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Java LogoutReason类代码示例

本文整理汇总了Java中net.sf.freecol.common.model.Game.LogoutReason的典型用法代码示例。如果您正苦于以下问题:Java LogoutReason类的具体用法?Java LogoutReason怎么用?Java LogoutReason使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


LogoutReason类属于net.sf.freecol.common.model.Game包,在下文中一共展示了LogoutReason类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: requestLogout

import net.sf.freecol.common.model.Game.LogoutReason; //导入依赖的package包/类
/**
 * Request that this client log out from the server.
 *
 * @param reason The reason to logout from the server.
 * @return True if the player is already logged out,
 *     or a logout request was sent.
 */
public boolean requestLogout(LogoutReason reason) {
    final FreeColClient fcc = getFreeColClient();
    final Player player = fcc.getMyPlayer();
    if (!fcc.isLoggedIn()) return true;

    // Save our active unit on reconnect.
    if (reason == LogoutReason.RECONNECT) {
        Unit active = getGUI().getActiveUnit();
        if (active != null && player.owns(active)) {
            FreeColServer fcs = fcc.getFreeColServer();
            if (fcs != null) {
                fcs.getGame().setInitialActiveUnitId(active.getId());
            }
        }
    }
        
    logger.info("Logout begin for client " + player.getName()
        + ": " + reason.toString());
    return askServer().logout(player, reason);
}
 
开发者ID:FreeCol,项目名称:freecol,代码行数:28,代码来源:ConnectController.java

示例2: startSinglePlayerGame

import net.sf.freecol.common.model.Game.LogoutReason; //导入依赖的package包/类
/**
 * Starts a new single player game by connecting to the server.
 *
 * FIXME: connect client/server directly (not using network-classes)
 *
 * @param spec The {@code Specification} for the game.
 * @return True if the game starts successfully.
 */
public boolean startSinglePlayerGame(Specification spec) {
    final FreeColClient fcc = getFreeColClient();
    fcc.setMapEditor(false);

    if (!fcc.unblockServer(FreeCol.getServerPort())) return false;

    if (fcc.isLoggedIn()) { // Should not happen, warn and suppress
        logger.warning("startSinglePlayer while logged in!");
        requestLogout(LogoutReason.LOGIN);
    }

    // Load the player mods into the specification that is about to be
    // used to initialize the server.
    //
    // ATM we only allow mods in single player games.
    // FIXME: allow in stand alone server starts?
    List<FreeColModFile> mods = getClientOptions().getActiveMods();
    spec.loadMods(mods);
    Messages.loadActiveModMessageBundle(mods, FreeCol.getLocale());

    FreeColServer fcs = fcc.startServer(false, true, spec, -1);
    return (fcs == null) ? false
        : requestLogin(FreeCol.getName(),
                       fcs.getHost(), fcs.getPort());
}
 
开发者ID:FreeCol,项目名称:freecol,代码行数:34,代码来源:ConnectController.java

示例3: startMultiplayerGame

import net.sf.freecol.common.model.Game.LogoutReason; //导入依赖的package包/类
/**
 * Starts a multiplayer server and connects to it.
 *
 * @param specification The {@code Specification} for the game.
 * @param publicServer Whether to make the server public.
 * @param port The port in which the server should listen for new clients.
 * @return True if the game is started successfully.
 */
public boolean startMultiplayerGame(Specification specification,
                                    boolean publicServer, int port) {
    final FreeColClient fcc = getFreeColClient();
    fcc.setMapEditor(false);

    if (!fcc.unblockServer(port)) return false;

    if (fcc.isLoggedIn()) { // Should not happen, warn and suppress
        logger.warning("startMultiPlayer while logged in!");
        requestLogout(LogoutReason.LOGIN);
    }

    FreeColServer fcs = fcc.startServer(publicServer, false,
                                        specification, port);
    if (fcs == null) return false;
    fcc.setFreeColServer(fcs);
    fcc.setSinglePlayer(false);
    return requestLogin(FreeCol.getName(), fcs.getHost(), fcs.getPort());
}
 
