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Java AccelerationData类代码示例

本文整理汇总了Java中org.andengine.input.sensor.acceleration.AccelerationData的典型用法代码示例。如果您正苦于以下问题:Java AccelerationData类的具体用法?Java AccelerationData怎么用?Java AccelerationData使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


AccelerationData类属于org.andengine.input.sensor.acceleration包,在下文中一共展示了AccelerationData类的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: enableAccelerationSensor

import org.andengine.input.sensor.acceleration.AccelerationData; //导入依赖的package包/类
/**
 * @return <code>true</code> when the sensor was successfully enabled, <code>false</code> otherwise.
 */
public boolean enableAccelerationSensor(final Context pContext, final IAccelerationListener pAccelerationListener, final AccelerationSensorOptions pAccelerationSensorOptions) {
	final SensorManager sensorManager = (SensorManager) pContext.getSystemService(Context.SENSOR_SERVICE);
	if (this.isSensorSupported(sensorManager, Sensor.TYPE_ACCELEROMETER)) {
		this.mAccelerationListener = pAccelerationListener;

		this.initDefaultDisplay(pContext);

		if (this.mAccelerationData == null) {
			this.mAccelerationData = new AccelerationData();
		}

		this.registerSelfAsSensorListener(sensorManager, Sensor.TYPE_ACCELEROMETER, pAccelerationSensorOptions.getSensorDelay());

		return true;
	} else {
		return false;
	}
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:22,代码来源:Engine.java

示例2: enableAccelerationSensor

import org.andengine.input.sensor.acceleration.AccelerationData; //导入依赖的package包/类
/**
 * @return <code>true</code> when the sensor was successfully enabled, <code>false</code> otherwise.
 */
public boolean enableAccelerationSensor(final Context pContext, final IAccelerationListener pAccelerationListener, final AccelerationSensorOptions pAccelerationSensorOptions) {
	final SensorManager sensorManager = (SensorManager) pContext.getSystemService(Context.SENSOR_SERVICE);
	if(Engine.isSensorSupported(sensorManager, Sensor.TYPE_ACCELEROMETER)) {
		this.mAccelerationListener = pAccelerationListener;

		if(this.mAccelerationData == null) {
			final Display display = ((WindowManager) pContext.getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay();
			final int displayRotation = display.getOrientation();
			this.mAccelerationData = new AccelerationData(displayRotation);
		}

		this.registerSelfAsSensorListener(sensorManager, Sensor.TYPE_ACCELEROMETER, pAccelerationSensorOptions.getSensorDelay());

		return true;
	} else {
		return false;
	}
}
 
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:22,代码来源:Engine.java

示例3: onAccelerationChanged

import org.andengine.input.sensor.acceleration.AccelerationData; //导入依赖的package包/类
@Override
public void onAccelerationChanged(AccelerationData pAccelerationData) {
	vPrevX = vX;
	vPrevY = vY;
	vPrevZ = vZ;
	
	vX = pAccelerationData.getX();
	vY = pAccelerationData.getY();
	vZ = pAccelerationData.getZ();
	
	dvx = vX - vPrevX;
	dvy = vY - vPrevY;
	dvz = vZ - vPrevZ;
}
 
开发者ID:erisazani,项目名称:MissionInsectible,代码行数:15,代码来源:PlayScene.java

示例4: accelerationChanged

import org.andengine.input.sensor.acceleration.AccelerationData; //导入依赖的package包/类
public void accelerationChanged(AccelerationData accelerationData){
    if(currentSceneId==SCENE_ID_GAME){
        gameScene.onAccelerometerChanged(accelerationData);
    }
}
 
