本文整理汇总了Java中org.andengine.engine.options.resolutionpolicy.FillResolutionPolicy类的典型用法代码示例。如果您正苦于以下问题:Java FillResolutionPolicy类的具体用法?Java FillResolutionPolicy怎么用?Java FillResolutionPolicy使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
FillResolutionPolicy类属于org.andengine.engine.options.resolutionpolicy包,在下文中一共展示了FillResolutionPolicy类的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onCreateEngineOptions
import org.andengine.engine.options.resolutionpolicy.FillResolutionPolicy; //导入依赖的package包/类
@Override
public EngineOptions onCreateEngineOptions() {
Log.d("debug", "masuk activity PlayScene");
activity = MainGameActivity.getSharedInstance();
//get the sensor service
mSensorManager = (SensorManager) getSystemService(Context.SENSOR_SERVICE);
//get the accelerometer sensor
mAccelerometer = mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);
// mAcceleration = mSensorManager.getDefaultSensor(Sensor.TYPE_LINEAR_ACCELERATION);
EngineOptions engineOptions = new EngineOptions(true,
ScreenOrientation.LANDSCAPE_FIXED, new FillResolutionPolicy(), activity.mCamera);
final ConfigChooserOptions configChooserOptions = engineOptions.getRenderOptions().getConfigChooserOptions();
configChooserOptions.setRequestedRedSize(8);
configChooserOptions.setRequestedGreenSize(8);
configChooserOptions.setRequestedBlueSize(8);
configChooserOptions.setRequestedAlphaSize(8);
configChooserOptions.setRequestedDepthSize(16);
return engineOptions;
}
示例2: onCreateEngineOptions
import org.andengine.engine.options.resolutionpolicy.FillResolutionPolicy; //导入依赖的package包/类
@Override
public EngineOptions onCreateEngineOptions() {
Logger.log(TAG, "onCreateEngineOptions");
Camera camera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT);
EngineOptions engineOptions = new EngineOptions(true, ScreenOrientation.LANDSCAPE_SENSOR,
new FillResolutionPolicy(), camera);
engineOptions.getAudioOptions().setNeedsSound(true);
return engineOptions;
}
示例3: onCreateEngineOptions
import org.andengine.engine.options.resolutionpolicy.FillResolutionPolicy; //导入依赖的package包/类
@Override
public EngineOptions onCreateEngineOptions() {
prefs = PreferenceManager.getDefaultSharedPreferences(this);
camera = new FollowCamera(0, 0, Constants.CW, Constants.CH);
IResolutionPolicy resolutionPolicy = new FillResolutionPolicy();
EngineOptions engineOptions = new EngineOptions(true,
ScreenOrientation.PORTRAIT_FIXED, resolutionPolicy, camera);
engineOptions.getAudioOptions().setNeedsMusic(true).setNeedsSound(true);
engineOptions.setWakeLockOptions(WakeLockOptions.SCREEN_ON);
return engineOptions;
}
示例4: onCreateEngineOptions
import org.andengine.engine.options.resolutionpolicy.FillResolutionPolicy; //导入依赖的package包/类
@Override
public EngineOptions onCreateEngineOptions() {
Log.d("debug", "masuk activity MainGameActivity");
// TODO Auto-generated method stub
instance = this;
mCamera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT);
// engineOptions = new EngineOptions(true,
// ScreenOrientation.LANDSCAPE_FIXED, new RatioResolutionPolicy(CAMERA_WIDTH, CAMERA_HEIGHT), mCamera);
final EngineOptions engineOptions = new EngineOptions(true,
ScreenOrientation.LANDSCAPE_FIXED, new FillResolutionPolicy(), mCamera);
engineOptions.getAudioOptions().setNeedsSound(true);
engineOptions.getAudioOptions().setNeedsMusic(true);
return engineOptions;
}
示例5: onCreateEngineOptions
import org.andengine.engine.options.resolutionpolicy.FillResolutionPolicy; //导入依赖的package包/类
@Override
public EngineOptions onCreateEngineOptions()
{
camera = new BoundCamera(0, 0, 800, 480);
EngineOptions engineOptions = new EngineOptions(true, ScreenOrientation.LANDSCAPE_FIXED, new FillResolutionPolicy(), camera);
engineOptions.getAudioOptions().setNeedsMusic(true).setNeedsSound(true);
engineOptions.setWakeLockOptions(WakeLockOptions.SCREEN_ON);
return engineOptions;
}