableVertexAttribArray(ShaderProgramConstants.ATTRIBUTE_POSITION_LOCATION);
GLES20.glEnableVertexAttribArray(ShaderProgramConstants.ATTRIBUTE_POSITION_0_LOCATION);
GLES20.glEnableVertexAttribArray(ShaderProgramConstants.ATTRIBUTE_POSITION_1_LOCATION);
super.bind(pGLState, pVertexBufferObjectAttributes);
GLES20.glUniformMatrix4fv(PositionTextureCoordinatesPositionInterpolationTextureSelectShaderProgram.sUniformModelViewPositionMatrixLocation, 1, false, pGLState.getModelViewProjectionGLMatrix(), 0);
GLES20.glUniform1i(PositionTextureCoordinatesPositionInterpolationTextureSelectShaderProgram.sUniformTexture0Location, 0);
GLES20.glUniform1i(PositionTextureCoordinatesPositionInterpolationTextureSelectShaderProgram.sUniformTexture1Location, 1);
}
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:14,代码来源:PositionTextureCoordinatesPositionInterpolationTextureSelectShaderProgram.java
示例9: unbind
import org.andengine.opengl.shader.constants.ShaderProgramConstants; //导入依赖的package包/类
@Override
public void unbind(final GLState pGLState) {
GLES20.glEnableVertexAttribArray(ShaderProgramConstants.ATTRIBUTE_COLOR_LOCATION);
GLES20.glEnableVertexAttribArray(ShaderProgramConstants.ATTRIBUTE_POSITION_LOCATION);
GLES20.glDisableVertexAttribArray(ShaderProgramConstants.ATTRIBUTE_POSITION_0_LOCATION);
GLES20.glDisableVertexAttribArray(ShaderProgramConstants.ATTRIBUTE_POSITION_1_LOCATION);
super.unbind(pGLState);
}
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:10,代码来源:PositionTextureCoordinatesPositionInterpolationTextureSelectShaderProgram.java
示例10: link
import org.andengine.opengl.shader.constants.ShaderProgramConstants; //导入依赖的package包/类
@Override
protected void link(final GLState pGLState) throws ShaderProgramLinkException {
GLES20.glBindAttribLocation(this.mProgramID, ShaderProgramConstants.ATTRIBUTE_POSITION_LOCATION, ShaderProgramConstants.ATTRIBUTE_POSITION);
GLES20.glBindAttribLocation(this.mProgramID, ShaderProgramConstants.ATTRIBUTE_TEXTURECOORDINATES_LOCATION, ShaderProgramConstants.ATTRIBUTE_TEXTURECOORDINATES);
super.link(pGLState);
PositionTextureCoordinatesTextureSelectShaderProgram.sUniformModelViewPositionMatrixLocation = this.getUniformLocation(ShaderProgramConstants.UNIFORM_MODELVIEWPROJECTIONMATRIX);
PositionTextureCoordinatesTextureSelectShaderProgram.sUniformTexture0Location = this.getUniformLocation(ShaderProgramConstants.UNIFORM_TEXTURE_0);
PositionTextureCoordinatesTextureSelectShaderProgram.sUniformTexture1Location = this.getUniformLocation(ShaderProgramConstants.UNIFORM_TEXTURE_1);
PositionTextureCoordinatesTextureSelectShaderProgram.sUniformTextureSelectTexture0Location = this.getUniformLocation(ShaderProgramConstants.UNIFORM_TEXTURESELECT_TEXTURE_0);
}
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:13,代码来源:PositionTextureCoordinatesTextureSelectShaderProgram.java
示例11: bind
import org.andengine.opengl.shader.constants.ShaderProgramConstants; //导入依赖的package包/类
@Override
public void bind(final GLState pGLState, final VertexBufferObjectAttributes pVertexBufferObjectAttributes) {
GLES20.glDisableVertexAttribArray(ShaderProgramConstants.ATTRIBUTE_COLOR_LOCATION);
super.bind(pGLState, pVertexBufferObjectAttributes);
GLES20.glUniformMatrix4fv(PositionTextureCoordinatesTextureSelectShaderProgram.sUniformModelViewPositionMatrixLocation, 1, false, pGLState.getModelViewProjectionGLMatrix(), 0);