开发者ID:viniciusDSL,项目名称:One-Cachito,代码行数:6,代码来源:SceneManager.java

示例5: onAccelerometerChanged

import org.andengine.input.sensor.acceleration.AccelerationData; //导入依赖的package包/类
@Override
public void onAccelerometerChanged(AccelerationData accelerometerData) {
    if (GameManager.getInstance().totalTurns<11 &&
            !GameManager.getInstance().isRolling &&
               GameManager.getInstance().cachoSprite.haveDiceToRoll() &&
            !GameManager.getInstance().noteBookSprite.isVisible() &&
            !GameManager.getInstance().changingTurnAnimation
            && !GameManager.getInstance().cachoSprite.anyDiceIsDown()) {



    long currentTime = System.currentTimeMillis();
    if((currentTime - lastShakeTime) > 100) {

        long diffTime = currentTime - lastShakeTime;


        lastShakeTime = currentTime;

        float x = accelerometerData.getX();
        float y = accelerometerData.getY();
        float z = accelerometerData.getZ();

        float speed = Math.abs(x+y+z-lastShakeX-lastShakeY-lastShakeZ) / diffTime * 10000;


        if(speed > 1000)
        {
                if(!ResourceManager.getInstance().musicShake.isPlaying()){
                    ResourceManager.getInstance().musicShake.play();
                }

        }

        lastShakeX = x;
        lastShakeY = y;
        lastShakeZ = z;

    }
        if ((accelerometerData.getZ() < -7 && accelerometerData.getY() < 7 && accelerometerData.getX() < 1)
                || (accelerometerData.getZ() < -7 && accelerometerData.getY() < 1 && accelerometerData.getX() > 4)
                || (accelerometerData.getZ() < -7 && accelerometerData.getY() < -6 && accelerometerData.getX() > 1)
                || (accelerometerData.getZ() < -7 && accelerometerData.getY() < -1 && accelerometerData.getX() < -5)
                ) {

            roll();
        }
}
}
 
开发者ID:viniciusDSL,项目名称:One-Cachito,代码行数:50,代码来源:GameScene.java

示例6: onAccelerationAccuracyChanged

import org.andengine.input.sensor.acceleration.AccelerationData; //导入依赖的package包/类
@Override
public void onAccelerationAccuracyChanged(AccelerationData accelerationData) {
    //nothing to do here
}
 
开发者ID:viniciusDSL,项目名称:One-Cachito,代码行数:5,代码来源:GameActivity.java

示例7: onAccelerationChanged

import org.andengine.input.sensor.acceleration.AccelerationData; //导入依赖的package包/类
@Override
public void onAccelerationChanged(AccelerationData accelerationData) {
    SceneManager.getInstance().accelerationChanged(accelerationData);
}
 
开发者ID:viniciusDSL,项目名称:One-Cachito,代码行数:5,代码来源:GameActivity.java

示例8: getAccelerationData

import org.andengine.input.sensor.acceleration.AccelerationData; //导入依赖的package包/类
public AccelerationData getAccelerationData() {
	return this.mAccelerationData;
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:4,代码来源:Engine.java

示例9: onAccelerationAccuracyChanged

import org.andengine.input.sensor.acceleration.AccelerationData; //导入依赖的package包/类
@Override
public void onAccelerationAccuracyChanged(AccelerationData pAccelerationData) {
}
 
开发者ID:yameguun,项目名称:livewallpaper_sample,代码行数:4,代码来源:LiveWallpaperService.java

示例10: onAccelerationChanged

import org.andengine.input.sensor.acceleration.AccelerationData; //导入依赖的package包/类
@Override
public void onAccelerationChanged(AccelerationData pAccelerationData) {
}
 
开发者ID:yameguun,项目名称:livewallpaper_sample,代码行数:4,代码来源:LiveWallpaperService.java

示例11: onAccelerationAccuracyChanged

import org.andengine.input.sensor.acceleration.AccelerationData; //导入依赖的package包/类
@Override
public void onAccelerationAccuracyChanged(AccelerationData pAccelerationData) {
	
}
 
开发者ID:erisazani,项目名称:MissionInsectible,代码行数:5,代码来源:PlayScene.java

示例12: onAccelerometerChanged

import org.andengine.input.sensor.acceleration.AccelerationData; //导入依赖的package包/类
void onAccelerometerChanged(AccelerationData accelerometerData); 
开发者ID:viniciusDSL,项目名称:One-Cachito,代码行数:2,代码来源:SceneCallbacks.java


注:本文中的org.andengine.input.sensor.acceleration.AccelerationData类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。