开发者ID:FreeCol,项目名称:freecol,代码行数:28,代码来源:ConnectController.java

示例4: mainTitle

import net.sf.freecol.common.model.Game.LogoutReason; //导入依赖的package包/类
/**
 * Reset to the MainPanel.
 *
 * Called from ShowMainAction.
 */
public void mainTitle() {
    final FreeColClient fcc = getFreeColClient();
    
    if (fcc.isMapEditor()) fcc.setMapEditor(false);

    if (fcc.isLoggedIn()) {
        if (getGUI().confirmStopGame()) {
            requestLogout(LogoutReason.MAIN_TITLE);
        }
        return;
    }
        
    fcc.stopServer();
    getGUI().removeInGameComponents();
    getGUI().mainTitle();
}
 
开发者ID:FreeCol,项目名称:freecol,代码行数:22,代码来源:ConnectController.java

示例5: newGame

import net.sf.freecol.common.model.Game.LogoutReason; //导入依赖的package包/类
/**
 * Reset to the NewPanel (except in the map editor).
 */
public void newGame() {
    final FreeColClient fcc = getFreeColClient();

    if (fcc.isMapEditor()) {
        fcc.getMapEditorController().newMap();
        return;
    }

    if (fcc.isLoggedIn()) {
        if (getGUI().confirmStopGame()) {
            requestLogout(LogoutReason.NEW_GAME);
        }
        return;
    }

    fcc.stopServer();
    getGUI().removeInGameComponents();
    getGUI().showNewPanel(null);
}
 
开发者ID:FreeCol,项目名称:freecol,代码行数:23,代码来源:ConnectController.java

示例6: setDead

import net.sf.freecol.common.model.Game.LogoutReason; //导入依赖的package包/类
/**
 * This player has died.
 */
public void setDead() {
    final FreeColClient fcc = getFreeColClient();
    final Player player = getMyPlayer();
    FreeColDebugger.finishDebugRun(fcc, true);
    if (fcc.getSinglePlayer()) {
        if (player.getPlayerType() == Player.PlayerType.RETIRED) {
                ; // Do nothing, retire routine will quit
        } else if (player.getPlayerType() != Player.PlayerType.UNDEAD) {
            if (getGUI().confirm("defeatedSinglePlayer.text",
                                 "defeatedSinglePlayer.yes", "quit")) {
                askServer().enterRevengeMode();
            }
        } else {
            fcc.getConnectController()
                .requestLogout(LogoutReason.DEFEATED);
        }
    } else {
        if (!getGUI().confirm("defeated.text", "defeated.yes", "quit")) {
            fcc.getConnectController()
                .requestLogout(LogoutReason.DEFEATED);
        }
    }
}
 
开发者ID:FreeCol,项目名称:freecol,代码行数:27,代码来源:InGameController.java

示例7: clientHandler

import net.sf.freecol.common.model.Game.LogoutReason; //导入依赖的package包/类
/**
 * {@inheritDoc}
 */
@Override
public void clientHandler(FreeColClient freeColClient) {
    final Game game = freeColClient.getGame();
    final Player player = getPlayer(game);
    final LogoutReason reason = getReason();

    if (player == null) return;

    if (freeColClient.isInGame()) {
        igc(freeColClient).logoutHandler(player, reason);

    } else {
        pgc(freeColClient).logoutHandler(player, reason);
    }
}
 
开发者ID:FreeCol,项目名称:freecol,代码行数:19,代码来源:LogoutMessage.java

示例8: logoutHandler

import net.sf.freecol.common.model.Game.LogoutReason; //导入依赖的package包/类
/**
 * Log out the current player.
 *
 * @param player The {@code Player} that is logging out.
 * @param reason The reason for logging out.
 */
public void logoutHandler(Player player, LogoutReason reason) {
    if (player == null) return;

    final Game game = getGame();
    if (game.getCurrentPlayer() == player) {
        game.setCurrentPlayer(game.getNextPlayer());
    }
    if (getMyPlayer() == player) {
        getFreeColClient().getConnectController().logout(reason);
    }
}
 
开发者ID:FreeCol,项目名称:freecol,代码行数:18,代码来源:InGameController.java

示例9: reconnect

import net.sf.freecol.common.model.Game.LogoutReason; //导入依赖的package包/类
/**
 * Query whether the user wants to reconnect?
 *
 * Called from ReconnectAction.
 *
 * Returns no status, this game is going away.
 */
public void reconnect() {
    final FreeColClient fcc = getFreeColClient();
    final Player player = getMyPlayer();
    if (getGUI().confirm("reconnect.text", "reconnect.no", "reconnect.yes")) {
        logger.finest("Reconnect quit.");
        fcc.getConnectController().requestLogout(LogoutReason.QUIT);
    } else {
        logger.finest("Reconnect accepted.");
        fcc.getConnectController().requestLogout(LogoutReason.RECONNECT);
    }
}
 
