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Java ZoomCamera类代码示例

本文整理汇总了Java中org.andengine.engine.camera.ZoomCamera的典型用法代码示例。如果您正苦于以下问题:Java ZoomCamera类的具体用法?Java ZoomCamera怎么用?Java ZoomCamera使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


ZoomCamera类属于org.andengine.engine.camera包,在下文中一共展示了ZoomCamera类的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: clipForHUD

import org.andengine.engine.camera.ZoomCamera; //导入依赖的package包/类
/**
 * Perform clipping using HUD coordinate transformations
 * @param pGLState
 * @param pCamera
 */
private void clipForHUD(GLState pGLState, Camera pCamera) {
    float[] coordinates = this.getParent().convertLocalCoordinatesToSceneCoordinates(this.mX, this.mY, new float[2]);
    float[] size = this.getParent().convertLocalCoordinatesToSceneCoordinates(this.mWidth, this.mHeight, new float[2]);
    final float zoom = ((ZoomCamera)pCamera).getZoomFactor();
    final float screenRatioX = pCamera.getSurfaceWidth()/pCamera.getWidth();
    final float screenRatioY = pCamera.getSurfaceHeight()/pCamera.getHeight();
    final float left = (this.mX - (this.mWidth/2)) * screenRatioX / zoom;
    final float bottom = (this.mY - (this.mHeight/2)) * screenRatioY / zoom;
    final float width = this.mWidth * screenRatioX / zoom;
    final float height = this.mHeight * screenRatioY / zoom;
    if (print_debug) {
        Debug.d("Scrollable X: " + this.mX);
        Debug.d("Scrollable Y: " + this.mY);
        Debug.d("Scrollable W: " + this.mWidth);
        Debug.d("Scrollable H: " + this.mHeight);
        Debug.d("Scrollable x,y: "+coordinates[Constants.VERTEX_INDEX_X]+","+coordinates[Constants.VERTEX_INDEX_Y]);
        Debug.d("Scrollable w,h: " + size[Constants.VERTEX_INDEX_X]+","+size[Constants.VERTEX_INDEX_Y]);
        Debug.d("clipForHUD: GLES20.glScissor("+left+", "+bottom+", "+width+", "+height+")");
        Debug.d("Scrollable camera zoom: " + zoom);
        Debug.d("Scrollable screenRatioX: " + pCamera.getSurfaceWidth()/pCamera.getWidth());
        Debug.d("Scrollable screenRatioY: " + pCamera.getSurfaceHeight()/pCamera.getHeight());
        print_debug = false;
    }
    GLES20.glScissor((int)left, (int)bottom, (int)width, (int)height);
    //        Math.round(((clipX + point.x)) * screenRatioX),
    //        Math.round((cameraH - ((clipY + point.y) + clipH)) * screenRatioY),
    //        Math.round(clipW * screenRatioX),
    //        Math.round(clipH * screenRatioY));

}
 
开发者ID:Linguaculturalists,项目名称:Phoenicia,代码行数:36,代码来源:Scrollable.java

示例2: clipToProgress

import org.andengine.engine.camera.ZoomCamera; //导入依赖的package包/类
private void clipToProgress(GLState pGLState, Camera pCamera) {
    final float zoom = ((ZoomCamera)pCamera).getZoomFactor();
    final float screenRatioX = pCamera.getSurfaceWidth()/pCamera.getWidth();
    final float screenRatioY = pCamera.getSurfaceHeight()/pCamera.getHeight();
    final float left = (this.mX - (this.mWidth/2)) * screenRatioX / zoom;
    final float bottom = (this.mY - (this.mHeight/2)) * screenRatioY / zoom;
    final float width = (this.mWidth * screenRatioX / zoom) * this.progress;
    final float height = this.mHeight * screenRatioY / zoom;
    GLES20.glScissor((int) left, (int) bottom, (int) width, (int) height);
}
 
开发者ID:Linguaculturalists,项目名称:Phoenicia,代码行数:11,代码来源:ProgressBar.java


注:本文中的org.andengine.engine.camera.ZoomCamera类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。