本文整理汇总了Java中org.andengine.opengl.shader.PositionTextureCoordinatesUniformColorShaderProgram类的典型用法代码示例。如果您正苦于以下问题:Java PositionTextureCoordinatesUniformColorShaderProgram类的具体用法?Java PositionTextureCoordinatesUniformColorShaderProgram怎么用?Java PositionTextureCoordinatesUniformColorShaderProgram使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
PositionTextureCoordinatesUniformColorShaderProgram类属于org.andengine.opengl.shader包,在下文中一共展示了PositionTextureCoordinatesUniformColorShaderProgram类的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: UniformColorSprite
import org.andengine.opengl.shader.PositionTextureCoordinatesUniformColorShaderProgram; //导入依赖的package包/类
public UniformColorSprite(final float pX, final float pY, final float pWidth, final float pHeight, final ITextureRegion pTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager, final DrawType pDrawType) {
this(pX, pY, pWidth, pHeight, pTextureRegion, pVertexBufferObjectManager, pDrawType, PositionTextureCoordinatesUniformColorShaderProgram.getInstance());
}
示例2: preDraw
import org.andengine.opengl.shader.PositionTextureCoordinatesUniformColorShaderProgram; //导入依赖的package包/类
@Override
protected void preDraw(final GLState pGLState, final Camera pCamera) {
super.preDraw(pGLState, pCamera);
GLES20.glUniform4f(PositionTextureCoordinatesUniformColorShaderProgram.sUniformColorLocation, this.mColor.getRed(), this.mColor.getGreen(), this.mColor.getBlue(), this.mColor.getAlpha());
}