开发者ID:FreeCol,项目名称:freecol,代码行数:19,代码来源:InGameController.java

示例10: logoutHandler

import net.sf.freecol.common.model.Game.LogoutReason; //导入依赖的package包/类
/**
 * Handle a player logging out.
 *
 * @param player The {@code Player} that is logging out.
 * @param reason The {@code LogoutReason} why the player left.
 */
public void logoutHandler(Player player, LogoutReason reason) {
    final FreeColClient freeColClient = getFreeColClient();

    getGame().removePlayer(player);
    getGUI().refreshPlayersTable();
    if (player == getMyPlayer()) {
        freeColClient.getConnectController().logout(reason);
    }
}
 
开发者ID:FreeCol,项目名称:freecol,代码行数:16,代码来源:PreGameController.java

示例11: askToQuit

import net.sf.freecol.common.model.Game.LogoutReason; //导入依赖的package包/类
/**
 * Quits the application.
 */
public void askToQuit() {
    if (gui.confirm("quitDialog.areYouSure.text", "ok", "cancel")) {
        Player player = getMyPlayer();
        if (player == null) { // If no player, must be already logged out
            quit();
        } else {
            getConnectController().requestLogout(LogoutReason.QUIT);
        }
    }
}
 
开发者ID:FreeCol,项目名称:freecol,代码行数:14,代码来源:FreeColClient.java

示例12: endGame

import net.sf.freecol.common.model.Game.LogoutReason; //导入依赖的package包/类
/**
 * The game is ending, tell all the non-admin players to quit.
 */
public void endGame() {
    changeServerState(ServerState.END_GAME);
    ChangeSet cs = new ChangeSet();
    for (Player p : getGame().getLiveEuropeanPlayerList()) {
        ServerPlayer sp = (ServerPlayer)p;
        if (sp.isAdmin()) continue;
        sp.send(new ChangeSet()
            .add(See.only(sp),
                 new LogoutMessage(sp, LogoutReason.QUIT)));
    }
}
 
开发者ID:FreeCol,项目名称:freecol,代码行数:15,代码来源:FreeColServer.java

示例13: logout

import net.sf.freecol.common.model.Game.LogoutReason; //导入依赖的package包/类
/**
 * Complete log out of this client from the server.
 *
 * @param reason The reason to logout from the server.
 * @return True if the logout completes.
 */
public boolean logout(LogoutReason reason) {
    final FreeColClient fcc = getFreeColClient();
    final Player player = fcc.getMyPlayer();
    logger.info("Logout end for client " + player.getName()
        + ": " + reason.toString());

    askServer().disconnect();

    switch (reason) {
    case DEFEATED: case QUIT:
        fcc.logout(false);
        fcc.quit();
        break;
    case LOGIN: // FIXME: This should not happen, drop when convinced
        FreeCol.trace(logger, "logout(LOGIN) detected");
        fcc.logout(false);
        break;
    case MAIN_TITLE: // All the way back to the MainPanel
        fcc.logout(false);
        mainTitle();
        break;
    case NEW_GAME: // Back to the NewPanel
        fcc.logout(false);
        newGame();
        break;
    case RECONNECT:
        fcc.logout(false);
        final String name = player.getName();
        try {
            if (askServer().reconnect() != null
                && askServer().login(name, FreeCol.getVersion(),
                                     fcc.getSinglePlayer(),
                                     fcc.currentPlayerIsMyPlayer())) {
                logger.info("Reconnected for client " + name);
            } else {
                logger.severe("Reconnect failed for client " + name);
                fcc.askToQuit();
            }
        } catch (IOException ioe) {
            logger.log(Level.SEVERE, "Reconnect exception for client "
                + name, ioe);
            fcc.quit();
        }
        break;
    }
    return true;
}
 
