本文整理汇总了Java中org.anddev.andengine.opengl.font.Font类的典型用法代码示例。如果您正苦于以下问题:Java Font类的具体用法?Java Font怎么用?Java Font使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
Font类属于org.anddev.andengine.opengl.font包,在下文中一共展示了Font类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: createMenuScene
import org.anddev.andengine.opengl.font.Font; //导入依赖的package包/类
@Override
public void createMenuScene() {
String audio = "";
if (AndEnviroment.getInstance().getAudio())
audio += "ON";
else
audio += "OFF";
String vibro = "";
if (AndEnviroment.getInstance().getVibro())
vibro += "ON";
else
vibro += "OFF";
Font font = GameData.getInstance().mFontGameMenu;
addTextItem(MENU_AUDIO, font, "AUDIO " + audio, 1f, 0.7f, 0.7f, 1.0f, 1.0f, 1f);
addTextItem(MENU_VIBRO, font, "VIBRO " + vibro, 1f, 0.7f, 0.7f, 1.0f, 1.0f, 1f);
addTextItem(MENU_EXIT, font, "EXIT", 1f, 0.7f, 0.7f, 1.0f, 1.0f, 1f);
}
示例2: LoadResources
import org.anddev.andengine.opengl.font.Font; //导入依赖的package包/类
public void LoadResources()
{
BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("Menu/");
backgroundTexture = new BitmapTextureAtlas(2048, 1024, TextureOptions.REPEATING_BILINEAR_PREMULTIPLYALPHA);
textFontTexture = new BitmapTextureAtlas(512, 512, TextureOptions.REPEATING_BILINEAR_PREMULTIPLYALPHA);
textFont = new Font(textFontTexture, Typeface.create(Typeface.DEFAULT, Typeface.NORMAL),
UIConstants.TEXT_FONT_SIZE, true, Color.BLACK);
activity.getTextureManager().loadTexture(backgroundTexture);
activity.getTextureManager().loadTexture(textFontTexture);
activity.getFontManager().loadFont(textFont);
mainBackgroundRegion = BitmapTextureAtlasTextureRegionFactory
.createFromAsset(backgroundTexture, activity, "mymenu.png", 0, 0); //480x800
// .createFromAsset(backgroundTexture, activity, "mainmenu.png", 0, 0); //480x800
// .createFromAsset(backgroundTexture, activity, "apple.jpg", 0, 0); //480x800
aboutBackgroundRegion = BitmapTextureAtlasTextureRegionFactory
.createFromAsset(backgroundTexture, activity, "about.png", 480, 0);
buttonRegion = BitmapTextureAtlasTextureRegionFactory
.createFromAsset(backgroundTexture, activity, "menubutton.png", 0, 800); //221x80
}
示例3: GetNormalizedText
import org.anddev.andengine.opengl.font.Font; //导入依赖的package包/类
public static String GetNormalizedText(Font font, String text, float textWidth) {
// no need to normalize, its just one word, so return
if (!text.contains(" "))
return text;
String[] words = text.split(" ");
StringBuilder normalizedText = new StringBuilder();
StringBuilder line = new StringBuilder();
for (int i = 0; i < words.length; i++) {
if (font.getStringWidth((line + words[i])) > (textWidth)) {
normalizedText.append(line).append('\n');
line = new StringBuilder();
}
if(line.length() == 0)
line.append(words[i]);
else
line.append(' ').append(words[i]);
if (i == words.length - 1)
normalizedText.append(line);
}
return normalizedText.toString();
}
示例4: TextPopupScene
import org.anddev.andengine.opengl.font.Font; //导入依赖的package包/类
public TextPopupScene(final Camera pCamera, final Scene pParentScene, final Font pFont, final String pText, final float pDurationSeconds, final IEntityModifier pShapeModifier, final Runnable pRunnable) {
super(pCamera, pParentScene, pDurationSeconds, pRunnable);
this.mText = new Text(0, 0, pFont, pText, HorizontalAlign.CENTER);
this.centerShapeInCamera(this.mText);
if(pShapeModifier != null) {
this.mText.registerEntityModifier(pShapeModifier);
}
this.attachChild(this.mText);
}
示例5: updateText
import org.anddev.andengine.opengl.font.Font; //导入依赖的package包/类
protected void updateText(final String pText) {
this.mText = pText;
final Font font = this.mFont;
