本文整理汇总了Java中net.sf.freecol.common.networking.SetCurrentPlayerMessage类的典型用法代码示例。如果您正苦于以下问题:Java SetCurrentPlayerMessage类的具体用法?Java SetCurrentPlayerMessage怎么用?Java SetCurrentPlayerMessage使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
SetCurrentPlayerMessage类属于net.sf.freecol.common.networking包,在下文中一共展示了SetCurrentPlayerMessage类的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: enterRevengeMode
import net.sf.freecol.common.networking.SetCurrentPlayerMessage; //导入依赖的package包/类
/**
* Enters revenge mode against those evil AIs.
*
* @param serverPlayer The {@code ServerPlayer} entering revenge mode.
* @return A {@code ChangeSet} encapsulating this action.
*/
public ChangeSet enterRevengeMode(ServerPlayer serverPlayer) {
if (!getFreeColServer().getSinglePlayer()) {
return serverPlayer.clientError("Can not enter revenge mode,"
+ " as this is not a single player game.");
}
Game game = getGame();
List<UnitType> undeads = game.getSpecification()
.getUnitTypesWithAbility(Ability.UNDEAD);
List<UnitType> navalUnits = new ArrayList<>();
List<UnitType> landUnits = new ArrayList<>();
for (UnitType undead : undeads) {
if (undead.hasAbility(Ability.NAVAL_UNIT)) {
navalUnits.add(undead);
} else if (undead.hasAbility(Ability.MULTIPLE_ATTACKS)) {
landUnits.add(undead);
}
}
if (navalUnits.isEmpty() || landUnits.isEmpty()) {
return serverPlayer.clientError("Can not enter revenge mode,"
+ " because we can not find the undead units.");
}
ChangeSet cs = new ChangeSet();
UnitType navalType = getRandomMember(logger, "Choose undead navy",
navalUnits, random);
Tile start = serverPlayer.getEntryTile()
.getSafeTile(serverPlayer, random);
Unit theFlyingDutchman
= new ServerUnit(game, start, serverPlayer,
navalType);//-vis(serverPlayer)
UnitType landType = getRandomMember(logger, "Choose undead army",
landUnits, random);
new ServerUnit(game, theFlyingDutchman, serverPlayer, landType);//-vis
serverPlayer.setDead(false);
serverPlayer.changePlayerType(PlayerType.UNDEAD);
serverPlayer.invalidateCanSeeTiles();//+vis(serverPlayer)
// No one likes the undead.
for (Player p : transform(game.getLivePlayers(serverPlayer),
p2 -> serverPlayer.hasContacted(p2))) {
serverPlayer.csChangeStance(Stance.WAR, (ServerPlayer)p, true, cs);
}
// Revenge begins
game.setCurrentPlayer(serverPlayer);
cs.add(See.all(), new SetCurrentPlayerMessage(serverPlayer));
// Others can tell something has happened to the player,
// and possibly see the units.
cs.add(See.all(), serverPlayer);
cs.add(See.perhaps(), start);
getGame().sendToOthers(serverPlayer, cs);
return cs;
}