GLES20.glUniform1i(PositionTextureCoordinatesTextureSelectShaderProgram.sUniformTexture0Location, 0);
GLES20.glUniform1i(PositionTextureCoordinatesTextureSelectShaderProgram.sUniformTexture1Location, 1);
}
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:11,代码来源:PositionTextureCoordinatesTextureSelectShaderProgram.java
示例12: link
import org.andengine.opengl.shader.constants.ShaderProgramConstants; //导入依赖的package包/类
@Override
protected void link(final GLState pGLState) throws ShaderProgramLinkException {
GLES20.glBindAttribLocation(this.mProgramID, ShaderProgramConstants.ATTRIBUTE_POSITION_LOCATION, ShaderProgramConstants.ATTRIBUTE_POSITION);
GLES20.glBindAttribLocation(this.mProgramID, ShaderProgramConstants.ATTRIBUTE_COLOR_LOCATION, ShaderProgramConstants.ATTRIBUTE_COLOR);
GLES20.glBindAttribLocation(this.mProgramID, ShaderProgramConstants.ATTRIBUTE_TEXTURECOORDINATES_LOCATION, ShaderProgramConstants.ATTRIBUTE_TEXTURECOORDINATES);
super.link(pGLState);
PositionColorTextureCoordinatesShaderProgram.sUniformModelViewPositionMatrixLocation = this.getUniformLocation(ShaderProgramConstants.UNIFORM_MODELVIEWPROJECTIONMATRIX);
PositionColorTextureCoordinatesShaderProgram.sUniformTexture0Location = this.getUniformLocation(ShaderProgramConstants.UNIFORM_TEXTURE_0);
}
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:12,代码来源:PositionColorTextureCoordinatesShaderProgram.java
示例13: link
import org.andengine.opengl.shader.constants.ShaderProgramConstants; //导入依赖的package包/类
@Override
protected void link(final GLState pGLState) throws ShaderProgramLinkException {
GLES20.glBindAttribLocation(this.mProgramID, ShaderProgramConstants.ATTRIBUTE_POSITION_LOCATION, ShaderProgramConstants.ATTRIBUTE_POSITION);
GLES20.glBindAttribLocation(this.mProgramID, ShaderProgramConstants.ATTRIBUTE_TEXTURECOORDINATES_LOCATION, ShaderProgramConstants.ATTRIBUTE_TEXTURECOORDINATES);
super.link(pGLState);
PositionTextureCoordinatesShaderProgram.sUniformModelViewPositionMatrixLocation = this.getUniformLocation(ShaderProgramConstants.UNIFORM_MODELVIEWPROJECTIONMATRIX);
PositionTextureCoordinatesShaderProgram.sUniformTexture0Location = this.getUniformLocation(ShaderProgramConstants.UNIFORM_TEXTURE_0);
}
示例14: link
import org.andengine.opengl.shader.constants.ShaderProgramConstants; //导入依赖的package包/类
@Override
protected void link(final GLState pGLState) throws ShaderProgramLinkException {
GLES20.glBindAttribLocation(this.mProgramID, ShaderProgramConstants.ATTRIBUTE_POSITION_LOCATION, ShaderProgramConstants.ATTRIBUTE_POSITION);
GLES20.glBindAttribLocation(this.mProgramID, ShaderProgramConstants.ATTRIBUTE_COLOR_LOCATION, ShaderProgramConstants.ATTRIBUTE_COLOR);
super.link(pGLState);
PositionColorShaderProgram.sUniformModelViewPositionMatrixLocation = this.getUniformLocation(ShaderProgramConstants.UNIFORM_MODELVIEWPROJECTIONMATRIX);
}
示例15: bind
import org.andengine.opengl.shader.constants.ShaderProgramConstants; //导入依赖的package包/类
@Override
public void bind(final GLState pGLState, final VertexBufferObjectAttributes pVertexBufferObjectAttributes) {
GLES20.glDisableVertexAttribArray(ShaderProgramConstants.ATTRIBUTE_TEXTURECOORDINATES_LOCATION);
super.bind(pGLState, pVertexBufferObjectAttributes);
GLES20.glUniformMatrix4fv(PositionColorShaderProgram.sUniformModelViewPositionMatrixLocation, 1, false, pGLState.getModelViewProjectionGLMatrix(), 0);
}