this.mLines = StringUtils.split(this.mText, '\n', this.mLines);
final String[] lines = this.mLines;
final int lineCount = lines.length;
final boolean widthsReusable = this.mWidths != null && this.mWidths.length == lineCount;
if(!widthsReusable) {
this.mWidths = new int[lineCount];
}
final int[] widths = this.mWidths;
int maximumLineWidth = 0;
for (int i = lineCount - 1; i >= 0; i--) {
widths[i] = font.getStringWidth(lines[i]);
maximumLineWidth = Math.max(maximumLineWidth, widths[i]);
}
this.mMaximumLineWidth = maximumLineWidth;
super.mWidth = this.mMaximumLineWidth;
final float width = super.mWidth;
super.mBaseWidth = width;
super.mHeight = lineCount * font.getLineHeight() + (lineCount - 1) * font.getLineGap();
final float height = super.mHeight;
super.mBaseHeight = height;
this.mRotationCenterX = width * 0.5f;
this.mRotationCenterY = height * 0.5f;
this.mScaleCenterX = this.mRotationCenterX;
this.mScaleCenterY = this.mRotationCenterY;
this.mTextTextureBuffer.update(font, lines);
this.updateVertexBuffer();
}
示例6: onUpdateVertexBuffer
import org.anddev.andengine.opengl.font.Font; //导入依赖的package包/类
@Override
protected void onUpdateVertexBuffer() {
final Font font = this.mFont;
if(font != null) {
this.getVertexBuffer().update(font, this.mMaximumLineWidth, this.mWidths, this.mLines);
}
}
示例7: getFont
import org.anddev.andengine.opengl.font.Font; //导入依赖的package包/类
public static Font getFont(final int pTextureWidth, final int pTextureHeight, final String pName, final int pSize, final int pBorderSize, final int pFillColor, final int pBorderColor) {
Texture tex = new Texture(pTextureWidth, pTextureHeight, TextureOptions.BILINEAR_PREMULTIPLYALPHA);
Font font = FontFactory.createStrokeFromAsset(tex, AndEnviroment.getInstance().getContext(), "font/" + pName + ".ttf", pSize, true, pFillColor, pBorderSize, pBorderColor, false);
AndEnviroment.getInstance().getEngine().getTextureManager().loadTexture(tex);
AndEnviroment.getInstance().getEngine().getFontManager().loadFont(font);
return font;
}
示例8: AndTextScoring
import org.anddev.andengine.opengl.font.Font; //导入依赖的package包/类
public AndTextScoring(final float pX, final float pY, final Font pFont, final HorizontalAlign pHorizontalAlign, final int pInitialValue, final String pLabel) {
super(pX, pY, pFont, String.valueOf(pInitialValue), HorizontalAlign.RIGHT, 10);
if (pLabel != null) {
this.mLabel = new ChangeableText(0, 0, pFont, pLabel, 10);
this.attachChild(this.mLabel);
}
this.mHorizontalAlign = pHorizontalAlign;
this.mInitialValue = pInitialValue;
this.mStartX = pX;
this.mStartY = pY;
reAlign();
}
示例9: TextMenuItem
import org.anddev.andengine.opengl.font.Font; //导入依赖的package包/类
public TextMenuItem(final int pID, final Font pFont, final String pText) {
super(0, 0, pFont, pText);
this.mID = pID;
}
示例10: ChangeableText
import org.anddev.andengine.opengl.font.Font; //导入依赖的package包/类
public ChangeableText(final float pX, final float pY, final Font pFont, final String pText) {
this(pX, pY, pFont, pText, pText.length() - StringUtils.countOccurrences(pText, '\n'));
}
示例11: TickerText
import org.anddev.andengine.opengl.font.Font; //导入依赖的package包/类
public TickerText(final float pX, final float pY, final Font pFont, final String pText, final HorizontalAlign pHorizontalAlign, final float pCharactersPerSecond) {
super(pX, pY, pFont, pText, pHorizontalAlign);
this.setCharactersPerSecond(pCharactersPerSecond);
}
示例12: Text
import org.anddev.andengine.opengl.font.Font; //导入依赖的package包/类
public Text(final float pX, final float pY, final Font pFont, final String pText) {
this(pX, pY, pFont, pText, HorizontalAlign.LEFT);
}
示例13: update
