本文整理汇总了Java中org.andengine.entity.sprite.AnimationData类的典型用法代码示例。如果您正苦于以下问题:Java AnimationData类的具体用法?Java AnimationData怎么用?Java AnimationData使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
AnimationData类属于org.andengine.entity.sprite包,在下文中一共展示了AnimationData类的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: AnimationPackTiledTextureRegion
import org.andengine.entity.sprite.AnimationData; //导入依赖的package包/类
public AnimationPackTiledTextureRegion(final String pAnimationName, final long[] pFrameDurations, final int pLoopCount, final ITexture pTexture, final ITextureRegion ... pTextureRegions) {
super(pTexture, pTextureRegions);
this.mAnimationName = pAnimationName;
final int frameCount = pFrameDurations.length;
final int[] frames = new int[frameCount];
for (int i = 0; i < frameCount; i++) {
frames[i] = i;
}
this.mAnimationData = new AnimationData(pFrameDurations, frames, pLoopCount);
}
示例2: AnimationPackTiledTextureRegion
import org.andengine.entity.sprite.AnimationData; //导入依赖的package包/类
public AnimationPackTiledTextureRegion(final String pAnimationName, final long[] pFrameDurations, final int pLoopCount, final ITexture pTexture, final ITextureRegion ... pTextureRegions) {
super(pTexture, pTextureRegions);
this.mAnimationName = pAnimationName;
final int frameCount = pFrameDurations.length;
final int[] frames= new int[frameCount];
for(int i = 0; i < frameCount; i++) {
frames[i] = i;
}
this.mAnimationData = new AnimationData(pFrameDurations, frames, pLoopCount);
}
示例3: getAnimationData
import org.andengine.entity.sprite.AnimationData; //导入依赖的package包/类
public AnimationData getAnimationData() {
return this.mAnimationData;
}