开发者ID:FreeCol,项目名称:freecol,代码行数:54,代码来源:ConnectController.java

示例14: joinMultiplayerGame

import net.sf.freecol.common.model.Game.LogoutReason; //导入依赖的package包/类
/**
 * Join an existing multiplayer game.
 *
 * @param host The name of the machine running the server.
 * @param port The port to use when connecting to the host.
 * @return True if the game starts successfully.
 */
public boolean joinMultiplayerGame(String host, int port) {
    final FreeColClient fcc = getFreeColClient();
    fcc.setMapEditor(false);

    if (fcc.isLoggedIn()) { // Should not happen, warn and suppress
        logger.warning("joinMultiPlayer while logged in!");
        requestLogout(LogoutReason.LOGIN);
    }

    // Connect and disconnect, allow GameState message to arrive
    String name = FreeCol.getName();
    StringTemplate err = connect(name, host, port);
    if (err != null) {
        getGUI().showErrorMessage(err);
        return false;
    }
    while (fcc.getServerState() == null) Utils.delay(1000, null);
    askServer().disconnect();
    
    switch (fcc.getServerState()) {
    case PRE_GAME: case LOAD_GAME:
        // Name is good
        break;

    case IN_GAME:
        /*
        // Disable this check if you need to debug a multiplayer client.
        if (FreeColDebugger.isInDebugMode(FreeColDebugger.DebugMode.MENUS)) {
            getGUI().showErrorMessage(StringTemplate
                .template("client.debugConnect"));
            return false;
        }
        */
        // Find the players, choose one.
        List<String> names = fcc.getVacantPlayerNames();
        if (names.isEmpty()) return false;
        if (names.contains(name)) break; // Already there, use it
        String choice = getGUI().getChoice(null,
            Messages.message("client.choicePlayer"), "cancel",
            transform(names, alwaysTrue(), n ->
                new ChoiceItem<>(Messages.message(StringTemplate
                        .template("countryName")
                        .add("%nation%", Messages.nameKey(n))), n)));
        if (choice == null) return false; // User cancelled
        name = Messages.getRulerName(choice);
        break;

    case END_GAME: default:
        getGUI().showErrorMessage(StringTemplate.template("client.ending"));
        return false;
    }
    return requestLogin(name, host, port);
}
 
开发者ID:FreeCol,项目名称:freecol,代码行数:61,代码来源:ConnectController.java

示例15: doEndTurn

import net.sf.freecol.common.model.Game.LogoutReason; //导入依赖的package包/类
/**
 * End the turn.
 *
 * @param showDialog Show the end turn dialog?
 * @return True if the turn ended.
 */
private boolean doEndTurn(boolean showDialog) {
    final Player player = getMyPlayer();
    if (showDialog) {
        List<Unit> units = transform(player.getUnits(), Unit::couldMove);
        if (!units.isEmpty()) {
            // Modal dialog takes over
            getGUI().showEndTurnDialog(units,
                (Boolean value) -> {
                    if (value != null && value) {
                        endTurn(false);
                    }
                });
            return false;
        }
    }

    // Ensure end-turn mode sticks.
    moveMode = moveMode.maximize(MoveMode.END_TURN);

    // Make sure all goto orders are complete before ending turn, and
    // that nothing (like a LCR exploration) has cancelled the end turn.
    if (!doExecuteGotoOrders()
        || moveMode.ordinal() < MoveMode.END_TURN.ordinal()) return false;

    // Check for desync as last thing!
    if (FreeColDebugger.isInDebugMode(FreeColDebugger.DebugMode.DESYNC)
        && DebugUtils.checkDesyncAction(getFreeColClient())) {
        logger.warning("Reconnecting on desync");
        getFreeColClient().getConnectController()
            .requestLogout(LogoutReason.RECONNECT);
        return false;
    }

    // Clean up lingering menus.
    getGUI().closeMenus();

    // Clear active unit if any.
    getGUI().setActiveUnit(null);

    // Restart the selection cycle.
    moveMode = MoveMode.NEXT_ACTIVE_UNIT;

    // Clear outdated turn report messages.
    turnReportMessages.clear();

    // Inform the server of end of turn.
    return askServer().endTurn();
}
 
开发者ID:FreeCol,项目名称:freecol,代码行数:55,代码来源:InGameController.java


注:本文中的net.sf.freecol.common.model.Game.LogoutReason类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。