本文整理汇总了Java中org.andengine.entity.primitive.vbo.HighPerformanceMeshVertexBufferObject类的典型用法代码示例。如果您正苦于以下问题:Java HighPerformanceMeshVertexBufferObject类的具体用法?Java HighPerformanceMeshVertexBufferObject怎么用?Java HighPerformanceMeshVertexBufferObject使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
HighPerformanceMeshVertexBufferObject类属于org.andengine.entity.primitive.vbo包,在下文中一共展示了HighPerformanceMeshVertexBufferObject类的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: Mesh
import org.andengine.entity.primitive.vbo.HighPerformanceMeshVertexBufferObject; //导入依赖的package包/类
/**
* Uses a default {@link org.andengine.entity.primitive.vbo.HighPerformanceMeshVertexBufferObject} with the {@link VertexBufferObjectAttribute}s: {@link Mesh#VERTEXBUFFEROBJECTATTRIBUTES_DEFAULT}.
*/
public Mesh(final float pX, final float pY, final float pWidth, final float pHeight, final float[] pBufferData, final int pVertexCount, final DrawMode pDrawMode, final VertexBufferObjectManager pVertexBufferObjectManager, final DrawType pDrawType) {
this(pX, pY, pWidth, pHeight, pVertexCount, pDrawMode, new HighPerformanceMeshVertexBufferObject(pVertexBufferObjectManager, pBufferData, pVertexCount, pDrawType, true, Mesh.VERTEXBUFFEROBJECTATTRIBUTES_DEFAULT));
}
示例2: Mesh
import org.andengine.entity.primitive.vbo.HighPerformanceMeshVertexBufferObject; //导入依赖的package包/类
/**
* Uses a default {@link org.andengine.entity.primitive.vbo.HighPerformanceMeshVertexBufferObject} with the {@link VertexBufferObjectAttribute}s: {@link org.andengine.entity.primitive.Mesh#VERTEXBUFFEROBJECTATTRIBUTES_DEFAULT}.
*/
public Mesh(final float pX, final float pY, final float pWidth, final float pHeight, final float[] pBufferData, final int pVertexCount, final DrawMode pDrawMode, final VertexBufferObjectManager pVertexBufferObjectManager, final DrawType pDrawType) {
this(pX, pY, pWidth, pHeight, pVertexCount, pDrawMode, new HighPerformanceMeshVertexBufferObject(pVertexBufferObjectManager, pBufferData, pVertexCount, pDrawType, true, Mesh.VERTEXBUFFEROBJECTATTRIBUTES_DEFAULT));
}
示例3: Mesh
import org.andengine.entity.primitive.vbo.HighPerformanceMeshVertexBufferObject; //导入依赖的package包/类
/**
* Uses a default {@link HighPerformanceMeshVertexBufferObject} with the {@link VertexBufferObjectAttribute}s: {@link Mesh#VERTEXBUFFEROBJECTATTRIBUTES_DEFAULT}.
*/
public Mesh(final float pX, final float pY, final float[] pBufferData, final int pVertexCount, final DrawMode pDrawMode, final VertexBufferObjectManager pVertexBufferObjectManager, final DrawType pDrawType) {
this(pX, pY, pVertexCount, pDrawMode, new HighPerformanceMeshVertexBufferObject(pVertexBufferObjectManager, pBufferData, pVertexCount, pDrawType, true, Mesh.VERTEXBUFFEROBJECTATTRIBUTES_DEFAULT));
}
示例4: Mesh
import org.andengine.entity.primitive.vbo.HighPerformanceMeshVertexBufferObject; //导入依赖的package包/类
/**
* Uses a default {@link HighPerformanceMeshVertexBufferObject} with the {@link VertexBufferObjectAttribute}s: {@link Mesh#VERTEXBUFFEROBJECTATTRIBUTES_DEFAULT}.
*/
public Mesh(final float pX, final float pY, final float pWidth, final float pHeight, final float[] pBufferData, final int pVertexCount, final DrawMode pDrawMode, final VertexBufferObjectManager pVertexBufferObjectManager, final DrawType pDrawType) {
this(pX, pY, pWidth, pHeight, pVertexCount, pDrawMode, new HighPerformanceMeshVertexBufferObject(pVertexBufferObjectManager, pBufferData, pVertexCount, pDrawType, true, Mesh.VERTEXBUFFEROBJECTATTRIBUTES_DEFAULT));
}