import org.anddev.andengine.opengl.font.Font; //导入依赖的package包/类
public synchronized void update(final Font font, final int pMaximumLineWidth, final int[] pWidths, final String[] pLines) {
final int[] bufferData = this.mBufferData;
int i = 0;
final int lineHeight = font.getLineHeight();
final int lineCount = pLines.length;
for (int lineIndex = 0; lineIndex < lineCount; lineIndex++) {
final String line = pLines[lineIndex];
int lineX;
switch(this.mHorizontalAlign) {
case RIGHT:
lineX = pMaximumLineWidth - pWidths[lineIndex];
break;
case CENTER:
lineX = (pMaximumLineWidth - pWidths[lineIndex]) >> 1;
break;
case LEFT:
default:
lineX = 0;
}
final int lineY = lineIndex * (font.getLineHeight() + font.getLineGap());
final int lineYBits = Float.floatToRawIntBits(lineY);
final int lineLength = line.length();
for (int letterIndex = 0; letterIndex < lineLength; letterIndex++) {
final Letter letter = font.getLetter(line.charAt(letterIndex));
final int lineY2 = lineY + lineHeight;
final int lineX2 = lineX + letter.mWidth;
final int lineXBits = Float.floatToRawIntBits(lineX);
final int lineX2Bits = Float.floatToRawIntBits(lineX2);
final int lineY2Bits = Float.floatToRawIntBits(lineY2);
bufferData[i++] = lineXBits;
bufferData[i++] = lineYBits;
bufferData[i++] = lineXBits;
bufferData[i++] = lineY2Bits;
bufferData[i++] = lineX2Bits;
bufferData[i++] = lineY2Bits;
bufferData[i++] = lineX2Bits;
bufferData[i++] = lineY2Bits;
bufferData[i++] = lineX2Bits;
bufferData[i++] = lineYBits;
bufferData[i++] = lineXBits;
bufferData[i++] = lineYBits;
lineX += letter.mAdvance;
}
}
final FastFloatBuffer vertexFloatBuffer = this.mFloatBuffer;
vertexFloatBuffer.position(0);
vertexFloatBuffer.put(bufferData);
vertexFloatBuffer.position(0);
super.setHardwareBufferNeedsUpdate();
}
示例14: update
import org.anddev.andengine.opengl.font.Font; //导入依赖的package包/类
public synchronized void update(final Font pFont, final String[] pLines) {
final FastFloatBuffer textureFloatBuffer = this.getFloatBuffer();
textureFloatBuffer.position(0);
final Font font = pFont;
final String[] lines = pLines;
final int lineCount = lines.length;
for (int i = 0; i < lineCount; i++) {
final String line = lines[i];
final int lineLength = line.length();
for (int j = 0; j < lineLength; j++) {
final Letter letter = font.getLetter(line.charAt(j));
final float letterTextureX = letter.mTextureX;
final float letterTextureY = letter.mTextureY;
final float letterTextureX2 = letterTextureX + letter.mTextureWidth;
final float letterTextureY2 = letterTextureY + letter.mTextureHeight;
textureFloatBuffer.put(letterTextureX);
textureFloatBuffer.put(letterTextureY);
textureFloatBuffer.put(letterTextureX);
textureFloatBuffer.put(letterTextureY2);
textureFloatBuffer.put(letterTextureX2);
textureFloatBuffer.put(letterTextureY2);
textureFloatBuffer.put(letterTextureX2);
textureFloatBuffer.put(letterTextureY2);
textureFloatBuffer.put(letterTextureX2);
textureFloatBuffer.put(letterTextureY);
textureFloatBuffer.put(letterTextureX);
textureFloatBuffer.put(letterTextureY);
}
}
textureFloatBuffer.position(0);
this.setHardwareBufferNeedsUpdate();
}
示例15: addTextItem
import org.anddev.andengine.opengl.font.Font; //导入依赖的package包/类
protected void addTextItem(final int pItemID, final Font pFont, final String pLabel, final float pSelRed, final float pSelGreen, final float pSelBlue, final float pRed, final float pGreen, final float pBlue) {
IMenuItem resetMenuItem = new ColorMenuItemDecorator(new TextMenuItem(pItemID, pFont, pLabel), pSelRed, pSelGreen, pSelBlue, pRed, pGreen, pBlue);
resetMenuItem.setBlendFunction(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA);
addMenuItem(resetMenuItem);
}